dawgoneit Axis, -vs- entek Allies, (The Rising Sun)

  • '20 '19 '18 '17 '16

    All set, you’re up!


  • TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            2 Submarines moved from sz67 to sz60
            1 Submarine moved from sz12 to sz25
            1 Submarine moved from sz21 to sz25
            2 Submarines moved from sz30 to sz25
            3 Submarines moved from sz20 to sz25
            1 Cruiser and 1 Submarine moved from sz11 to sz25
            1 Submarine moved from sz76 to sz70
            1 Carrier moved from sz78 to sz71
            1 Submarine moved from sz78 to sz71
            1 Destroyer moved from sz78 to sz71
            1 Destroyer moved from sz74 to sz68
            1 Bomber moved from Japan to sz45
            1 Bomber moved from Tokyo to sz70
            2 EarlyFighters moved from sz74 to sz60
            2 EarlyFighters moved from Tokyo to sz60
            1 EarlyFighter moved from Iwo Jima to sz45
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz17 to sz45
            2 EarlyFighters moved from sz78 to sz70
            1 Battleship moved from sz78 to sz71
            2 EarlyFighters moved from sz20 to sz25
            2 EarlyFighters moved from sz11 to sz25
            2 Artillerys and 1 Tank moved from Japan to sz16
            2 Artillerys, 1 Tank and 3 Transports moved from sz16 to sz78
            1 Artillery moved from Tokyo to sz78
            1 Artillery moved from Bonin to sz78
            1 Artillery moved from S.Japan to sz78
            7 Infantrys moved from Japan to sz78
            5 Artillerys, 7 Infantrys, 1 T.Boat, 1 Tank and 6 Transports moved from sz78 to sz75
            5 Artillerys, 7 Infantrys and 1 Tank moved from sz75 to Manila
            1 Artillery and 1 Infantry moved from Nagasaki to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz75
            1 Artillery and 1 Infantry moved from sz75 to Manila
            4 Tanks moved from Hopeh to Kichedung
            5 Infantrys moved from Hopeh to Shansi
            1 Infantry moved from Hainan to sz67
            1 Artillery, 1 Infantry and 1 Tank moved from Kwangsi to Macau
            1 Artillery and 2 Infantrys moved from Kwangsi to N.French I.
            1 Infantry moved from sz67 to N.French I.
            1 EarlyFighter moved from Korea to Kichedung
            1 Tank moved from Korea to Hopeh
            2 Artillerys and 4 Infantrys moved from Korea to Tientsin
            1 Artillery moved from Naha to Nagasaki
            1 Tank moved from Kochi to Nagasaki
            1 Artillery, 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki
            6 Infantrys and 2 Tanks moved from Tokyo to S.Japan
            2 Tanks moved from S.Japan to Nagasaki
            3 Tanks moved from Japan to Nagasaki
            1 Infantry moved from Japan to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports and 3 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz45
                Yamamoto attack with 1 Bomber, 2 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz45, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz45
                Yamamoto win with 1 Bomber, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in sz68
                Yamamoto attack with 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz68, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in sz68, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz68, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in sz25
                Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits, 4.00 expected hits
                    1 Carrier owned by the Americans, 6 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25
                    Yamamoto roll dice for 2 Submarines in sz25, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 1 Carrier and 1 Destroyer in sz25, round 3 : 4/5 hits, 3.00 expected hits
                    1 Carrier owned by the Americans, 2 Submarines owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Cruiser and 2 EarlyFighters in sz25, round 4 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 3 Battleships and 1 Destroyer in sz25, round 4 : 2/4 hits, 2.50 expected hits
                    1 Destroyer owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz25
                    Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 Battleships in sz25, round 5 : 2/3 hits, 2.00 expected hits
                    1 Cruiser owned by the Yamamoto lost in sz25
                Americans win with 3 Battleships remaining. Battle score for attacker is -44
                Casualties for Yamamoto: 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Casualties for Americans: 2 Carriers, 1 Cruiser and 1 Destroyer
            Battle in Kichedung
                Yamamoto attack with 1 EarlyFighter and 4 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 EarlyFighter and 4 Tanks in Kichedung, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kichedung
                Yamamoto win, taking Kichedung from Chinese with 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Manila
                Yamamoto attack with 6 Artillerys, 8 Infantrys and 1 Tank
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 6 Artillerys, 8 Infantrys and 1 Tank in Manila, round 2 : 3/15 hits, 4.83 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 6 Artillerys, 6 Infantrys and 1 Tank in Manila, round 3 : 3/13 hits, 4.50 expected hits
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Manila, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 6 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in Macau
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Macau, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Macau, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Macau
                Yamamoto win, taking Macau from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 3 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 3 : 2/3 hits, 1.17 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz60
                Yamamoto attack with 4 EarlyFighters and 2 Submarines
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 EarlyFighters in sz60, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 0/4 hits, 1.33 expected hits
                    2 Transports owned by the Dutch, 1 Submarine owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 EarlyFighters in sz60, round 3 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 3 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60
                Yamamoto win with 3 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 EarlyFighter and 2 Submarines
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
            Battle in sz70
                Yamamoto attack with 1 Bomber, 2 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz70
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz70
                Yamamoto win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in N.French I.
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in N.French I., round 2 : 0/4 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in N.French I., round 3 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in N.French I., round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 4 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 1 Artillery in N.French I., round 5 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 5 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 1 Artillery in N.French I., round 6 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 6 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto lost in N.French I.
                Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz74 to sz68
            1 EarlyFighter moved from sz60 to Phuket
            1 Carrier moved from sz68 to sz60
            2 EarlyFighters moved from sz70 to sz71
            2 EarlyFighters moved from sz45 to Iwo Jima
            1 Bomber moved from sz45 to Iwo Jima
            1 Bomber moved from sz70 to Iwo Jima
            1 EarlyFighter moved from Kichedung to Fukien
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Yamamoto regular : -3.83
    Americans regular : 2.17
    Dutch regular : -1.00
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Chunking to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Infantry moved from Haixi to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 Infantry moved from Ming Jong to Gobi
            1 Infantry moved from Tsingnan to Gobi
            1 EarlyFighter moved from Xining to Gobi
            1 Tank moved from Urumal to W.Mongolia
            1 Tank moved from Urumal to Gobi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in W.Mongolia, round 2 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in W.Mongolia
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in W.Mongolia
                1 EarlyFighter owned by the Chinese retreated
                1 Tank owned by the Chinese retreated to Quyan
                Neutral win with 1 Bunker remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 3 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Gobi to Sikang
            1 Infantry moved from Sikang to Szechwan
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from W.Sian to Sian
            2 Infantrys moved from N.Chunking to Hanan
            2 Infantrys moved from Hanan to Sian
            1 Tank moved from Kiangsi to Sian
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from N.Shangsi to Shangsi
            1 Infantry moved from Gansu to N.Shangsi
            2 Tanks moved from Xining to Sikang
            1 Tank moved from Tsingnan to Szechwan
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            1 AAGun moved from Xining to Tsingnan
            1 EarlyFighter moved from W.Mongolia to Tsingnan
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
            1 Infantry moved from Yecheng to Quyan
            1 Artillery moved from Cheng to Quyan
            1 Infantry moved from Chunking to Hanan
            1 Tank moved from W.Chunking to Hanan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Quyan: 1 AAGun
            EDIT: Removing units owned by Chinese from Urumal: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery and 2 Infantrys moved from Shansi to Shangsi
            1 Transport moved from sz79 to sz74
            2 Artillerys, 5 Infantrys and 3 Tanks moved from Seoul to sz79
            2 Artillerys, 5 Infantrys, 3 Tanks and 5 Transports moved from sz79 to sz67
            2 Artillerys, 5 Infantrys and 3 Tanks moved from sz67 to Hongkong
            1 Artillery, 3 Infantrys and 2 Tanks moved from Formosa to sz74
            1 Artillery, 2 Infantrys, 2 Tanks and 3 Transports moved from sz74 to sz67
            1 Artillery, 2 Infantrys and 2 Tanks moved from sz67 to Macau
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
            1 Infantry moved from sz67 to Hongkong
            3 Submarines moved from sz79 to sz68
            2 Destroyers moved from sz79 to sz68
            2 Carriers moved from sz79 to sz68
            1 Artillery, 4 Infantrys and 4 Tanks moved from Fukien to Kwangtung
            2 Infantrys moved from Shantung to Nanking
            1 Artillery moved from Shansi to Nanking
            1 Infantry moved from Seoul to Korea
            4 EarlyFighters moved from sz79 to Phuket
            1 EarlyFighter moved from Peking to sz68
            1 EarlyFighter moved from Fukien to Phuket
            1 Bomber moved from Seoul to Phuket
            1 Bomber and 2 EarlyFighters moved from Formosa to Phuket
            1 EarlyFighter moved from Seoul to sz68
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Factory, 4 Infantrys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nanking
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nanking
                Hisaichi win, taking Nanking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hongkong
                Hisaichi attack with 2 Artillerys, 6 Infantrys and 3 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Hongkong, round 2 : 6/11 hits, 3.50 expected hits
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 2/3 hits, 1.17 expected hits
                    1 Bunker owned by the British, 2 Infantrys owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hongkong
                Hisaichi win, taking Hongkong from British with 1 Artillery, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 4 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Kwangtung, round 2 : 3/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Tanks moved from Tientsin to Shansi
            1 Infantry and 1 Tank moved from Shantung to Shansi
            4 Infantrys and 1 Tank moved from Peking to E.Shansi
            1 Infantry and 2 Tanks moved from E.Shansi to Shansi
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            4 Infantrys, 2 Tanks and 2 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    British regular : 0.83
    Hisaichi regular : 3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 EarlyFighter moved from Sarong to Celebs
            1 Infantry moved from Bava to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz59
            1 Infantry moved from sz59 to Celebs
            1 Infantry moved from Lambok to Soem
            1 Infantry moved from Java to Sumatra
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Transport moved from sz57 to sz59
            1 T.Boat moved from sz57 to sz59
            1 Destroyer and 1 Transport moved from sz81 to sz59
            1 Artillery and 1 Tank moved from N.French I. to Thailand
            1 Artillery and 2 Infantrys moved from Frenchindochina to Thailand
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Thailand
                Dutch attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Thai defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Dutch roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 2 : 3/5 hits, 1.83 expected hits
                    Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 2/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Thai and 2 Infantrys owned by the Dutch lost in Thailand
                    Dutch roll dice for 2 Artillerys and 1 Tank in Thailand, round 3 : 2/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Thailand, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Thailand
                Dutch win, taking Thailand from Thai with 1 Artillery and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Dutch: 1 Artillery and 2 Infantrys
                Casualties for Thai: 1 Artillery, 3 Infantrys and 1 Tank
    
