L20 WindowWasher (X) vs Mainah (L+15) BM3

  • '21 '20

    I did my move, was about to roll and saw you declared in the pacific, so ima have to redo it in a bit.

  • '21 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Egypt to Syria
                  Italians take Trans-Jordan from British
            1 bomber moved from Tobruk to Syria
            2 fighters moved from Southern Italy to Greece
            6 infantry moved from Bulgaria to Greece
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 infantry moved from British Somaliland to Ethiopia
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 armour and 1 bomber
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Syria, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Syria
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for French: 1 infantry
            Battle in Greece
                Italians attack with 2 fighters and 6 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 fighters and 6 infantry in Greece, round 2 : 1/8 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 fighters and 5 infantry in Greece, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 fighters and 4 infantry in Greece, round 4 : 1/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 fighters and 4 infantry in Greece, round 5 : 0/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 4 infantry in Greece, round 6 : 3/6 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Syria to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 fighter moved from Tobruk to Southern Italy
            1 armour and 1 artillery moved from Southern France to Northern Italy
            1 armour moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 marine placed in Southern Italy
            1 factory_minor placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -3.00
    Neutral_Allies regular : -0.67
    

    Savegame

  • '21 '20

    went with my original move, was debating some kind of shenanigans.

  • 2023 '20

    @WindowWasher
    Shenanigans always seem to back fire on me. . . . . .

  • 2023 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Norway to Finland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Norway to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 114 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                 retreated to Baltic States
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Western Germany
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            2 armour, 4 artilleries and 1 infantry moved from Poland to Eastern Poland
            6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            2 aaGuns moved from Romania to Eastern Poland
            6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
            4 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 infantry moved from Romania to Eastern Poland
            1 aaGun, 5 artilleries and 16 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.17
    Germans regular : -2.50
    

    Savegame

  • 2023 '20

    The russkies would’ve happily doubled their trade NO if you had just asked.

  • 2023 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
            1 artillery and 4 infantry moved from Ukraine to Bryansk
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            5 infantry moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
            2 aaGuns, 2 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    Do you mind if I undeclare war on japan - i only did it to get the extra NO’s - i thought it kicked in if war was between japan and russia. didn’t realize it only worked if Japan declared war. If not - no worries.

  • '21 '20

    Have at it.

  • 2023 '20

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
            1 artillery and 4 infantry moved from Ukraine to Bryansk
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            5 infantry moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
            2 aaGuns, 2 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Dutch from Friendly to Neutrality
            EDIT: Editing Political Relationship for Russians and British from Allied to Neutrality
            EDIT: Editing Political Relationship for Russians and Neutral_Axis from Unfriendly_Neutral to Neutrality
            EDIT: Editing Political Relationship for Russians and French from Allied to Neutrality
            EDIT: Editing Political Relationship for Russians and Chinese from Allied to Neutrality
            EDIT: Editing Political Relationship for Russians and UK_Pacific from Allied to Neutrality
            EDIT: Editing Political Relationship for Russians and ANZAC from Allied to Neutrality
            EDIT: Editing Political Relationship for Russians and Japanese from Unprovoked to Neutrality
            EDIT: Editing Political Relationship for Russians and Neutral_Allies from Friendly_Neutral to Neutrality
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    Thank you

  • '21 '20

    ive got the move more or less ready but im busy till like 7:20 my time, but after that i can go back and forth live

  • '21 '20

    sorry for the busy weekend, its like the week never ended.

  • 2023 '20

    No worries. Fast or slow works for me. I’m winterizing at home - long list. But its easy to have the phone alert me if a post is made, and a great excuse to take a break!

  • '21 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 infantry moved from Anhwe to Hopei
            3 infantry moved from Anhwe to Hunan
            3 artilleries moved from Shantung to Anhwe
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Anhwe
            2 fighters and 2 tactical_bombers moved from Kwangsi to Siam
            1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
            1 fighter moved from Chahar to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Caroline Islands to 42 Sea Zone
            1 fighter moved from Caroline Islands to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 bomber moved from Jehol to Yunnan
            1 bomber moved from Jehol to Hopei
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 6 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Siam
                Japanese attack with 4 fighters and 4 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Siam, round 2 : 5/8 hits, 4.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Siam
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            3 fighters and 3 tactical_bombers moved from Siam to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 bomber moved from Hopei to Kwangsi
            1 aaGun and 1 infantry moved from Manchuria to Jehol
            1 aaGun moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 mech_infantry placed in Shantung
            1 factory_minor placed in Kiangsu
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 1.50
    UK_Pacific regular : 0.67
    British regular : -0.33
    

    Savegame

  • '21 '20

    Happy Friday, will be another tough weekend for me but ill make sure to get a good amount of moves in, just not the whole back and forth because ill probably be able to sit, do a move and then go do the next thing on the list of a thousand things I need to do! :+1:

  • 2023 '20

    @WindowWasher
    Sorry - I’m appologizing to 3 other players right now too. Work got crazy - someone upstairs decided we all have to work insane hours due to improper planning by management. Will do my best, but the next 2 weeks are looking like not much. Should be good after that.

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            3 infantry moved from Burma to Yunnan
            2 fighters moved from Burma to Yunnan
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Battle in Yunnan
                British attack with 2 fighters and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 2 fighters and 3 infantry in Yunnan, round 3 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 2 fighters and 2 infantry in Yunnan, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            2 aaGuns moved from Burma to India
            1 aaGun moved from Burma to India
            9 infantry moved from Burma to India
            2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 28 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (5 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 7 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans AA : 0.83
    British regular : -1.33
    

    Savegame

Suggested Topics

  • 13
  • 24
  • 33
  • 347
  • 61
  • 124
  • 88
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.0k

Users

39.3k

Topics

1.7m

Posts