• TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Infantry moved from Kwangtung to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            1 Infantry moved from Hankou to Hanan
                  Hisaichi take Hanan from Chinese
            1 Artillery and 2 Infantrys moved from Shangsi to Sian
            1 Artillery and 1 Infantry moved from Nanking to Sian
            3 Tanks moved from Shansi to Sian
            5 Tanks moved from Shantung to Sian
            2 Bombers and 2 EarlyFighters moved from Phuket to sz66
            4 EarlyFighters moved from sz68 to sz66
            3 EarlyFighters moved from Frenchindochina to sz66
            2 Tanks moved from Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            2 Tanks moved from E.Borneo to S.Borneo
            1 Infantry and 1 Tank moved from Kwangtung to sz67
            1 Artillery, 3 Infantrys and 2 Tanks moved from Hongkong to sz67
            1 Tank moved from Macau to sz67
            1 Artillery, 4 Infantrys, 4 Tanks and 5 Transports moved from sz67 to sz68
            1 Infantry moved from Borneo to sz68
            1 Artillery, 2 Carriers, 5 Infantrys, 4 Tanks and 5 Transports moved from sz68 to sz60
            1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo
            2 Transports moved from sz68 to sz74
            1 Artillery and 1 Infantry moved from Borneo to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
            1 Artillery and 1 Infantry moved from sz60 to S.Borneo
            1 Tank moved from Formosa to sz74
            1 Artillery moved from Formosa to sz74
            2 Infantrys moved from Formosa to sz74
            1 Artillery, 2 Infantrys and 1 Tank moved from sz74 to Hopeh
            1 Infantry moved from Seoul to sz79
            1 B.Transport and 1 Infantry moved from sz79 to sz74
            2 Artillerys moved from Formosa to sz74
            2 Artillerys and 1 Infantry moved from sz74 to Hopeh
            1 Infantry moved from Shansi to Shangsi
            1 Infantry moved from Korea to Tientsin
            4 Infantrys and 2 Tankettes moved from Seoul to Korea
            2 Tankettes moved from Korea to Tientsin
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 B.Transport, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 2 Artillerys, 6 Infantrys and 6 Tanks
                Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in S.Borneo, round 2 : 2/14 hits, 5.00 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/9 hits, 3.33 expected hits
                    2 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 6 Tanks in S.Borneo, round 3 : 1/9 hits, 4.00 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 6/7 hits, 2.67 expected hits
                    3 Tanks owned by the Hisaichi, 1 Infantry owned by the Dutch, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Tanks in S.Borneo, round 4 : 1/3 hits, 1.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 4 : 0/6 hits, 2.33 expected hits
                    1 Infantry owned by the Dutch lost in S.Borneo
                    Hisaichi roll dice for 3 Tanks in S.Borneo, round 5 : 1/3 hits, 1.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 5 : 3/5 hits, 2.00 expected hits
                    3 Tanks owned by the Hisaichi and 1 Infantry owned by the Dutch lost in S.Borneo
                Dutch win with 2 Artillerys, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -40
                Casualties for Hisaichi: 2 Artillerys, 6 Infantrys and 6 Tanks
                Casualties for Dutch: 5 Infantrys
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 8 Tanks
                Chinese defend with 3 Infantrys and 2 Tanks
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 8 Tanks in Sian, round 2 : 5/13 hits, 5.50 expected hits
                    Chinese roll dice for 3 Infantrys and 2 Tanks in Sian, round 2 : 2/5 hits, 2.00 expected hits
                    2 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 Infantry and 8 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 3 Infantrys and 2 Tanks
            Battle in sz66
                Hisaichi attack with 2 Bombers and 9 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 4/6 hits, 1.67 expected hits
                    1 Submarine owned by the British, 2 Transports owned by the British, 2 T.Boats owned by the British and 4 EarlyFighters owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 1/7 hits, 3.00 expected hits
                    British roll dice for 2 Destroyers in sz66, round 3 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz66, round 4 : 2/6 hits, 2.67 expected hits
                    British roll dice for 2 Destroyers in sz66, round 4 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66
                Hisaichi win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 7 EarlyFighters
                Casualties for British: 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
    
        Non Combat Move - Hisaichi
            2 Bombers moved from sz66 to Phuket
            2 EarlyFighters moved from sz66 to sz60
            2 Destroyers and 3 Submarines moved from sz1 to sz7
            1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Hopeh
    