        Non Combat Move - Dutch
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to W.Borneo
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    Dutch regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Dutch
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz67
            1 Infantry moved from sz67 to N.French I.
                  Thai take N.French I. from Dutch
            1 Artillery and 2 Infantrys moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Thailand
                Thai attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Dutch defend with 1 Artillery and 1 Tank
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 2 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in Thailand, round 2 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch lost in Thailand
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 3 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Tank in Thailand, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the Dutch lost in Thailand
                Thai win, taking Thailand from Dutch with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Dutch: 1 Artillery and 1 Tank
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Thailand to Phuket
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Dutch regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 2 Transports moved from sz63 to sz66
            1 Artillery moved from S.A to sz66
            1 Infantry moved from Amdanam to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 Infantry moved from Bengal to sz64
            1 Infantry moved from E.India to sz64
            2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 EarlyFighter moved from Bhopa to Bikaner
            1 EarlyFighter moved from Burma to Malaya
            1 EarlyFighter moved from Calcutta to Malaya
            1 Artillery moved from Bengal to Burma
            1 Infantry moved from Nepal to Bengal
            1 Submarine moved from sz47 to sz45
            1 Artillery moved from E.G to sz49
            2 Infantrys moved from Moresby to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Java
                British win, taking Java from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Bikaner, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in sz45
                British attack with 1 Submarine
                Yamamoto defend with 1 Submarine
                    British roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the British and 1 Submarine owned by the Yamamoto lost in sz45
                Yamamoto win with no units remaining. Battle score for attacker is 0
                Casualties for British: 1 Submarine
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - British
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Tank moved from Calcutta to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            2 Infantrys moved from India to C.India
            1 Artillery moved from Bhopa to Nepal
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 AAGun moved from Dheli to Bhopa
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            2 EarlyFighters moved from Bikaner to Bhopa
    
        Place Units - British
            1 Carrier placed in sz63
            1 Artillery and 2 Infantrys placed in Moresby
            1 Artillery placed in Calcutta
    
