Guam Solo vs. Son
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Korea to Japan 1 bomber moved from Korea to Japan 1 armour moved from Normandy Bordeaux to Holland Belgium 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Algeria from Americans French take Southern France from British French take Syria from British 2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Korea to 16 Sea Zone 1 bomber moved from Norway to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Japan causes 7 damage total. Battle in 6 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 cruiser and 3 transports Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 cruiser and 3 transports Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers Germans defend with 6 armour, 4 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits 4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Americans: 4 infantry Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry Battle in Southern Italy Americans attack with 2 bombers, 5 infantry and 1 mech_infantry Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy Americans captures 20PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to Norway 1 tactical_bomber moved from Holland Belgium to Norway 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from 16 Sea Zone to Korea 1 bomber moved from Japan to Korea Place Units - Americans 3 carriers placed in 10 Sea Zone 3 armour placed in Norway 7 infantry and 1 mech_infantry placed in Eastern United States 1 bomber and 2 infantry placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 86 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 2 mech_infantrys moved from Syria to Persia 1 armour moved from Syria to Persia 2 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 armour and 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia 1 fighter moved from Persia to Russia 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 5 fighters moved from Normandy Bordeaux to France 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Malaya to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - British Battle in 35 Sea Zone British attack with 1 destroyer and 1 transport Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone British win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Battle in Celebes British attack with 1 armour and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes British roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Celebes, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Celebes, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes British win, taking Philippines from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 artillery moved from Yunnan to French Indo China 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Syria to Trans-Jordan Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 28 PUs Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -1.00 Japanese regular : 0.00 Japanese AA : 0.67 Germans regular : -2.67 British regular : 0.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from Bulgaria to Greece Combat - Italians Battle in Southern Italy Italians attack with 1 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/6 hits, 2.00 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 2.00 Italians regular : -0.17
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from France to Northern Italy Combat - French Battle in Northern Italy French attack with 2 infantry Italians defend with 2 aaGuns and 1 factory_major 2 aaGuns owned by the Italians lost in Northern Italy French converts factory_major into different units French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 fighters and 1 mech_infantry; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 fighter moved from Germany to Smolensk 1 fighter moved from Germany to Smolensk 1 bomber moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Smolensk 1 armour moved from Novgorod to Smolensk 7 fighters moved from Western Germany to Smolensk 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers moved from Smolensk to Russia 1 armour and 6 infantry moved from Western Germany to Northern Italy 1 infantry moved from Novgorod to Vyborg Combat - Germans Battle in Russia Germans attack with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers British defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 9 armour, 1 artillery, 1 factory_major, 3 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 2 tactical_bombers in Russia, round 2 : 15/48 hits, 14.00 expected hits Russians roll dice for 2 aaGuns, 9 armour, 1 artillery, 5 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/64 hits, 24.67 expected hits 13 infantry owned by the Russians, 28 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 3 : 6/20 hits, 9.33 expected hits Russians roll dice for 9 armour, 1 artillery, 5 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/51 hits, 20.33 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Russians win with 9 armour, 1 artillery, 5 fighters, 22 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -167 Casualties for Germans: 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers Casualties for Russians: 2 aaGuns and 19 infantry Battle in Northern Italy Germans attack with 1 armour and 6 infantry French defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 2/7 hits, 1.50 expected hits French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 1 armour and 6 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Germans Place Units - Germans 6 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -0.67 Russians regular : 3.00 Germans regular : -1.83 Russians AA : 1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - Russians 9 armour moved from Russia to Smolensk 22 infantry moved from Russia to Smolensk 3 mech_infantrys moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Russia to Rostov Russians take Rostov from Germans 1 mech_infantry moved from Russia to Archangel Combat - Russians Battle in Smolensk Russians attack with 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber Germans defend with 1 armour and 9 fighters Russians roll dice for 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits, 9.83 expected hits Germans roll dice for 1 armour and 9 fighters in Smolensk, round 2 : 8/10 hits, 6.50 expected hits 8 infantry owned by the Russians, 9 fighters owned by the Germans and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 9 armour, 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72 Casualties for Russians: 8 infantry Casualties for Germans: 1 armour and 9 fighters Battle in Volgograd Russians attack with 2 fighters and 3 mech_infantrys Japanese defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Volgograd Russians win, taking Volgograd from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 2 fighters moved from Volgograd to Tambov 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 1.50 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 7x factory_major; Remaining resources: 37 PUs; 0 SuicideAttackTokens; Japanese buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone Japanese take 17 Sea Zone from Americans 3 mech_infantrys moved from Shantung to Manchuria 1 armour, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 3 armour moved from Kwangtung to Kwangsi 2 bombers moved from Shantung to Yunnan 2 fighters moved from Shantung to Manchuria 2 tactical_bombers moved from Shantung to Manchuria Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 3 artilleries and 4 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/17 hits, 7.67 expected hits Chinese roll dice for 1 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 2/11 hits, 3.83 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/15 hits, 7.33 expected hits Chinese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 2 infantry and 2 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 3 artilleries and 4 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 armour and 3 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 6 fighters moved from Yunnan to Kiangsu 2 bombers moved from Yunnan to Kiangsu 3 tactical_bombers moved from Yunnan to Kiangsu Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -4.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 infantry moved from France to Western Germany 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Yugoslavia Battle in Albania Battle in 112 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports Germans defend with 3 fighters Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 3 fighters owned by the Germans lost in 112 Sea Zone Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30 Casualties for Germans: 3 fighters Battle in Western Germany Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits 3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits 3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Denmark Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Norway 1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 5 fighters moved from Korea to 26 Sea Zone 2 bombers moved from Korea to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 aaGun, 3 armour and 5 infantry moved from Korea to Amur 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States 1 armour and 2 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Norway 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3 Americans collect 75 PUs (3 lost to blockades); end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Germans AA : 1.00 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 infantry moved from France to Western Germany 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Yugoslavia Battle in Albania Battle in 112 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports Germans defend with 3 fighters Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 3 fighters owned by the Germans lost in 112 Sea Zone Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30 Casualties for Germans: 3 fighters Battle in Western Germany Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits 3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits 3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Denmark Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Norway 1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 5 fighters moved from Korea to 26 Sea Zone 2 bombers moved from Korea to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 aaGun, 3 armour and 5 infantry moved from Korea to Amur 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States 1 armour and 2 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Norway 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3 Americans collect 75 PUs (3 lost to blockades); end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British British captures 57PUs while taking Germans capital 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 fighter and 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from France to Germany British take Germany from Germans 2 armour moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 7 infantry moved from France to Northern Italy 2 artilleries moved from France to Northern Italy 5 fighters moved from France to Trans-Jordan 2 bombers moved from Normandy Bordeaux to Trans-Jordan 6 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 armour moved from French Indo China to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 armour and 2 mech_infantrys moved from India to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 2 armour and 4 mech_infantrys moved from Persia to Caucasus 2 armour moved from Iraq to Persia Combat - British Battle in Caucasus British attack with 3 armour and 5 mech_infantrys Germans defend with 1 infantry British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tunisia British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Yunnan British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Kwangsi British attack with 2 armour, 1 artillery and 4 infantry Japanese defend with 3 armour and 2 mech_infantrys British roll dice for 2 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 4/7 hits, 2.17 expected hits Japanese roll dice for 3 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 23 Casualties for British: 1 infantry Casualties for Japanese: 3 armour and 2 mech_infantrys Battle in Northern Italy British attack with 3 armour, 2 artilleries and 8 infantry Germans defend with 1 armour, 1 factory_minor and 6 infantry British roll dice for 3 armour, 2 artilleries and 8 infantry in Northern Italy, round 2 : 3/13 hits, 3.83 expected hits Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy British roll dice for 3 armour, 2 artilleries and 5 infantry in Northern Italy, round 3 : 5/10 hits, 3.33 expected hits Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits 3 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northern Italy British win, taking Northern Italy from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Germans: 1 armour and 6 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 104 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUs Place Units - UK_Pacific 2 armour, 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Some Units in India change ownership: 2 armour, 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -2.00 Italians regular : -0.50 Germans AA : 1.00 Germans regular : -1.00 British regular : 0.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Italians 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 92 Sea Zone Italians attack with 1 transport British defend with 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports 1 submarine owned by the British Submerged British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win, taking Syria from French with 1 carrier, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -7 Casualties for Italians: 1 transport Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
