Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit Axis, -vs- entek Allies, (The Rising Sun)
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and here we go
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20790, time: 1:29:12 PM
Savegame -
I’m having trouble too. I think I can get it to work, but it’ll take me a little bit.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:03:06 AM
Savegame -
TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto
Combat Hit Differential Summary :
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All set, you’re up!
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto 2 Submarines moved from sz67 to sz60 1 Submarine moved from sz12 to sz25 1 Submarine moved from sz21 to sz25 2 Submarines moved from sz30 to sz25 3 Submarines moved from sz20 to sz25 1 Cruiser and 1 Submarine moved from sz11 to sz25 1 Submarine moved from sz76 to sz70 1 Carrier moved from sz78 to sz71 1 Submarine moved from sz78 to sz71 1 Destroyer moved from sz78 to sz71 1 Destroyer moved from sz74 to sz68 1 Bomber moved from Japan to sz45 1 Bomber moved from Tokyo to sz70 2 EarlyFighters moved from sz74 to sz60 2 EarlyFighters moved from Tokyo to sz60 1 EarlyFighter moved from Iwo Jima to sz45 1 EarlyFighter moved from Marcus to sz45 1 Submarine moved from sz17 to sz45 2 EarlyFighters moved from sz78 to sz70 1 Battleship moved from sz78 to sz71 2 EarlyFighters moved from sz20 to sz25 2 EarlyFighters moved from sz11 to sz25 2 Artillerys and 1 Tank moved from Japan to sz16 2 Artillerys, 1 Tank and 3 Transports moved from sz16 to sz78 1 Artillery moved from Tokyo to sz78 1 Artillery moved from Bonin to sz78 1 Artillery moved from S.Japan to sz78 7 Infantrys moved from Japan to sz78 5 Artillerys, 7 Infantrys, 1 T.Boat, 1 Tank and 6 Transports moved from sz78 to sz75 5 Artillerys, 7 Infantrys and 1 Tank moved from sz75 to Manila 1 Artillery and 1 Infantry moved from Nagasaki to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz75 1 Artillery and 1 Infantry moved from sz75 to Manila 4 Tanks moved from Hopeh to Kichedung 5 Infantrys moved from Hopeh to Shansi 1 Infantry moved from Hainan to sz67 1 Artillery, 1 Infantry and 1 Tank moved from Kwangsi to Macau 1 Artillery and 2 Infantrys moved from Kwangsi to N.French I. 1 Infantry moved from sz67 to N.French I. 1 EarlyFighter moved from Korea to Kichedung 1 Tank moved from Korea to Hopeh 2 Artillerys and 4 Infantrys moved from Korea to Tientsin 1 Artillery moved from Naha to Nagasaki 1 Tank moved from Kochi to Nagasaki 1 Artillery, 6 Infantrys and 2 Tanks moved from S.Japan to Nagasaki 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan 2 Tanks moved from S.Japan to Nagasaki 3 Tanks moved from Japan to Nagasaki 1 Infantry moved from Japan to S.Japan Purchase Units - Yamamoto Yamamoto buy 2 B.Transports and 3 Destroyers; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 1 Bomber, 2 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz45, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz45 Yamamoto win with 1 Bomber, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer and 1 Transport Battle in sz68 Yamamoto attack with 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz68, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in sz68 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in sz25 Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits Units damaged: 3 Battleships owned by the Americans Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits, 4.00 expected hits 1 Carrier owned by the Americans, 6 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25 Yamamoto roll dice for 2 Submarines in sz25, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 1/5 hits, 1.83 expected hits Americans roll dice for 3 Battleships, 1 Carrier and 1 Destroyer in sz25, round 3 : 4/5 hits, 3.00 expected hits 1 Carrier owned by the Americans, 2 Submarines owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz25 Yamamoto roll dice for 1 Cruiser and 2 EarlyFighters in sz25, round 4 : 1/3 hits, 1.17 expected hits Americans roll dice for 3 Battleships and 1 Destroyer in sz25, round 4 : 2/4 hits, 2.50 expected hits 1 Destroyer owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz25 Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 Battleships in sz25, round 5 : 2/3 hits, 2.00 expected hits 1 Cruiser owned by the Yamamoto lost in sz25 Americans win with 3 Battleships remaining. Battle score for attacker is -44 Casualties for Yamamoto: 1 Cruiser, 4 EarlyFighters and 8 Submarines Casualties for Americans: 2 Carriers, 1 Cruiser and 1 Destroyer Battle in Kichedung Yamamoto attack with 1 EarlyFighter and 4 Tanks Chinese defend with 2 Infantrys Yamamoto roll dice for 1 EarlyFighter and 4 Tanks in Kichedung, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Kichedung Yamamoto win, taking Kichedung from Chinese with 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Manila Yamamoto attack with 6 Artillerys, 8 Infantrys and 1 Tank Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 6 