L20 Bretters Axis VS Oysteilo Allies +14 BM3

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  ANZAC take Kenya from Italians
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from India to Tanganyika Territory
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 artillery and 2 infantry moved from Brazil to Suriname
                  ANZAC take Suriname from Dutch
            1 fighter moved from New Zealand to Brazil
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,2,2,3
            ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  ANZAC take Kenya from Italians
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 fighter moved from India to Tanganyika Territory
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 artillery and 2 infantry moved from Brazil to Suriname
                  ANZAC take Suriname from Dutch
            1 fighter moved from New Zealand to Brazil
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,2,2,3
            ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by ANZAC to French Equatorial Africa: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from Holland Belgium to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 artillery moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 5 armour and 3 artilleries
                British defend with 1 airfield; Americans defend with 1 bomber
                    Germans roll dice for 5 armour and 3 artilleries in Scotland, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Scotland
                Germans win, taking Scotland from British with 5 armour and 3 artilleries remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 8/10 hits, 6.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
                    1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits
                    Americans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 104 Sea Zone to Western Germany
            2 fighters and 3 tactical_bombers moved from 104 Sea Zone to United Kingdom
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Germany
            2 artilleries and 12 infantry moved from Romania to Slovakia Hungary
            1 aaGun moved from Poland to Slovakia Hungary
            2 aaGuns, 4 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary
            1 aaGun moved from Western Germany to Germany
            8 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Germans
            1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
            Germans undo move 1.
            1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in Germany
            2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
            2 submarines placed in 112 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
            Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Germans regular : 1.67
    British regular : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Novgorod to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
            6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Western Ukraine
            4 artilleries moved from Bryansk to Western Ukraine
            1 marine moved from Novgorod to Baltic States
            1 artillery and 3 infantry moved from Novgorod to Belarus
            2 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            2 aaGuns and 17 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 factory_minors and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 battleship moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 armour moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from Jehol to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to Malaya
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 fighter moved from Siam to French Indo China
            1 tactical_bomber moved from Siam to French Indo China
            1 artillery moved from Kweichow to Yunnan
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangsi to Japan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Siam to Yunnan
            1 cruiser moved from 44 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 bomber moved from Kwangsi to Malaya
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in French Indo China, round 2 : 0/7 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in French Indo China, round 3 : 4/7 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 fighter and 4 tactical_bombers moved from French Indo China to Kwangsi
            1 bomber, 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Manchuria to Jehol
            1 tactical_bomber moved from Jehol to Anhwe
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            1 factory_minor placed in Kiangsu
            Japanese undo move 2.
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -1.83
    UK_Pacific regular : -1.00
    ANZAC regular : -0.33
    

    Savegame


  • @oysteilo i just realized because i wasn’t looking at the whole map earlier… but that was a combat move for the US to land in korea. I should have been allowed to scramble from Japan to kill your transport, no?


  • @bretters said in L20 Bretters Axis VS Oysteilo Allies +14 BM3:

    @oysteilo i just realized because i wasn’t looking at the whole map earlier… but that was a combat move for the US to land in korea. I should have been allowed to scramble from Japan to kill your transport, no?

    Correct.

    I moved 3 fighter and 1 tac to sz6 (they landet on carriers). You have 1 fighter and 1 tac. I assumed you would not scramble. If you want to we can roll forum dice


  • @oysteilo
    Gotcha, all good then

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
            1 submarine moved from 46 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 2 transports moved from 87 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            2 mech_infantrys moved from Central United States to Southeast Mexico
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to Western United States
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            2 carriers moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 artillery placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1,2,2,1,2
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            5 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
            1 submarine moved from 46 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 2 transports moved from 87 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            2 mech_infantrys moved from Central United States to Southeast Mexico
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to Western United States
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            2 carriers moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 artillery placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1,2,2,1,2
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            5 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
            1 infantry moved from Shensi to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Iraq
    
