The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)

  • '20 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Belorussia
                  Russians take Belorussia from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 2 Sea Zone to 12 Sea Zone
            1 artillery and 3 infantry moved from Finland to Karelia S.S.R.
            1 artillery and 7 infantry moved from Archangel to Karelia S.S.R.
            3 infantry moved from Russia to Archangel
            1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            3 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Novosibirsk to Chinghai
            1 infantry moved from Caucasus to Persia
            4 armour moved from Russia to Caucasus
    
        Place Units - Russians
            6 infantry placed in Russia
            4 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            4 fighters moved from 62 Sea Zone to Philippine Islands
            1 infantry moved from Borneo to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 infantry moved from Burma to India
                  Japanese take India from British
            1 infantry moved from Fukien to Yunnan
                  Japanese take Yunnan from Chinese
            2 infantry moved from Hupeh to Sikang
            1 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            2 fighters moved from French Indo-China Thailand to Sikang
            1 battleship moved from 50 Sea Zone to 48 Sea Zone
            1 cruiser moved from 50 Sea Zone to 48 Sea Zone
            1 infantry moved from Fukien to 61 Sea Zone
            1 infantry moved from Kwangtung to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            2 carriers moved from 62 Sea Zone to 50 Sea Zone
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippine Islands
                Japanese attack with 4 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 3/6 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 32 Sea Zone
            2 fighters moved from 37 Sea Zone to 32 Sea Zone
            1 transport moved from 37 Sea Zone to 61 Sea Zone
            1 transport moved from 37 Sea Zone to 61 Sea Zone
            4 fighters moved from Philippine Islands to 50 Sea Zone
            1 fighter moved from Sikang to Burma
            1 infantry moved from Suiyuan to Ningxia
            1 armour moved from Kwangtung to Yunnan
            1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 fighter moved from Sikang to Kiangsu
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            1 artillery and 5 infantry placed in Japan
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.67
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 fighter moved from Persia to Union of South Africa
            1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from Rhodesia to Belgian Congo
            4 infantry moved from Persia to India
            1 artillery moved from Persia to India
            1 bomber moved from Russia to India
            1 armour moved from United Kingdom to 2 Sea Zone
            1 artillery moved from United Kingdom to 2 Sea Zone
            2 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 armour moved from 4 Sea Zone to Karelia S.S.R.
            1 artillery moved from 4 Sea Zone to Karelia S.S.R.
            1 cruiser moved from 2 Sea Zone to 4 Sea Zone
            1 destroyer moved from 2 Sea Zone to 4 Sea Zone
            1 carrier moved from 2 Sea Zone to 3 Sea Zone
            1 fighter moved from 2 Sea Zone to 3 Sea Zone
            1 artillery moved from Australia to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from Western Canada to Western United States
    
        Combat - British
            Battle in India
                British attack with 1 artillery, 1 bomber and 4 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 1/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Persia to India
            1 bomber moved from India to Chinghai
            1 fighter moved from Archangel to Chinghai
    
        Place Units - British
            2 armour placed in Union of South Africa
            1 destroyer and 1 fighter placed in 3 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 fighter moved from Persia to Union of South Africa
            1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from Rhodesia to Belgian Congo
            4 infantry moved from Persia to India
            1 artillery moved from Persia to India
            1 bomber moved from Russia to India
            1 armour moved from United Kingdom to 2 Sea Zone
            1 artillery moved from United Kingdom to 2 Sea Zone
            2 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 armour moved from 4 Sea Zone to Karelia S.S.R.
            1 artillery moved from 4 Sea Zone to Karelia S.S.R.
            1 cruiser moved from 2 Sea Zone to 4 Sea Zone
            1 destroyer moved from 2 Sea Zone to 4 Sea Zone
            1 carrier moved from 2 Sea Zone to 3 Sea Zone
            1 fighter moved from 2 Sea Zone to 3 Sea Zone
            1 artillery moved from Australia to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from Western Canada to Western United States
    
        Combat - British
            Battle in India
                British attack with 1 artillery, 1 bomber and 4 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 4 infantry in India, round 2 : 1/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Persia to India
            1 bomber moved from India to Chinghai
            1 fighter moved from Archangel to Chinghai
    
        Place Units - British
            2 armour placed in Union of South Africa
            1 destroyer and 1 fighter placed in 3 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
            1 armour moved from Anglo-Egypt Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Bulgaria Romania to East Poland
            1 armour moved from Poland to East Poland
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery moved from Balkans to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from Italy to Balkans
            1 aaGun moved from France to Italy
            1 fighter moved from France to Egypt
    
        Place Units - Italians
            4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern Canada to 1 Sea Zone
            1 artillery moved from Eastern Canada to 1 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Norway
            1 artillery moved from 3 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 destroyer moved from 1 Sea Zone to 12 Sea Zone
            1 carrier moved from 10 Sea Zone to 12 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Norway to Eastern Canada
            1 submarine moved from 56 Sea Zone to 52 Sea Zone
            1 carrier moved from 56 Sea Zone to 57 Sea Zone
            2 destroyers moved from 56 Sea Zone to 57 Sea Zone
            1 fighter moved from Hawaiian Islands to 57 Sea Zone
            1 fighter moved from Eastern United States to 57 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 infantry moved from Western Canada to Eastern Canada
            1 aaGun moved from Eastern United States to Eastern Canada
            2 fighters moved from Brazil to 12 Sea Zone
            1 bomber moved from Brazil to Western Canada
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 3 submarines placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 fighters moved from France to Morocco Algeria
            1 infantry moved from Libya to Morocco Algeria
            1 bomber moved from Baltic States to Morocco Algeria
            1 armour moved from East Poland to Eastern Ukraine
                  Germans take Eastern Ukraine from Russians
            1 armour moved from Eastern Ukraine to East Poland
            2 fighters moved from Poland to Belorussia
            1 infantry moved from East Poland to Belorussia
    
        Combat - Germans
            Battle in Morocco Algeria
                Germans attack with 1 bomber, 2 fighters and 1 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco Algeria
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Belorussia
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Belorussia to East Poland
            1 fighter moved from Morocco Algeria to France
            1 bomber moved from Morocco Algeria to Libya
            2 fighters moved from East Poland to Poland
            5 armour, 2 artilleries and 3 infantry moved from Baltic States to East Poland
            9 infantry moved from Germany to Poland
            9 infantry moved from Poland to East Poland
            1 infantry moved from Germany to Poland
            1 aaGun moved from Germany to France
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : -0.67
    Germans regular : -0.17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            1 armour moved from Caucasus to India
            6 infantry moved from Persia to India
            3 armour moved from Caucasus to Chinghai
            3 armour moved from Karelia S.S.R. to Russia
            1 aaGun moved from Finland to Norway
            4 infantry moved from Caucasus to Persia
            6 infantry moved from Russia to Caucasus
            3 infantry moved from Archangel to Russia
            2 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
            1 submarine moved from 12 Sea Zone to 6 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Caucasus
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 battleship and 1 cruiser moved from 48 Sea Zone to 39 Sea Zone
            2 infantry moved from Philippine Islands to 50 Sea Zone
            2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Australia
            1 infantry moved from 39 Sea Zone to Australia
            1 fighter moved from 32 Sea Zone to Australia
            2 infantry moved from French Madagascar to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Australia
            2 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in Australia
                Japanese attack with 1 fighter and 4 infantry
                British defend with 1 aaGun and 3 infantry
                    British roll AA dice in Australia : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Australia
                    Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 0/5 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Australia, round 4 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Australia to 39 Sea Zone
            2 infantry moved from Ningxia to Sikang
            1 armour moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 fighter moved from 32 Sea Zone to Burma
            1 carrier moved from 32 Sea Zone to 39 Sea Zone
            2 carriers moved from 50 Sea Zone to 62 Sea Zone
            4 fighters moved from 50 Sea Zone to 62 Sea Zone
            2 transports moved from 61 Sea Zone to 62 Sea Zone
            1 artillery and 7 infantry moved from Japan to 62 Sea Zone
            1 artillery and 7 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 fighter moved from Kiangsu to Sikang
            1 fighter moved from Manchuria to Sikang
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            2 destroyers placed in 62 Sea Zone
            1 factory placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    British AA : -0.17
    British regular : -1.67
    

    Savegame


  • Good Captain I need to apologize. My game froze with the battle calculator as I was in the middle of my noncombat move. I tried to force quit the battle calculator but it shut down the whole program. I failed to think about trying to take a photo of my purchases before trying this (if it was even visible at the bottom right at that point). I can reload the game, burn the income the UK would have spent, and edit it to where i was but you will have to take my word on the purchase of 2 transports, 3 inf, and 1 tank from before I moved. I’m up for any other suggestions as well. We could scrap the game and start over if you wish but I’m guessing your enjoying slapping us around a bit in the far east! I will be out with the wife most of the day tomorrow. Again, my apology


  • @Colonel_Sanders all good my dude. Just make the needed edits and post at your convenience. I trust ya and I think I got all the dice anyway. 👍👍


  • @Colonel_Sanders @CaptainNapalm just a heads up in regards to the battle calculator. Ive been noticing the same problem for the last couple turns (game freezing after hitting “run” on the calc) and have had to open a new TripleA to run the calculator successfully.

    I recommend opening a second TripleA to run your calculations as well as updating our TripleA (a new version was just released and that could be the issue).


  • I just updated my TripleA and now the battle calc doesn’t freeze up the game.


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Removing units owned by Germans from 5 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Changing unit bombing damage for these Japanese owned units to: factory = 6
            EDIT: Turning off Edit Mode
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Anglo-Egypt Sudan from Italians to British
            EDIT: Adding units owned by British to Anglo-Egypt Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
            1 cruiser moved from 4 Sea Zone to 3 Sea Zone
            1 destroyer moved from 4 Sea Zone to 3 Sea Zone
            1 fighter moved from Union of South Africa to Persia
            1 fighter moved from Chinghai to Persia
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Western United States to Mexico
            1 armour moved from Karelia S.S.R. to Norway
            1 infantry moved from Karelia S.S.R. to 4 Sea Zone
            1 infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone
            1 artillery moved from Karelia S.S.R. to Finland
            1 infantry moved from 3 Sea Zone to Norway
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to Solomon Islands
    
        Place Units - British
            1 infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Adding units owned by British to Union of South Africa: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    Hold up! That looks like a different buy. Let’s get this straight before we proceed.


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Italians
            1 infantry moved from Persia to Trans-Jordan
            1 fighter moved from Chinghai to Trans-Jordan
            1 bomber moved from Chinghai to Manchuria
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
            2 fighters moved from 3 Sea Zone to 5 Sea Zone
    
        Combat - British
            Strategic bombing raid in Manchuria
                Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Manchuria causes 5 damage total. 
            Battle in 5 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 cruiser and 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 1 cruiser and 1 submarine
            Battle in Trans-Jordan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Manchuria to Chinghai
            1 fighter moved from Trans-Jordan to Persia
            1 fighter moved from Union of South Africa to Persia
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Karelia S.S.R. to 4 Sea Zone
            1 infantry moved from Karelia S.S.R. to 4 Sea Zone
            1 artillery moved from Karelia S.S.R. to Finland
            1 armour, 1 infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Norway
            1 infantry moved from 3 Sea Zone to Norway
            1 destroyer moved from 4 Sea Zone to 3 Sea Zone
            1 cruiser moved from 4 Sea Zone to 3 Sea Zone
            2 fighters moved from 5 Sea Zone to 3 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to Solomon Islands
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 infantry moved from Western United States to Mexico
    
        Place Units - British
            2 transports placed in 3 Sea Zone
            1 armour and 1 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Japanese owned units to: factory = 6
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -0.67
    British regular : 0.33
    

    Savegame


  • My 1st attempt at redoing the british turn ended up being overly complicated. I therefore redid it again actually refighting the battles. The outcome was the same except for the damage to the manchurian factory which i edited. Hope this second posting of the british turn is more clear. Also note I forgot to edit in the transports the british purchased in the 1st rendition of the british turn. thx


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Morocco Algeria
                  Germans take Morocco Algeria from Americans
            1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 fighter moved from Egypt to Anglo-Egypt Sudan
    
        Combat - Italians
            Battle in Anglo-Egypt Sudan
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo-Egypt Sudan
                Italians win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Anglo-Egypt Sudan to Egypt
            1 infantry moved from Egypt to Libya
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 infantry moved from 15 Sea Zone to Egypt
            1 fighter moved from Egypt to Libya
            2 infantry moved from Balkans to Germany
            2 infantry moved from Italy to France
            1 aaGun moved from Italy to France
            1 artillery moved from Egypt to Libya
    
        Place Units - Italians
            5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

    Savegame


  • Hello Good Captain. I could be mistaken but looking at the rulebook under transports I believe that transports can only offload into a single territory- it seems that you put an infantry in egypt as well as syria from the same transport. Can you clarify? thx


  • @Colonel_Sanders well color me shocked. I came to this game after playing probably about 75 to 100 recent games of the MiltonBradley “Classic” where this is the rule (from the FAQ):

    Q. Can a transport unload two infantry into two different territories?
    A. Yes, but only during noncombat movement. Both territories need to be adjacent to the same sea zone.
    https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition-faqs.pdf

    However, I see you are correct in Anniversary page 31:
    “A transport cannot offload in two territories during a single turn, nor can it offload cargo onto another transport.”

    I even made a player aid citing the differences between the classic and Anniversary / Global and didn’t include this: https://www.axisandallies.org/forums/topic/34715/axis-and-allies-classic-2nd-edition-x2-player-aids/2

    Thanks for pointing this out. Okay, uhhhhh…edit the inf and arty out of Libya. Edit the arty back into Egypt. Edit the infantry into Syra. Edit the tank out of Egypt and into Libya. That will make sense given everyones starting position. Still ShOcKeD…

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