        Place Units - Hisaichi
            1 B.Transport placed in sz79
            1 Tank and 2 Tankettes placed in Peking
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 3 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    British regular : 3.33
    Dutch regular : 3.67
    Hisaichi regular : -9.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Tank moved from S.Borneo to E.Borneo
                  Dutch take E.Borneo from Hisaichi
            1 Tank moved from E.Borneo to S.Borneo
    
        Purchase Units - Dutch
            Dutch buy 3 EarlyFighters; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 EarlyFighters placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Destroyer moved from sz59 to sz58
            1 Transport moved from sz60 to sz73
            1 Infantry moved from Phuket to sz73
            1 Transport moved from sz60 to sz73
            1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo
            1 Infantry moved from Sumatra to sz60
            1 Infantry moved from sz60 to S.Borneo
            1 EarlyFighter moved from Borneo to S.Borneo
            2 Artillerys moved from Phuket to sz73
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to S.Borneo
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Borneo
                Thai attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
                Dutch defend with 1 AAGun, 2 Artillerys, 4 EarlyFighters, 1 Factory and 1 Tank
                    Dutch roll AA dice in S.Borneo : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.00 expected hits
                    Dutch roll dice for 2 Artillerys, 4 EarlyFighters and 1 Tank in S.Borneo, round 2 : 2/7 hits, 3.17 expected hits
                    2 Infantrys owned by the Thai and 2 Artillerys owned by the Dutch lost in S.Borneo
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 5/7 hits, 2.50 expected hits
                    Dutch roll dice for 4 EarlyFighters and 1 Tank in S.Borneo, round 3 : 4/5 hits, 2.50 expected hits
                    2 Infantrys owned by the Thai, 4 EarlyFighters owned by the Dutch, 1 Tank owned by the Dutch and 2 Artillerys owned by the Thai lost in S.Borneo
                Thai captures 22PUs while taking Dutch capital
                Thai win, taking S.Borneo from Dutch with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 29
                Casualties for Thai: 2 Artillerys and 4 Infantrys
                Casualties for Dutch: 2 Artillerys, 4 EarlyFighters and 1 Tank
            Battle in sz58
                Thai attack with 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in sz58
                Thai win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
            1 EarlyFighter moved from S.Borneo to Borneo
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Dutch AA : -0.17
    Thai regular : 1.83
    British regular : -0.33
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 EarlyFighter moved from sz63 to Malaya
            1 EarlyFighter moved from N.S to Malaya
            1 Infantry moved from Bengal to Burma
                  British take Burma from Yamamoto
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
            1 Destroyer and 2 Transports moved from sz57 to sz55
    
        Purchase Units - British
            British buy 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Bhopa to sz63
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Tank moved from Nepal to Bengal
            3 Infantrys moved from Nagpur to E.India
            1 AAGun, 1 Artillery and 2 Infantrys moved from Bhopa to Nepal
            1 Artillery, 5 Infantrys and 1 Tank moved from C.India to E.India
            1 Tank moved from E.India to Bengal
            2 Infantrys moved from Calcutta to C.India
    
        Place Units - British
            1 EarlyFighter and 2 Transports placed in sz63
            2 Artillerys, 1 EarlyFighter and 2 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Infantry placed in Vancouver
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Soem to Lambok
            2 EarlyFighters moved from sz50 to sz58
            1 EarlyFighter moved from Derby to sz58
            1 Submarine moved from sz49 to sz58
            1 Transport moved from sz49 to sz50
            1 Destroyer moved from sz37 to sz50
            1 Artillery and 3 Infantrys moved from New Caledonia to sz38
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz51
            1 Artillery and 3 Infantrys moved from sz51 to W.Australia
            1 Tank moved from Derby to sz50
            1 Tank moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys and 2 Tanks moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz58
                Anzac attack with 3 EarlyFighters and 1 Submarine
                Thai defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in sz58
                Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Submarine
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz58 to Malaya
            1 EarlyFighter moved from sz58 to Malaya
            1 EarlyFighter moved from sz58 to sz50
            2 Infantrys moved from N.Australia to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
            1 Infantry moved from Australia to C.Australia
            2 Infantrys moved from Bikini to sz40
            2 Infantrys and 2 T.Boats moved from sz40 to sz20
            2 Infantrys moved from sz20 to Wake
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            1 EarlyFighter placed in Melbourne
            2 Artillerys and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Thai regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Infantry and 1 Tank moved from Seattle to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry and 1 Tank moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
            1 Tank moved from N.Canada to Anchorage
            3 Infantrys moved from British Columbia to N.Canada
            2 Tanks moved from Portland to British Columbia
            4 Infantrys moved from Portland to Seattle
            2 Artillerys and 3 Infantrys moved from Nor Cal to Portland
            2 Infantrys moved from San Francisco to Nor Cal
            2 Infantrys moved from S to Samar
            1 Artillery moved from Ifalk to Fais
            1 Artillery moved from Pula to Lasap
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Carrier, 1 Cruiser, 3 Destroyers, 4 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Fais
                Americans attack with 1 Artillery
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Fais, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery in Fais, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Fais, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery in Fais, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Fais, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery in Fais, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Fais, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Fais
                Americans win, taking Fais from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Samar
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Artillery
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Samar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar
                Americans win, taking Samar from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Americans
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Battleship, 2 Carriers, 1 Destroyer, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            1 Bomber moved from Kauai to Wake
    
        Place Units - Americans
            2 Destroyers placed in sz25
            1 Cruiser and 1 Destroyer placed in sz25
            2 B.Transports and 1 Carrier placed in sz23
            4 Elites placed in San Francisco
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            2 Artillerys moved from Akina to sz15
            1 Marine moved from Akina to sz15
            2 Infantrys moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Artillery and 1 Tank moved from Ostrov to sz1
            2 Infantrys moved from N.Japan to sz1
            1 Artillery, 3 Infantrys and 1 Tank moved from sz1 to Yakutsk
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz15 to sz1
            2 Artillerys, 1 Infantry and 1 Marine moved from sz1 to Vostok
            2 Infantrys moved from Belogorsk to Quingdao
            1 Bomber moved from Hsingan to Quingdao
            1 EarlyFighter moved from Manchuria to Quingdao
            1 Tank moved from Amursk to Vostok
            1 Tank moved from Vladivostok to Belogorsk
            1 Artillery moved from Jinan to Hsingan
            1 Artillery and 3 Infantrys moved from Vladivostok to Manchuria
            3 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Vostok, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Yakutsk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yakutsk, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Quingdao to Belogorsk
            2 Destroyers and 1 Submarine moved from sz1 to sz7
    
        Place Units - Masaharu
            1 Factory placed in Belogorsk
            2 Infantrys and 1 Marine placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Quingdao
            1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                Russians win with 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Bratsk to Ustkut
            1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 Tank moved from Jinquan to Ulaan Ude
            1 Infantry moved from Haixi to Jinquan
            1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys, 2 Infantrys and 3 Tanks moved from Davao to sz70
            2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from sz70 to sz68
            1 Tank moved from Punay to Boho
                  Yamamoto take Boho from Americans
            1 Tank moved from Punay to Manila
            3 Artillerys, 4 Infantrys and 1 Tank moved from Thailand to Malaya
            1 Infantry moved from Spralty to sz68
            2 Artillerys, 1 Carrier, 2 EarlyFighters, 3 Infantrys, 3 Tanks and 5 Transports moved from sz68 to sz60
            2 Artillerys, 1 Infantry and 2 Tanks moved from N.B to sz68
            2 Artillerys, 2 B.Transports, 1 Infantry and 2 Tanks moved from sz68 to sz60
            4 Artillerys, 4 EarlyFighters, 4 Infantrys and 5 Tanks moved from sz60 to Malaya
            1 EarlyFighter moved from Phuket to Malaya
            2 Transports moved from sz73 to sz70
            1 T.Boat moved from sz73 to sz68
            1 Destroyer and 1 Submarine moved from sz45 to sz76
            1 T.Boat moved from sz72 to sz76
            1 Infantry moved from Bonin to sz76
            1 Infantry moved from sz76 to Iwo Jima
            2 Destroyers moved from sz72 to sz76
            2 Destroyers moved from sz78 to sz76
            1 Battleship moved from sz70 to sz76
            1 Submarine moved from sz70 to sz76
            2 Artillerys and 1 Marine moved from Tokyo to sz78
            3 Tanks moved from Nagasaki to sz78
            1 Artillery moved from Nagasaki to sz78
            2 Infantrys moved from S.Japan to sz78
            3 Artillerys, 3 B.Transports, 2 Infantrys, 1 Marine and 3 Tanks moved from sz78 to sz7
            3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks moved from sz7 to Kamchatka
            1 Destroyer moved from sz60 to sz58
            2 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
            1 Artillery moved from Kwangsi to Chunking
            1 Artillery moved from Chunking to N.Chunking
            1 Tank moved from Boho to Punay
            2 Infantrys moved from S.Japan to Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Chunking
                Yamamoto attack with 1 Artillery
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Chunking
                Yamamoto win, taking N.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Malaya
                Yamamoto attack with 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks
                British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks; Anzac defend with 2 EarlyFighters
                    Yamamoto roll dice for 7 Artillerys, 5 EarlyFighters, 8 Infantrys and 6 Tanks in Malaya, round 2 : 10/26 hits, 9.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 10/21 hits, 8.83 expected hits
                    2 Artillerys owned by the Yamamoto, 8 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 8 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 5 Artillerys, 5 EarlyFighters and 6 Tanks in Malaya, round 3 : 5/16 hits, 6.33 expected hits
                    British roll dice for 1 Artillery, 1 Bunker, 7 EarlyFighters and 3 Tanks in Malaya, round 3 : 5/12 hits, 5.83 expected hits
                    1 Bunker owned by the British, 3 Tanks owned by the British, 5 Artillerys owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya
                    Yamamoto roll dice for 5 EarlyFighters and 6 Tanks in Malaya, round 4 : 4/11 hits, 4.67 expected hits
                    British roll dice for 7 EarlyFighters in Malaya, round 4 : 2/7 hits, 3.50 expected hits
                    4 EarlyFighters owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 3 EarlyFighters and 6 Tanks in Malaya, round 5 : 5/9 hits, 4.00 expected hits
                    British roll dice for 3 EarlyFighters in Malaya, round 5 : 2/3 hits, 1.50 expected hits
                    2 EarlyFighters owned by the Anzac, 1 EarlyFighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Malaya
                Yamamoto win, taking Malaya from British with 1 EarlyFighter and 6 Tanks remaining. Battle score for attacker is 25
                Casualties for Yamamoto: 7 Artillerys, 4 EarlyFighters and 8 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 8 Infantrys and 3 Tanks
                Casualties for Anzac: 2 EarlyFighters
            Battle in Kamchatka
                Yamamoto attack with 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 0/9 hits, 3.67 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Kamchatka
                    Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 3 Tanks in Kamchatka, round 3 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 3 Artillerys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Malaya to sz60
    
        Place Units - Yamamoto
            1 Carrier and 2 Destroyers placed in sz78
            2 EarlyFighters placed in sz78
            2 Elites and 2 Tanks placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : -3.83
    Russians regular : 1.00
    British regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to N.Shangsi
            2 Infantrys moved from Gansu to Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Gansu
            1 EarlyFighter moved from N.Shangsi to Gansu
            2 Tanks moved from Szechwan to Gansu
            1 Infantry moved from Szechwan to W.Sian
            1 Artillery and 4 Infantrys moved from Tsingnan to Gansu
            1 Mech.Inf moved from Xining to Gansu
            5 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            1 Artillery and 2 Infantrys moved from W.Mongolia to Gobi
            1 Fighter moved from Urumal to Gansu
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Hanan to W.Sian
            1 Artillery moved from Sian to W.Sian
            1 Artillery and 1 Infantry moved from Sian to Szechwan
            3 Infantrys moved from Shansi to Shangsi
            1 Tank moved from Sian to Shangsi
            4 Infantrys moved from E.Shansi to N.Shangsi
            1 Tankette moved from Peking to N.Shangsi
            2 Destroyers and 3 Submarines moved from sz7 to sz4
            6 Transports moved from sz60 to sz67
            2 Bombers moved from Phuket to W.Sian
            1 Artillery and 2 Infantrys moved from Seoul to sz79
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Vostok
            1 T.Boat moved from sz74 to sz79
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in W.Sian, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz4
                Hisaichi attack with 2 Destroyers and 3 Submarines
                Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine
                    Hisaichi roll dice for 3 Submarines in sz4, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits
                    2 Transports owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
                    Hisaichi roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Russians lost in sz4
                    Hisaichi roll dice for 2 Submarines in sz4, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Destroyers in sz4, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Hisaichi lost in sz4
                Hisaichi win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 Submarines
                Casualties for Americans: 1 Destroyer and 2 Transports
                Casualties for Russians: 1 Submarine
            Battle in N.Shangsi
                Hisaichi attack with 4 Infantrys and 1 Tankette
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 4 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 3 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 5 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Shangsi
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 4 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Szechwan
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Tank and 1 Tankette moved from Peking to Shansi
            7 Tanks moved from Sian to Shansi
            1 Tank moved from Hopeh to Shansi
            3 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
            2 Tankettes moved from Tientsin to Shansi
            1 Infantry moved from Tientsin to Hopeh
            4 Infantrys moved from Korea to sz74
            4 Infantrys moved from sz74 to Hopeh
            1 B.Transport moved from sz74 to sz67
            2 Artillerys moved from Hongkong to sz67
            2 Artillerys and 1 B.Transport moved from sz67 to sz74
            1 Infantry moved from Formosa to sz74
            2 Artillerys and 1 Infantry moved from sz74 to Hopeh
            1 Artillery and 3 Infantrys moved from Hongkong to Kwangtung
            1 Infantry moved from Seoul to Korea
            2 Bombers moved from W.Sian to Hanan
    
        Place Units - Hisaichi
            2 Tanks and 1 Tankette placed in Peking
            6 Tankettes placed in Hongkong
            5 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : -0.17
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Java to Sumatra
                  Dutch take Sumatra from Thai
            2 Infantrys moved from Lambok to Bali
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            1 Transport moved from sz49 to sz50
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            1 Elite moved from Phuket to sz73
            1 Elite and 1 Transport moved from sz73 to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery and 1 Elite moved from sz60 to Sumatra
            1 Transport moved from sz60 to sz73
            1 Tank moved from Phuket to Burma
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Dutch
            1 Tank moved from S.Borneo to E.Borneo
                  Thai take E.Borneo from Dutch
            1 Tank moved from E.Borneo to S.Borneo
            1 T.Boat moved from sz60 to sz73
            1 EarlyFighter moved from Borneo to Malaya
            3 Infantrys moved from Phuket to Malaya
            10 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai lost in Burma
                British win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Tank
            Battle in Sumatra
                Thai attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Artillery, 1 Elite and 1 Infantry placed in S.Borneo
            1 Transport placed in sz73
            1 Fighter placed in S.Borneo
            1 Artillery, 3 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    Dutch regular : -0.33
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to N.S
            1 EarlyFighter moved from Calcutta to N.S
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry moved from Burma to N.French I.
                  British take N.French I. from Yamamoto
            1 Artillery and 8 Infantrys moved from E.India to Bengal
            1 Artillery and 2 Infantrys moved from Nepal to Bengal
            1 Artillery and 2 Infantrys moved from Punjab to Agra
            1 Infantry moved from Anchorage to Alaska
            1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 2 Artillerys, 4 Destroyers, 2 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Agra
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Nepal to Bengal
            2 Infantrys moved from C.India to E.India
            1 Destroyer and 2 Transports moved from sz55 to sz63
    
        Place Units - British
            4 Destroyers placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.33
    British regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Derby to sz50
            1 Artillery moved from W.Australia to sz51
            1 Tank moved from W.Australia to sz51
            2 Infantrys moved from W.Australia to sz51
            1 Artillery, 2 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz51 to sz57
            1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java
            2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 2 Infantrys and 2 Transports moved from sz50 to sz57
            2 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz57 to Java
            1 EarlyFighter moved from Melbourne to sz57
            2 Artillerys and 1 Marine moved from Darwin to Derby
            1 Infantry moved from C.Australia to Derby
            1 Destroyer moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to sz57
    