Artillerys, 8 Infantrys and 1 Tank in Manila, round 2 : 3/15 hits, 4.83 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila Yamamoto roll dice for 6 Artillerys, 6 Infantrys and 1 Tank in Manila, round 3 : 3/13 hits, 4.50 expected hits Americans roll dice for 1 EarlyFighter and 1 Tank in Manila, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 6 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 15 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Battle in Macau Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Macau, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Macau, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Macau Yamamoto win, taking Macau from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz71 Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 2 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz71, round 3 : 1/1 hits, 0.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in sz71 Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in sz60 Yamamoto attack with 4 EarlyFighters and 2 Submarines Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 4 EarlyFighters in sz60, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 0/4 hits, 1.33 expected hits 2 Transports owned by the Dutch, 1 Submarine owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60 Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 4 EarlyFighters in sz60, round 3 : 2/4 hits, 1.33 expected hits Dutch roll dice for 2 Destroyers in sz60, round 3 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60 Yamamoto win with 3 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 EarlyFighter and 2 Submarines Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports Battle in sz70 Yamamoto attack with 1 Bomber, 2 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz70 Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz70 Yamamoto win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport Battle in N.French I. Yamamoto attack with 1 Artillery and 3 Infantrys Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Yamamoto roll dice for 1 Artillery and 3 Infantrys in N.French I., round 2 : 0/4 hits, 1.00 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto lost in N.French I. Yamamoto roll dice for 1 Artillery and 2 Infantrys in N.French I., round 3 : 0/3 hits, 0.83 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto lost in N.French I. Yamamoto roll dice for 1 Artillery and 1 Infantry in N.French I., round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 4 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto lost in N.French I. Yamamoto roll dice for 1 Artillery in N.French I., round 5 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 5 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Dutch lost in N.French I. Yamamoto roll dice for 1 Artillery in N.French I., round 6 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 6 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto lost in N.French I. Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Artillery and 3 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Carrier moved from sz74 to sz68 1 EarlyFighter moved from sz60 to Phuket 1 Carrier moved from sz68 to sz60 2 EarlyFighters moved from sz70 to sz71 2 EarlyFighters moved from sz45 to Iwo Jima 1 Bomber moved from sz45 to Iwo Jima 1 Bomber moved from sz70 to Iwo Jima 1 EarlyFighter moved from Kichedung to Fukien Place Units - Yamamoto 2 B.Transports and 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Yamamoto regular : -3.83 Americans regular : 2.17 Dutch regular : -1.00 British regular : -0.33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Chunking to Kwangsi Chinese take Kwangsi from Yamamoto 1 Infantry moved from Haixi to W.Mongolia 1 EarlyFighter moved from Urumal to W.Mongolia 1 Infantry moved from Quyan to W.Mongolia 1 Infantry moved from Ming Jong to Gobi 1 Infantry moved from Tsingnan to Gobi 1 EarlyFighter moved from Xining to Gobi 1 Tank moved from Urumal to W.Mongolia 1 Tank moved from Urumal to Gobi Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in W.Mongolia, round 2 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in W.Mongolia Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in W.Mongolia 1 EarlyFighter owned by the Chinese retreated 1 Tank owned by the Chinese retreated to Quyan Neutral win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Gobi Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in Gobi, round 3 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in Gobi, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 EarlyFighter moved from Gobi to Sikang 1 Infantry moved from Sikang to Szechwan 1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian 1 Infantry moved from W.Sian to Sian 2 Infantrys moved from N.Chunking to Hanan 2 Infantrys moved from Hanan to Sian 1 Tank moved from Kiangsi to Sian 1 Infantry moved from Shangsi to Sian 1 Infantry moved from N.Shangsi to Shangsi 1 Infantry moved from Gansu to N.Shangsi 2 Tanks moved from Xining to Sikang 1 Tank moved from Tsingnan to Szechwan 2 Artillerys moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 1 AAGun moved from Xining to Tsingnan 1 EarlyFighter moved from W.Mongolia to Tsingnan 1 Artillery moved from Urumal to Quyan 1 Infantry moved from Urumal to Quyan 1 Infantry moved from Yecheng to Quyan 1 Artillery moved from Cheng to Quyan 1 Infantry moved from Chunking to Hanan 1 Tank moved from W.Chunking to Hanan Place Units - Chinese 3 Infantrys placed in Xining Turning on Edit Mode EDIT: Adding units owned by Chinese to Quyan: 1 AAGun EDIT: Removing units owned by Chinese from Urumal: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Neutral regular : 0.00
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from E.Shansi to N.Shangsi 1 Artillery and 2 Infantrys moved from Shansi to Shangsi 1 Transport moved from sz79 to sz74 2 Artillerys, 5 Infantrys and 3 Tanks moved from Seoul to sz79 2 Artillerys, 5 Infantrys, 3 Tanks and 5 Transports moved from sz79 to sz67 2 Artillerys, 5 Infantrys and 3 Tanks moved from sz67 to Hongkong 1 Artillery, 3 Infantrys and 2 Tanks moved from Formosa to sz74 1 Artillery, 2 Infantrys, 2 Tanks and 3 Transports moved from sz74 to sz67 1 Artillery, 2 Infantrys and 2 Tanks moved from sz67 to Macau 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60 1 Infantry moved from sz67 to Hongkong 3 Submarines moved from sz79 to sz68 2 Destroyers moved from sz79 to sz68 2 Carriers moved from sz79 to sz68 1 Artillery, 4 Infantrys and 4 Tanks moved from Fukien to Kwangtung 2 Infantrys moved from Shantung to Nanking 1 Artillery moved from Shansi to Nanking 1 Infantry moved from Seoul to Korea 4 EarlyFighters moved from sz79 to Phuket 1 EarlyFighter moved from Peking to sz68 1 EarlyFighter moved from Fukien to Phuket 1 Bomber moved from Seoul to Phuket 1 Bomber and 2 EarlyFighters moved from Formosa to Phuket 1 EarlyFighter moved from Seoul to sz68 Purchase Units - Hisaichi Hisaichi buy 1 Factory, 4 Infantrys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nanking Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Nanking, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hongkong Hisaichi attack with 2 Artillerys, 6 Infantrys and 3 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Hongkong, round 2 : 6/11 hits, 3.50 expected hits British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 2/3 hits, 1.17 expected hits 1 Bunker owned by the British, 2 Infantrys owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hongkong Hisaichi win, taking Hongkong from British with 1 Artillery, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for British: 1 Bunker and 2 Infantrys Battle in Kwangtung Hisaichi attack with 1 Artillery, 4 Infantrys and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Kwangtung, round 2 : 3/9 hits, 3.17 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Tanks moved from Tientsin to Shansi 1 Infantry and 1 Tank moved from Shantung to Shansi 4 Infantrys and 1 Tank moved from Peking to E.Shansi 1 Infantry and 2 Tanks moved from E.Shansi to Shansi Place Units - Hisaichi 1 Factory placed in Peking 4 Infantrys, 2 Tanks and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 British regular : 0.83 Hisaichi regular : 3.17
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 EarlyFighter moved from Sarong to Celebs 1 Infantry moved from Bava to sz58 1 Infantry and 1 T.Boat moved from sz58 to sz59 1 Infantry moved from sz59 to Celebs 1 Infantry moved from Lambok to Soem 1 Infantry moved from Java to Sumatra 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Transport moved from sz57 to sz59 1 T.Boat moved from sz57 to sz59 1 Destroyer and 1 Transport moved from sz81 to sz59 1 Artillery and 1 Tank moved from N.French I. to Thailand 1 Artillery and 2 Infantrys moved from Frenchindochina to Thailand Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Thailand Dutch attack with 2 Artillerys, 2 Infantrys and 1 Tank Thai defend with 1 Artillery, 3 Infantrys and 1 Tank Dutch roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 2 : 3/5 hits, 1.83 expected hits Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 2/5 hits, 1.83 expected hits 3 Infantrys owned by the Thai and 2 Infantrys owned by the Dutch lost in Thailand Dutch roll dice for 2 Artillerys and 1 Tank in Thailand, round 3 : 2/3 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 1 Tank in Thailand, round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Thailand Dutch win, taking Thailand from Thai with 1 Artillery and 1 Tank remaining. Battle score for attacker is 7 Casualties for Dutch: 1 Artillery and 2 Infantrys Casualties for Thai: 1 Artillery, 3 Infantrys and 1 Tank Non Combat Move - Dutch 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 2 Infantrys moved from Borneo to W.Borneo Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Thai regular : 0.33 Dutch regular : 2.00