British regular : -1.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 fighter moved from Korea to 26 Sea Zone 2 fighters moved from Korea to Amur 4 infantry moved from New South Wales to 62 Sea Zone 1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 fighter moved from Korea to 26 Sea Zone 2 fighters moved from Korea to Amur 4 infantry moved from New South Wales to 62 Sea Zone 1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Purchase Units - French French buy 3 armour; Remaining resources: 3 PUs; Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from France to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany Non Combat Move - French Place Units - French 3 armour placed in French Indo China Turn Complete - French French collect 17 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 armour; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Archangel to Novgorod 9 armour moved from Smolensk to Samara 1 mech_infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 mech_infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 3 mech_infantrys moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 artillery and 13 infantry moved from Smolensk to Russia 2 mech_infantrys moved from Russia to Novosibirsk 2 armour moved from Russia to Novosibirsk 4 infantry moved from Korea to Amur Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 2 aaGuns moved from Korea to Amur 2 fighters moved from Tambov to Kazakhstan 2 fighters moved from Kazakhstan to Samara 1 tactical_bomber moved from Belarus to Smolensk 1 fighter moved from Belarus to Smolensk Place Units - Russians 3 armour placed in Volgograd 1 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 3 armour moved from Kwangtung to Kwangsi 2 bombers, 6 fighters and 3 tactical_bombers moved from Kiangsu to Kwangsi 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Manchuria to Amur 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Kiangsu 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers Americans defend with 1 aaGun, 3 armour and 5 infantry; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns and 4 infantry Americans roll AA dice in Amur : 2/4 hits, 0.67 expected hits 2 fighters owned by the Japanese lost in Amur Japanese roll dice for 3 infantry, 11 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 5/16 hits, 3.33 expected hits Russians roll dice for 3 aaGuns, 3 armour, 2 fighters and 9 infantry in Amur, round 2 : 7/14 hits, 5.83 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Americans and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 7 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 1/9 hits, 2.17 expected hits Russians roll dice for 3 armour, 2 fighters and 7 infantry in Amur, round 3 : 7/12 hits, 5.17 expected hits 7 mech_infantrys owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 2 tactical_bombers in Amur, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 3 armour, 2 fighters and 6 infantry in Amur, round 4 : 4/11 hits, 4.83 expected hits 2 tactical_bombers owned by the Japanese lost in Amur Russians win with 3 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is -71 Casualties for Japanese: 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers Casualties for Americans: 1 aaGun and 1 infantry Casualties for Russians: 2 aaGuns and 2 infantry Battle in Kwangsi Japanese attack with 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 2 armour, 1 artillery and 3 infantry Japanese roll dice for 3 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 10/17 hits, 8.33 expected hits Chinese roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 2 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 armour, 1 artillery and 3 infantry Battle in 25 Sea Zone Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 7.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers moved from Kwangsi to Kiangsu 6 fighters moved from Kwangsi to Kiangsu 3 tactical_bombers moved from Kwangsi to Kiangsu Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.00 Americans AA : 1.33 Russians regular : 2.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 5 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 cruisers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 25 Sea Zone 1 armour moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 armour and 4 infantry moved from Amur to Korea 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Novgorod Russians take Novgorod from Germans 1 armour moved from Finland to Norway 1 armour moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 4 transports moved from 101 Sea Zone to 64 Sea Zone 3 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 5 infantry, 1 mech_infantry and 6 transports moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Yugoslavia to Romania Americans take Romania from Germans 1 infantry moved from Albania to Greece Americans take Greece from Italians 1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 bomber moved from Norway to Morocco 2 bombers moved from France to Eastern United States Combat - Americans Battle in 25 Sea Zone Americans attack with 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines Japanese defend with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 4 bombers and 5 fighters in 25 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/18 hits, 8.83 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 4 bombers, 4 cruisers and 5 fighters in 25 Sea Zone, round 3 : 6/15 hits, 8.50 expected hits Japanese roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits 3 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 battleships, 4 bombers and 2 cruisers in 25 Sea Zone, round 4 : 5/8 hits, 5.00 expected hits Japanese roll dice for 2 battleships, 3 cruisers and 3 fighters in 25 Sea Zone, round 4 : 5/8 hits, 4.83 expected hits 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 battleships and 1 bomber in 25 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -39 Casualties for Americans: 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines Casualties for Japanese: 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Non Combat Move - Americans 1 battleship and 1 carrier moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Western United States 1 armour, 1 artillery and 1 infantry placed in Korea Turn Complete - Americans Americans collect 83 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : 2.50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :