Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
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I could surrender to you, you could surrender to me, we could both surrender to Nathan. You played master level game good cap- impressive moves with japan and impressive offense with germany while buying only infantry. I still think its anyones game really. I think if you would have kept about 5 more german infantry out west you’d have the game in hand now. I have never really played the US in the atlantic like that before so I feel like a made a lot of small mistakes and learned a lot. Regardless of what we decide here I’d really like to just play this game once again from the top…
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^ Best comment/answer ever lol. Thanks and you too man. Of course, I’d love to stack as many games as you have the patience for. So I’m down for that.
Honestly, you “stole a march” on me with the NW Europe can opener. Never again btw ;) so you guys earned it. The the TUV and IPC are in your favor.
As regards to this game, the intent was always to have that armor in on the attack. I feel weird continuing on that error. Like its someone else’s game now. I still feel you guys ‘have the weather gauge’ but if you wanted to continue for funzies, then I would prefer to redo that battle. Otherwise, I’m down to take it from the top.
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Oh and for the record, I’m just running one other anniversary game at the moment. ('41 of course) =)
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That sucks about the missed tank. I’d be ok with a redo, although if the dice swung wildly, it would be hard to swallow. Maybe average odds on the battle, rather than dice? Maybe that sounds lame. I know Colonel Sanders has been itching for a redo, and a new game, but if we can save this one, I’ll keep playing.
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You’re right about the swing. That’s not fair. If we continue with this, let me kill that tank and resurrect a fighter?
I’m still leaning towards a redo though. What do you think Colonel?
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You’ve been a gracious opponent, good cap. Maybe more so than me. I’m fine with you switching out the tank for a fighter but the allies have had mostly a tough run of luck this game until france and now china. Please forgive me if I’m not into redoing the Changhai battle over with your tank.
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Sounds legit. =) just edit out the tank and the fighter would have had to land in Sikang (only 1 movement remaining)
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@Colonel_Sanders I think you misinterpreted my “redo” in relation to the battle. I meant “redo” as regards to a fresh game.
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that’s my bad… I should have been more clear
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well once again the program froze on me- during noncombat move calculations. sorry- it should be pretty believable hopefully that i spent all my money on ground units…
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Non Combat Move - British 3 artilleries moved from United Kingdom to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 3 artilleries and 4 infantry moved from 7 Sea Zone to France 2 fighters moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to France 1 fighter moved from Eastern Ukraine to France 4 armour moved from Belgian Congo to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Belgian Congo to Rhodesia 1 aaGun moved from Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from French Equatorial Africa to 28 Sea Zone 1 fighter moved from 28 Sea Zone to Union of South Africa 1 infantry moved from Midway to 57 Sea Zone 1 artillery moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 destroyer moved from 57 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Place Units - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Ningxia: 1 armour EDIT: Adding units owned by Japanese to Sikang: 1 fighter EDIT: Changing unit bombing damage for these Germans owned units to: factory = 7 EDIT: Turning off Edit Mode 1 armour and 7 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Egypt to Bulgaria Romania 2 infantry moved from Poland to Bulgaria Romania 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British 1 artillery and 6 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 6 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 0/7 hits, 1.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 3 : 1/7 hits, 1.