Ghostglider vs Giallo (allies+12) BM3


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from Syria to Iraq
            3 fighters moved from Southern Italy to Iraq
            1 bomber moved from Greece to Iraq
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from British
            1 artillery moved from Trans-Jordan to Iraq
            1 armour moved from Eastern Poland to Bryansk
                  Italians take Bryansk from Russians
            1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Battle in Malta
            Battle in Iraq
                Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Iraq, round 2 : 6/7 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
                Italians win, taking Malta from British, taking Iraq from British with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 aaGun moved from Romania to Bessarabia
            1 aaGun moved from Yugoslavia to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from France to Northern Italy
            1 bomber moved from Iraq to Egypt
            3 fighters moved from Iraq to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Russians regular : -0.67
    British regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 54 Sea Zone to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Vyborg to Novgorod
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Belarus to Rostov
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            2 armour moved from Belarus to Rostov
            1 mech_infantry moved from Belarus to Rostov
            3 armour moved from Belarus to Rostov
            2 bombers moved from Slovakia Hungary to Rostov
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 7 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 5 armour, 2 bombers and 3 mech_infantrys
                Russians defend with 1 tactical_bomber
                    Germans roll dice for 5 armour, 2 bombers and 3 mech_infantrys in Rostov, round 2 : 3/10 hits, 4.33 expected hits
                    Russians roll dice for 1 tactical_bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 1 tactical_bomber
    
        Non Combat Move - Germans
            2 bombers moved from Rostov to Iraq
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 fighter moved from Southern Italy to Iraq
            2 fighters moved from Western Germany to Iraq
            3 tactical_bombers moved from Western Germany to Iraq
            1 infantry moved from Ukraine to Bryansk
            4 armour, 5 artilleries, 29 infantry and 14 mech_infantrys moved from Belarus to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Baltic States to Bryansk
            8 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Egypt to Iraq
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            4 armour moved from Bryansk to Rostov
            6 mech_infantrys moved from Bryansk to Rostov
    
        Place Units - Germans
            6 armour and 2 mech_infantrys placed in Western Germany
            4 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.50
    Germans regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            2 aaGuns, 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            6 infantry moved from Novosibirsk to Tsinghai
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            5 artilleries, 1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            2 fighters and 1 tactical_bomber moved from Shensi to Sikang
            1 mech_infantry moved from Jehol to Amur
                  Japanese take Amur from Russians
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
            2 bombers moved from French Indo China to Sikang
            1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Siberia
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking Siberia from Russians, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sikang
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Shensi
            1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Shensi
            1 mech_infantry moved from Suiyuyan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Siam
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            6 infantry moved from Philippines to 35 Sea Zone
            6 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
            6 infantry moved from 37 Sea Zone to Siam
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Siam
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from Caroline Islands to Philippines
            3 carriers moved from 35 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 aaGun moved from Kweichow to Yunnan
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            2 transports placed in 6 Sea Zone
            6 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.50
    ANZAC regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    4 hits in 37


  • 2BB + 2 AC takes hits - all japan units survive first round

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2,33
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    4 more…


  • Please kill the 2 damaged AC’s and 2 t.FTRs

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2,33
    Japanese regular : -4,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    one hit by subs


  • Please take the hit on the undamaged AC

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -4,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    and 4 more


  • AC, 1 CRU, 2 t.FTR

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
                Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
                2 fighters owned by the Japanese forced to land in Siam
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Siam: 2 fighters
            EDIT: Turning off Edit Mode
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 49 Sea Zone to Queensland
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -4,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Japanese regular : -1,33
    

    Savegame

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