• LOL. Those rolls. Pure evil. The Japanese are just getting murdered.


  • BTW. I haven’t the faintest idea what I’m trying to protect against in SZ6 Manchuria/Korea. At some point could you explain.


  • I counted it up; in 3 rounds, the Japanese have lost 14 infantry, 2 artillery, 3 fighters and a bomber. I’ve lost almost 20% of my Air Force to ground units.
    It’s a blood bath. Hahaha

    That said, this is the game to have shitty dice to be sure. Let’s get all that out of the way now.

  • 2023 '20

    Ouch. Definitely got my money’s worth out of that anzac grunt!


  • He and that hose guys in the Philippines and tat Chinese guy are mighty warriors.


  • A 30 ipc shift from one single infantry guy.

  • 2023 '20

    @Stough said in Mainah V Stough OOB IV.2:

    BTW. I haven’t the faintest idea what I’m trying to protect against in SZ6 Manchuria/Korea. At some point could you explain.

    What? Nothing at the moment. There is little to gain for the US to go there right now, and much to risk. You wanted to protect it better last turn to protect your navy builds - 2 figs would have kept me away.

    The why in general - you got to watch out for transports that can reach. Korea is a great place for the US to build a factory. And a 1 turn move from Hawaii without any blockers. So you want to either protect SZ 6 to protect navy builds and Korea - or ensure you have an adequate counter attack force to retake Korea, and an empty SZ 6 - though keeping a navy in striking distance (Philippines, for example) to hit the US navy if they go there. course, a blocker or 2 can buy you a turn if you need or want it, to free up your navy and air to hit somewhere else, and then move back to cover SZ 6 the foillowing turn.

  • 2023 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Novgorod
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            2 armour and 3 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 fighter and 1 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Novgorod
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            2 armour and 3 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 fighter and 1 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Szechwan to Yunnan
            3 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 submarines moved from 110 Sea Zone to 125 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 125 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 artillery and 1 infantry moved from Persia to Iraq
            2 infantry moved from Kenya to 72 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 fighter moved from India to 37 Sea Zone
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 125 Sea Zone
                British attack with 1 bomber, 1 fighter and 2 submarines
                Germans defend with 1 cruiser and 1 destroyer
                    British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the British lost in 125 Sea Zone
                    British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Germans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 submarine
                Casualties for Germans: 1 cruiser and 1 destroyer
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 125 Sea Zone to Scotland
            1 bomber moved from 125 Sea Zone to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 aaGuns and 7 infantry moved from Burma to Yunnan
            1 aaGun and 6 infantry moved from India to Burma
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from 37 Sea Zone to Burma
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : 0.17
    Neutral_Axis regular : 0.00
    British regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 armour moved from Romania to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 armour moved from Romania to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Greater Southern Germany to Eastern Poland
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from Greece to Bulgaria
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 infantry placed in Southern France
            1 artillery and 2 infantry placed in Northern Italy
            1 artillery placed in Southern France
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            4 bombers moved from Western Germany to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 armour moved from Poland to Novgorod
            2 mech_infantrys moved from Poland to Novgorod
            6 armour moved from Eastern Poland to Novgorod
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            4 bombers moved from Western Germany to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 armour moved from Poland to Novgorod
            2 mech_infantrys moved from Poland to Novgorod
            6 armour moved from Eastern Poland to Novgorod
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 7 armour, 4 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 7 armour, 4 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 9/17 hits, 8.00 expected hits
                    Russians roll dice for 2 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 5/10 hits, 4.33 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 6 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 7/12 hits, 6.83 expected hits
                    Russians roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 armour, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for Russians: 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the British Submerged
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans winBritish win with no units remaining, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 infantry in Western Ukraine, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 infantry in Western Ukraine, round 4 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 infantry in Western Ukraine, round 5 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 infantry in Belarus, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 infantry in Belarus, round 4 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 artilleries and 5 infantry moved from Poland to Eastern Poland
            4 bombers moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Ukraine to Bessarabia
            1 fighter moved from Northern Italy to Southern Italy
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Northern Italy to Romania
            3 infantry moved from Eastern Poland to Bessarabia
            3 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Normandy Bordeaux to France
            1 tactical_bomber moved from France to Germany
            1 fighter moved from France to Western Germany
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            3 infantry placed in France
            1 armour and 2 mech_infantrys placed in Germany
            4 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.83
    

    Savegame

  • 2023 '20

    @Stough
    Well done. Did not see that can opening opportunity.


  • Thank you, I was very surprised to see it. This gives my guys a bit of a chance now.

  • 2023 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Smolensk
            6 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 infantry moved from Hopei to Kweichow
            1 artillery moved from Hopei to Kweichow
            1 bomber moved from Kwangtung to Kweichow
            1 fighter moved from Kwangtung to Kweichow
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Manchuria to Kweichow
            1 fighter moved from Manchuria to Kweichow
    

    Combat Hit Differential Summary :

    Savegame

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