dawgoneit Axis, -vs- entek Allies, (The Rising Sun)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            3 Artillerys and 3 Infantrys moved from Soem to Lambok
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Java
            2 EarlyFighters moved from sz57 to Java
            1 Elite moved from W.Australia to sz50
            1 Elite and 1 S.Sub moved from sz50 to sz61
            1 Elite moved from sz61 to N.S
                  Anzac take N.S from Yamamoto
            4 Transports moved from sz57 to sz50
            3 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            4 Infantrys moved from Derby to sz50
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz50 to sz57
            4 Artillerys and 4 Infantrys moved from sz57 to Bali
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Elites, 3 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Bali
                Anzac attack with 4 Artillerys and 4 Infantrys
                Hisaichi defend with 2 Artillerys and 1 Marine
                    Anzac roll dice for 1 Battleship in Bali, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 4 Artillerys and 4 Infantrys in Bali, round 2 : 3/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Bali, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Anzac: 3 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 1 Marine
            Battle in Lambok
                Anzac attack with 3 Artillerys and 3 Infantrys
                Yamamoto defend with 1 Artillery and 1 Tank
                    Anzac roll dice for 3 Artillerys and 3 Infantrys in Lambok, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Lambok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Lambok
                    Anzac roll dice for 3 Artillerys and 2 Infantrys in Lambok, round 3 : 4/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Tank in Lambok, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Lambok
                Anzac win, taking Lambok from Yamamoto with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Tank
    
        Non Combat Move - Anzac
            2 Destroyers moved from sz50 to sz56
            3 Artillerys moved from Darwin to Derby
            3 Infantrys moved from S.W.Australia to W.Australia
            1 Elite moved from Melbourne to S.W.Australia
            1 Tank moved from Melbourne to W.Australia
            2 EarlyFighters moved from Java to sz57
    
        Place Units - Anzac
            1 Artillery and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 S.Sub placed in sz37
            1 Artillery and 2 Elites placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Yamamoto : 0.33
    Anzac : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            2 EarlyFighters moved from sz8 to sz16
            1 Submarine moved from sz8 to sz16
            4 Destroyers moved from sz8 to sz16
            3 Destroyers moved from sz7 to sz16
            2 B29s and 1 Bomber moved from Yakutsk to sz79
            1 B29 moved from Pearl Harbor to sz16
            3 Destroyers moved from sz11 to sz17
            8 Elites and 2 Infantrys moved from Magadan to Yakutsk
            2 Tankettes moved from Palana to Yakutsk
            8 Elites and 2 Infantrys moved from Palana to Magadan
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            2 Infantrys and 1 Transport moved from sz4 to sz3
            2 Infantrys and 1 Transport moved from sz3 to sz7
            2 Infantrys moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
            1 Transport moved from sz4 to sz5
            2 B.Transports moved from sz5 to sz6
            2 Tankettes moved from Anchorage to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            2 Artillerys and 1 Infantry moved from Midway to sz11
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz11 to sz17
            1 Infantry and 1 T.Boat moved from sz9 to sz17
            2 Artillerys and 2 Infantrys moved from sz17 to Marcus
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from Alaska to sz4
            8 Elites moved from sz4 to Palana
            8 Elites moved from sz5 to Alaska
            8 Elites moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 Destroyers, 12 Elites, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 1 B.Transport, 3 Destroyers and 1 T.Boat
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 B.Transport, 3 Destroyers and 1 T.Boat in sz17, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 B.Transport, 3 Destroyers and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz16
                Americans attack with 1 B29, 7 Destroyers, 2 EarlyFighters and 1 Submarine
                Yamamoto defend with 2 B.Transports, 1 Carrier, 3 Destroyers and 2 Fighters
                    Americans roll dice for 1 Submarine in sz16, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B29, 7 Destroyers and 2 EarlyFighters in sz16, round 2 : 5/10 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Carrier, 3 Destroyers and 2 Fighters in sz16, round 2 : 3/8 hits, 3.67 expected hits
                    1 Submarine owned by the Americans, 1 Carrier owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 2 B.Transports owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz16
                    Americans roll dice for 1 B29 and 7 Destroyers in sz16, round 3 : 2/8 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in sz16, round 3 : 3/3 hits, 1.83 expected hits
                    3 Destroyers owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz16
                    Americans roll dice for 1 B29 and 4 Destroyers in sz16, round 4 : 2/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Fighter in sz16, round 4 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz16
                Americans win with 1 B29 and 3 Destroyers remaining. Battle score for attacker is 20
                Casualties for Americans: 4 Destroyers, 2 EarlyFighters and 1 Submarine
                Casualties for Yamamoto: 2 B.Transports, 1 Carrier, 3 Destroyers and 2 Fighters
            Battle in Marcus
                Americans attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Marcus, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Marcus
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Marcus, round 3 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Infantry and 1 Tank
                Casualties for Americans: 1 Infantry
            Battle in sz79
                Americans attack with 2 B29s and 1 Bomber
                Hisaichi defend with 1 T.Boat and 2 Transports
                    Americans roll dice for 2 B29s and 1 Bomber in sz79, round 2 : 3/3 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 T.Boat and 2 Transports in sz79, round 2 : 0/3 hits, 0.50 expected hits
                    2 Transports owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in sz79
                Americans win with 2 B29s and 1 Bomber remaining. Battle score for attacker is 17
                Casualties for Hisaichi: 1 T.Boat and 2 Transports
    
