L20 Snigg(x) vs Dawgoneit (Allies +19) BM3

  • '22 '21 '20 '17 '15

    @dawgoneit so, with those 2 hits and 1 plane hit in game I got 3 hits vs. 4 infantry first round. You got 1 hit in response. I got a hit with plane in second round, and your 3 infantry missed, so will finish with me taking 1 hit total.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Yunnan to Shensi
            2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Shensi
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to Kiangsi
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            3 infantry moved from Kiangsu to Kiangsi
            1 armour and 1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Java
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                Japanese win, taking Java from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Borneo
            Battle in 37 Sea Zone
                Japanese attack with 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Japanese to Malaya: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
            Battle in Malaya
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 tactical_bomber in Malaya, round 4 : 0/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 4 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese lost in Malaya
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 10 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 11/19 hits, 9.67 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 5/11 hits, 4.00 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 10 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 1 fighter and 10 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from Malaya: 2 infantry
            EDIT: Removing units owned by Japanese from Malaya: 1 infantry
            EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Hunan to Yunnan
            7 fighters and 5 tactical_bombers moved from Shensi to Kweichow
            2 bombers moved from Shensi to Kweichow
            1 infantry moved from Siam to Shan State
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsi to Kweichow
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            1 artillery and 5 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.17
    ANZAC regular : 0.67
    UK_Pacific regular : 0.33
    British regular : 0.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag, 3 infantry
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 artillery and 2 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers
    Hunan : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 2 infantry
    Shan State : 1 flag, 2 infantry
    Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
    Borneo : 1 flag, 2 infantry
    Kwangtung : 1 flag, 1 armour, 1 artillery and 1 harbour
    French Indo China : 1 flag, 1 infantry
    Celebes : 1 flag, 1 artillery
    Java : 1 flag, 2 infantry
    42 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
    44 Sea Zone : 1 transport
    43 Sea Zone : 1 transport
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
    6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 tactical_bomber
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit sorry for the clusterf… Hope that’s all makes sense.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 infantry placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 2x airfield, 9x factory_major; Remaining resources: 27 PUs; 
            British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in French Madagascar
            Battle in French West Africa
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking French Madagascar from Neutral_Axis, taking French West Africa from Neutral_Axis, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Persia
            1 mech_infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Kenya to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Persia
    
        Place Units - British
            4 infantry placed in United Kingdom
            1 armour and 2 infantry placed in Persia
            1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
            British collect 39 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery and 9 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,2,5,1,1,1,1,6
            UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 9 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    British regular : 0.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 84 Sea Zone to 87 Sea Zone
            2 infantry moved from Tobruk to Alexandria
            1 bomber moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 87 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 87 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Alexandria
                Italians attack with 1 bomber and 2 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Eastern Poland
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Eastern Poland
                    Italians roll dice for 3 armour in Eastern Poland, round 3 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Eastern Poland
                    Italians roll dice for 2 armour in Eastern Poland, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -13
                Casualties for Italians: 2 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Romania to Eastern Poland
            1 infantry moved from Albania to Yugoslavia
            2 infantry moved from Tunisia to Libya
            1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Libya
            1 bomber moved from Alexandria to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    Russians regular : 2.00
    British regular : 0.33
    

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 harbour and 1 infantry
    Malta : 1 flag, 1 artillery and 1 infantry
    Algeria : 1 flag
    Tunisia : 1 flag
    Northern Italy : 1 factory_major
    Libya : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
    Eastern Poland : 1 flag, 2 aaGuns and 1 armour
    96 Sea Zone : 1 cruiser and 1 transport
    87 Sea Zone : 1 submarine
    Greece : 1 flag
    97 Sea Zone : 1 destroyer
    Yugoslavia : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit wow…those Russians were ready for the Italians, that’s for sure.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 transport moved from 61 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 transport moved from 61 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 cruiser and 1 transport
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    French regular : -1.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Romania to Bessarabia
            2 tactical_bombers moved from Western Germany to Bessarabia
            2 infantry moved from Poland to Baltic States
            2 tactical_bombers moved from Western Germany to Baltic States
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Bessarabia
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit Long shot, but what the hey…OOL for sz101 please and intercept in London?


  • @Snigg max “D”

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Romania to Bessarabia
            2 tactical_bombers moved from Western Germany to Bessarabia
            2 infantry moved from Poland to Baltic States
            2 tactical_bombers moved from Western Germany to Baltic States
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Bessarabia
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 2 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total. 
            Battle in West Indies
            Battle in 101 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Germans roll dice for 3 submarines in 101 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 101 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 101 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Americans and 1 carrier owned by the Germans lost in 101 Sea Zone
                    Germans roll dice for 3 submarines in 101 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 101 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 101 Sea Zone, round 3 : 5/8 hits, 3.50 expected hits
                    1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 3 submarines owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 101 Sea Zone
                    Germans roll dice for 1 battleship, 1 cruiser and 1 fighter in 101 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports in 101 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits
                    2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Germans lost in 101 Sea Zone
                    Germans roll dice for 1 battleship and 1 cruiser in 101 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 101 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in 101 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 101 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 101 Sea Zone
                    3 transports owned by the Americans lost in 101 Sea Zone
                Germans win, taking West Indies from Americans, taking 101 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 50
                Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
                Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Baltic States to Eastern Poland
            3 aaGuns, 7 armour, 12 artilleries, 11 infantry and 10 mech_infantrys moved from Poland to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
            3 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Southern France to France
            2 bombers moved from United Kingdom to Western Germany
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    British AA : -0.33
    Russians regular : 0.33
    Germans regular : -1.00
    

    Territory Summary for Germans :

    West Indies : 1 flag, 1 artillery and 1 infantry
    Morocco : 1 flag
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Algeria : 1 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
    Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
    Germany : 1 factory_major and 9 mech_infantrys
    Karelia : 1 flag, 1 artillery and 7 infantry
    Baltic States : 1 flag, 2 infantry
    Vyborg : 1 flag, 1 infantry
    Eastern Poland : 3 aaGuns, 10 armour, 14 artilleries, 2 fighters, 22 infantry, 20 mech_infantrys and 4 tactical_bombers
    Bessarabia : 1 flag, 1 infantry
    106 Sea Zone : 1 flag
    89 Sea Zone : 1 transport
    93 Sea Zone : 3 submarines
    Bulgaria : 1 flag
    109 Sea Zone : 1 submarine
    101 Sea Zone : 1 flag, 1 battleship and 1 cruiser
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            2 infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
            2 mech_infantrys moved from Bryansk to Baltic States
            1 infantry moved from Belarus to Baltic States
            2 fighters moved from Bryansk to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Bessarabia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            2 fighters moved from Baltic States to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 artillery and 9 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.00
    

    Savegame

  • '22 '21 '20 '17 '15

    @dawgoneit I’m sorry, but I’ve done it again with the invasion of the Philippines…I forgot to unload the troops. I beg your indulgence once more in permitting me to use the forum for rolling the missing troops. I’ll try and make this the last time.

    Sincerely,
    Snigg


  • @Snigg cool

  • '22 '21 '20 '17 '15

    2 Battleship bombards: [dice 2d6]

    Infantry and artillery: [dice 2d6]


  • 2d6: 1, 6
    2d6: 3, 4

  • '22 '21 '20 '17 '15

    One hit with a bombard, and one hit with the planes in game would kill both infantry. Your infantry scored one hit on the first round of combat which will kill the invading infantry in return.

    Again, I apologize for this mess.

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