FMErwinRommel (X) vs Wizmark (L+16) BM3

  • '20 '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Caucasus
            1 fighter moved from Iraq to Caucasus
            1 fighter moved from Persia to Caucasus
            3 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Burma to Shan State
            1 artillery and 1 infantry moved from Burma to Shan State
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            4 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from 95 Sea Zone to 97 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 marine moved from Malta to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sardinia
            1 cruiser and 1 marine moved from 96 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sicily
            2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from Egypt to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Burma to Szechwan
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Burma to Hunan
            1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 artilleries moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 34 Sea Zone
            2 artilleries moved from 34 Sea Zone to Paulau Island
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Paulau Island
            1 tactical_bomber moved from 54 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 4 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter and 4 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Northern Italy
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Italians defend with 1 airfield, 1 factory_major and 1 infantry
                    Americans roll dice for 2 cruisers in Northern Italy, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Paulau Island
                Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                Japanese defend with 1 marine
                    Americans roll dice for 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Paulau Island, round 2 : 4/13 hits, 5.50 expected hits
                    Japanese roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Southern France
    
        Non Combat Move - Americans
            1 bomber moved from Szechwan to Burma
            1 bomber moved from Kweichow to Burma
            2 tactical_bombers moved from Paulau Island to 34 Sea Zone
            4 fighters moved from Paulau Island to 34 Sea Zone
            5 carriers, 2 fighters and 9 submarines moved from 42 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 carrier and 2 submarines moved from 54 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 34 Sea Zone
            2 fighters moved from 93 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Northern Italy to Algeria
            1 armour and 2 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
            Americans collect 63 PUs (4 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            4 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 40 PUs; 
            British buy 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_minor; Remaining resources: 8 PUs; 
            UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Caucasus
            1 fighter moved from Iraq to Caucasus
            1 fighter moved from Persia to Caucasus
            3 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Burma to Shan State
            1 artillery and 1 infantry moved from Burma to Shan State
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            4 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from 95 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 destroyer, 5 fighters and 3 submarines
                Italians defend with 1 submarine
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 destroyer, 5 fighters and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 1 bomber, 2 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Persia
            1 fighter moved from Persia to Burma
            1 fighter moved from Shan State to Burma
            2 infantry moved from India to Burma
            1 mech_infantry moved from Eastern Persia to India
            2 infantry moved from Persia to Northwest Persia
            2 fighters moved from Caucasus to Iraq
            1 marine moved from Malta to 96 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Gibraltar
            3 fighters moved from Malta to Gibraltar
            1 fighter moved from 97 Sea Zone to Egypt
            4 fighters moved from 97 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sicily
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 aaGun moved from 95 Sea Zone to Sicily
            3 aaGuns, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            1 battleship moved from 42 Sea Zone to 34 Sea Zone
    
        Place Units - British
            1 destroyer and 1 submarine placed in 106 Sea Zone
            1 fighter, 1 infantry and 1 mech_infantry placed in Persia
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2.17
    Italians regular : -0.33
    Japanese regular : -1.50
    Germans regular : -1.00
    British regular : -1.50
    

    Savegame

  • '20 '19

    @FMErwinRommel Ha ha Japan is much more fun to pick on…Germany far too tough!

    Assumed no scrambles in the sz95 and 97 battles as allies had overwhelming force but we can use the forum roller if you did want to

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 bomber and 1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Germany to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Northern Italy, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                Italians win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,1,5,1,3
            Italians collect 3 PUs (6 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 2.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Everybody hit, which was bad for me. Need both bombers so didn’t take back N. Italy. I wanted to take Italian turn before deciding Germ moves, to speed the game up. So Italian mech in Smol may NCM by edit on Germ turn. Axis rolled poorly on your turn. Bombers in China took one hit as expected, but still managed to kill all 3 Japanese defenders. So instead of me losing 2 inf and China getting 2, which would have been a breakeven TUV, it was +6 TUV. Japan can’t afford 5 China builds. I expected DD blocker in Phil, but not by Guam.

  • '20 '19

    TripleA Move Summary: ANZAC round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 19 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 19 Sea Zone to 34 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 42 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 19 Sea Zone to 34 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 42 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel yes that was a good round of rolling for allies…although with typical perverseness your 1 hit was against a bomber! If the marine in paulau had hit or one of the troops in shan state had then things would have been better for allies…oh well cant complain too much!

    Shame to have to use 2 blockers but cant afford a toe to toe with the IJN just yet…the sweetener was being able to use the aussie fighter on the US carrier to sink the undefended tt…hopefully that will put a bit of a dent in your plans!