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bulgaria Romania Italians attack with 1 fighter and 2 infantry Russians defend with 1 armour Italians roll dice for 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Bulgaria Romania to Balkans 1 armour moved from Poland to Germany 2 infantry moved from Germany to Balkans Place Units - Italians 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 Russians regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 46 Sea Zone to 38 Sea Zone Combat - Americans Battle in 38 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 38 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 38 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 3 destroyers moved from 57 Sea Zone to 46 Sea Zone 1 submarine moved from 57 Sea Zone to 46 Sea Zone 1 submarine moved from 64 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from Eastern Canada to 9 Sea Zone 1 aaGun moved from Eastern Canada to 9 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to United Kingdom 1 aaGun moved from 7 Sea Zone to United Kingdom 2 transports moved from 7 Sea Zone to 6 Sea Zone 2 artilleries moved from Norway to 6 Sea Zone 2 infantry moved from Norway to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 2 artilleries moved from 7 Sea Zone to France 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 carrier moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 56 Sea Zone to 9 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Norway 2 armour, 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 21 PUs; 0 techTokens; Germans buy 4 armour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to Baltic States 2 fighters moved from Germany to Baltic States 1 infantry moved from Germany to Northwestern Europe 2 fighters moved from Germany to Northwestern Europe 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom Americans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Northwestern Europe Germans attack with 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Northwestern Europe, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Baltic States Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Northwestern Europe to Germany 1 bomber moved from United Kingdom to Germany 2 fighters moved from Baltic States to Germany 1 armour moved from Germany to Italy 3 artilleries and 17 infantry moved from Poland to Germany Place Units - Germans 4 armour placed in Germany Turn Complete - Germans Germans collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans AA : -0.17 Russians regular : -0.33 Germans regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 armour moved from Eastern Ukraine to Baltic States 1 infantry moved from East Poland to Baltic States 10 artilleries and 19 infantry moved from East Poland to Poland 3 armour moved from Eastern Ukraine to Poland Combat - Russians Battle in Baltic States Russians attack with 2 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 3 armour, 10 artilleries and 19 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 10 artilleries and 19 infantry in Poland, round 2 : 6/32 hits, 9.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 armour, 10 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from East Poland to Poland 2 armour moved from Caucasus to East Poland 2 armour moved from Caucasus to Ukraine 1 infantry moved from Kazakh S.S.R. to Russia 2 infantry moved from Persia to Caucasus 8 infantry moved from Persia to Kazakh S.S.R. 1 submarine moved from 13 Sea Zone to 12 Sea Zone Place Units - Russians 1 armour placed in Caucasus 6 artilleries placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -3.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 armour and 2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 1 infantry moved from Italian Africa to 34 Sea Zone 2 armour, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 34 Sea Zone to 28 Sea Zone 2 armour and 4 infantry moved from 28 Sea Zone to Union of South Africa 2 infantry moved from French Madagascar to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa 1 fighter moved from 34 Sea Zone to Union of South Africa 1 fighter moved from Anglo-Egypt Sudan to Union of South Africa 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Rhodesia 2 bombers moved from Sikang to Russia 1 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 infantry moved from India to Persia Japanese take Persia from British Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Union of South Africa Japanese attack with 2 armour, 2 fighters and 6 infantry British defend with 4 armour, 1 factory, 1 fighter and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 armour, 2 fighters and 6 infantry in Union of South Africa, round 2 : 3/10 hits, 3.00 expected hits British roll dice for 4 armour, 1 fighter and 3 infantry in Union of South Africa, round 2 : 3/8 hits, 3.67 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the British and 1 armour owned by the British lost in Union of South Africa Japanese roll dice for 2 armour, 2 fighters and 3 infantry in Union of South Africa, round 3 : 4/7 hits, 2.50 expected hits British roll dice for 3 armour and 1 fighter in Union of South Africa, round 3 : 1/4 hits, 2.17 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the British and 3 armour owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 27 Casualties for Japanese: 4 infantry Casualties for British: 4 armour, 1 fighter and 3 infantry Battle in Rhodesia Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to India 1 carrier moved from 34 Sea Zone to 28 Sea Zone 2 fighters moved from Union of South Africa to 28 Sea Zone 2 