Maxi VS Enigma Winner takes it all:)


  • Fik dummet mig med mine køb, så byttede en transporter ud med en ubåd.


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
            4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone
            4 artilleries moved from 125 Sea Zone to Norway
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 artilleries moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 4,1
            Battle in Norway
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer, 2 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 fighters
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            4 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
            Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
            EDIT: Changing PUs for Americans from 82 to 83
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Syria
            1 mech_infantry moved from Egypt to Syria
            2 mech_infantrys moved from Persia to Syria
            1 fighter moved from Egypt to 99 Sea Zone
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Yunnan
            3 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Yunnan
                British attack with 1 fighter, 4 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 3 mech_infantrys
                    British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 5 : 3/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Syria
                British attack with 5 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 5 mech_infantrys in Syria, round 2 : 0/5 hits, 0,83 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Syria
                    British roll dice for 4 mech_infantrys in Syria, round 3 : 2/4 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Syria, round 3 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for British: 3 mech_infantrys
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Tobruk to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Iraq
            1 infantry moved from Siam to French Indo China
            2 infantry moved from India to Burma
            1 fighter moved from Yunnan to Burma
            1 aaGun, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery, 1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Italians regular : 1,67
    Japanese regular : -2,83
    Germans regular : -1,33
    British regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Tambov
            1 artillery moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 mech_infantrys
            EDIT: Adding units owned by UK_Pacific to French Indo China: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Jeg var kommet til at sætte ind ved den forkerte fabrik med briterne i stillehavet, så har lige editeret enhederne jeg satte ind.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 125 Sea Zone
            1 artillery and 5 infantry moved from Finland to Norway
            4 bombers moved from Romania to Norway
            2 artilleries moved from France to Southern France
            3 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            1 artillery moved from France to Holland Belgium
            3 infantry moved from France to Holland Belgium
            1 infantry moved from France to Southern France
            1 fighter moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            3 infantry moved from Volgograd to Samara
            1 fighter moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Samara
            1 mech_infantry moved from Bryansk to Archangel
            1 armour moved from Novgorod to Archangel
            1 fighter moved from Bryansk to Archangel
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 submarine and 4 transports
                1 submarine owned by the Americans Submerged
                    1 transport owned by the British and 4 transports owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 35
                Casualties for Americans: 4 transports
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                Americans defend with 2 artilleries
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
                    Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 artilleries
            Battle in Southern France
                Germans attack with 2 artilleries and 5 infantry
                British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 1,83 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the British lost in Southern France
                    Germans roll dice for 2 artilleries and 5 infantry in Southern France, round 3 : 3/7 hits, 1,83 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits
                    2 artilleries owned by the Americans and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 16
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Americans: 2 artilleries
            Battle in Archangel
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Samara
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Norway
                Germans attack with 1 artillery, 4 bombers, 3 fighters and 5 infantry
                British defend with 1 aaGun and 1 infantry; Americans defend with 4 artilleries
                    British roll AA dice in Norway : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 5 infantry in Norway, round 2 : 4/13 hits, 5,50 expected hits
                    Americans roll dice for 1 aaGun, 4 artilleries and 1 infantry in Norway, round 2 : 2/5 hits, 1,67 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 3 infantry in Norway, round 3 : 1/11 hits, 5,17 expected hits
                    Americans roll dice for 2 artilleries in Norway, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway
                    Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 2 infantry in Norway, round 4 : 6/10 hits, 5,00 expected hits
                    Americans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
                Casualties for Americans: 4 artilleries
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Novgorod to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Archangel to Bryansk
            1 fighter moved from Holland Belgium to Western Germany
            4 bombers moved from Norway to Western Germany
            2 fighters moved from Norway to Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from 125 Sea Zone to Western Germany
            2 mech_infantrys moved from Bryansk to Volgograd
            2 armour moved from Germany to Eastern Poland
            2 artilleries moved from France to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            2 armour moved from Western Germany to Germany
            2 armour moved from Germany to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            1 aaGun moved from France to Southern France
            1 tactical_bomber moved from Samara to Bryansk
            1 fighter moved from Samara to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Volgograd
            2 artilleries, 7 infantry and 1 tactical_bomber placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    British AA : -0,50
    Russians regular : 0,83
    Germans regular : -3,17
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Kazakhstan to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,67 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2,17 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 3 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour and 2 mech_infantrys
            Battle in Samara
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Samara
                1 artillery owned by the Russians retreated to Russia
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 aaGun moved from Timguska to Urals
            1 aaGun moved from Kazakhstan to Sikang
            1 mech_infantry moved from Libya to Alexandria
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,50
    Russians regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 50 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
    
        Combat - Japanese
            Japanese creates battle in territory 19 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma
    Jeg har lige postet en tom tur, hvor jeg fjernede de enheder der lå i banken. Spiller nu og poster igen. Det kunne jeg så ikke - må redigere i samme tur.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
            EDIT: Turning off Edit Mode
            1 artillery moved from Shensi to Sikang
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 mech_infantrys moved from Kwangsi to 36 Sea Zone
            2 mech_infantrys and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Philippines to 44 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 mech_infantry moved from Kwangsi to French Indo China
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from Kiangsu to French Indo China
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
            Battle in Sikang
                Japanese attack with 1 artillery
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Sikang
                Japanese win, taking Shan State from UK_Pacific, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Malaya
            Battle in French Indo China
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                British defend with 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_minor and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in French Indo China
                    Japanese roll dice for 1 armour, 1 artillery and 2 bombers in French Indo China, round 4 : 1/4 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
                Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
                Casualties for UK_Pacific: 2 mech_infantrys
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Kiangsi
            2 bombers moved from French Indo China to 35 Sea Zone
            2 bombers moved from 35 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to Philippines
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Manchuria
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -3,50
    UK_Pacific regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries and 1 infantry moved from 125 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 artilleries, 1 bomber and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Norway to United Kingdom
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Southern France to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 carrier and 2 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Adding units owned by Americans to Java: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -0,17
    Germans AA : -0,50
    Germans regular : -2,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries and 1 infantry moved from 125 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 artilleries, 1 bomber and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Norway to United Kingdom
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Southern France to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 carrier and 2 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Adding units owned by Americans to Java: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from Iraq to Northwest Persia
            1 mech_infantry moved from Syria to Northwest Persia
            3 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3,67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Northwest Persia
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in French Indo China
                British attack with 3 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 fighter moved from Northwest Persia to Iraq
            2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Iraq to Egypt
            1 mech_infantry moved from Syria to Iraq
            4 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Holland Belgium to 91 Sea Zone
            1 fighter moved from Holland Belgium to 91 Sea Zone
            5 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 mech_infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,6,5,3,6,3
            UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -1,17
    Japanese regular : 0,33
    Germans AA : -0,50
    Germans regular : -3,67
    British regular : -1,83
    

    Savegame


  • Puha - det er stadigvæk MEGET spændende!!!


  • @Maxiheimer
    For spændende :-(. Det vil nok ikke overraske dig at høre, at jeg synes Martis goder er temmelig skævt fordelt… Pacific er helt tosset - jeg kan ikke huske jeg nogensinde har siddet så meget og voldsomt i uheld med det samme land 3-4 runder i træk. Tror desværre stadig Shan State og især Sz 38 har afgjort spillet - Japan kommer næppe i gang igen. Det er lidt sjovere at spille Tyskland, men det bliver næppe nok.


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 artillery moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 carrier and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 carrier and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from 125 Sea Zone to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame

Suggested Topics

  • 1
  • 15
  • 36
  • 96
  • 18
  • 42
  • 175
  • 338
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts