@Imperious-Leader said in Individual Development Chart:
I love it! But can you make an English version? Also, can you explain how and What happens when or If Spain or Turkey enter? What are their starting forces? play alot of 1942.2 and i want to use this for house rules… Latter i will tell you what i got for house rules as they are still under development
Here it comes (forgot to change the headline though).
First I have to point out that the chart was made for the 1941 scenario of the anniversary edition and thus we throw it in instead of the tech trees of the official rulebook.
Reg. Spain: The idea behind it was that Spain in reality couldn´t be convinced to join the Axis because Franco feared to lose the Canary Islands to Great Britain. As a compensation he demanded to receive Gibraltar and colonies in North Africa (the latter Hitler denied because it interfered with Vichy France). In my house rules when the “tech” breakthrough is successful, a dice result of “6” is acchieved with another roll and Italy plus Germany have reached a total of 45 IPC value Spain enters the war. This has happened only once. As I wrote, some of the breakthroughs are rare events.
The Spanish mainland territory receives an IPC value of 3 and Morocco / Algeria becomes a home territory of Spain. Money and troops (I use light yellow models) are seperated from the German player (similar to USA / China). Spain enters the game with 1 industrial complex, 2 infantry, 1 fighter, 1 bomber and 1 destroyer.
Reg. Turkey: The idea behind this was that Turkey had sympathies for the Axis, but at the same time it was opportunistic to British influence. The rest is similar to Spain. When it enters, it does so with 3 infantry, 1 biplane fighter (our house rules include weaker fighters), 1 destroyer and 1 industrial complex. The Dardanelles open up and the IPC value is 3.