        Non Combat Move - Americans
            2 B29s and 1 Bomber moved from sz79 to Yakutsk
            1 B29 moved from sz16 to Kamchatka
            1 Carrier moved from sz8 to sz17
            2 EarlyFighters moved from Yakutsk to sz17
            1 Fighter moved from Pearl Harbor to Wake
            2 B29s moved from Yakutsk to Magadan
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 Tankettes placed in Anchorage
            1 Submarine placed in sz25
            1 B.Transport placed in sz23
            10 Elites placed in San Francisco
            2 Elites placed in Los Angeles
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Yamamoto : 0.00
    Americans : 2.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            13 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Elites, 21 Infantrys and 7 Tanks moved from Vostok to Yakutsk
            1 Infantry moved from Belogorsk to Quingdao
            1 Fighter moved from Akina to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 1 Infantry and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz7
                Masaharu attack with 1 Fighter
                Americans defend with 1 Transport
                    Masaharu roll dice for 1 Fighter in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Transport in sz7, round 2 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans and 1 Fighter owned by the Masaharu lost in sz7
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Masaharu: 1 Fighter
                Casualties for Americans: 1 Transport
            Battle in Yakutsk
                Masaharu attack with 13 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Elites, 21 Infantrys and 7 Tanks
                British defend with 1 Infantry; Americans defend with 1 Bomber, 1 EarlyFighter, 16 Elites, 11 Infantrys and 4 Tankettes; Russians defend with 2 Infantrys
                    Masaharu roll dice for 13 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Elites, 21 Infantrys and 7 Tanks in Yakutsk, round 2 : 15/46 hits, 16.00 expected hits
                    Russians roll dice for 1 Bomber, 1 EarlyFighter, 16 Elites, 14 Infantrys and 4 Tankettes in Yakutsk, round 2 : 12/36 hits, 11.33 expected hits
                    1 Bomber owned by the Americans, 2 Infantrys owned by the Russians, 12 Infantrys owned by the Masaharu, 7 Infantrys owned by the Americans, 1 Infantry owned by the British and 4 Tankettes owned by the Americans lost in Yakutsk
                    Masaharu roll dice for 13 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Elites, 9 Infantrys and 7 Tanks in Yakutsk, round 3 : 20/34 hits, 13.83 expected hits
                    Russians roll dice for 1 EarlyFighter, 16 Elites and 4 Infantrys in Yakutsk, round 3 : 6/21 hits, 7.17 expected hits
                    6 Infantrys owned by the Masaharu, 16 Elites owned by the Americans and 4 Infantrys owned by the Americans lost in Yakutsk
                    Masaharu roll dice for 13 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Elites, 3 Infantrys and 7 Tanks in Yakutsk, round 4 : 15/28 hits, 11.83 expected hits
                    Russians roll dice for 1 EarlyFighter in Yakutsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 13 Artillerys, 1 Bomber, 1 EarlyFighter, 3 Elites, 2 Infantrys and 7 Tanks remaining. Battle score for attacker is 92
                Casualties for Masaharu: 19 Infantrys
                Casualties for Americans: 1 Bomber, 1 EarlyFighter, 16 Elites, 11 Infantrys and 4 Tankettes
                Casualties for British: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Yakutsk to Belogorsk
            2 Artillerys and 1 Infantry moved from Amursk to Belogorsk
            4 Artillerys moved from Manchuria to Belogorsk
            4 Infantrys moved from Akina to N.Japan
    
        Place Units - Masaharu
            3 Tanks placed in Amursk
            4 Tanks placed in Manchuria
            1 Infantry placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 8.83
    Americans : 0.83
    Russians : -0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Vostok
                  Russians take Vostok from Masaharu
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Masaharu
            2 Artillerys, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 2 Artillerys, 1 EarlyFighter, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks in Quingdao, round 2 : 20/49 hits, 14.83 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 2 Artillerys, 1 EarlyFighter, 3 Elites, 28 Infantrys, 1 Marine, 10 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Tulun to Quingdao
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            2 Infantrys moved from Bratsk to Ustkut
            1 Marine moved from Kaask to Tulun
            8 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
            1 EarlyFighter moved from Quingdao to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 5.17
    

    Savegame


  • @Entek i cant get our game to open. i think its because they made me download the newest version. do you plan to download the new one?

  • '20 '19 '18 '17 '16

    @dawgoneit I do have he new one for the WaW group game


  • @Entek is it the 2.2 version?


  • @dawgoneit do you want to start new games with the new version?

  • '20 '19 '18 '17 '16

    @dawgoneit I think so


  • @Entek whats the sides?

  • '20 '19 '18 '17 '16

    @dawgoneit I’m down with whatever.


  • @Entek is there any game you want to try?

  • '20 '19 '18 '17 '16

    @dawgoneit I’m up for whatever.


  • @Entek want to do 3 games? the 2 we’ve been doing and a WAW?

  • '20 '19 '18 '17 '16

    @dawgoneit Sounds good to me. What sides do you want? Did you want to be Axis in all of them?


  • @Entek sounds great. i’ll set them up.


  • @Entek i cant seem to get the game set up. can you see if you can?


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            5 Tanks moved from Flores to sz58
            2 B.Transports and 4 Tanks moved from sz58 to sz60
            1 Tank and 1 Transport moved from sz58 to sz60
            1 Artillery moved from Sumatra to sz60
            1 Transport moved from sz59 to sz60
            1 Artillery moved from Sumatra to sz60
            2 Artillerys and 5 Tanks moved from sz60 to Malaya
            1 EarlyFighter moved from sz60 to Malaya
            1 Transport moved from sz59 to sz70
            1 Battleship moved from sz60 to sz70
            1 Destroyer moved from sz58 to sz70
            1 Destroyer moved from sz58 to sz59
            2 Tankettes moved from Davao to sz70
            2 Tankettes moved from sz70 to Celebs
            3 Artillerys moved from Shansi to Shangsi
            7 Destroyers moved from sz78 to sz16
            1 Destroyer moved from sz78 to sz76
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 7 Destroyers, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 2 Artillerys, 1 EarlyFighter and 5 Tanks
                British defend with 1 Artillery, 3 Elites and 1 Factory
                    Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter and 5 Tanks in Malaya, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 Artillery and 3 Elites in Malaya, round 2 : 0/4 hits, 1.33 expected hits
                    3 Elites owned by the British and 1 Artillery owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 2 Artillerys, 1 EarlyFighter and 5 Tanks remaining. Battle score for attacker is 16
                Casualties for British: 1 Artillery and 3 Elites
            Battle in sz16
                Yamamoto attack with 7 Destroyers
                Americans defend with 3 Destroyers
                    Yamamoto roll dice for 7 Destroyers in sz16, round 2 : 4/7 hits, 2.33 expected hits
                    Americans roll dice for 3 Destroyers in sz16, round 2 : 2/3 hits, 1.50 expected hits
                    3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz16
                Yamamoto win with 5 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 3 Destroyers
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Malaya to sz60
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            2 Artillerys and 1 Tank placed in Davao
            7 Destroyers placed in sz78
            1 Marine placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Japan: 5 Infantrys
            EDIT: Adding units owned by Yamamoto to Tokyo: 5 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    Yamamoto : 2.17
    Americans : 0.50
    

    Savegame


  • @dawgoneit i figured it out


  • @dawgoneit i still can’t start a new game.

Suggested Topics

  • 16
  • 25
  • 17
  • 39
  • 152
  • 43
  • 103
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts