i have been working at an idea, i think that it could work, the idea is based around upscaling the territory battle’s,
the battle board would be divided into 10 section’s, 1 for aircraft, 1 for reinforcement’s, 1 at -1, 1 at =, and 1 at + 1, the defender and the attacker would have the same section’s,
at the start of a battle, multiply all the land unit’s by 3, fighter’s by 3 and bomber’s by 1,
place all the unit’s at the reinforcemet area, fighter’s, and bomber’s, at the aircraft space, all unit’s move 2, fighter’s, and bomber’s are flown into a battle each round, and suffer AA gun attack’s,
the attacker, or defender decide which line they are attacking, and the player that lose’s the unit’s decide’s the unit that is lost, AA gun’s are subject to destruction,
a unit attacking from a - 1 space always attack’s, at - 1, a unit attacking from the = space attack’s, at =, or -1 if attacking a -1 space, a unit attacking from a + 1 space attack’s, at + 1, or if attacking a - 1 space attack’s, at =
aircraft are moved to any space, the AA gun’s, are subject to the -1, =, +1, rule,
after each round of combat, each unit can move forward or back 2 space’s, aircraft are removed, and flown back to the battle at the next round,
the reinforcement space is an out of range area that can not be attacked,
use 1/3 the amount of AA gun’s, as there are aircraft, each AA gun get’s 3 roll’s,