The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)


  • The edit was bc I noticed TripleA wouldn’t let me ignore your submarine offline.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 destroyer moved from 8 Sea Zone to 13 Sea Zone
            6 fighters moved from Northwestern Europe to 13 Sea Zone
            2 fighters moved from 10 Sea Zone to 13 Sea Zone
            1 bomber moved from Eastern Canada to Germany
            1 bomber moved from Eastern Canada to 13 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Germany causes 5 damage total. 
            Battle in 13 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 8 fighters; Russians loiter and taunt
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 13 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 13 Sea Zone
                Americans win with 8 fighters remaining. Battle score for attacker is 19
                Casualties for Americans: 1 bomber and 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
                Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Germany to France
            1 artillery and 7 infantry moved from Northwestern Europe to France
            8 fighters moved from 13 Sea Zone to France
            3 transports moved from 7 Sea Zone to 6 Sea Zone
            1 transport moved from 7 Sea Zone to 9 Sea Zone
            1 artillery moved from Norway to 6 Sea Zone
            2 armour moved from Norway to 6 Sea Zone
            3 infantry moved from Norway to 6 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
            2 armour moved from 7 Sea Zone to France
            1 artillery moved from 7 Sea Zone to France
            3 infantry moved from 7 Sea Zone to France
            2 infantry moved from Eastern United States to Eastern Canada
            1 fighter moved from Eastern Canada to France
            1 aaGun moved from Western Canada to Eastern Canada
            1 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Finland to Norway
            1 submarine moved from 56 Sea Zone to 46 Sea Zone
            3 destroyers moved from 56 Sea Zone to 57 Sea Zone
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Norway
            2 fighters placed in 10 Sea Zone
            1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    Italians regular : 0.83
    

    Savegame


  • ok good captain, just stop rolling so well…


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory; Remaining resources: 26 PUs; 0 techTokens; 
            Germans buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Germany to Northwestern Europe
                  Germans take Northwestern Europe from British
            1 armour moved from Northwestern Europe to France
            4 armour, 1 artillery and 28 infantry moved from Germany to France
            7 armour moved from Poland to France
            4 fighters moved from Poland to France
            1 infantry moved from East Poland to Ukraine
            1 bomber moved from East Poland to Ukraine
    
        Combat - Germans
            Battle in France
                Germans attack with 12 armour, 1 artillery, 4 fighters and 28 infantry
                British defend with 1 aaGun, 3 armour, 1 artillery and 9 infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 9 fighters and 10 infantry
                    British roll AA dice in France : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 12 armour, 1 artillery, 4 fighters and 28 infantry in France, round 2 : 11/45 hits, 13.17 expected hits
                    British roll dice for 5 armour, 3 artilleries, 1 bomber, 9 fighters and 19 infantry in France, round 2 : 15/37 hits, 16.00 expected hits
                    15 infantry owned by the Germans, 10 infantry owned by the Americans and 1 bomber owned by the Americans lost in France
                    Germans roll dice for 12 armour, 1 artillery, 4 fighters and 13 infantry in France, round 3 : 11/30 hits, 10.67 expected hits
                    British roll dice for 5 armour, 3 artilleries, 9 fighters and 9 infantry in France, round 3 : 13/26 hits, 12.50 expected hits
                    13 infantry owned by the Germans, 1 artillery owned by the Americans, 1 artillery owned by the British and 9 infantry owned by the British lost in France
                    Germans roll dice for 12 armour, 1 artillery and 4 fighters in France, round 4 : 11/17 hits, 8.33 expected hits
                    British roll dice for 5 armour, 1 artillery and 9 fighters in France, round 4 : 9/15 hits, 8.83 expected hits
                    1 artillery owned by the Germans, 8 armour owned by the Germans, 2 armour owned by the Americans, 5 fighters owned by the Americans, 1 artillery owned by the Americans and 3 armour owned by the British lost in France
                    Germans roll dice for 4 armour and 4 fighters in France, round 5 : 2/8 hits, 4.00 expected hits
                    British roll dice for 4 fighters in France, round 5 : 4/4 hits, 2.67 expected hits
                    4 armour owned by the Germans and 2 fighters owned by the Americans lost in France
                4 fighters owned by the Germans retreated
                British win with 2 fighters remaining. Battle score for attacker is 28
                Casualties for Germans: 12 armour, 1 artillery and 28 infantry
                Casualties for Americans: 2 armour, 2 artilleries, 1 bomber, 7 fighters and 10 infantry
                Casualties for British: 3 armour, 1 artillery and 9 infantry
            Battle in Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine to Germany
            4 fighters moved from France to Germany
            2 infantry moved from Poland to Germany
            1 aaGun moved from Poland to Germany
            3 artilleries and 19 infantry moved from East Poland to Poland
    
        Place Units - Germans
            1 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Russians regular : 0.50
    Germans regular : -1.00
    British regular : 1.00
    

    Savegame


  • owwwwwww

  • '20 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory; Remaining resources: 23 PUs; 0 techTokens; 
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belorussia to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Eastern Ukraine to Bulgaria Romania
                  Russians take Bulgaria Romania from Germans
            10 artilleries and 20 infantry moved from Eastern Ukraine to East Poland
                  Russians take East Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Urals
            6 infantry moved from Novosibirsk to Chinghai
            1 armour moved from Chinghai to Caucasus
            2 armour moved from India to Caucasus
            1 infantry moved from Persia to Kazakh S.S.R.
            10 infantry moved from India to Persia
            1 armour moved from Russia to Eastern Ukraine
            1 aaGun moved from Eastern Ukraine to East Poland
            1 armour moved from Karelia S.S.R. to Eastern Ukraine
    
        Place Units - Russians
            1 armour placed in Caucasus
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Chinghai
            4 infantry moved from Ningxia to Chinghai
            3 fighters moved from Hupeh to Chinghai
            2 fighters moved from Burma to Chinghai
            2 bombers moved from Japan to Chinghai
            1 infantry moved from Burma to India
                  Japanese take India from British
            2 infantry moved from French Indo-China Thailand to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Italian Africa
                  Japanese take Italian Africa from British
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 bombers, 5 fighters and 5 infantry
                Chinese defend with 1 fighter and 2 infantry; Russians defend with 8 infantry
                    Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Chinghai, round 2 : 5/12 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Chinghai, round 2 : 3/11 hits, 4.00 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 2 bombers, 5 fighters and 2 infantry in Chinghai, round 3 : 2/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Chinghai, round 3 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai
                    Japanese roll dice for 2 bombers and 5 fighters in Chinghai, round 4 : 2/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Chinghai, round 4 : 1/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai
                    Japanese roll dice for 2 bombers and 4 fighters in Chinghai, round 5 : 2/6 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 5 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Chinghai
                Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 fighters and 5 infantry
                Casualties for Russians: 8 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Chinghai to Yunnan
            2 bombers moved from Chinghai to Sikang
            1 artillery and 2 infantry moved from Suiyuan to Ningxia
            1 infantry moved from Hupeh to Ningxia
            1 armour moved from Yunnan to Ningxia
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Manchuria to Buryatia S.S.R.
            2 armour moved from Manchuria to Stanovoj Chrebet
            2 armour moved from French Indo-China Thailand to 37 Sea Zone
            2 infantry moved from Burma to 37 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
            1 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
            1 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
            1 fighter moved from Egypt to Anglo-Egypt Sudan
            2 infantry moved from Australia to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to French Madagascar
            1 battleship and 1 cruiser moved from 37 Sea Zone to 34 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 carrier and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
            1 carrier moved from 36 Sea Zone to 62 Sea Zone
            2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 38 Sea Zone to 34 Sea Zone
            1 fighter moved from 38 Sea Zone to 34 Sea Zone
            1 fighter moved from 38 Sea Zone to 62 Sea Zone
            1 fighter moved from 39 Sea Zone to 38 Sea Zone
            1 carrier moved from 39 Sea Zone to 38 Sea Zone
            9 infantry moved from Burma to India
            2 artilleries moved from Burma to India
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
            2 transports placed in 38 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 3 infantry and 3 transports
            EDIT: Adding units owned by Japanese to Anglo-Egypt Sudan: 2 infantry
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -5.00
    

    Savegame


  • okay. well, the armor from Yunan was supposed to be in on that attack… sigh Sorry, don’t know why I forgot to do that. If you accept, I will offer my concession.


  • whaaaat? I thought you were kicking out butts…


  • you’re probably playing like 6 games at once arent you? meanwhile I’m all obsessing over this one game…


  • Allies are pulling more $ off the board. The TUV is nearly equal. That Chinghai battle should have had the tank and even with those dice the outcome would have been much different.


  • I could surrender to you, you could surrender to me, we could both surrender to Nathan. You played master level game good cap- impressive moves with japan and impressive offense with germany while buying only infantry. I still think its anyones game really. I think if you would have kept about 5 more german infantry out west you’d have the game in hand now. I have never really played the US in the atlantic like that before so I feel like a made a lot of small mistakes and learned a lot. Regardless of what we decide here I’d really like to just play this game once again from the top…


  • ^ Best comment/answer ever lol. Thanks and you too man. Of course, I’d love to stack as many games as you have the patience for. So I’m down for that.

    Honestly, you “stole a march” on me with the NW Europe can opener. Never again btw ;) so you guys earned it. The the TUV and IPC are in your favor.

    As regards to this game, the intent was always to have that armor in on the attack. I feel weird continuing on that error. Like its someone else’s game now. I still feel you guys ‘have the weather gauge’ but if you wanted to continue for funzies, then I would prefer to redo that battle. Otherwise, I’m down to take it from the top.


  • Oh and for the record, I’m just running one other anniversary game at the moment. ('41 of course) =)

  • '20 '16

    That sucks about the missed tank. I’d be ok with a redo, although if the dice swung wildly, it would be hard to swallow. Maybe average odds on the battle, rather than dice? Maybe that sounds lame. I know Colonel Sanders has been itching for a redo, and a new game, but if we can save this one, I’ll keep playing.


  • You’re right about the swing. That’s not fair. If we continue with this, let me kill that tank and resurrect a fighter?

    I’m still leaning towards a redo though. What do you think Colonel?


  • You’ve been a gracious opponent, good cap. Maybe more so than me. I’m fine with you switching out the tank for a fighter but the allies have had mostly a tough run of luck this game until france and now china. Please forgive me if I’m not into redoing the Changhai battle over with your tank.


  • Sounds legit. =) just edit out the tank and the fighter would have had to land in Sikang (only 1 movement remaining)


  • @Colonel_Sanders I think you misinterpreted my “redo” in relation to the battle. I meant “redo” as regards to a fresh game.


  • that’s my bad… I should have been more clear

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