lennardf-axis-vs-odonis-allies(+0) LTTA

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery and 2 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Szechwan to Shensi
            3 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 fighters, 4 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 bomber moved from Philippines to French Indo China
            1 armour moved from West India to Burma
                  UK_Pacific take Burma from Japanese
            1 bomber moved from Korea to Kwangtung
            1 fighter and 1 tactical_bomber moved from Korea to Anhwe
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Kwangtung causes 0 damage total. 
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
            Battle in Kiangsu
            Battle in Okinawa
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Kiangsu from Japanese, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll AA dice in Southern France : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 3.17 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Anhwe
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
            4 carriers moved from 6 Sea Zone to 19 Sea Zone
            6 fighters moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to Korea
            2 armour moved from Korea to Jehol
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from French Indo China to Philippines
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to Korea
            2 fighters moved from Western United States to Midway
            3 fighters and 1 tactical_bomber moved from Southern France to 92 Sea Zone
            2 carriers moved from 110 Sea Zone to 92 Sea Zone
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 armour and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            3 armour moved from 92 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Gibraltar
            1 armour moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 destroyers moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            1 cruiser placed in 10 Sea Zone
            1 marine placed in Western United States
            1 bomber and 2 fighters placed in Korea
            2 armour and 1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery and 2 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Szechwan to Shensi
            3 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Normandy Bordeaux to France
            2 fighters moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Normandy Bordeaux to France
            2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 artilleries and 1 mech_infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in France
                British attack with 3 artilleries, 2 fighters and 8 infantry
                Germans defend with 1 airfield and 1 factory_minor; Italians defend with 6 infantry and 1 mech_infantry
                    British roll dice for 3 artilleries, 2 fighters and 8 infantry in France, round 2 : 8/13 hits, 3.83 expected hits
                    Germans roll dice for 6 infantry and 1 mech_infantry in France, round 2 : 1/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 6 infantry owned by the Italians and 1 infantry owned by the British lost in France
                British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans, taking Tunisia from British with 3 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 19
                Casualties for British: 1 infantry
                Casualties for Italians: 6 infantry and 1 mech_infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            2 fighters moved from France to 110 Sea Zone
            6 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
            3 fighters moved from Persia to Burma
            3 aaGuns, 32 infantry and 3 mech_infantrys moved from India to Burma
            6 armour and 6 mech_infantrys moved from West India to Burma
            1 armour and 4 mech_infantrys moved from West India to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            1 transport moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            3 artilleries and 3 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 infantry and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 1.00
    Italians regular : -0.67
    Japanese regular : -1.67
    Japanese AA : 0.67
    Germans regular : -1.00
    British regular : 1.17
    Italians AA : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            2 artilleries and 1 infantry moved from Bulgaria to Yugoslavia
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 artilleries placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Marianas
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Marianas
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Normandy Bordeaux to France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            3 artilleries moved from Ukraine to Bryansk
            3 armour moved from Belarus to Bryansk
            17 infantry moved from Belarus to Bryansk
            5 artilleries moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            6 artilleries moved from Archangel to Belarus
            3 armour moved from Novgorod to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Rostov to Bryansk
            13 armour moved from Volgograd to Bryansk
            24 mech_infantrys moved from Volgograd to Bryansk
            2 infantry moved from Rostov to Tambov
            3 infantry moved from Rostov to Caucasus
            4 infantry moved from Volgograd to Samara
            2 bombers moved from Belarus to Caucasus
            1 tactical_bomber moved from Archangel to Samara
            1 tactical_bomber moved from Novgorod to Tambov
            1 tactical_bomber moved from Novgorod to Tambov
            1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from Archangel to Samara
            1 fighter moved from Archangel to Tambov
            3 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            2 infantry moved from Norway to Finland
            6 infantry moved from Finland to Vyborg
            2 artilleries moved from Finland to Vyborg
            2 infantry moved from Denmark to 113 Sea Zone
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries moved from Germany to 114 Sea Zone
            6 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            10 infantry moved from Denmark to Western Germany
            2 fighters moved from 115 Sea Zone to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 19 armour, 8 artilleries, 2 fighters, 17 infantry and 30 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 19 armour, 8 artilleries, 2 fighters, 17 infantry and 30 mech_infantrys in Bryansk, round 2 : 16/76 hits, 22.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 19 armour, 8 artilleries, 2 fighters, 16 infantry and 30 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Samara, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Samara, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 artilleries and 1 mech_infantry
                    Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
                    British roll dice for 2 artilleries and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 2 artilleries and 1 mech_infantry
    
        Non Combat Move - Germans
            2 artilleries moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Archangel to Belarus
            8 infantry moved from 115 Sea Zone to Novgorod
            2 bombers moved from Caucasus to Rostov
            1 fighter and 2 tactical_bombers moved from Tambov to Rostov
            1 fighter and 2 tactical_bombers moved from Samara to Rostov
            2 fighters moved from Bryansk to Rostov
            1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            5 artilleries and 5 infantry placed in Western Germany
            2 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -7.83
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 armour moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Turkmenistan
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            7 artilleries, 3 fighters, 30 infantry and 2 mech_infantrys moved from Russia to Vologda
            3 infantry moved from Urals to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 7 artilleries, 3 fighters, 33 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 7 artilleries, 3 fighters, 33 infantry and 2 mech_infantrys in Vologda, round 2 : 11/45 hits, 10.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 7 artilleries, 3 fighters, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Timguska to Urals
            4 aaGuns moved from Russia to Vologda
            3 fighters moved from Vologda to Urals
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 3 infantry; Remaining resources: 2 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            4 fighters moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 bombers moved from Hunan to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Hunan to 36 Sea Zone
            1 infantry moved from Malaya to Shan State
            6 infantry moved from Hunan to Kwangsi
            15 artilleries and 13 infantry moved from Yunnan to Kwangsi
            2 armour, 2 artilleries, 7 infantry and 7 mech_infantrys moved from French Indo China to Kwangsi
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 bombers and 1 submarine in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter, 1 submarine and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            3 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
            1 fighter moved from 22 Sea Zone to 45 Sea Zone
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            2 bombers moved from 35 Sea Zone to Kwangsi
            5 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,4,4,3,1,5,5,5,2
            Japanese collect 23 PUs (9 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.17
    ANZAC regular : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 1 carrier, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from Gibraltar to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Gibraltar to Northern Italy
            2 fighters moved from United Kingdom to Northern Italy
            1 armour moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from Yunnan to Shan State
            1 bomber moved from Philippines to Shan State
            1 mech_infantry moved from Kiangsu to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Jehol to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 factory_major and 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Italians: 3 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Chahar
                Americans attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 armour and 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 armour moved from Jehol to Kweichow
            1 infantry moved from Manchuria to Korea
            1 infantry moved from Okinawa to 19 Sea Zone
            4 carriers, 6 fighters, 1 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from Midway to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            3 armour, 2 carriers, 1 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            3 armour and 1 infantry moved from 93 Sea Zone to Southern France
            2 armour and 1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 94 Sea Zone to 93 Sea Zone
            1 bomber moved from 93 Sea Zone to Gibraltar
            3 fighters moved from Northern Italy to Southern France
    
        Place Units - Americans
            1 carrier placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Korea
            2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -0.50
    Italians regular : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            5 infantry moved from Shensi to Kweichow
            1 artillery and 8 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 1 carrier, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from Gibraltar to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Gibraltar to Northern Italy
            2 fighters moved from United Kingdom to Northern Italy
            1 armour moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 armour moved from Yunnan to Shan State
            1 bomber moved from Philippines to Shan State
            1 mech_infantry moved from Kiangsu to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Jehol to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 factory_major and 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Italians: 3 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Chahar
                Americans attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 armour and 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 armour moved from Jehol to Kweichow
            1 infantry moved from Manchuria to Korea
            1 infantry moved from Okinawa to 19 Sea Zone
            4 carriers, 6 fighters, 1 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from Midway to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 17 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            3 armour, 2 carriers, 1 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
            3 armour and 1 infantry moved from 93 Sea Zone to Southern France
            2 armour and 1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 94 Sea Zone to 93 Sea Zone
            1 bomber moved from 93 Sea Zone to Gibraltar
            3 fighters moved from Northern Italy to Southern France
    
        Place Units - Americans
            1 carrier placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Korea
            2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            5 infantry moved from Shensi to Kweichow
            1 artillery and 8 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery and 2 infantry moved from France to Holland Belgium
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
            1 fighter moved from Burma to Malaya
            1 mech_infantry moved from Burma to French Indo China
                  French take French Indo China from Japanese
            1 armour moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Burma to Malaya
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Malaya
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Malaya to Yunnan
            1 fighter moved from Burma to Yunnan
            3 aaGuns, 4 armour, 32 infantry and 7 mech_infantrys moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            1 armour and 3 mech_infantrys moved from Eastern Persia to India
            2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
            1 mech_infantry moved from Turkmenistan to Tsinghai
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 5 infantry moved from France to Southern France
            2 fighters moved from Holland Belgium to 110 Sea Zone
    
        Place Units - British
            2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
            1 fighter and 2 infantry placed in Iraq
            British undo move 2.
            1 fighter and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -0.83
    Italians regular : -1.00
    Germans regular : -0.33
    British regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
            3 artilleries and 3 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 5 artilleries, 2 fighters and 4 infantry
                Americans defend with 1 armour, 1 artillery and 1 factory_minor
                    Italians roll dice for 5 artilleries, 2 fighters and 4 infantry in Northern Italy, round 2 : 3/11 hits, 4.00 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Northern Italy, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 5 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 armour and 1 artillery
    
        Non Combat Move - Italians
            2 aaGuns moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            2 fighters moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Italians regular : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis
    KKs?


  • None, thanks.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 submarine in 35 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 submarine in 35 Sea Zone, round 3 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 4 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to Philippines
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Shensi to Yunnan
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : -1.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 submarine in 35 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 submarine in 35 Sea Zone, round 3 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                    ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 4 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to Philippines
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Shensi to Yunnan
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Purchase Units - French
            French repair damage of 2x factory_minor; Remaining resources: 15 PUs; 
            French buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to Northwest Persia
            6 infantry moved from France to Southern France
    
        Place Units - French
            3 infantry placed in Southern France
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans destroys 19PUs while taking French capital
            1 infantry moved from Western Germany to France
                  Germans take France from French
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Russia
            6 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 infantry moved from Volgograd to Caucasus
            15 infantry moved from Rostov to Caucasus
            18 artilleries moved from Rostov to Caucasus
            30 mech_infantrys moved from Bryansk to Caucasus
            19 armour moved from Bryansk to Rostov
            3 artilleries moved from Ukraine to Bryansk
            2 bombers moved from Rostov to Russia
            4 tactical_bombers moved from Rostov to Russia
            4 fighters moved from Rostov to Russia
            6 artilleries moved from Belarus to Bryansk
            2 artilleries and 8 infantry moved from Novgorod to Belarus
            2 artilleries and 6 infantry moved from Vyborg to Finland
            5 transports moved from 115 Sea Zone to 114 Sea Zone
            6 infantry moved from Germany to 114 Sea Zone
            2 artilleries moved from Germany to 114 Sea Zone
            2 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from Tambov to Bryansk
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Russia
                Germans attack with 2 artilleries, 3 bombers, 4 fighters, 6 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major, 6 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 3 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in Russia, round 2 : 9/19 hits, 8.67 expected hits
                    Russians roll dice for 6 infantry and 1 mech_infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the Russians, 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 artilleries, 3 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry and 1 mech_infantry
            Battle in Caucasus
                Germans attack with 18 artilleries, 17 infantry and 30 mech_infantrys
                British defend with 2 artilleries and 1 infantry
                    Germans roll dice for 18 artilleries, 17 infantry and 30 mech_infantrys in Caucasus, round 2 : 18/65 hits, 16.83 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 18 artilleries, 16 infantry and 30 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for British: 2 artilleries and 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Caucasus
            2 bombers moved from Russia to Novgorod
            2 artilleries moved from 115 Sea Zone to Novgorod
            6 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Belarus to Bryansk
            1 bomber moved from Russia to Bryansk
            4 fighters and 4 tactical_bombers moved from Russia to Rostov
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            Germans undo move 1.
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            5 artilleries and 5 infantry placed in Germany
            1 artillery and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.83
    British regular : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Russians
            3 infantry moved from Urals to Novosibirsk
            1 fighter moved from Urals to Novosibirsk
            1 infantry moved from Vologda to Samara
                  Russians take Samara from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters moved from Urals to Kazakhstan
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 fighters
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour moved from Turkmenistan to Eastern Persia
            4 aaGuns, 7 artilleries, 30 infantry and 2 mech_infantrys moved from Vologda to Novosibirsk
            2 infantry moved from Urals to Novosibirsk
            2 fighters moved from Kazakhstan to Eastern Persia
            1 fighter moved from Novosibirsk to Eastern Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 8 infantry; Remaining resources: 1 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            2 tactical_bombers moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            2 bombers moved from Kwangsi to Japan
            2 armour, 17 artilleries, 30 infantry and 7 mech_infantrys moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in French Indo China
                Japanese attack with 2 armour, 17 artilleries, 30 infantry and 7 mech_infantrys
                British defend with 1 mech_infantry; French defend with 1 factory_minor
                    Japanese roll dice for 2 armour, 17 artilleries, 30 infantry and 7 mech_infantrys in French Indo China, round 2 : 17/56 hits, 15.67 expected hits
                    French roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from French with 2 armour, 17 artilleries, 29 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,3,4,3,4,3,4,2,6,1,3,3,3
            Japanese collect 13 PUs (10 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Japanese regular : 4.50
    ANZAC regular : -0.17
    

    Savegame

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