Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Guam Solo vs. Son
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 cruiser, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Kiangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Kweichow 4 infantry moved from Jehol to Anhwe Combat - Japanese Battle in Kweichow Japanese attack with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 3 artilleries and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 12/19 hits, 9.67 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 3 artilleries and 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Hopei 5 tactical_bombers moved from Kweichow to Hopei 8 fighters moved from Kweichow to Hopei 2 bombers, 8 fighters and 5 tactical_bombers moved from Hopei to Suiyuyan 4 infantry moved from 20 Sea Zone to Kiangsi 2 artilleries moved from 20 Sea Zone to Kiangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 cruiser and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Eastern United States Non Combat Move - Americans 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 battleship and 1 tactical_bomber placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -1.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to Eastern United States Non Combat Move - Americans 1 aaGun moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 battleship and 1 tactical_bomber placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 artilleries, 1 fighter and 1 infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Chinese: 3 artilleries and 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 4 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory 3 armour moved from Union of South Africa to Tanganyika Territory 4 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 5 infantry moved from Albania to Greece 2 fighters and 1 tactical_bomber moved from India to Iraq 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar Combat - British Battle in Iraq British attack with 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - British 3 transports placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,5,3,1 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -5.00 Japanese regular : -1.67 Neutral_Axis regular : -0.33 British regular : -1.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 cruiser; Remaining resources: 1 PUs; Combat Move - Italians 1 cruiser, 4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 fighter moved from Southern Italy to Egypt 1 bomber moved from Northern Italy to Egypt 1 fighter moved from Northern Italy to Alexandria 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 4/14 hits, 4.50 expected hits British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 3.50 expected hits 1 infantry owned by the French, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 5/10 hits, 3.83 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 3 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 4 : 6/9 hits, 3.67 expected hits British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Italians: 6 infantry Casualties for British: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 1 infantry Casualties for ANZAC: 2 infantry Battle in 98 Sea Zone Italians attack with 1 cruiser, 4 destroyers, 4 infantry, 1 submarine and 2 transports British defend with 1 cruiser and 1 transport 1 submarine owned by the Italians Submerged Italians roll dice for 1 cruiser, 4 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Italians 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria Place Units - Italians 1 artillery placed in Southern Italy 1 cruiser placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3 Italians collect 20 PUs (1 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 3.17 British regular : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 10 infantry moved from Poland to Eastern Poland 5 armour moved from Germany to Eastern Poland 2 bombers, 5 fighters and 4 tactical_bombers moved from Poland to Novgorod 3 armour, 2 artilleries and 15 infantry moved from Baltic States to Novgorod 5 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 tactical_bomber moved from Holland Belgium to Eastern Poland 2 armour and 4 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 armour moved from Romania to Ukraine 3 armour moved from Bessarabia to Western Ukraine 1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 5 infantry moved from Bessarabia to Western Ukraine 3 armour and 2 artilleries moved from Bessarabia to Ukraine 5 infantry moved from Romania to Bessarabia Combat - Germans Battle in Novgorod Germans attack with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 15 infantry and 1 mech_infantry Russians roll AA dice in Novgorod : 0/6 hits, 1.00 expected hits Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 20 infantry and 4 tactical_bombers in Novgorod, round 2 : 7/36 hits, 12.33 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry in Novgorod, round 2 : 2/17 hits, 5.67 expected hits 5 infantry owned by the Russians, 2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 18 infantry and 4 tactical_bombers in Novgorod, round 3 : 11/34 hits, 12.00 expected hits Russians roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Novgorod, round 3 : 4/12 hits, 4.00 expected hits 1 mech_infantry owned by the Russians, 10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers in Novgorod, round 4 : 9/30 hits, 11.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries, 2 bombers, 5 fighters, 14 infantry and 4 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 6 infantry Casualties for Russians: 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 6 armour and 2 artilleries Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 2 artilleries in Ukraine, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 8 infantry in Western Ukraine, round 2 : 6/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Baltic States 1 bomber moved from Novgorod to Baltic States 4 tactical_bombers moved from Novgorod to Baltic States Place Units - Germans 3 infantry placed in Western Germany 3 armour placed in Normandy Bordeaux 3 infantry placed in Western Germany 2 armour placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 45 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -4.67 Germans regular : -7.17 Russians AA : -1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 15 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 4 infantry moved from Yenisey to Timguska 1 mech_infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Russia to Smolensk 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone Non Combat Move - Russians Place Units - Russians 3 armour, 2 infantry and 2 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Kiangsi to Kwangtung 2 artilleries and 5 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 2 battleships, 3 carriers, 4 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Suiyuyan to Kwangtung 1 mech_infantry moved from Kansu to Sikang 8 fighters and 5 tactical_bombers moved from Suiyuyan to Yunnan 1 armour moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kweichow to Hunan 3 transports moved from 20 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers Chinese defend with 2 artilleries, 1 fighter and 1 infantry Japanese roll dice for 1 armour, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 5/15 hits, 8.00 expected hits Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 artilleries, 1 fighter and 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Yunnan to Kwangsi 8 fighters moved from Yunnan to Kwangsi 2 bombers moved from Kwangtung to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 1 mech_infantry placed in Shantung 1 destroyer and 1 submarine placed in 19 Sea Zone 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.67 Japanese regular : -1.33 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States 2 bombers moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Korea Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Western United States 2 bombers moved from Eastern United States to Gibraltar 1 bomber moved from Central United States to Gibraltar 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 4 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 5 infantry moved from Greece to Albania 4 armour, 2 infantry and 1 mech_infantry moved from Tanganyika Territory to Belgian Congo 2 fighters and 1 tactical_bomber moved from Persia to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 3 infantry moved from Shan State to Burma 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 3 infantry moved from Iraq to Persia Combat - British Battle in Albania British attack with 1 artillery and 5 infantry Italians defend with 1 armour British roll dice for 1 artillery and 5 infantry in Albania, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Albania British win, taking Albania from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Belgian Congo British attack with 4 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 4 armour, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch Place Units - British 1 factory_minor placed in Persia 1 transport placed in 110 Sea Zone 1 armour and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,5,3,6,3 British collect 31 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Normandy Bordeaux to Northern Italy 4 infantry moved from Alexandria to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 4 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 2 fighters moved from Alexandria to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France Combat - Italians Non Combat Move - Italians 4 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 3 mech_infantrys placed in Northern Italy 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 6 armour and 2 artilleries moved from Ukraine to Rostov 2 armour moved from Romania to Yugoslavia 1 armour moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 5 armour, 10 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus 2 bombers, 5 fighters and 4 tactical_bombers moved from Baltic States to Belarus 3 armour moved from Novgorod to Smolensk Germans take Archangel from Russians 2 artilleries and 14 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod 4 armour, 1 artillery and 8 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in Bryansk Germans attack with 4 armour, 1 artillery and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery and 8 infantry in Bryansk, round 2 : 5/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 6 armour and 2 artilleries Russians defend with 1 infantry Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers in Belarus, round 2 : 19/43 hits, 14.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Western Ukraine 2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Western Ukraine Place Units - Germans 1 armour and 1 fighter placed in Western Germany 2 armour and 3 mech_infantrys placed in Germany 1 armour and 2 mech_infantrys placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 54 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 mech_infantrys moved from Novosibirsk to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Timguska to Novosibirsk 5 infantry moved from Amur to Korea 1 artillery moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 6 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 2 mech_infantrys moved from Kazakhstan to Rostov 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Kazakhstan to Rostov 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 2 mech_infantrys moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour and 2 artilleries Russians roll dice for 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 3.00 expected hits Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/10 hits, 2.50 expected hits Germans roll dice for 6 armour in Rostov, round 3 : 4/6 hits, 3.00 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 3/6 hits, 1.83 expected hits Germans roll dice for 4 armour in Rostov, round 4 : 0/4 hits, 2.00 expected hits 3 armour owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 6 infantry and 2 mech_infantrys Casualties for Germans: 6 armour and 2 artilleries Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 armour Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -2.17 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Sikang to Yunnan 4 infantry and 5 mech_infantrys moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to Kwangsi 3 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Non Combat Move - Japanese Place Units - Japanese 1 cruiser placed in 6 Sea Zone 3 armour placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Japan 1 mech_infantry placed in Shantung Japanese undo move 4. 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Gibraltar to Southern France Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4 Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Denmark Battle in Norway Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 bomber and 4 fighters moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 factory_minor placed in Korea 4 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00 Italians AA : -0.17