        Turn Complete - British
            British collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Thai regular : 0.33
    Neutral regular : 0.67
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Adding units owned by British to S.Borneo: 1 Artillery and 1 Infantry
            EDIT: Removing units owned by British from W.Borneo: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38
            2 Infantrys moved from New Caledonia to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz40
            2 Infantrys moved from sz40 to Bikini
            1 Artillery and 1 Infantry moved from E.Australia to sz41
            1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49
            1 Artillery and 1 Infantry moved from sz49 to Derby
            1 Infantry moved from Sydney to sz37
            1 Artillery and 3 Infantrys moved from sz38 to New Caledonia
            1 Artillery moved from Melbourne to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz51
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz51 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 Artillery moved from Darwin to Derby
            3 Infantrys moved from Darwin to Derby
            1 EarlyFighter moved from Melbourne to sz50
            1 EarlyFighter moved from Sydney to Derby
            2 Tanks moved from Melbourne to W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Tank moved from Australia to W.Australia
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from Townsville to N.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            3 units repaired.
            1 Destroyer and 1 Submarine moved from sz31 to sz20
            1 Submarine moved from sz13 to sz11
            1 Destroyer and 1 Transport moved from sz5 to sz4
            1 EarlyFighter moved from Alaska to sz11
            1 Infantry and 1 Tank moved from Alaska to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 EarlyFighter moved from Kauai to sz20
            1 Carrier moved from sz23 to sz25
            1 Battleship moved from sz23 to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Transport moved from sz27 to sz23
            1 Destroyer moved from sz27 to sz25
            1 EarlyFighter moved from Johnston to sz20
            2 Submarines moved from sz40 to sz20
            2 Artillerys moved from San Francisco to sz23
            2 Infantrys moved from Los Angeles to sz23
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz23 to sz14
            2 Artillerys and 2 Infantrys moved from sz14 to Seattle
            1 Bomber moved from Portland to sz11
    
        Purchase Units - Americans
            Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz11
                Americans attack with 1 Bomber, 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Carrier
                    Americans roll dice for 1 Submarine in sz11, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz11, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Carrier in sz11, round 2 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Yamamoto lost in sz11
                Americans win with 1 Bomber, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Carrier
            Battle in sz20
                Americans attack with 1 Destroyer, 2 EarlyFighters and 3 Submarines
                Yamamoto defend with 1 Carrier
                    Americans roll dice for 3 Submarines in sz20, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz20, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Carrier in sz20, round 2 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Yamamoto lost in sz20
                Americans win with 1 Destroyer, 2 EarlyFighters and 3 Submarines remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Carrier
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz20 to Wake
            1 EarlyFighter moved from sz11 to sz25
            1 Bomber moved from sz11 to Midway
            1 Infantry moved from Anchorage to Alaska
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Canada
            1 Tank moved from Central Valley to Seattle
            2 Tanks moved from San Francisco to Portland
            2 Infantrys moved from Nor Cal to Portland
            2 Infantrys moved from Central Valley to Portland
            3 Infantrys moved from San Francisco to Nor Cal
    
        Place Units - Americans
            2 B.Transports placed in sz23
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk
            2 Infantrys moved from Manchuria to Vladivostok
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Amursk
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 Tank moved from sz1 to Amursk
            1 Bomber and 1 EarlyFighter moved from Akina to Vladivostok
            1 Artillery and 1 Tank moved from Sukhalin to sz1
            2 Infantrys moved from Sukhalin to sz1
            1 Artillery moved from N.Japan to sz7
            1 Infantry moved from N.Japan to sz7
            1 Artillery moved from sz1 to Vostok
            1 Tank moved from sz1 to Belogorsk
            1 Infantry moved from sz1 to Vostok
            1 Infantry moved from sz1 to Belogorsk
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Yakutsk
            1 Destroyer and 1 Submarine moved from sz7 to sz1
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vladivostok
                Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Vladivostok, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Belogorsk, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                1 Artillery retreated to Hsingan
                Russians win with 1 Bunker remaining. Battle score for attacker is -4
                Casualties for Masaharu: 2 Infantrys
            Battle in Quingdao
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                1 Artillery retreated to Hsingan
                Russians win with 1 Bunker remaining. Battle score for attacker is -4
                Casualties for Masaharu: 2 Infantrys
            Battle in Vostok
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Yakutsk
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Amursk
                Masaharu attack with 2 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Amursk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Infantry and 1 Tank in Amursk, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Tank in Amursk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Masaharu lost in Amursk
                Russians win with 1 Bunker remaining. Battle score for attacker is -9
                Casualties for Masaharu: 2 Infantrys and 1 Tank
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Vladivostok to Manchuria
            4 Infantrys and 1 Tank moved from Akina to N.Japan
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            1 Infantry and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.83
    Russians regular : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 unit repaired.
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Bratsk to Tulun
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Kyzal
            1 AAGun and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Maltan to Haixi
            1 Artillery and 1 Tank moved from Achinsk to Krasnoyarsk
            1 Tank moved from Krasnoyarsk to Kaask
            1 AAGun and 1 Infantry moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Artillery and 2 Tanks moved from Iwo Jima to sz75
            3 Artillerys and 1 Tank moved from Manila to sz75
            2 Artillerys and 1 Infantry moved from Manila to Mindor
            3 Infantrys moved from Iwo Jima to sz75
            1 Infantry moved from Bonin to sz75
            2 Infantrys moved from Manila to sz75
            1 Infantry moved from Manila to sz75
            1 Infantry moved from Manila to sz75
            1 Artillery moved from Manila to Mindor
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70
            1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70
            1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70
            1 Battleship moved from sz71 to sz70
            1 EarlyFighter moved from sz71 to Davao
            2 Artillerys, 4 Infantrys and 2 Tanks moved from sz70 to Davao
            1 EarlyFighter moved from Phuket to sz59
            2 EarlyFighters moved from sz60 to sz59
            1 Destroyer moved from sz68 to sz59
            1 Infantry moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz73
            1 Infantry moved from sz73 to Frenchindochina
                  Yamamoto take Frenchindochina from Dutch
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Mindanao
            1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70
            1 Infantry moved from sz70 to Mindanao
            1 Tank moved from sz70 to Mindanao
            1 EarlyFighter moved from sz71 to Mindanao
            1 Infantry and 1 T.Boat moved from sz75 to sz71
            1 Infantry moved from sz71 to Samar
            1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz71
            1 Artillery and 1 Infantry moved from sz71 to Samar
            1 Artillery, 1 Infantry and 1 Tank moved from Macau to Kiangsi
            2 Artillerys and 2 Tanks moved from Nagasaki to sz78
            1 Infantry moved from Ototo Jima to sz78
            1 Infantry moved from Ani Jima to sz78
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz67
            1 Artillery, 1 Infantry and 1 Tank moved from sz67 to Kwangsi
            2 Bombers moved from Iwo Jima to Sian
            1 EarlyFighter moved from Fukien to Sian
            4 Tanks moved from Kichedung to Sian
            1 Tank moved from Hopeh to Sian
            5 Infantrys moved from Shansi to Sian
            2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz74
            1 Artillery, 1 Infantry and 1 Tank moved from sz74 to Kichedung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 4 Destroyers, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Samar
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Samar, round 2 : 3/3 hits, 0.83 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in sz59
                Yamamoto attack with 1 Destroyer and 3 EarlyFighters
                Dutch defend with 1 Destroyer, 2 T.Boats and 2 Transports
                    Yamamoto roll dice for 1 Destroyer and 3 EarlyFighters in sz59, round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Destroyer, 2 T.Boats and 2 Transports in sz59, round 2 : 2/5 hits, 1.17 expected hits
                    2 EarlyFighters owned by the Yamamoto lost in sz59
                1 Destroyer retreated to sz60
                Dutch win with 1 Destroyer, 2 T.Boats and 2 Transports remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 2 EarlyFighters
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks
                    Americans roll AA dice in Davao : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Davao, round 2 : 2/9 hits, 3.00 expected hits
                    Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Tanks owned by the Americans lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 3 : 0/7 hits, 2.67 expected hits
                    Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 4 : 2/6 hits, 2.17 expected hits
                    Americans roll dice for 1 EarlyFighter in Davao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Mindor
                Yamamoto attack with 3 Artillerys and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Artillerys and 1 Infantry in Mindor, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Sian
                Yamamoto attack with 2 Bombers, 1 EarlyFighter, 5 Infantrys and 5 Tanks
                Chinese defend with 2 Artillerys, 9 Infantrys and 2 Tanks
                    Yamamoto roll dice for 2 Bombers, 1 EarlyFighter, 5 Infantrys and 5 Tanks in Sian, round 2 : 6/13 hits, 5.00 expected hits
                    Chinese roll dice for 2 Artillerys, 9 Infantrys and 2 Tanks in Sian, round 2 : 6/13 hits, 4.67 expected hits
                    5 Infantrys owned by the Yamamoto, 6 Infantrys owned by the Chinese and 1 EarlyFighter owned by the Yamamoto lost in Sian
                    Yamamoto roll dice for 2 Bombers and 5 Tanks in Sian, round 3 : 6/7 hits, 3.83 expected hits
                    Chinese roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Sian, round 3 : 2/7 hits, 2.67 expected hits
                    1 Tank owned by the Chinese, 2 Tanks owned by the Yamamoto, 3 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian
                    Yamamoto roll dice for 2 Bombers and 3 Tanks in Sian, round 4 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 Tank in Sian, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Tank owned by the Yamamoto lost in Sian
                Yamamoto win, taking Sian from Chinese with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 EarlyFighter, 5 Infantrys and 3 Tanks
                Casualties for Chinese: 2 Artillerys, 9 Infantrys and 2 Tanks
            Battle in Mindanao
                Yamamoto attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Mindanao, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Mindanao, round 3 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Artillery in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindanao
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Mindanao, round 4 : 3/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery in Mindanao, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from sz59 to sz60
            1 EarlyFighter moved from Davao to sz70
            1 EarlyFighter moved from Mindanao to sz70
            1 Carrier moved from sz71 to sz70
            1 Destroyer moved from sz71 to sz70
            1 Submarine moved from sz71 to sz70
            3 Destroyers moved from sz78 to sz7
            1 Destroyer and 1 Submarine moved from sz16 to sz7
            1 EarlyFighter moved from Iwo Jima to sz60
            1 EarlyFighter moved from Iwo Jima to Kichedung
            2 Bombers moved from Sian to Shansi
    
        Place Units - Yamamoto
            1 B.Transport and 4 Destroyers placed in sz78
            1 Infantry and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Yamamoto regular : -0.33
    Americans regular : 1.17
    Americans AA : -0.17
    Dutch regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry and 1 Tank moved from Szechwan to Sian
            3 Infantrys and 1 Tank moved from Hanan to Sian
            1 Infantry moved from Hankou to Hanan
            1 EarlyFighter moved from Sikang to Sian
            1 EarlyFighter moved from Tsingnan to Sian
            2 Artillerys and 2 Infantrys moved from Quyan to W.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Artillerys and 2 Infantrys in W.Mongolia, round 2 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Sian
                Chinese attack with 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 2 EarlyFighters, 4 Infantrys and 2 Tanks in Sian, round 2 : 2/8 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Sian, round 2 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto lost in Sian
                Chinese win, taking Sian from Yamamoto with 2 EarlyFighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Sian to Szechwan
            1 Infantry moved from Sikang to Szechwan
            2 Tanks moved from Sikang to Szechwan
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            1 Tank moved from Quyan to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Quyan to Ming Jong
    
        Place Units - Chinese
            3 Infantrys, 1 Marine and 2 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 1.33
    Neutral regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery and 3 Tanks moved from Hongkong to sz67
            1 Artillery moved from Kwangtung to sz67
            1 Artillery moved from Macau to sz67
            2 Tanks moved from Kwangtung to sz67
            5 Infantrys moved from Hongkong to sz67
            2 Infantrys moved from Macau to sz67
            2 Infantrys moved from Kwangtung to sz67
            3 Artillerys, 8 Infantrys, 5 Tanks and 8 Transports moved from sz67 to sz60
            3 Artillerys, 8 Infantrys and 5 Tanks moved from sz60 to S.Borneo
            7 EarlyFighters moved from Phuket to sz66
            2 Bombers moved from Phuket to sz66
            2 EarlyFighters moved from sz68 to sz66
            1 Infantry and 1 T.Boat moved from sz67 to sz73
            1 Infantry moved from sz73 to Phuket
            1 Artillery and 1 Infantry moved from N.Shangsi to E.Shansi
            1 Infantry moved from Fukien to Hankou
                  Hisaichi take Hankou from Chinese
            1 Artillery and 2 Infantrys moved from Nanking to Sian
            4 Infantrys moved from Shansi to Sian
            1 Artillery moved from Shangsi to Sian
            5 Tanks moved from Shansi to Sian
            2 Tanks moved from Kwangtung to Hanan
            1 Tank moved from Fukien to Hanan
            1 Tank moved from Macau to Chunking
                  Hisaichi take Chunking from Chinese
            1 Tank moved from Macau to Hanan
            2 Destroyers and 3 Submarines moved from sz68 to sz59
            1 Destroyer and 1 Submarine moved from sz60 to sz59
            1 Infantry moved from Korea to Tientsin
            1 Artillery and 1 Infantry moved from Fukien to Hankou
            1 Infantry moved from Kwangtung to Hankou
            2 Tanks and 2 Tankettes moved from Seoul to Tientsin
            4 Infantrys moved from Seoul to Korea
            4 Infantrys moved from Tientsin to Hopeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 13 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 3 Artillerys, 8 Infantrys and 5 Tanks
                British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 8 Infantrys and 5 Tanks in S.Borneo, round 2 : 6/16 hits, 5.33 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/10 hits, 3.67 expected hits
                    1 Artillery owned by the British, 5 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 5 Tanks in S.Borneo, round 3 : 2/11 hits, 4.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry and 5 Tanks in S.Borneo, round 4 : 4/9 hits, 3.83 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 35PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys and 5 Tanks remaining. Battle score for attacker is 21
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 8 Infantrys
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
            Battle in sz59
                Hisaichi attack with 3 Destroyers and 4 Submarines
                Dutch defend with 1 Destroyer, 2 T.Boats and 2 Transports
                    Hisaichi roll dice for 4 Submarines in sz59, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Destroyers in sz59, round 2 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer, 2 T.Boats and 2 Transports in sz59, round 2 : 1/5 hits, 1.17 expected hits
                2 T.Boats owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59
                    Hisaichi roll dice for 3 Submarines in sz59, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Destroyers in sz59, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer and 2 Transports in sz59, round 3 : 1/3 hits, 0.83 expected hits
                    2 Transports owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59
                    Hisaichi roll dice for 2 Submarines in sz59, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Destroyers in sz59, round 4 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59
                Hisaichi win with 3 Destroyers and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 3 Submarines
                Casualties for Dutch: 1 Destroyer, 2 T.Boats and 2 Transports
            Battle in Hanan
                Hisaichi attack with 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Tanks in Hanan, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 6 Infantrys and 5 Tanks
                Chinese defend with 4 Infantrys and 2 Tanks
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Sian, round 2 : 5/13 hits, 4.50 expected hits
                    Chinese roll dice for 4 Infantrys and 2 Tanks in Sian, round 2 : 2/6 hits, 2.33 expected hits
                    1 Tank owned by the Chinese, 2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Sian
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 5 Tanks in Sian, round 3 : 5/11 hits, 4.17 expected hits
                    Chinese roll dice for 1 Tank in Sian, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Artillerys, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 4 Infantrys and 2 Tanks
            Battle in sz66
                Hisaichi attack with 2 Bombers and 9 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 2/11 hits, 4.33 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 1/6 hits, 1.67 expected hits
                2 T.Boats owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                2 Submarines owned by the British Submerged
                    Hisaichi roll dice for 2 Bombers and 8 EarlyFighters in sz66, round 3 : 3/10 hits, 4.00 expected hits
                    British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 2/4 hits, 1.33 expected hits
                    2 Transports owned by the British, 1 Destroyer owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 4 : 3/8 hits, 3.33 expected hits
                    British roll dice for 1 Destroyer in sz66, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz66
                Hisaichi win with 2 Bombers and 6 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 3 EarlyFighters
                Casualties for British: 2 Destroyers, 2 T.Boats and 2 Transports
    
        Non Combat Move - Hisaichi
            2 Bombers moved from sz66 to Phuket
            1 Carrier moved from sz68 to sz59
            1 Carrier moved from sz68 to sz60
            2 EarlyFighters moved from sz66 to sz59
            2 EarlyFighters moved from sz66 to sz60
            1 Carrier and 2 EarlyFighters moved from sz60 to sz59
            2 EarlyFighters moved from sz66 to Phuket
    
        Place Units - Hisaichi
            6 Infantrys placed in Hongkong
            2 Artillerys and 1 Marine placed in Peking
            7 Infantrys and 1 Tank placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    British regular : -0.50
    Dutch regular : 2.17
    Hisaichi regular : -5.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Infantry moved from Sumatra to N.S
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Turning on Edit Mode
            EDIT: Adding units owned by Dutch to Malaya: 1 EarlyFighter
            EDIT: Removing units owned by Dutch from Celebs: 1 EarlyFighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Infantry moved from Borneo to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 Transport moved from sz67 to sz73
            1 Artillery moved from Thailand to sz73
            1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to W.Borneo
            1 Transport moved from sz60 to sz73
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to W.Borneo
            1 EarlyFighter moved from Phuket to W.Borneo
    
        Purchase Units - Thai
            Thai buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
                Dutch defend with 2 Infantrys
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in W.Borneo, round 2 : 0/5 hits, 1.67 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in W.Borneo
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Infantry in W.Borneo, round 3 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 2 Artillerys, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            1 Elite, 4 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from Burma to Chunking
            1 Artillery and 2 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 2 Infantrys moved from sz61 to Sumatra
            1 Infantry and 1 Tank moved from N.B to Borneo
                  British take Borneo from Thai
            1 Artillery and 1 Infantry moved from Burma to Thailand
            1 Artillery and 1 Infantry moved from Bikaner to Punjab
            1 Transport moved from sz4 to sz6
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Destroyers, 2 Elites, 3 Mech.Infs, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sumatra
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Punjab
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Punjab, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Chunking
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Artillery and 2 Infantrys in Chunking, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Chunking, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Chunking
                British win, taking Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Thailand
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from Bengal to Burma
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Tank moved from Burma to Malaya
            2 EarlyFighters moved from Bhopa to sz63
            1 Artillery, 7 Infantrys and 1 Tank moved from C.India to E.India
            1 Artillery moved from Calcutta to C.India
            1 AAGun and 3 Infantrys moved from Bhopa to Nepal
            1 Artillery and 1 Tank moved from Nepal to Bengal
    
        Place Units - British
            2 Destroyers and 2 Transports placed in sz63
            2 Artillerys and 2 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 T.Boat placed in sz49
    
        Turn Complete - British
            British collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    Neutral regular : -0.33
    British regular : 2.00
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            2 EarlyFighters moved from sz50 to Malaya
            1 Artillery and 1 Infantry moved from Soem to Lambok
            1 Transport moved from sz49 to sz50
            1 Submarine moved from sz49 to sz50
            2 Infantrys and 2 Tanks moved from W.Australia to sz50
            2 Infantrys and 2 Tanks moved from sz50 to Soem
            1 Destroyer moved from sz37 to sz50
            1 Artillery and 3 Infantrys moved from New Caledonia to sz38
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz51
            1 Artillery and 3 Infantrys moved from sz51 to W.Australia
            3 Infantrys moved from S.W.Australia to W.Australia
            2 Infantrys moved from N.Australia to Derby
            2 Infantrys moved from Bikini to sz40
            2 Infantrys and 2 T.Boats moved from sz40 to sz20
            2 Infantrys moved from sz20 to Wake
    
        Purchase Units - Anzac
            Anzac buy 1 EarlyFighter, 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 EarlyFighter and 1 Marine placed in Darwin
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Derby: 1 EarlyFighter
            EDIT: Adding units owned by Anzac to sz50: 1 EarlyFighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Submarine moved from sz11 to sz3
            1 Transport moved from sz4 to sz5
            1 Infantry moved from Alaska to sz5
            1 Infantry and 1 Transport moved from sz5 to sz4
            1 Infantry moved from sz4 to Palana
            3 Infantrys moved from Nor Cal to sz14
            1 Infantry moved from Portland to sz14
            4 Infantrys and 2 Transports moved from sz14 to sz5
            4 Infantrys moved from sz5 to Alaska
            3 Infantrys moved from British Columbia to N.Canada
            1 Tank moved from Canada to Anchorage
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Tank moved from Seattle to N.Canada
            1 Infantry moved from San Francisco to sz23
            2 B.Transports and 1 Infantry moved from sz23 to sz14
            2 Tanks moved from Portland to sz14
            3 Infantrys moved from Portland to sz14
            2 B.Transports, 4 Infantrys and 2 Tanks moved from sz14 to sz6
            1 Infantry moved from Seattle to sz6
            5 Infantrys and 2 Tanks moved from sz6 to N.Canada
            2 Artillerys and 2 Infantrys moved from Seattle to British Columbia
            4 Battleships, 1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz11
            1 Destroyer and 3 Submarines moved from sz20 to sz3
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 4 Destroyers, 8 Elites and 1 Factory; Remaining resources: 1 PUs; 
    
        Non Combat Move - Americans
            2 EarlyFighters moved from Wake to Alaska
            1 Infantry and 1 Tank moved from Palana to Magadan
    
        Place Units - Americans
            1 Factory placed in Alaska
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            2 Infantrys moved from Vladivostok to Amursk
            1 Transport moved from sz1 to sz15
            3 Transports moved from sz1 to sz15
            1 Artillery and 2 Tanks moved from N.Japan to sz15
            1 Marine moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            3 Infantrys moved from N.Japan to sz15
            1 Infantry moved from N.Japan to sz1
            1 Infantry moved from sz1 to Amursk
            1 Artillery moved from Hsingan to Jinan
            1 Artillery moved from Hsingan to Jinan
            1 Bomber and 1 EarlyFighter moved from Manchuria to Jinan
            2 Tanks moved from Hsingan to Quingdao
            1 Artillery, 2 Infantrys and 1 Tank moved from Belogorsk to Quingdao
            1 Artillery moved from Yakutsk to Vostok
            1 Artillery and 1 Infantry moved from Vostok to Quingdao
            1 Marine, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Marine and 1 Tank moved from sz1 to Amursk
            2 Infantrys and 1 Transport moved from sz15 to sz1
            2 Infantrys moved from sz1 to Amursk
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz15 to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 2 Artillerys, 1 Bomber and 1 EarlyFighter
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 1 EarlyFighter in Jinan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 2 Artillerys, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 2 Artillerys, 3 Infantrys and 3 Tanks
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Quingdao, round 2 : 1/8 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Masaharu roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Quingdao, round 3 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Amursk
                Masaharu attack with 5 Infantrys, 1 Marine and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 5 Infantrys, 1 Marine and 1 Tank in Amursk, round 2 : 3/7 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Jinan to Vostok
    
        Place Units - Masaharu
            2 Artillerys and 2 Infantrys placed in Manchuria
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.83
    Russians regular : 0.00
    

    Savegame

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