made scramble and intercept assumptions
Simon33 (Allies) vs. Regularkid (Axis) - PTV
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg 4 artilleries and 13 infantry moved from Leningrad to Vyborg 3 infantry moved from Northern Belarus to Leningrad 1 artillery and 1 infantry moved from Yaroslavl to Vologda 1 armour and 1 mech_infantry moved from Gorky to Leningrad 1 artillery and 9 infantry moved from Ukraine to Kursk 1 infantry moved from Northern Caucasus to Rostov 3 artilleries and 9 infantry moved from Siberia to Amur 3 infantry moved from Sakha to Siberia Combat - Russians Non Combat Move - Russians 1 aaGun moved from Siberia to Amur Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Siberia 3 artilleries placed in Leningrad 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 128 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to Shan State 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Kwangsi to Manilla 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Japan to 7 Sea Zone 2 artilleries moved from Kyushu to 7 Sea Zone 4 infantry moved from Kyushu to 7 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 7 Sea Zone to 27 Sea Zone 2 artilleries moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Johnston Island 1 infantry moved from 27 Sea Zone to Johnston Island 1 destroyer moved from 31 Sea Zone to 27 Sea Zone 2 carriers moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 34 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Gilbert Islands 1 cruiser moved from 31 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Korea to Southern Manchuria 2 infantry moved from Jehol to Southern Manchuria 1 mech_infantry moved from Shansi to Jehol 1 artillery moved from Shansi to Jehol 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands 1 fighter moved from Marshall Islands to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from Marshall Islands to Caroline Islands 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 armour moved from Kwangsi to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Jehol to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter moved from 37 Sea Zone to Manilla 1 destroyer moved from 32 Sea Zone to 49 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Gilbert Islands Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Kweichow, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 1/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in Davao Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Manilla Japanese attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Manilla, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Hawaiian Islands Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/8 hits, 2.83 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 artillery moved from Anhwe to Kiangsi 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Kweichow to Kiangsu 2 tactical_bombers moved from Kwangtung to Kiangsu 2 fighters moved from Kwangtung to Kiangsu 1 bomber and 1 fighter moved from Shan State to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber and 1 fighter moved from Manilla to 36 Sea Zone 1 bomber moved from 36 Sea Zone to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis Place Units - Japanese 1 marine and 1 tactical_bomber placed in Japan 1 factory_minor placed in Kiangsu 1 destroyer and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : -4.50 UK_Pacific regular : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to Morocco 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 cruiser moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Gibraltar 1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Iceland 2 fighters moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 126 Sea Zone 1 carrier and 2 fighters moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from Wake Island to 11 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 marine moved from 11 Sea Zone to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Shansi Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Tsinghai to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to French West Africa 1 infantry moved from British Guiana to 90 Sea Zone 1 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to French West Africa 1 fighter moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 armour and 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 4 infantry moved from Egypt to Anglo-Egyptian Sudan 1 mech_infantry moved from Syria to Iraq 1 artillery and 2 infantry moved from Southern Persia to Iraq 1 infantry moved from Baluchistan to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 infantry moved from Burma to Yunnan 1 artillery and 7 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Yunnan 1 fighter and 1 tactical_bomber moved from Eastern India to Kweichow 1 armour and 1 mech_infantry moved from Eastern India to Shan State Combat - British Battle in French Madagascar Battle in Kweichow British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow British win, taking French Madagascar from Neutral_Axis with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Anglo-Egyptian Sudan British attack with 1 artillery, 1 fighter and 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter and 4 infantry in Anglo-Egyptian Sudan, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan British roll dice for 1 artillery, 1 fighter and 3 infantry in Anglo-Egyptian Sudan, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in French West Africa British attack with 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British retreated to Trans-Jordan Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_Axis: 2 infantry Battle in Shan State British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Shan State, round 2 : 3/10 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 3 aaGuns moved from Burma to Shan State 1 carrier, 1 cruiser and 2 destroyers moved from 82 Sea Zone to 40 Sea Zone 1 fighter moved from Yunnan to Eastern India 2 infantry moved from Eastern India to Burma 1 battleship, 1 cruiser and 1 destroyer moved from 59 Sea Zone to 39 Sea Zone 2 infantry moved from Sumatra to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Shan State EDIT: 1 destroyer and 1 submarine moved from 59 Sea Zone to 40 Sea Zone EDIT: 1 destroyer moved from 40 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Iraq to Trans-Jordan 1 fighter moved from Anglo-Egyptian Sudan to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 bomber moved from French West Africa to French Equatorial Africa 1 destroyer moved from 112 Sea Zone to 94 Sea Zone 1 cruiser moved from 112 Sea Zone to 126 Sea Zone 2 fighters moved from United Kingdom to 126 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from 126 Sea Zone to Iceland 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 armour moved from British Guiana to Brazil British take Brazil from Neutral_Allies Place Units - British 1 factory_minor placed in Southern Persia 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,5,1,5 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Italians regular : -0.33 Japanese regular : 0.50 Neutral_Axis regular : 0.33 British regular : 1.50
