@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
P2V first game
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TripleA Move Summary: British round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Combat Move - British 1 unit repaired. 1 bomber moved from Northwest Persia to Stalingrad
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Wake Island 2 mech_infantrys moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 27 Sea Zone to 32 Sea Zone 2 infantry and 2 mech_infantrys moved from 32 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 40 Sea Zone to 59 Sea Zone 6 fighters and 1 tactical_bomber moved from 40 Sea Zone to 59 Sea Zone Combat - Americans Battle in 59 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 59 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win, taking 59 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island Americans attack with 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Wake Island, round 2 : 3/10 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 3 carriers, 2 destroyers and 5 submarines moved from 27 Sea Zone to 32 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone 6 fighters and 1 tactical_bomber moved from 59 Sea Zone to 40 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 2 transports moved from 110 Sea Zone to 104 Sea Zone 2 submarines moved from 94 Sea Zone to 95 Sea Zone 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone Place Units - Americans 2 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Southern Manchuria to Jehol 1 fighter moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Southern Manchuria Place Units - Chinese 3 infantry placed in Southern Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 bomber moved from Northwest Persia to Stalingrad Combat - British Strategic bombing raid in Stalingrad Germans roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Stalingrad causes 5 damage total. Non Combat Move - British 1 bomber moved from Stalingrad to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Southern Persia to Northwest Persia 1 artillery and 1 infantry moved from Egypt to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia 1 infantry moved from Trans-Jordan to Iraq 2 marines moved from Egypt to 100 Sea Zone 3 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Northwest Persia 1 fighter moved from Malta to Northwest Persia 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 94 Sea Zone 1 battleship, 1 cruiser, 2 marines and 3 transports moved from 100 Sea Zone to 94 Sea Zone 2 marines moved from 94 Sea Zone to Gibraltar 1 fighter moved from Malta to Gibraltar 1 destroyer moved from 113 Sea Zone to 93 Sea Zone Place Units - British 2 armour and 1 tactical_bomber placed in Egypt 3 infantry placed in Southern Persia 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.83 Japanese regular : -1.00 Germans AA : -0.17
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@Pejon_88 mmm…if this was a league game I might ask for a ruling on the marine as I would imagine the bonus should only apply when the marine is being offloaded, not just joining in! But it doesnt matter here too much lol.
Interesting game so far…I like the way russia can muscle up but japan feels a tad too strong!
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@Pejon_88 although when playing as japan I always feel they ae not strong enough! :joy: :joy:
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@wizmark actually it works from land haha. Accoring to the rules:
New Unit - Marines: Cost 5; Attack at 1; Attack at 2 when involved with an amphibious assault; Defend at 2; No bonus from artillery; Can be loaded onto cruisers and battleships (1 to a ship).
Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into. Also during amphibious assaults, Marines attack at 2 even if they arrived over land (to join an amphibious assault by other ground units). Kamikazes (by themselves) do not prevent and cannot be used against a marine amphibious assault that is from a different power’s cruiser/battleship. Marines loaded in the combat movement phase must conduct amphibious assault in that same phase.
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@wizmark Yeah very interesting. Isn’t that always the case ;) ;)
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Bulgaria to Bessarabia 1 artillery and 2 infantry moved from Bulgaria to Romania 1 armour and 3 mech_infantrys moved from Northern Caucasus to Stalingrad 8 artilleries and 5 infantry moved from Southern Italy to Northern Italy 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from France to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,1,6,6,6,3 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Wake Island 1 fighter moved from New Guinea to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Eastern India to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 40 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Wake Island 1 fighter moved from New Guinea to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Eastern India to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 40 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs; Germans buy 6 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Northern Belarus 3 armour and 2 mech_infantrys moved from Germany to Baltic States 6 armour and 8 mech_infantrys moved from Eastern Poland to Baltic States 2 tactical_bombers moved from Eastern Poland to Northern Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan 1 infantry moved from Stalingrad to Kazakhstan Combat - Germans Battle in Northern Belarus Germans attack with 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northern Belarus, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northern Belarus Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 9 armour and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour and 10 mech_infantrys in Baltic States, round 2 : 4/19 hits, 7,67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Kazakhstan to Stalingrad 1 armour moved from Ukraine to Stalingrad 1 infantry moved from Stalingrad to Northern Caucasus 12 armour and 12 mech_infantrys moved from Southern Caucasus to Stalingrad 1 infantry moved from Kursk to Tambov 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Stalingrad 7 armour and 7 mech_infantrys moved from Greece to Romania 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 2 fighters moved from Southern Italy to Norway 1 tactical_bomber moved from Southern Italy to Norway 1 aaGun moved from France to Western Germany 2 tactical_bombers moved from Northern Belarus to Ukraine 1 bomber moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in Stalingrad 2 artilleries and 7 infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,1,3,5,1,3,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5,4,6 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -5,50
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@Pejon_88 I wonder if it is required/preferred to build more inf and art in this game with Germany than in BM3. Do you know?
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@Pejon_88 well i played against sovietishcat as the axis in my first league game ptv, and from about round 6 onwards i literally just built inf with the odd fighter or tac every turn just to keep a front line…won the game with the japanese in the end. With all the extra territories its v hard for germany to push to leningrad, stalingrad and caucasus and to keep the western allies out as well…I found mechs just too expensive to buy!
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@wizmark I agree! I wonder what the preferred tactic is with Germany in this game!
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Southern Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Saratov to Tambov 1 infantry moved from Tula to Kursk 1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan 2 fighters moved from Russia to Kursk 1 fighter moved from Russia to Tambov
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Southern Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Saratov to Tambov 1 infantry moved from Tula to Kursk 1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan 2 fighters moved from Russia to Kursk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Kursk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kursk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk retreated to Kursk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 3 infantry moved from Samara to Komi 2 armour and 2 mech_infantrys moved from Samara to Komi 2 fighters moved from Kursk to Russia 1 fighter moved from Tambov to Russia 2 armour and 1 mech_infantry moved from Karelia to Vologda 1 infantry moved from Russia to Tula 1 infantry moved from Vologda to Leningrad 1 armour and 1 mech_infantry moved from Leningrad to Yaroslavl 1 infantry moved from Vologda to Archangel 1 fighter and 2 tactical_bombers moved from Vologda to Russia 2 infantry moved from Yaroslavl to Vologda 2 infantry moved from Russia to Yaroslavl 1 infantry moved from Novgorod to Northern Belarus 2 infantry moved from Smolensk to Novgorod 4 aaGuns, 2 armour, 13 artilleries, 20 infantry and 1 mech_infantry moved from Samara to Russia 1 artillery moved from Northern Manchuria to Southern Manchuria Place Units - Russians 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,4,4 Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 1.33 Russians regular : -1.33
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 2 marines moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 marine moved from Siberia to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Japan to Wake Island 3 fighters moved from 7 Sea Zone to Wake Island 1 fighter moved from 7 Sea Zone to Wake Island 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone 4 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone 1 destroyer moved from 45 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from Hunan to Burma 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Hunan to Jehol
Combat Hit Differential Summary :
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@Pejon_88 sigh…no scrambles
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I also find it hard to see all different situations that might occur in P2V. I just saw that I could attack Wake when trying to figure out what to buy in Tokyo/SZ6.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 2 marines moved from Japan to 7 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 marine moved from Siberia to Amur Japanese take Amur from Russians 2 fighters and 1 tactical_bomber moved from Japan to Wake Island 3 fighters moved from 7 Sea Zone to Wake Island 1 fighter moved from 7 Sea Zone to Wake Island 4 carriers, 1 cruiser, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 7 Sea Zone to 24 Sea Zone 4 infantry and 2 marines moved from 24 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Shantung to 24 Sea Zone 1 destroyer moved from 45 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from Hunan to Burma 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Hunan to Jehol Combat - Japanese Japanese creates battle in territory 38 Sea Zone Battle in Wake Island Japanese attack with 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 6 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Wake Island, round 2 : 5/13 hits, 5,00 expected hits Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Wake Island, round 2 : 2/5 hits, 2,00 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry and 2 mech_infantrys Casualties for ANZAC: 1 fighter Battle in 38 Sea Zone Japanese attack with 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 38 Sea Zone Japanese win, taking 38 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 59 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 59 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 59 Sea Zone Japanese win, taking 59 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 1/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 3 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in Wake Island and was removed 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from 38 Sea Zone to Shan State 3 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from Burma to 38 Sea Zone 1 infantry moved from Honan to Hopei 1 infantry moved from Hopei to Szechwan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Kansu to Eastern Sinkiang 1 artillery moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Tsinghai to Honan 6 fighters moved from Wake Island to 24 Sea Zone 1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Hopei 2 bombers moved from Burma to Hunan 1 fighter and 1 tactical_bomber moved from Jehol to Shantung Place Units - Japanese 2 destroyers placed in 38 Sea Zone 1 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 submarine placed in 7 Sea Zone 1 carrier placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,17 Japanese regular : -0,67 UK_Pacific regular : 0,33