@Baron:
While discussing on Global development, Larry said:
Oh… by the way… I’m ready to reduce the cost of cruisers to 11 IPCs. I also like the idea of adding an AA-gun like power to them. I suspect that would end up not cutting the mustard, however. Just too many steps and additional rules involved.
LH-e
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4060&hilit=cruiser+11+IPC+cruiser+11IPCs&start=80
After all, maybe a Cruiser can be balance this way while adding some historical features (M3, AA):
CL A3D3M3C11, 1 AA@1 on def. vs 1 plane
Because, of course at 10 IPCs with 2 others additions, cruiser will be overboosted.
I just realized that Tank A3 D3 were 5 IPCs at that time, so doubling the cost would have put Cruiser A3 D3 at 10 IPCs.
And what is strange is that Larry back off because he felt that it would make 2 hits, 20 IPCs Battleship obsolete.
I understand that 11 IPCs is a too odd number, but 10 was not.
However, all the A&A combat structure is based on this fact that cheaper ground units are always better cost effective than costlier. Subs, DDs, Cruiser were following the rule, why bend it for Battleship?
It would have follow the rule, in addition, the 2 hits repairable units is something still valuable.