What I can identify from history the last time your username ‘chunksoul’ appeared or was mentioned was in postings dating from March 2010, related to an AA50 tournament.
As you mention “DAAK” - maybe it was on the DAAK-site?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - Italians
3 fighters moved from Iraq to Caucasus
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
1 artillery moved from Bulgaria to Albania
Italians take Albania from British
Combat - Italians
Battle in Caucasus
Italians attack with 3 fighters
Russians defend with 1 infantry
Italians roll dice for 3 fighters in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Caucasus
Italians roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Rostov
1 aaGun, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,1,3,3,2,6,1,1,5,6,1,5,1,4,4
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 4 to 0
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to 41 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.00
Japanese regular : -0.83
ANZAC regular : 0.33
@Karl7 you were lucky to lose nothing in those two battles .
Luck had nothing to do with it ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 bomber moved from Iraq to 37 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber and 4 infantry moved from Novgorod to Archangel
6 mech_infantrys moved from Romania to Western Ukraine
4 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Bulgaria to Bryansk
1 fighter and 1 tactical_bomber moved from Bulgaria to Volgograd
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Ukraine
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 artillery moved from Rostov to Ukraine
1 bomber moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in 95 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 fighters
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 4 mech_infantrys
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 3 : 3/6 hits, 1.67 expected hits
Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Western Ukraine
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Germans attack with 1 bomber; Japanese loiter and taunt
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 95 Sea Zone to Southern Italy
3 fighters moved from Normandy Bordeaux to Western Germany
2 artilleries and 4 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Russia to Novgorod
1 bomber moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Vyborg to Finland
1 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Bulgaria to Romania
1 armour moved from Romania to Bessarabia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Rostov to Northwest Persia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 infantry and 2 mech_infantrys placed in Novgorod
1 fighter, 2 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in Germany
1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,2,3,3,4,6,2,4,6,6,1,1,3,2,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -2.67
Germans regular : 0.17
Russians AA : -0.17
This stupid situation in Iraq keeps getting more and more frustrating.
First the italian landing… and can open…
then the British transport (placed unaware of the rule).
and now the US fleet!
LOL…
@Gargantua American fleet? We don’t knew what you mean!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Tambov to Bryansk
3 infantry moved from Tambov to Volgograd
1 artillery moved from Vologda to Archangel
2 armour moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
2 fighters moved from Tambov to Volgograd
2 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 2 armour and 1 artillery
Germans defend with 3 infantry
Russians roll dice for 2 armour and 1 artillery in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour and 1 artillery in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Russians roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Russians
2 armour and 1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
2 fighters moved from Volgograd to Tambov
1 aaGun moved from Tambov to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 1.67
@Gargantua I’m just glad this casual pleb can throw you wily veterans a couple curve balls :)
it’s a crime against humanity!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 artillery and 11 infantry moved from Manchuria to Korea
1 fighter moved from Philippines to 46 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in Shan State
Japanese attack with 3 artilleries and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shan State, round 3 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 cruiser and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 submarine in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 41 Sea Zone, round 3 : 5/12 hits, 6.83 expected hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 41 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 1 bomber, 1 carrier and 4 tactical_bombers
Casualties for ANZAC: 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 42 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 mech_infantry moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 aaGun moved from French Indo China to Kwangsi
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 destroyers placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 4.
2 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 2.67
Japanese regular : -2.00
UK_Pacific regular : 0.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
Korea : 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 artillery and 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 bomber, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
43 Sea Zone : 1 flag
46 Sea Zone : 1 cruiser
37 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 transport
35 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
20 Sea Zone : 2 destroyers
19 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarines
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 77
Russians : 23 / 29
Japanese : 58 / 61
Americans : 60 / 87
Chinese : 2 / 6
British : 31 / 44
UK_Pacific : 6 / 9
Italians : 12 / 0
ANZAC : 14 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
Combat - Americans
Battle in Holland Belgium
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Dutch New Guinea to Northern Territory
2 carriers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 4.00
Japanese regular : -2.00
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 0.00
@Karl7 good day.
If you load two units in the Combat Move, you have to unload both in that combat . The Mech can’t stay on board, therefore. Sorry!
Ah ha! Good catch!
yeah, you are right. I think most people forget that, including me. I will poste edited map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to Morocco: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 0.00
@Witt said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:
@Karl7 good day.
If you load two units in the Combat Move, you have to unload both in that combat . The Mech can’t stay on board, therefore. Sorry!
I saw that too but wasn’t going to say anything ;)
Got to keep you on your toes Wittman!
@Karl7 The AI allows it, so esily done. Thank you.
@Gargantua I knew it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
Combat - Americans
Battle in Holland Belgium
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Dutch New Guinea to Northern Territory
2 carriers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to Morocco: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries, 1 fighter and 2 infantry moved from Burma to Yunnan
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from 97 Sea Zone to Iraq
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 artillery owned by the British retreated to Burma
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Syria
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
2 fighters moved from 112 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 4 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Yunnan to India
Place Units - British
1 transport placed in 81 Sea Zone
2 submarines placed in 98 Sea Zone
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 4.00
Italians regular : -1.33
Japanese regular : -0.33
Japanese AA : -0.17
Germans regular : -0.17
Neutral_Axis regular : -0.33
British regular : 1.50