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz68 1 Infantry moved from sz68 to Borneo Thai take Borneo from Dutch 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Java Thai take Java from Dutch 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz67 1 Infantry moved from sz67 to N.French I. Thai take N.French I. from Dutch 1 Artillery and 2 Infantrys moved from Phuket to Thailand 1 EarlyFighter moved from Phuket to Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Thailand Thai attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Dutch defend with 1 Artillery and 1 Tank Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 2 : 1/4 hits, 1.17 expected hits Dutch roll dice for 1 Artillery and 1 Tank in Thailand, round 2 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch lost in Thailand Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Thailand, round 3 : 1/4 hits, 1.17 expected hits Dutch roll dice for 1 Tank in Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai and 1 Tank owned by the Dutch lost in Thailand Thai win, taking Thailand from Dutch with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Dutch: 1 Artillery and 1 Tank Casualties for Thai: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from Thailand to Phuket Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Dutch regular : -0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 1 Infantry and 2 Transports moved from sz63 to sz66 1 Artillery moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 Infantry moved from Bengal to sz64 1 Infantry moved from E.India to sz64 2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 2 Destroyers and 1 Submarine moved from sz63 to sz66 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 EarlyFighter moved from Bhopa to Bikaner 1 EarlyFighter moved from Burma to Malaya 1 EarlyFighter moved from Calcutta to Malaya 1 Artillery moved from Bengal to Burma 1 Infantry moved from Nepal to Bengal 1 Submarine moved from sz47 to sz45 1 Artillery moved from E.G to sz49 2 Infantrys moved from Moresby to sz49 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 2 Artillerys, 1 Carrier and 2 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in Java British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 0/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Java, round 3 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Java British win, taking Java from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Bikaner British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Bikaner, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in sz45 British attack with 1 Submarine Yamamoto defend with 1 Submarine British roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the British and 1 Submarine owned by the Yamamoto lost in sz45 Yamamoto win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 Submarine Casualties for Yamamoto: 1 Submarine Non Combat Move - British 1 Infantry moved from N.G to New Guinea 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 Tank moved from Calcutta to E.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 2 Infantrys moved from India to C.India 1 Artillery moved from Bhopa to Nepal 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 AAGun moved from Dheli to Bhopa 4 Infantrys moved from Calcutta to C.India 1 Artillery moved from Calcutta to C.India 2 EarlyFighters moved from Bikaner to Bhopa Place Units - British 1 Carrier placed in sz63 1 Artillery and 2 Infantrys placed in Moresby 1 Artillery placed in Calcutta Turn Complete - British British collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83 Thai regular : 0.33 Neutral regular : 0.67 British regular : 0.17
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac Turning on Edit Mode EDIT: Adding units owned by British to S.Borneo: 1 Artillery and 1 Infantry EDIT: Removing units owned by British from W.Borneo: 1 Artillery and 1 Infantry EDIT: Turning off Edit Mode 1 Artillery moved from Wellington to sz35 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38 2 Infantrys moved from New Caledonia to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz40 2 Infantrys moved from sz40 to Bikini 1 Artillery and 1 Infantry moved from E.Australia to sz41 1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49 1 Artillery and 1 Infantry moved from sz49 to Derby 1 Infantry moved from Sydney to sz37 1 Artillery and 3 Infantrys moved from sz38 to New Caledonia 1 Artillery moved from Melbourne to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz51 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz51 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem 1 Artillery moved from Darwin to Derby 3 Infantrys moved from Darwin to Derby 1 EarlyFighter moved from Melbourne to sz50 1 EarlyFighter moved from Sydney to Derby 2 Tanks moved from Melbourne to W.Australia 3 Infantrys moved from Melbourne to S.W.Australia 1 Tank moved from Australia to W.Australia 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 3 units repaired. 1 Destroyer and 1 Submarine moved from sz31 to sz20 1 Submarine moved from sz13 to sz11 1 Destroyer and 1 Transport moved from sz5 to sz4 1 EarlyFighter moved from Alaska to sz11 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 EarlyFighter moved from Kauai to sz20 1 Carrier moved from sz23 to sz25 1 Battleship moved from sz23 to sz25 1 EarlyFighter moved from San Francisco to sz25 1 Transport moved from sz27 to sz23 1 Destroyer moved from sz27 to sz25 1 EarlyFighter moved from Johnston to sz20 2 Submarines moved from sz40 to sz20 2 Artillerys moved from San Francisco to sz23 2 Infantrys moved from Los Angeles to sz23 2 Artillerys, 2 Infantrys and 2 Transports moved from sz23 to sz14 2 Artillerys and 2 Infantrys moved from sz14 to Seattle 1 Bomber moved from Portland to sz11 Purchase Units - Americans Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz11 Americans attack with 1 Bomber, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Carrier Americans roll dice for 1 Submarine in sz11, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 EarlyFighter in sz11, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Carrier in sz11, round 2 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto lost in sz11 Americans win with 1 Bomber, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Carrier Battle in sz20 Americans attack with 1 Destroyer, 2 EarlyFighters and 3 Submarines Yamamoto defend with 1 Carrier Americans roll dice for 3 Submarines in sz20, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz20, round 2 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Carrier in sz20, round 2 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto lost in sz20 Americans win with 1 Destroyer, 2 EarlyFighters and 3 Submarines remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Carrier Non Combat Move - Americans 2 EarlyFighters moved from sz20 to Wake 1 EarlyFighter moved from sz11 to sz25 1 Bomber moved from sz11 to Midway 1 Infantry moved from Anchorage to Alaska 3 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Olympic Penn to Seattle 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Tank moved from High Desert to Canada 1 Tank moved from Central Valley to Seattle 2 Tanks moved from San Francisco to Portland 2 Infantrys moved from Nor Cal to Portland 2 Infantrys moved from Central Valley to Portland 3 Infantrys moved from San Francisco to Nor Cal Place Units - Americans 2 B.Transports placed in sz23 1 Infantry placed in San Francisco Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : -0.33
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TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Hsingan to Quingdao 1 Artillery and 2 Infantrys moved from Hsingan to Jinan 1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk 2 Infantrys moved from Manchuria to Vladivostok 1 Infantry moved from Akina to sz15 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Infantry moved from sz1 to Amursk 1 Infantry and 1 Tank moved from Akina to sz15 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1 1 Infantry and 1 Tank moved from sz1 to Amursk 1 Bomber and 1 EarlyFighter moved from Akina to Vladivostok 1 Artillery and 1 Tank moved from Sukhalin to sz1 2 Infantrys moved from Sukhalin to sz1 1 Artillery moved from N.Japan to sz7 1 Infantry moved from N.Japan to sz7 1 Artillery moved from sz1 to Vostok 1 Tank moved from sz1 to Belogorsk 1 Infantry moved from sz1 to Vostok 1 Infantry moved from sz1 to Belogorsk 1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1 1 Artillery and 1 Infantry moved from sz1 to Yakutsk 1 Destroyer and 1 Submarine moved from sz7 to sz1 Purchase Units - Masaharu Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vladivostok Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Vladivostok, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Belogorsk Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Belogorsk, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Jinan 1 Artillery retreated to Hsingan Russians win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Masaharu: 2 Infantrys Battle in Quingdao Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Quingdao 1 Artillery retreated to Hsingan Russians win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Masaharu: 2 Infantrys Battle in Vostok Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Yakutsk Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Amursk Masaharu attack with 2 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 2 Infantrys and 1 Tank in Amursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 1 Infantry and 1 Tank in Amursk, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Amursk Masaharu roll dice for 1 Tank in Amursk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Masaharu lost in Amursk Russians win with 1 Bunker remaining. Battle score for attacker is -9 Casualties for Masaharu: 2 Infantrys and 1 Tank Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Vladivostok to Manchuria 4 Infantrys and 1 Tank moved from Akina to N.Japan Place Units - Masaharu 1 Factory placed in Manchuria 1 Infantry and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.83 Russians regular : 2.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 1 unit repaired. Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Russians 1 Infantry moved from Irkutsk to Ulaan Ude 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Bratsk to Tulun 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 EarlyFighter moved from Kaask to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Kyzal 1 AAGun and 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Abakan to Kaask 1 Infantry moved from Maltan to Haixi 1 Artillery and 1 Tank moved from Achinsk to Krasnoyarsk 1 Tank moved from Krasnoyarsk to Kaask 1 AAGun and 1 Infantry moved from Achinsk to Krasnoyarsk Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Artillery and 2 Tanks moved from Iwo Jima to sz75 3 Artillerys and 1 Tank moved from Manila to sz75 2 Artillerys and 1 Infantry moved from Manila to Mindor 3 Infantrys moved from Iwo Jima to sz75 1 Infantry moved from Bonin to sz75 2 Infantrys moved from Manila to sz75 1 Infantry moved from Manila to sz75 1 Infantry moved from Manila to sz75 1 Artillery moved from Manila to Mindor 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70 1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70 1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70 1 Battleship moved from sz71 to sz70 1 EarlyFighter moved from sz71 to Davao 2 Artillerys, 4 Infantrys and 2 Tanks moved from sz70 to Davao 1 EarlyFighter moved from Phuket to sz59 2 EarlyFighters moved from sz60 to sz59 1 Destroyer moved from sz68 to sz59 1 Infantry moved from Hainan to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz73 1 Infantry moved from sz73 to Frenchindochina Yamamoto take Frenchindochina from Dutch 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70 1 Artillery and 1 Infantry moved from sz70 to Mindanao 1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70 1 Infantry moved from sz70 to Mindanao 1 Tank moved from sz70 to Mindanao 1 EarlyFighter moved from sz71 to Mindanao 1 Infantry and 1 T.Boat moved from sz75 to sz71 1 Infantry moved from sz71 to Samar 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz71 1 Artillery and 1 Infantry moved from sz71 to Samar 1 Artillery, 1 Infantry and 1 Tank moved from Macau to Kiangsi 2 Artillerys and 2 Tanks moved from Nagasaki to sz78 1 Infantry moved from Ototo Jima to sz78 1 Infantry moved from Ani Jima to sz78 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz67 1 Artillery, 1 Infantry and 1 Tank moved from sz67 to Kwangsi 2 Bombers moved from Iwo Jima to Sian 1 EarlyFighter moved from Fukien to Sian 4 Tanks moved from Kichedung to Sian 1 Tank moved from Hopeh to Sian 5 Infantrys moved from Shansi to Sian 2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz74 1 Artillery, 1 Infantry and 1 Tank moved from sz74 to Kichedung Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 4 Destroyers, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Samar Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 Artillery and 2 Infantrys in Samar, round 2 : 3/3 hits, 0.83 expected hits Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in sz59 Yamamoto attack with 1 Destroyer and 3 EarlyFighters Dutch defend with 1 Destroyer, 2 T.Boats and 2 Transports Yamamoto roll dice for 1 Destroyer and 3 EarlyFighters in sz59, round 2 : 0/4 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer, 2 T.Boats and 2 Transports in sz59, round 2 : 2/5 hits, 1.17 expected hits 2 EarlyFighters owned by the Yamamoto lost in sz59 1 Destroyer retreated to sz60 Dutch win with 1 Destroyer, 2 T.Boats and 2 Transports remaining. Battle score for attacker is -16 Casualties for Yamamoto: 2 EarlyFighters Battle in Davao Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks Americans roll AA dice in Davao : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Davao, round 2 : 2/9 hits, 3.00 expected hits Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 2 : 2/3 hits, 1.50 expected hits 2 Infantrys owned by the Yamamoto and 2 Tanks owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 3 : 0/7 hits, 2.67 expected hits Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto lost in Davao Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 4 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 EarlyFighter in Davao, round 4 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks Casualties for Yamamoto: 2 Artillerys and 2 Infantrys Battle in Kwangsi Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Mindor Yamamoto attack with 3 Artillerys and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 3 Artillerys and 1 Infantry in Mindor, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Sian Yamamoto attack with 2 Bombers, 1 EarlyFighter, 5 Infantrys and 5 Tanks Chinese defend with 2 Artillerys, 9 Infantrys and 2 Tanks Yamamoto roll dice for 2 Bombers, 1 EarlyFighter, 5 Infantrys and 5 Tanks in Sian, round 2 : 6/13 hits, 5.00 expected hits Chinese roll dice for 2 Artillerys, 9 Infantrys and 2 Tanks in Sian, round 2 : 6/13 hits, 4.67 expected hits 5 Infantrys owned by the Yamamoto, 6 Infantrys owned by the Chinese and 1 EarlyFighter owned by the Yamamoto lost in Sian Yamamoto roll dice for 2 Bombers and 5 Tanks in Sian, round 3 : 6/7 hits, 3.83 expected hits Chinese roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Sian, round 3 : 2/7 hits, 2.67 expected hits 1 Tank owned by the Chinese, 2 Tanks owned by the Yamamoto, 3 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian Yamamoto roll dice for 2 Bombers and 3 Tanks in Sian, round 4 : 3/5 hits, 2.83 expected hits Chinese roll dice for 1 Tank in Sian, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Tank owned by the Yamamoto lost in Sian Yamamoto win, taking Sian from Chinese with 2 Bombers and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 EarlyFighter, 5 Infantrys and 3 Tanks Casualties for Chinese: 2 Artillerys, 9 Infantrys and 2 Tanks Battle in Mindanao Yamamoto attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Mindanao, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Mindanao, round 3 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 Artillery in Mindanao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Mindanao Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Mindanao, round 4 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 Artillery in Mindanao, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Mindanao Yamamoto win, taking Mindanao from Americans with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Americans: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 1 EarlyFighter moved from sz59 to sz60 1 EarlyFighter moved from Davao to sz70 1 EarlyFighter moved from Mindanao to sz70 1 Carrier moved from sz71 to sz70 1 Destroyer moved from sz71 to sz70 1 Submarine moved from sz71 to sz70 3 Destroyers moved from sz78 to sz7 1 Destroyer and 1 Submarine moved from sz16 to sz7 1 EarlyFighter moved from Iwo Jima to sz60 1 EarlyFighter moved from Iwo Jima to Kichedung 2 Bombers moved from Sian to Shansi Place Units - Yamamoto 1 B.Transport and 4 Destroyers placed in sz78 1 Infantry and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Yamamoto regular : -0.33 Americans regular : 1.17 Americans AA : -0.17 Dutch regular : 0.83
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Infantry and 1 Tank moved from Szechwan to Sian 3 Infantrys and 1 Tank moved from Hanan to Sian 1 Infantry moved from Hankou to Hanan 1 EarlyFighter moved from Sikang to Sian 1 EarlyFighter moved from Tsingnan to Sian 2 Artillerys and 2 Infantrys moved from Quyan to W.Mongolia Purchase Units - Chinese Chinese buy 3 Infantrys, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 2 Artillerys and 2 Infantrys in W.Mongolia, round 2 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Sian Chinese attack with 2 EarlyFighters, 4 Infantrys and 2 Tanks Yamamoto defend with 2 Tanks Chinese roll dice for 2 EarlyFighters, 4 Infantrys and 2 Tanks in Sian, round 2 : 2/8 hits, 2.33 expected hits Yamamoto roll dice for 2 Tanks in Sian, round 2 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto lost in Sian Chinese win, taking Sian from Yamamoto with 2 EarlyFighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from Sian to Szechwan 1 Infantry moved from Sikang to Szechwan 2 Tanks moved from Sikang to Szechwan 1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 2 Infantrys moved from Gobi to Tsingnan 1 Tank moved from Quyan to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Quyan to Ming Jong Place Units - Chinese 3 Infantrys, 1 Marine and 2 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 1.33 Neutral regular : 0.50
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery and 3 Tanks moved from Hongkong to sz67 1 Artillery moved from Kwangtung to sz67 1 Artillery moved from Macau to sz67 2 Tanks moved from Kwangtung to sz67 5 Infantrys moved from Hongkong to sz67 2 Infantrys moved from Macau to sz67 2 Infantrys moved from Kwangtung to sz67 3 Artillerys, 8 Infantrys, 5 Tanks and 8 Transports moved from sz67 to sz60 3 Artillerys, 8 Infantrys and 5 Tanks moved from sz60 to S.Borneo 7 EarlyFighters moved from Phuket to sz66 2 Bombers moved from Phuket to sz66 2 EarlyFighters moved from sz68 to sz66 1 Infantry and 1 T.Boat moved from sz67 to sz73 1 Infantry moved from sz73 to Phuket 1 Artillery and 1 Infantry moved from N.Shangsi to E.Shansi 1 Infantry moved from Fukien to Hankou Hisaichi take Hankou from Chinese 1 Artillery and 2 Infantrys moved from Nanking to Sian 4 Infantrys moved from Shansi to Sian 1 Artillery moved from Shangsi to Sian 5 Tanks moved from Shansi to Sian 2 Tanks moved from Kwangtung to Hanan 1 Tank moved from Fukien to Hanan 1 Tank moved from Macau to Chunking Hisaichi take Chunking from Chinese 1 Tank moved from Macau to Hanan 2 Destroyers and 3 Submarines moved from sz68 to sz59 1 Destroyer and 1 Submarine moved from sz60 to sz59 1 Infantry moved from Korea to Tientsin 1 Artillery and 1 Infantry moved from Fukien to Hankou 1 Infantry moved from Kwangtung to Hankou 2 Tanks and 2 Tankettes moved from Seoul to Tientsin 4 Infantrys moved from Seoul to Korea 4 Infantrys moved from Tientsin to Hopeh Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 13 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 3 Artillerys, 8 Infantrys and 5 Tanks British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in S.Borneo Hisaichi roll dice for 3 Artillerys, 8 Infantrys and 5 Tanks in S.Borneo, round 2 : 6/16 hits, 5.33 expected hits Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 5/10 hits, 3.67 expected hits 1 Artillery owned by the British, 5 Infantrys owned by the Dutch and 5 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 5 Tanks in S.Borneo, round 3 : 2/11 hits, 4.50 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 2/4 hits, 1.67 expected hits 2 Artillerys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Artillerys, 1 Infantry and 5 Tanks in S.Borneo, round 4 : 4/9 hits, 3.83 expected hits Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo Hisaichi captures 35PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys and 5 Tanks remaining. Battle score for attacker is 21 Casualties for British: 1 Artillery and 1 Infantry Casualties for Hisaichi: 8 Infantrys Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Battle in sz59 Hisaichi attack with 3 Destroyers and 4 Submarines Dutch defend with 1 Destroyer, 2 T.Boats and 2 Transports Hisaichi roll dice for 4 Submarines in sz59, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 3 Destroyers in sz59, round 2 : 2/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer, 2 T.Boats and 2 Transports in sz59, round 2 : 1/5 hits, 1.17 expected hits 2 T.Boats owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59 Hisaichi roll dice for 3 Submarines in sz59, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 3 Destroyers in sz59, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer and 2 Transports in sz59, round 3 : 1/3 hits, 0.83 expected hits 2 Transports owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59 Hisaichi roll dice for 2 Submarines in sz59, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Destroyers in sz59, round 4 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz59 Hisaichi win with 3 Destroyers and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Hisaichi: 3 Submarines Casualties for Dutch: 1 Destroyer, 2 T.Boats and 2 Transports Battle in Hanan Hisaichi attack with 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 4 Tanks in Hanan, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sian Hisaichi attack with 2 Artillerys, 6 Infantrys and 5 Tanks Chinese defend with 4 Infantrys and 2 Tanks Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Sian, round 2 : 5/13 hits, 4.50 expected hits Chinese roll dice for 4 Infantrys and 2 Tanks in Sian, round 2 : 2/6 hits, 2.33 expected hits 1 Tank owned by the Chinese, 2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Sian Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 5 Tanks in Sian, round 3 : 5/11 hits, 4.17 expected hits Chinese roll dice for 1 Tank in Sian, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 2 Artillerys, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 4 Infantrys and 2 Tanks Battle in sz66 Hisaichi attack with 2 Bombers and 9 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 2/11 hits, 4.33 expected hits British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 1/6 hits, 1.67 expected hits 2 T.Boats owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 2 Submarines owned by the British Submerged Hisaichi roll dice for 2 Bombers and 8 EarlyFighters in sz66, round 3 : 3/10 hits, 4.00 expected hits British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 2/4 hits, 1.33 expected hits 2 Transports owned by the British, 1 Destroyer owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 6 EarlyFighters in sz66, round 4 : 3/8 hits, 3.33 expected hits British roll dice for 1 Destroyer in sz66, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the British lost in sz66 Hisaichi win with 2 Bombers and 6 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Hisaichi: 3 EarlyFighters Casualties for British: 2 Destroyers, 2 T.Boats and 2 Transports Non Combat Move - Hisaichi 2 Bombers moved from sz66 to Phuket 1 Carrier moved from sz68 to sz59 1 Carrier moved from sz68 to sz60 2 EarlyFighters moved from sz66 to sz59 2 EarlyFighters moved from sz66 to sz60 1 Carrier and 2 EarlyFighters moved from sz60 to sz59 2 EarlyFighters moved from sz66 to Phuket Place Units - Hisaichi 6 Infantrys placed in Hongkong 2 Artillerys and 1 Marine placed in Peking 7 Infantrys and 1 Tank placed in Seoul Turn Complete - Hisaichi Hisaichi collect 51 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 British regular : -0.50 Dutch regular : 2.17 Hisaichi regular : -5.67
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 1 Infantry moved from Sumatra to N.S Non Combat Move - Dutch Turn Complete - Dutch Turning on Edit Mode EDIT: Adding units owned by Dutch to Malaya: 1 EarlyFighter EDIT: Removing units owned by Dutch from Celebs: 1 EarlyFighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :