scramble in holland ? factor in that i could also include the bombardment
Dawgoneit (Axis) vs DannyDuck716 (Allies +17) BM3
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 6 infantry moved from Sakha to Buryatia 4 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Rostov 5 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Baltic States to Belarus 2 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 2 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 3 artilleries and 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 artillery, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/17 hits, 8.50 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Anhwe 5 infantry moved from Jehol to Chahar 2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Hunan Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 armour and 2 infantry placed in Japan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 marine placed in Eastern United States 1 artillery, 1 marine and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 tactical_bomber placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone Americans undo move 3. 1 artillery and 1 marine placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 7 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 bombers, 6 fighters and 4 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in Hunan, round 2 : 7/12 hits, 6.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 marine placed in Eastern United States 1 artillery, 1 marine and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 tactical_bomber placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone Americans undo move 3. 1 artillery and 1 marine placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 7 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 artilleries and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 bombers, 6 fighters and 4 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in Hunan, round 2 : 7/12 hits, 6.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 battleship moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Union of South Africa to Egypt 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma 2 aaGuns moved from India to Burma 4 infantry moved from India to Burma 2 artilleries moved from India to Burma 3 infantry moved from Malaya to Shan State Place Units - British 1 fighter placed in Union of South Africa 1 airfield placed in Egypt 1 factory_minor placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00 Italians regular : -1.00 Japanese regular : -0.33 British regular : -1.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Romania 2 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from Malaya to Shan State 1 fighter moved from Malaya to India Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 42 Sea Zone to 61 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from Malaya to Shan State 1 fighter moved from Malaya to India Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 fighter moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 10 artilleries and 4 mech_infantrys moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 artillery moved from France to Western Germany 1 artillery moved from Western Germany to Germany 2 infantry moved from Norway to Finland 1 bomber moved from Southern Italy to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Norway to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Southern Italy to Alexandria 1 submarine moved from 121 Sea Zone to 120 Sea Zone 3 armour moved from Greece to Romania
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@DannyDuck716 Intercept in United Kingdom?
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@dawgoneit no intercept.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 10 artilleries and 4 mech_infantrys moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 artillery moved from France to Western Germany 1 artillery moved from Western Germany to Germany 2 infantry moved from Norway to Finland 1 bomber moved from Southern Italy to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Norway to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Southern Italy to Alexandria 1 submarine moved from 121 Sea Zone to 120 Sea Zone 3 armour moved from Greece to Romania Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : 0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 10 infantry moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 3 artilleries moved from Novgorod to Belarus 4 infantry moved from Novgorod to Belarus 6 infantry moved from Yenisey to Timguska 4 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 8 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Suiyuyan to Shensi 2 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Chahar to Hopei 3 artilleries and 3 infantry moved from Kweichow to Yunnan 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State 2 bombers moved from Hunan to India 1 fighter moved from Hunan to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 4 fighters and 4 tactical_bombers moved from Hunan to Yunnan 1 fighter moved from Hunan to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
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@dawgoneit intercept in India?
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@dawgoneit no intercept
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Suiyuyan to Shensi 2 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Chahar to Hopei 3 artilleries and 3 infantry moved from Kweichow to Yunnan 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State 2 bombers moved from Hunan to India 1 fighter moved from Hunan to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 4 fighters and 4 tactical_bombers moved from Hunan to Yunnan 1 fighter moved from Hunan to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Java Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6.67 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Sumatra Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 2 fighters and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 2/4 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 4 fighters and 4 tactical_bombers moved from Yunnan to Hunan 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 tactical_bomber moved from Kwangtung to Hunan 2 bombers moved from India to Hunan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 3.83 UK_Pacific AA : -0.33 ANZAC regular : -0.67 UK_Pacific regular : 1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 marine and 1 transport; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Central United States to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Morocco, round 2 : 3/5 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 3 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 Japanese AA : -0.17 Germans regular : -0.17 Neutral_Axis regular : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 6 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 6 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 bombers, 4 fighters and 5 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Hunan, round 2 : 3/11 hits, 5.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -0.83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 marine and 1 transport; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Central United States to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Morocco, round 2 : 3/5 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 3 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 6 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 6 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 bombers, 4 fighters and 5 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Hunan, round 2 : 3/11 hits, 5.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 20 PUs; British buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 11x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Iraq 1 armour and 1 infantry moved from Persia to Iraq 1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Iraq 4 infantry moved from Burma to Yunnan 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone 2 artilleries moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 2 artilleries, 1 fighter and 4 infantry Japanese defend with 3 artilleries and 1 infantry British roll dice for 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Japanese: 3 artilleries and 1 infantry Battle in 41 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 2 transports British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone 2 transports owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Battle in Iraq British attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 5/8 hits, 3.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 tactical_bomber moved from 41 Sea Zone to India 2 aaGuns and 7 infantry moved from Burma to India 1 fighter moved from Yunnan to India 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 battleship and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to Egypt 1 armour moved from Belgian Congo to Egypt Place Units - British 1 factory_minor placed in Egypt 2 mech_infantrys placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,2,3,3 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -1.67 Japanese regular : 1.17 Japanese AA : -0.17 Germans regular : -0.17 Neutral_Axis regular : -1.33 British regular : 1.00