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from Manchuria to Suiyuan 1 infantry moved from Ningxia to Chinghai 2 armour and 2 infantry moved from East Indies to 38 Sea Zone 2 armour, 1 carrier, 2 infantry and 2 transports moved from 38 Sea Zone to 34 Sea Zone 2 armour and 2 infantry moved from 34 Sea Zone to Persia 1 artillery and 8 infantry moved from India to Persia 1 fighter moved from Yunnan to 34 Sea Zone 1 fighter moved from Yunnan to 34 Sea Zone 1 fighter moved from Yunnan to India 1 fighter moved from Sikang to India 2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from 38 Sea Zone to 51 Sea Zone 1 destroyer moved from 38 Sea Zone to 51 Sea Zone Place Units - Japanese 1 factory placed in India 1 armour and 1 infantry placed in East Indies 3 armour placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 British regular : -1.50 Russians AA : 0.67
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British repair damage of 3x factory; Remaining resources: 25 PUs; 0 techTokens; British buy 5 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery moved from Solomon Islands to 46 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Australia British take Australia from Japanese 1 destroyer moved from 46 Sea Zone to 47 Sea Zone 1 destroyer moved from 47 Sea Zone to 41 Sea Zone 1 bomber moved from France to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - British 1 bomber moved from Germany to France 1 infantry moved from France to Northwestern Europe 1 armour moved from United Kingdom to 7 Sea Zone 7 infantry moved from United Kingdom to 7 Sea Zone 7 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France Place Units - British 5 armour placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Germany to Northwestern Europe 1 fighter moved from Balkans to Northwestern Europe 1 armour moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa Combat - Italians Battle in Northwestern Europe Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Italians win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northwestern Europe to Italy 1 armour moved from Germany to Italy 1 infantry moved from Balkans to Italy 1 infantry moved from Bulgaria Romania to Balkans 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 artillery and 6 infantry moved from Trans-Jordan to Persia Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 bombers and 2 infantry; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 2 infantry moved from Eastern Canada to 9 Sea Zone 1 fighter moved from 9 Sea Zone to France 1 carrier, 2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to France 1 fighter moved from Eastern United States to 7 Sea Zone 2 armour and 2 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 armour moved from Norway to 6 Sea Zone 1 infantry moved from Norway to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 submarine moved from 53 Sea Zone to 58 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 46 Sea Zone to 41 Sea Zone Place Units - Americans 1 armour, 1 bomber and 1 infantry placed in Norway 1 armour, 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 18 PUs; 0 techTokens; Germans buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 armour, 3 artilleries, 1 bomber, 4 fighters and 25 infantry moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 4 armour, 3 artilleries, 1 bomber, 4 fighters and 25 infantry Russians defend with 1 aaGun, 3 armour, 10 artilleries and 18 infantry Russians roll AA dice in Poland : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Poland Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 3 fighters and 25 infantry in Poland, round 2 : 14/36 hits, 9.83 expected hits Russians roll dice for 3 armour, 10 artilleries and 18 infantry in Poland, round 2 : 14/31 hits, 10.83 expected hits 14 infantry owned by the Russians and 14 infantry owned by the Germans lost in Poland Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 3 fighters and 11 infantry in Poland, round 3 : 7/22 hits, 7.50 expected hits Russians roll dice for 3 armour, 10 artilleries and 4 infantry in Poland, round 3 : 5/17 hits, 6.17 expected hits 4 infantry owned by the Russians, 3 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Poland Germans roll dice for 4 armour, 3 artilleries, 1 bomber, 3 fighters and 6 infantry in Poland, round 4 : 9/17 hits, 6.67 expected hits Russians roll dice for 3 armour and 7 artilleries in Poland, round 4 : 3/10 hits, 3.83 expected hits 2 armour owned by the Russians, 7 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland 1 bomber owned by the Germans and 3 fighters owned by the Germans retreated 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 4 armour owned by the Germans retreated to Germany Russians win with 1 armour remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter and 22 infantry Casualties for Russians: 2 armour, 10 artilleries and 18 infantry Non Combat Move - Germans 3 fighters moved from Poland to Germany 1 bomber moved from Poland to Germany 1 armour moved from Italy to Germany Place Units - Germans 1 armour, 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : 6.00 Russians AA : 0.17