TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: argo1939, version: 0.2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 barracks, 9 infantry, 1 jet and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 submersible moved from Pacific Sea Zone 2 to Pacific Sea Zone 1
1 submersible moved from Pacific Sea Zone 1 to Tasman Sea Zone
1 jet moved from Pacific Sea Zone 4 to Tasman Sea Zone
1 battleship, 1 biplane and 1 destroyer moved from Pacific Sea Zone 4 to Coral Sea Zone
1 carrier moved from Pacific Sea Zone 4 to Coral Sea Zone
1 infantry moved from Solomon Islands to Pacific Sea Zone 3
1 cutter and 1 infantry moved from Pacific Sea Zone 3 to Coral Sea Zone
1 infantry moved from Coral Sea Zone to Bismarck
2 infantry moved from Solomon Islands to Pacific Sea Zone 4
2 infantry and 1 transport moved from Pacific Sea Zone 4 to Coral Sea Zone
2 infantry moved from Coral Sea Zone to New Guinea
1 biplane moved from Truk to Leyte Gulf Sea Zone
1 destroyer moved from Sulu Sea Zone to Leyte Gulf Sea Zone
1 artillery and 1 commando moved from Malaya to Siam
1 transport moved from Sulu Sea Zone to Philippine Sea Zone
1 commando moved from Formosa to Philippine Sea Zone
1 infantry moved from Okinawa to Philippine Sea Zone
1 commando, 1 infantry and 1 transport moved from Philippine Sea Zone to Sulu Sea Zone
1 commando and 1 infantry moved from Sulu Sea Zone to Celebes
1 transport moved from Malacca Sea Zone to Sulu Sea Zone
1 artillery moved from Mindanao to Sulu Sea Zone
2 infantry moved from Visayas to Sulu Sea Zone
1 commando moved from Malaya to Malacca Sea Zone
1 commando moved from Malacca Sea Zone to Batavia
1 artillery, 2 infantry and 2 transports moved from Sulu Sea Zone to Malacca Sea Zone
1 artillery and 1 infantry moved from Malacca Sea Zone to Batavia
1 infantry moved from Malacca Sea Zone to Batavia
1 biplane moved from Malacca Sea Zone to Leyte Gulf Sea Zone
1 biplane moved from Malacca Sea Zone to Siam
1 bomber moved from Tokyo to Fujian
2 infantry moved from Shanghai to Fujian
1 interceptor moved from Manchuria to Shanxi
1 infantry moved from Heilongjiang to Amur
Japanese take Amur from Russians
2 infantry moved from Shandong to Shanxi
Combat - Japanese
Battle in Tasman Sea Zone
Japanese attack with 1 jet and 1 submersible
British defend with 1 cruiser
Japanese roll dice for 1 jet and 1 submersible in Tasman Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in Tasman Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submersible owned by the Japanese lost in Tasman Sea Zone
Japanese win with 1 jet remaining. Battle score for attacker is 4
Casualties for Japanese: 1 submersible
Casualties for British: 1 cruiser
Battle in Coral Sea Zone
Japanese attack with 1 battleship, 1 biplane, 1 carrier, 1 cutter, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 biplane, 1 carrier, 1 cutter, 1 destroyer and 1 transport in Coral Sea Zone, round 2 : 4/5 hits, 1.83 expected hits
British roll dice for 1 destroyer in Coral Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the British lost in Coral Sea Zone
Japanese win, taking Coral Sea Zone from Neutral with 1 battleship, 1 biplane, 1 carrier, 1 cutter, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Battle in Fujian
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Fujian, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fujian, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Fujian
Japanese win, taking Fujian from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Bismarck
Japanese loses 0 PUs for violating Bismarcks neutrality.
Battle in Shanxi
Japanese attack with 2 infantry and 1 interceptor
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 interceptor in Shanxi, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shanxi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shanxi
Japanese win, taking Bismarck from Neutral, taking Shanxi from Chinese with 1 infantry and 1 interceptor remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 commando and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 commando and 1 infantry in Celebes, round 2 : 0/2 hits, 0.50 expected hits
British roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 commando in Celebes, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 commando in Celebes, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 commando in Celebes, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 commando in Celebes, round 6 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.50 expected hits
1 commando owned by the Japanese and 1 infantry owned by the British lost in Celebes
British win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 commando and 1 infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 biplane and 1 commando
Neutral defend with 1 infantry
Japanese roll dice for 1 artillery, 1 biplane and 1 commando in Siam, round 2 : 3/3 hits, 1.17 expected hits
Neutral roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Neutral lost in Siam
Japanese loses 0 PUs for violating Siams neutrality.
Japanese win, taking Siam from Neutral with 1 artillery, 1 biplane and 1 commando remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Leyte Gulf Sea Zone
Japanese attack with 2 biplanes and 1 destroyer
British defend with 1 transport
Japanese roll dice for 2 biplanes and 1 destroyer in Leyte Gulf Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 transport in Leyte Gulf Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in Leyte Gulf Sea Zone
Japanese roll dice for 2 biplanes in Leyte Gulf Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 transport in Leyte Gulf Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in Leyte Gulf Sea Zone
Japanese win with 2 biplanes remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for British: 1 transport
Battle in Batavia
Japanese attack with 1 artillery, 1 commando and 2 infantry
Neutral defend with 1 flak and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Batavia, round 2 : 1/2 hits, 1.33 expected hits
1 flak owned by the Neutral lost in Batavia
Japanese roll dice for 1 artillery, 1 commando and 2 infantry in Batavia, round 2 : 1/4 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Batavia, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Neutral lost in Batavia
Japanese roll dice for 1 artillery, 1 commando and 2 infantry in Batavia, round 3 : 0/4 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Batavia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Batavia
Japanese roll dice for 1 artillery, 1 commando and 1 infantry in Batavia, round 4 : 1/3 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Batavia, round 4 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Neutral lost in Batavia
Japanese loses 0 PUs for violating Batavias neutrality.
Japanese win, taking Batavia from Neutral with 1 artillery, 1 commando and 1 infantry remaining. Battle score for attacker is 7
Casualties for Neutral: 1 flak and 2 infantry
Casualties for Japanese: 1 infantry
Battle in New Guinea
Non Combat Move - Japanese
2 biplanes moved from Leyte Gulf Sea Zone to Mindanao
1 jet moved from Tasman Sea Zone to Coral Sea Zone
1 bomber moved from Fujian to Shanghai
2 artilleries moved from Shandong to Shanghai
1 jeep moved from Shandong to Shanghai
1 interceptor moved from Shanxi to Korea
1 infantry moved from Manchuria to Heilongjiang
3 artilleries, 1 flak, 1 halftrack and 3 infantry moved from Manchuria to Korea
1 interceptor moved from Tokyo to Korea
1 biplane moved from Siam to Malacca Sea Zone
Place Units - Japanese
3 infantry placed in Korea
2 artilleries and 3 infantry placed in Manchuria
3 infantry placed in Shanghai
1 transport placed in Yellow Sea Zone
1 jet placed in South Japan
1 barracks placed in Malaya
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 2.17
Neutral regular : -1.50
British regular : 0.17
Savegame