        Place Units - Anzac
            1 Factory placed in Derby
            1 Transport placed in sz37
            1 Tank placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            3 Infantrys and 1 Tank moved from Palana to Kamchatka
            1 Tank moved from Wake to sz20
            1 Infantry moved from Wake to sz20
            1 Battleship, 2 Carriers, 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz3
            1 Infantry and 1 Tank moved from sz3 to Kamchatka
            1 Bomber moved from Wake to Kamchatka
            2 EarlyFighters moved from sz20 to Kamchatka
            1 Cruiser and 3 Destroyers moved from sz25 to sz20
            4 Elites moved from San Francisco to sz23
            2 Infantrys moved from Nor Cal to sz23
            2 B.Transports, 1 Carrier, 4 Elites and 2 Infantrys moved from sz23 to sz14
            2 Artillerys and 3 Infantrys moved from Portland to Seattle
            4 Infantrys moved from Seattle to British Columbia
            2 Tanks moved from British Columbia to Anchorage
            1 Tank moved from Anchorage to Alaska
            2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
            4 Elites and 2 Infantrys moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Destroyer, 2 EarlyFighters, 8 Elites and 1 Factory; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in Kamchatka
                Americans attack with 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Yamamoto defend with 3 Artillerys, 1 Marine and 3 Tanks
                    Americans roll dice for 1 Battleship in Kamchatka, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/9 hits, 3.00 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Marine and 3 Tanks in Kamchatka, round 2 : 2/7 hits, 2.83 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kamchatka
                    Americans roll dice for 1 Bomber, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Kamchatka, round 3 : 1/7 hits, 2.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 3 Tanks in Kamchatka, round 3 : 3/5 hits, 2.17 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Kamchatka
                    Americans roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Kamchatka, round 4 : 1/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Tanks in Kamchatka, round 4 : 1/4 hits, 1.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Kamchatka
                    Americans roll dice for 1 Bomber and 2 Tanks in Kamchatka, round 5 : 3/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Tanks in Kamchatka, round 5 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Americans and 3 Tanks owned by the Yamamoto lost in Kamchatka
                Americans win, taking Kamchatka from Yamamoto with 1 Bomber and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Americans: 2 EarlyFighters, 4 Infantrys and 1 Tank
                Casualties for Yamamoto: 3 Artillerys, 1 Marine and 3 Tanks
    
        Non Combat Move - Americans
            1 Bomber moved from Kamchatka to Magadan
    
        Place Units - Americans
            1 Destroyer placed in sz5
            1 Factory placed in Anchorage
            8 Elites placed in San Francisco
            2 B.Transports placed in sz23
            1 EarlyFighter placed in Alaska
            1 EarlyFighter placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Americans regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            2 Destroyers and 1 Submarine moved from sz7 to sz3
            1 Bomber moved from Belogorsk to sz3
            2 Transports moved from sz1 to sz15
            1 Tank moved from N.Japan to sz1
            4 Infantrys moved from N.Japan to sz1
            4 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from sz1 to sz2
            4 Infantrys and 1 Tank moved from sz2 to Magadan
            1 Artillery, 3 Infantrys and 1 Tank moved from Yakutsk to Magadan
            1 Tank moved from Vostok to Angarsk
                  Masaharu take Angarsk from Russians
            1 Tank moved from Angarsk to Ustkut
            1 Artillery and 1 Marine moved from Vostok to Irkutsk
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            1 Infantry moved from Belogorsk to Quingdao
            1 Infantry moved from Manchuria to Hsingan
            1 Artillery moved from Hsingan to Belogorsk
            1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk
            1 EarlyFighter moved from Belogorsk to Magadan
            4 Infantrys moved from Akina to sz15
            2 Infantrys moved from Akina to N.Japan
            4 Infantrys and 2 Transports moved from sz15 to sz1
            4 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Magadan
                Masaharu attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks
                British defend with 2 Infantrys; Americans defend with 1 Bomber, 1 Infantry and 1 Tank; Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 2 Tanks in Magadan, round 2 : 3/11 hits, 3.00 expected hits
                    Russians roll dice for 1 Bomber, 4 Infantrys and 1 Tank in Magadan, round 2 : 2/6 hits, 2.00 expected hits
                    1 Bomber owned by the Americans, 2 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 1 Infantry owned by the British lost in Magadan
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 3 : 2/9 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Magadan, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the British lost in Magadan
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Magadan, round 4 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 1 Tank in Magadan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Magadan
                Masaharu win, taking Magadan from Russians with 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 23
                Casualties for Masaharu: 2 Infantrys
                Casualties for Americans: 1 Bomber, 1 Infantry and 1 Tank
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in sz3
                Masaharu attack with 1 Bomber, 2 Destroyers and 1 Submarine
                Americans defend with 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport
                    Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber and 2 Destroyers in sz3, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 2 : 2/5 hits, 2.33 expected hits
                    1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz3
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 1 Transport in sz3, round 3 : 2/5 hits, 2.33 expected hits
                    1 Transport owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz3
                Americans win with 1 Battleship, 2 Carriers and 1 Destroyer remaining. Battle score for attacker is -30
                Casualties for Masaharu: 1 Bomber, 2 Destroyers and 1 Submarine
                Casualties for Americans: 1 Transport
            Battle in Irkutsk
                Masaharu attack with 1 Artillery and 1 Marine
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 4 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Tank in Ustkut, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Masaharu lost in Ustkut
                Russians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Masaharu: 1 Tank
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Magadan to Yakutsk
    
        Place Units - Masaharu
            1 Artillery, 1 Elite and 1 Tank placed in Belogorsk
            Masaharu undo move 1.
            2 Artillerys and 1 Elite placed in Belogorsk
            2 Infantrys and 1 Tank placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Masaharu regular : -2.00
    Russians regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            1 Artillery and 1 Infantry moved from Jinan to Hsingan
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
            1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Artillery and 1 Marine
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Masaharu lost in Irkutsk
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Masaharu: 1 Artillery and 1 Marine
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 5 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 6 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Hsingan
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 3 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Hsingan, round 4 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 7 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -3.33
    Russians regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Elites and 2 Tanks moved from Davao to sz70
            2 Elites, 2 Tanks and 2 Transports moved from sz70 to sz48
            2 Elites and 2 Tanks moved from sz48 to Sarong
            1 Destroyer moved from sz70 to sz48
            1 EarlyFighter moved from sz60 to sz66
            1 Battleship, 5 Destroyers and 2 Submarines moved from sz76 to sz9
            1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz78 to sz17
            1 T.Boat moved from sz76 to sz16
            3 B.Transports moved from sz7 to sz78
            1 T.Boat moved from sz68 to sz70
            3 Transports moved from sz60 to sz67
            1 Tank moved from Malaya to Burma
                  Yamamoto take Burma from British
            1 Artillery moved from Chunking to N.French I.
            1 Artillery moved from N.Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            2 Tanks moved from Malaya to N.French I.
            1 Tank moved from Manila to Samar
            1 Tank moved from Punay to Manila
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 Elite, 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Samar
                Yamamoto attack with 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Samar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Samar
                Americans win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Americans: 1 Infantry
            Battle in Sarong
                Yamamoto attack with 2 Elites and 2 Tanks
                Dutch defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Elites and 2 Tanks in Sarong, round 2 : 4/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Dutch, 1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sarong
                Yamamoto win, taking Sarong from Dutch with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Elite
                Casualties for Dutch: 1 Artillery and 1 Infantry
            Battle in N.French I.
                Yamamoto attack with 1 Artillery and 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in N.French I., round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French I.
                Yamamoto win, taking N.French I. from British with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in sz66
                Yamamoto attack with 1 EarlyFighter
                British defend with 2 Transports
                    Yamamoto roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Transports in sz66, round 2 : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz66
                British win with 2 Transports remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 EarlyFighter
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            1 Artillery, 1 Elite and 1 Tank placed in Davao
            1 Factory placed in Malaya
            3 Destroyers placed in sz78
            1 Artillery and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.83
    Americans regular : 0.67
    British regular : 0.33
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to Szechwan
            3 Mech.Infs moved from Tsingnan to W.Sian
            1 Fighter moved from Gansu to W.Sian
            1 Artillery and 3 Infantrys moved from Gansu to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            1 EarlyFighter moved from Gansu to Szechwan
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
            1 Mech.Inf moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 EarlyFighter and 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Hisaichi defend with 3 Infantrys and 1 Tank
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Shangsi, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 5 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Shangsi, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 3 Infantrys and 1 Tank
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 2 Infantrys and 1 Tankette
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Tankette
            Battle in W.Sian
                Chinese attack with 1 Fighter and 3 Mech.Infs
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Fighter and 3 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun and 3 Tanks moved from Gansu to Tsingnan
            1 EarlyFighter moved from Shangsi to Tsingnan
            1 Fighter moved from W.Sian to Tsingnan
            1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Hisaichi regular : 0.17
    

    Savegame

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