        Combat - British
            Battle in Egypt
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Iraq, round 2 : 3/10 hits, 2,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 aaGun moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 71 Sea Zone to 70 Sea Zone
            1 infantry moved from Belgian Congo to 70 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 70 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
            2 fighters moved from Gibraltar to French West Africa
            1 infantry moved from Burma to Yunnan
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,5,2,3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Italians regular : -0,33
    Japanese regular : -0,67
    Neutral_Axis regular : -1,00
    British regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Greece to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 mech_infantry moved from Alexandria to Libya
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
            1 bomber moved from Southern Italy to Romania
            2 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from Alexandria to Egypt
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 3 infantry in Romania, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Egypt
                Italians attack with 3 armour, 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Italians roll dice for 3 armour, 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 10/16 hits, 6.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 3 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 fighter moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Romania to Southern Italy
    
        Place Units - Italians
            2 artilleries and 3 infantry placed in Northern Italy
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 4.33
    Russians regular : 0.33
    British regular : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to French West Africa
            1 fighter moved from Brazil to French West Africa
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            2 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 55 Sea Zone to 63 Sea Zone
            2 fighters moved from New South Wales to New Zealand
            1 fighter moved from Queensland to New Zealand
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 aaGuns and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 fighter moved from Tanganyika Territory to French West Africa
            1 fighter moved from Brazil to French West Africa
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            2 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 55 Sea Zone to 63 Sea Zone
            2 fighters moved from New South Wales to New Zealand
            1 fighter moved from Queensland to New Zealand
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 aaGuns and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    note. I added the british to american transport in 101. i forgot during british. i hope its ok (thats why i bought the second transport…) If you dont allow it just take it away


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 bomber moved from Western Germany to 115 Sea Zone
            1 bomber moved from Western Germany to 115 Sea Zone
            1 fighter moved from Western Germany to 115 Sea Zone
            1 tactical_bomber moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
            5 artilleries and 4 infantry moved from Germany to Slovakia Hungary
            1 armour moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
            4 armour and 3 artilleries moved from Scotland to United Kingdom
    

    Savegame


  • @oysteilo
    scramble outside of novgorod 1 fighter to protect your cruiser? i’m coming in with 2 bombers and a fighter

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    no scramble today


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 armour moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 bomber moved from Western Germany to 115 Sea Zone
            1 bomber moved from Western Germany to 115 Sea Zone
            1 fighter moved from Western Germany to 115 Sea Zone
            1 tactical_bomber moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
            5 artilleries and 4 infantry moved from Germany to Slovakia Hungary
            1 armour moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
            4 armour and 3 artilleries moved from Scotland to United Kingdom
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians submerged
                    Germans roll dice for 2 bombers and 1 fighter in 115 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Poland
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 115 Sea Zone to Western Germany
            1 bomber moved from 115 Sea Zone to Western Germany
            1 fighter moved from 115 Sea Zone to Germany
            1 tactical_bomber moved from Poland to Germany
            1 tactical_bomber moved from Germany to Western Germany
            1 aaGun moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            8 submarines placed in 112 Sea Zone
            4 infantry placed in Germany
            1 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.83
    Germans regular : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 1 armour, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Eastern Poland to Poland
            1 infantry moved from Bessarabia to Romania
            1 artillery moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter moved from Novgorod to Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Poland
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Poland, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 marine moved from Baltic States to Eastern Poland
            1 fighter moved from Poland to Novgorod
            1 artillery and 3 infantry moved from Belarus to Novgorod
            1 tactical_bomber moved from Romania to Eastern Poland
            1 fighter moved from Romania to Eastern Poland
            4 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            5 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Korea to Manchuria
            1 aaGun moved from Eastern Poland to Romania
    
        Place Units - Russians
            1 aaGun and 2 mech_infantrys placed in Novgorod
            Russians undo move 1.
            1 aaGun, 1 armour and 1 mech_infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            2 infantry and 1 mech_infantry placed in Volgograd
            1 fighter, 2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -3,00
    

    Savegame

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