    No prob on italian ncm…:+1:

  • 2024 2023 '22 '21 '20 '19

    I saw that the ANZ fighter on U.S. CV could reach sz19, but thought you wouldn’t move fleet north because I could sink it. But overlooked your putting blocker by Guam. I could have moved tt to sz6, but you still could reach there with ANZ fighters that could land on CV that moved from U.S. > sz16. It wasn’t likely you would send a CV there just to sink a tt, so I should have moved my tt to sz6.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 6 armour, 2 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            1 fighter moved from Bryansk to Vologda
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 fighter moved from Western Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from France to Southern France
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 fighter moved from France to 93 Sea Zone
            4 fighters moved from Western Germany to Sicily
            2 bombers moved from Western Germany to Sicily
            2 bombers moved from Germany to Sicily
            1 fighter moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Northern Italy
                  Italians take Northern Italy from Americans
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 6 armour, 2 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            1 fighter moved from Bryansk to Vologda
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 fighter moved from Western Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from France to Southern France
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 fighter moved from France to 93 Sea Zone
            4 fighters moved from Western Germany to Sicily
            2 bombers moved from Western Germany to Sicily
            2 bombers moved from Germany to Sicily
            1 fighter moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Northern Italy
                  Italians take Northern Italy from Americans
    
        Combat - Germans
            Battle in Sicily
                Germans attack with 4 bombers and 4 fighters
                British defend with 1 aaGun, 1 infantry and 1 marine; Americans defend with 1 marine
                    British roll AA dice in Sicily : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Sicily
                    Germans roll dice for 4 bombers and 3 fighters in Sicily, round 2 : 4/7 hits, 4.17 expected hits
                    Americans roll dice for 1 aaGun, 1 infantry and 2 marines in Sicily, round 2 : 1/3 hits, 1.00 expected hits
                    1 marine owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 1 marine owned by the Americans and 1 infantry owned by the British lost in Sicily
                Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 2 fighters
                Casualties for British: 1 aaGun, 1 infantry and 1 marine
                Casualties for Americans: 1 marine
            Battle in 93 Sea Zone
                Germans attack with 3 fighters
                Americans defend with 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Americans Submerged
                    Germans roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 93 Sea Zone
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Caucasus
                Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Caucasus, round 3 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for British: 3 infantry
            Battle in Vologda
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Southern France
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Volgograd
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            1 fighter moved from Vologda to Bryansk
            2 fighters moved from Sicily to Southern Italy
            4 bombers moved from Sicily to Western Germany
            2 fighters moved from 93 Sea Zone to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 infantry moved from Karelia to Finland
            1 cruiser and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            3 armour moved from Novgorod to Bryansk
            3 artilleries and 1 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Romania to Western Ukraine
            5 mech_infantrys moved from Romania to Ukraine
            3 artilleries moved from Ukraine to Bryansk
            1 fighter moved from Caucasus to Ukraine
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            3 mech_infantrys moved from Bryansk to Rostov
            2 fighters moved from Tambov to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            2 fighters moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            3 mech_infantrys moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Bryansk to Rostov
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            1 submarine placed in 105 Sea Zone
            2 bombers placed in Western Germany
            1 aaGun placed in Germany
            1 mech_infantry placed in Novgorod
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,2,5,2,1
            Germans collect 56 PUs (5 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    British AA : 0.50
    Russians regular : 3.00
    Germans regular : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    You rolled great and I rolled poorly in 6 of the 7 battles. I lost 4 fighters, 2 from lucky hits in important battles; and 2 in an unnecessary battle in Sicily. The AA hit (50% chance), your DD hit. I attacked with at least twice the units and up to 3 times the power in every battle. But still had to take a fighter in the Caucasus and didn’t take Tambov. Gambled that AA would miss in Sicily, but used enough planes that I would still wipe you out if I took a hit. TUV only -2 and could have been positive. Wanted to get rid of the marines to reduce your amphib units. Didn’t have enough planes to take out the marine in Sard, so you still get the N.O. without having to land more troops.

  • 2024 2023 '22 '21 '20 '19

    Perversely, the only battle where you didn’t score a hit was the meaningless one in Volog.

  • '20 '19

    TripleA Move Summary: Russians round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 fighters moved from Russia to Vologda
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 armour and 5 mech_infantrys moved from Russia to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
            2 infantry moved from Russia to Tambov
            4 aaGuns, 16 artilleries and 47 infantry moved from Russia to Samara
            1 fighter moved from Vologda to Samara
            1 fighter moved from Vologda to Kazakhstan
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : -2.50
    

    Savegame

  • '20 '19

    @FMErwinRommel Well, you finally amassed enough forces to oust the Russians from Moscow…time to go guerilla! Not bad lasting for 18 turns…now the game gets tense!

  • 2024 2023 '22 '21 '20 '19

    Once Germ gets 8 income per turn for Moscow and Russ no longer gets 6 units per turn, the income differential will be cut, but not eliminated. UK has many fighters that can move to the Mideast and can crank out lots of ground troops there. So I see a prolonged buildup and a long game.

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