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Didn’t think it would be worth it for Japan to take Hawaii but I’m surprised you ignored the money islands and Malaya. Be interesting to see how this goes. I’m inclined to think UK_Pac are going to be pretty strong here, in spite of that awful dice C1.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt Italians take Egypt from British 1 artillery moved from Greece to 99 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to 98 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Egypt 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to 99 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Egypt 1 aaGun moved from 100 Sea Zone to Egypt 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 1 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from 100 Sea Zone to Egypt 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to 98 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt Italians take Egypt from British 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Crete Battle in Egypt Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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@regularkid plz use most recent savedgame.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 2 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iraq ANZAC roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Java to Shan State 2 fighters moved from Java to Eastern India 2 infantry moved from Java to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 40 Sea Zone 1 destroyer moved from 59 Sea Zone to 39 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 58 Sea Zone to 64 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Syria Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 40 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -1.17 Neutral_Axis regular : 0.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy Combat - Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 107 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from Western Germany to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Norway 1 aaGun and 8 infantry moved from Finland to Norway 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Western Germany 5 armour and 3 mech_infantrys moved from Germany to Baltic States 3 armour moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 aaGun, 3 artilleries and 2 infantry moved from Poland to Eastern Poland 5 artilleries and 24 infantry moved from Romania to Eastern Poland 4 artilleries and 5 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from 100 Sea Zone to Egypt 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to France 1 aaGun moved from Western Germany to France Place Units - Germans 1 destroyer and 1 submarine placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 4 artilleries and 8 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria Chinese take Northern Manchuria from Japanese 3 artilleries and 8 infantry moved from Amur to Northern Manchuria Combat - Russians Non Combat Move - Russians 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 armour and 1 mech_infantry moved from Vyborg to Finland 1 armour and 1 mech_infantry moved from Leningrad to Finland 7 infantry moved from Vyborg to Leningrad 1 artillery and 1 infantry moved from Vologda to Leningrad 1 artillery and 3 infantry moved from Russia to Yaroslavl 1 artillery and 9 infantry moved from Kursk to Bryansk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun and 1 infantry moved from Amur to Northern Manchuria 1 aaGun, 1 artillery and 4 infantry moved from Siberia to Amur Place Units - Russians 3 artilleries placed in Siberia 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Johnston Island to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Manilla to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery moved from Davao to 36 Sea Zone 2 infantry moved from Davao to 36 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 24 Sea Zone 1 infantry moved from 24 Sea Zone to Wake Island 2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 55 Sea Zone 3 artilleries and 5 infantry moved from 55 Sea Zone to Queensland 1 marine moved from Gilbert Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Solomon Islands 1 destroyer moved from 49 Sea Zone to 27 Sea Zone 2 carriers moved from 27 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 55 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 battleship, 1 destroyer, 1 marine and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands 1 fighter moved from Japan to Hawaiian Islands 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Hunan to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 artillery moved from Jehol to Southern Manchuria 1 fighter moved from Caroline Islands to 56 Sea Zone 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 2 bombers moved from Kwangsi to Caroline Islands Combat - Japanese Battle in Guam Battle in Midway Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Guam from Americans, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Queensland Battle in Solomon Islands Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to 55 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Kiangsu to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Southern Manchuria 1 fighter moved from Kiangsu to Japan Place Units - Japanese 3 infantry placed in Kiangsu 1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone 1 infantry placed in Japan 1 fighter placed in Japan 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
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Sorry for the delay, will move tonight or on the weekend
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 3 fighters moved from Western United States to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Algeria 1 artillery moved from Morocco to Algeria 1 transport moved from 93 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Sardinia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 fighter moved from Algeria to 97 Sea Zone 1 fighter moved from Algeria to 97 Sea Zone Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone Battle in Northern Italy Americans converts factory_major into different units Battle in Sardinia Battle in Algeria Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Algeria, round 2 : 1/3 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Northern Italy from Italians, taking Sardinia from Italians, taking Algeria from Neutral_Axis with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 27 Sea Zone Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 2 submarines Japanese defend with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Americans roll dice for 2 submarines in 27 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers and 5 fighters in 27 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67 Neutral_Axis regular : -0.33
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Assumed no scramble from Rome, full scramble from Hawaii. Scramble illegal to N Italy.
6 hits in SZ27 round 1. OOL?autosaveBeforeBattle.tsvg
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Also, can I move the USSR sub?
Boy, that was a stressful turn.
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Frustratingly, I’ve had a crash. Will need to reconstruct the battles and roll defensive dice in the forum.
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Bring to the top
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@simon33 max defense
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Defensive dice, round 1, SZ27
Subs:
[dice 3d6]DDs
[dice 4d6]Cruiser
[dice 1d6]BB+ftrs
[dice 4d6] -
3d6: 2, 3, 1
4d6: 2, 4, 3, 1
1d6: 5
4d6: 1, 1, 3, 2