Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Guam Solo vs. Son
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States 2 bombers moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States 2 bombers moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 5 infantry moved from Greece to Albania 4 armour, 2 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 2 fighters and 1 tactical_bomber moved from Persia to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 3 infantry moved from Shan State to Burma 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 3 infantry moved from Iraq to Persia Combat - British Battle in Albania British attack with 1 artillery and 5 infantry Italians defend with 1 armour British roll dice for 1 artillery and 5 infantry in Albania, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Albania British win, taking Albania from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Belgian Congo British attack with 4 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 4 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch Place Units - British 1 factory_minor placed in Persia 1 transport placed in 110 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,5,3,6,3 British collect 31 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Normandy Bordeaux to Northern Italy 4 infantry moved from Alexandria to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 4 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 2 fighters moved from Alexandria to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France Combat - Italians Non Combat Move - Italians 4 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 3 mech_infantrys placed in Northern Italy 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 6 armour and 2 artilleries moved from Ukraine to Rostov 2 armour moved from Romania to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 5 armour, 10 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus 2 bombers, 5 fighters and 4 tactical_bombers moved from Baltic States to Belarus 3 armour moved from Novgorod to Smolensk Germans take Archangel from Russians 2 artilleries and 14 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 4 armour, 1 artillery and 8 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in Bryansk Germans attack with 4 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 8 infantry in Bryansk, round 2 : 5/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 armour and 2 artilleries Russians defend with 1 infantry Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers in Belarus, round 2 : 19/43 hits, 14.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Western Ukraine 2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Western Ukraine Place Units - Germans 1 armour and 1 fighter placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany 1 armour and 2 mech_infantrys placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 54 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 mech_infantrys moved from Novosibirsk to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Timguska to Novosibirsk 5 infantry moved from Amur to Korea 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 6 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 2 mech_infantrys moved from Kazakhstan to Rostov 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 2 mech_infantrys moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour and 2 artilleries Russians roll dice for 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 3.00 expected hits Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/10 hits, 2.50 expected hits Germans roll dice for 6 armour in Rostov, round 3 : 4/6 hits, 3.00 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 3/6 hits, 1.83 expected hits Germans roll dice for 4 armour in Rostov, round 4 : 0/4 hits, 2.00 expected hits 3 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 6 infantry and 2 mech_infantrys Casualties for Germans: 6 armour and 2 artilleries Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 armour Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -2.17 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Sikang to Yunnan 4 infantry and 5 mech_infantrys moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 3 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Non Combat Move - Japanese Place Units - Japanese 1 cruiser placed in 6 Sea Zone 3 armour placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Japan 1 mech_infantry placed in Shantung Japanese undo move 4. 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4 Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Denmark Battle in Norway Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 4 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 4 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Italians AA : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4 Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Denmark Battle in Norway Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 4 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 4 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from Scotland to United Kingdom 1 armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 3 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 infantry moved from Scotland to United Kingdom 1 artillery and 13 infantry moved from Burma to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 9 infantry and 6 transports moved from 110 Sea Zone to 113 Sea Zone 2 armour moved from 113 Sea Zone to Germany 1 artillery moved from 113 Sea Zone to Germany 9 infantry moved from 113 Sea Zone to Germany 3 infantry moved from Persia to Iraq 1 artillery and 5 infantry moved from Albania to Bulgaria British take Bulgaria from Germans 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 113 Sea Zone Combat - British Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Germans scrambles to create a battle in territory 113 Sea Zone Battle in 113 Sea Zone British attack with 1 cruiser, 2 destroyers, 1 submarine and 6 transports; Russians loiter and taunt Germans defend with 1 fighter 1 submarine owned by the British Submerged British roll dice for 1 cruiser, 2 destroyers and 6 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone British win with 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer Casualties for Germans: 1 fighter Battle in Germany British attack with 2 armour, 1 artillery, 1 bomber and 9 infantry Germans defend with 3 aaGuns, 2 armour, 1 factory_major and 3 mech_infantrys Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber and 9 infantry in Germany, round 2 : 7/13 hits, 3.67 expected hits Germans roll dice for 3 aaGuns, 2 armour and 3 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits 3 aaGuns owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Germany, round 3 : 1/10 hits, 3.17 expected hits Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Germany British captures 67PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 30 Casualties for British: 3 infantry Casualties for Germans: 3 aaGuns, 2 armour and 3 mech_infantrys Non Combat Move - British 1 bomber moved from Germany to Norway 1 infantry moved from 39 Sea Zone to India Place Units - British 1 fighter placed in Persia 3 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,1,5,6,6 British collect 37 PUs (3 lost to blockades); end with 104 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Germans AA : -0.17 Germans regular : 0.83 British regular : 1.00 Italians AA : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry French defend with 2 infantry; Americans defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 3.00 expected hits French roll dice for 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 2/6 hits, 2.83 expected hits French roll dice for 2 mech_infantrys in Tunisia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Tunisia to Libya 1 fighter moved from Tunisia to Libya 1 bomber moved from Libya to Tobruk 1 fighter moved from Libya to Tobruk 1 fighter moved from Tunisia to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : -1.83
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Shan State to 37 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 3 fighters moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Shan State to 37 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 3 fighters moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 2 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 70 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 5 infantry moved from Ukraine to Rostov 3 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria 3 infantry moved from Novgorod to Belarus 5 armour, 2 artilleries and 24 infantry moved from Belarus to Smolensk 4 armour, 1 artillery and 7 infantry moved from Bryansk to Smolensk 1 fighter moved from Tobruk to Egypt 1 fighter moved from Western Ukraine to Bulgaria 1 fighter moved from Western Ukraine to Bulgaria 1 fighter moved from Western Ukraine to Germany 1 fighter moved from Western Ukraine to Germany 1 fighter moved from Western Ukraine to Germany 2 armour, 6 infantry and 2 mech_infantrys moved from Western Germany to Germany 3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 bomber moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Western Ukraine to Germany Combat - Germans Battle in Rostov Germans attack with 2 bombers, 5 infantry and 2 tactical_bombers Russians defend with 3 mech_infantrys Germans roll dice for 2 bombers, 5 infantry and 2 tactical_bombers in Rostov, round 2 : 6/9 hits, 3.17 expected hits Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 3 mech_infantrys Battle in Bulgaria Germans attack with 3 armour, 2 fighters and 2 mech_infantrys British defend with 1 artillery and 5 infantry Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Bulgaria, round 2 : 1/7 hits, 2.83 expected hits British roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 3/6 hits, 2.00 expected hits 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 armour and 2 fighters in Bulgaria, round 3 : 2/4 hits, 2.00 expected hits British roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 2/5 hits, 1.67 expected hits 2 armour owned by the Germans and 2 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Bulgaria, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Bulgaria, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Bulgaria Germans roll dice for 2 fighters in Bulgaria, round 6 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Bulgaria, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Germans: 3 armour and 2 mech_infantrys Casualties for British: 1 artillery and 5 infantry Battle in Smolensk Germans attack with 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers in Smolensk, round 2 : 13/45 hits, 12.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 9 armour, 3 artilleries, 29 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Germany Germans attack with 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 armour, 1 artillery, 1 factory_minor and 6 infantry Germans roll dice for 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 5/14 hits, 4.50 expected hits British roll dice for 2 armour, 1 artillery and 6 infantry in Germany, round 2 : 6/9 hits, 3.33 expected hits 6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany Germans roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 6/8 hits, 3.50 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Germany, round 3 : 2/4 hits, 1.67 expected hits 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Germany Germans win, taking Germany from British with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 6 infantry and 2 mech_infantrys Casualties for British: 2 armour, 1 artillery and 6 infantry Non Combat Move - Germans 1 fighter moved from Bulgaria to Romania 1 fighter moved from Bulgaria to Romania 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 1 bomber moved from Rostov to Smolensk 1 bomber moved from Rostov to Smolensk 1 tactical_bomber moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 1 bomber moved from Smolensk to Belarus 1 bomber moved from Smolensk to Belarus Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 4.50 British regular : 2.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 9 infantry moved from Amur to Korea 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from 44 Sea Zone to Celebes 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 43 Sea Zone to 20 Sea Zone 3 armour moved from Kiangsu to Jehol 1 armour moved from Hunan to Shensi 2 mech_infantrys moved from Yunnan to Shensi 1 armour moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 1 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 armour moved from Hunan to Burma 2 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Celebes Non Combat Move - Japanese 3 infantry, 2 mech_infantrys and 3 transports moved from 19 Sea Zone to 20 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,5,1,4,3,1,3 Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 5 fighters moved from Korea to Jehol 1 bomber moved from Korea to Japan 1 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 armour moved from Norway to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry Casualties for Germans: 4 armour, 3 artilleries and 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Jehol Americans attack with 5 fighters and 2 infantry Japanese defend with 3 armour Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Japanese: 3 armour Battle in 92 Sea Zone Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber Italians defend with 2 cruisers, 4 destroyers and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Americans 4 destroyers owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans 2 cruisers owned by the Italians lost in 92 Sea Zone Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Italians: 2 cruisers and 4 destroyers Non Combat Move - Americans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 bomber moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 5 fighters moved from Jehol to Korea 1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to Korea 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States 3 armour placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -0.33 Japanese regular : -1.00 Japanese AA : -0.17 Germans regular : -0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :