dawgoneit Axis, -vs- entek Allies, (The Rising Sun)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Destroyer and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from Alaska to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 6 B.Transports, 2 Destroyers and 8 Elites; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz11
            1 Artillery and 1 Infantry moved from sz11 to Midway
            1 Artillery and 1 Infantry moved from Hilo to sz13
            1 Artillery, 1 Infantry and 1 Transport moved from sz13 to sz11
            1 Artillery and 1 Infantry moved from sz11 to Midway
            1 EarlyFighter moved from Kauai to Wake
            1 Bomber moved from Hilo to Wake
            4 Infantrys and 2 Tanks moved from Portland to Seattle
            3 Infantrys moved from Nor Cal to Portland
            1 Infantry moved from San Francisco to Nor Cal
            2 Tanks moved from Seattle to N.Canada
            2 Tanks moved from Seattle to British Columbia
            2 Infantrys moved from British Columbia to N.Canada
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 EarlyFighter moved from Alaska to Palana
    
        Place Units - Americans
            2 Destroyers placed in sz25
            6 B.Transports placed in sz23
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery moved from Ostrov to sz1
            1 Infantry and 1 Tank moved from Ostrov to sz1
            1 Infantry and 1 Tank moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz1
            1 Infantry and 1 Marine moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            2 Infantrys, 1 Marine, 1 T.Boat and 1 Transport moved from sz15 to sz1
            1 Tank moved from Vladivostok to Belogorsk
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 1 Tank moved from Jinan to Quingdao
            1 Artillery moved from Vostok to Quingdao
            1 Tank moved from Amursk to Quingdao
            1 Infantry moved from Vostok to Quingdao
            1 Artillery, 5 Infantrys, 1 Marine and 2 Tanks moved from sz1 to Vostok
            1 Artillery and 1 Infantry moved from Amursk to Belogorsk
            1 Bomber moved from N.Japan to sz4
            1 Destroyer moved from sz9 to sz4
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz4
                Masaharu attack with 1 Bomber and 1 Destroyer
                British defend with 1 Transport; Americans defend with 1 Destroyer and 1 Transport; Russians defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz4, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits
                    1 Submarine owned by the Russians, 1 Transport owned by the British and 1 Destroyer owned by the Masaharu lost in sz4
                    Masaharu roll dice for 1 Bomber in sz4, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz4, round 3 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Bomber in sz4, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz4, round 4 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Americans lost in sz4
                    Masaharu roll dice for 1 Bomber in sz4, round 5 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz4, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz4
                Masaharu win with 1 Bomber remaining. Battle score for attacker is 18
                Casualties for Masaharu: 1 Destroyer
                Casualties for British: 1 Transport
                Casualties for Russians: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz4 to N.Japan
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            1 Elite, 2 Infantrys and 1 Tank placed in Manchuria
            3 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Americans : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks
                Masaharu defend with 4 Artillerys, 5 Infantrys and 3 Tanks
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Quingdao, round 2 : 5/12 hits, 3.17 expected hits
                    Masaharu roll dice for 4 Artillerys, 5 Infantrys and 3 Tanks in Quingdao, round 2 : 4/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Russians and 5 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Quingdao, round 3 : 4/8 hits, 2.50 expected hits
                    Masaharu roll dice for 4 Artillerys and 3 Tanks in Quingdao, round 3 : 5/7 hits, 2.83 expected hits
                    4 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 4 Artillerys owned by the Masaharu lost in Quingdao
                2 Tanks retreated to Ulaan Ude
                Masaharu win with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 8 Infantrys
                Casualties for Masaharu: 4 Artillerys and 5 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Artillerys and 5 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Tank moved from Kaask to Ulaan Ude
            1 Tank moved from Jinquan to Ulaan Ude
            1 Infantry moved from Haixi to Jinquan
            1 Infantry moved from Kyzyl to Jinquan
            1 Artillery moved from Kyzyl to Jinquan
            4 Infantrys moved from Kaask to Tulun
            1 AAGun moved from Kaask to Tulun
            1 AAGun moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.67
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Artillerys and 3 Tanks moved from Davao to sz70
            1 Artillery moved from S to sz70
            1 B.Transport moved from sz68 to sz67
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Tank moved from S to sz71
            1 Tank moved from Punay to sz71
            1 B.Transport and 2 Tanks moved from sz71 to sz73
            2 Tanks moved from sz73 to Malaya
            1 T.Boat moved from sz68 to sz60
            1 Infantry moved from W.Borneo to sz60
            1 Infantry moved from sz60 to Malaya
            4 Infantrys moved from Davao to sz70
            3 Artillerys, 4 Infantrys, 3 Tanks and 6 Transports moved from sz70 to sz68
            1 Infantry moved from Borneo to sz68
            3 Artillerys, 1 Destroyer, 5 Infantrys, 1 Submarine, 3 Tanks and 6 Transports moved from sz68 to sz60
            1 Artillery and 1 Tank moved from Borneo to E.Borneo
            1 EarlyFighter and 1 Fighter moved from sz70 to Malaya
            3 Artillerys, 5 Infantrys and 3 Tanks moved from sz60 to Malaya
            2 Bombers and 1 EarlyFighter moved from Java to Malaya
            2 EarlyFighters moved from sz59 to Malaya
            1 Battleship moved from sz70 to sz73
            1 Artillery, 1 B.Transport and 1 Infantry moved from sz67 to sz73
            1 Artillery and 1 Infantry moved from sz73 to Malaya
            1 Infantry moved from Nagasaki to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to Spralty
                  Yamamoto take Spralty from Americans
            3 Destroyers moved from sz78 to sz7
            1 Submarine moved from sz70 to sz42
            1 Submarine moved from sz70 to sz42
            1 Destroyer moved from sz70 to sz45
            1 Destroyer moved from sz70 to sz45
            1 Artillery and 2 Tanks moved from Kochi to sz78
            1 Tank moved from Nagasaki to sz78
            6 Infantrys moved from Kochi to Nagasaki
            5 Infantrys moved from S.Japan to Nagasaki
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from Ototo Jima to sz78
            1 Artillery, 2 B.Transports, 2 Infantrys and 3 Tanks moved from sz78 to sz67
            1 Artillery, 2 Infantrys and 3 Tanks moved from sz67 to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 EarlyFighter, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 4 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Fighter, 7 Infantrys and 5 Tanks
                British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 1 Fighter, 7 Infantrys and 2 Tanks; Americans defend with 1 EarlyFighter; Dutch defend with 1 EarlyFighter
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Fighter, 7 Infantrys and 5 Tanks in Malaya, round 2 : 6/23 hits, 8.83 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 1 Fighter, 7 Infantrys and 2 Tanks in Malaya, round 2 : 11/20 hits, 8.67 expected hits
                    4 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 6 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 2 Bombers, 4 EarlyFighters, 1 Fighter and 5 Tanks in Malaya, round 3 : 9/12 hits, 5.67 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 1 Fighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 4/14 hits, 6.67 expected hits
                    1 Bunker owned by the British, 2 Tanks owned by the British, 2 Artillerys owned by the British, 1 EarlyFighter owned by the Dutch, 1 EarlyFighter owned by the British, 1 Infantry owned by the British, 1 EarlyFighter owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 2 Bombers, 1 Fighter and 5 Tanks in Malaya, round 4 : 6/8 hits, 4.33 expected hits
                    British roll dice for 4 EarlyFighters and 1 Fighter in Malaya, round 4 : 5/5 hits, 2.67 expected hits
                    1 Fighter owned by the British, 4 EarlyFighters owned by the British, 4 Tanks owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Malaya
                Yamamoto win, taking Malaya from British with 2 Bombers and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 4 Artillerys, 4 EarlyFighters, 1 Fighter, 7 Infantrys and 4 Tanks
                Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 1 Fighter, 7 Infantrys and 2 Tanks
                Casualties for Americans: 1 EarlyFighter
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz45
                Yamamoto attack with 2 Destroyers
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in sz45
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in E.Borneo
                Yamamoto attack with 1 Artillery and 1 Tank
                Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 1 Tank in E.Borneo, round 2 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in E.Borneo
                Dutch win with no units remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Artillery and 1 Tank
                Casualties for Dutch: 2 Infantrys
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in sz42
                Yamamoto attack with 2 Submarines
                Anzac defend with 2 T.Boats
                    Yamamoto roll dice for 2 Submarines in sz42, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Anzac lost in sz42
                    Anzac roll dice for 1 T.Boat in sz42, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Submarines in sz42, round 3 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Anzac lost in sz42
                Yamamoto win with 2 Submarines remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 T.Boats
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz70 to sz60
            1 Carrier moved from sz59 to sz60
            2 Bombers moved from Malaya to S.Borneo
            3 Tanks moved from Nanking to Shansi
            2 Artillerys, 5 Infantrys and 1 Tank moved from Hopeh to Shansi
            1 Tank moved from Nanking to Shansi
            1 Tank moved from Punay to Manila
            1 Artillery moved from Mindor to Manila
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            1 Destroyer placed in sz70
            2 Destroyers placed in sz78
            1 Artillery and 1 Marine placed in Davao
            Yamamoto undo move 1.
            Yamamoto undo move 1.
            2 Infantrys placed in Davao
            1 B.Transport and 1 Destroyer placed in sz78
            1 Artillery, 1 EarlyFighter and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Yamamoto : 4.33
    Anzac : -0.33
    Chinese : -0.83
    Dutch : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Artillerys, 5 Infantrys and 4 Tanks moved from Gansu to N.Shangsi
            2 EarlyFighters moved from Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 4 Tanks
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 4 Tanks in N.Shangsi, round 2 : 4/13 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 4 Tanks in N.Shangsi, round 2 : 3/9 hits, 3.83 expected hits
                    3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 4 Tanks in N.Shangsi, round 3 : 4/10 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 4 Tanks in N.Shangsi, round 3 : 1/5 hits, 2.50 expected hits
                    4 Tanks owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in N.Shangsi, round 4 : 6/9 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 30
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 EarlyFighter, 3 Infantrys and 4 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from N.Shangsi to Sian
            3 Mech.Infs moved from Xining to N.Shangsi
            3 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            2 Infantrys moved from Xining to Tsingnan
            1 Artillery and 1 Infantry moved from Gobi to Tsingnan
            1 Artillery and 1 Infantry moved from W.Mongolia to Gobi
            1 Infantry moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
            1 AAGun moved from Xining to Tsingnan
            1 AAGun moved from Urumal to Quyan
            1 Infantry moved from Chunking to N.Chunking
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.83
    Chinese : 1.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Transport moved from sz60 to sz67
            5 Artillerys and 2 Tanks moved from S.Borneo to sz60
            5 Artillerys and 2 Tanks moved from sz60 to Malaya
            1 Bomber and 2 EarlyFighters moved from Java to sz55
            1 Infantry moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            1 Fighter moved from Hongkong to sz56
            1 EarlyFighter moved from Hongkong to sz56
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
                  Hisaichi take N.B from British
            2 Infantrys moved from Hongkong to sz67
            2 Infantrys moved from sz67 to N.French I.
            1 Infantry moved from Hanan to Nanking
            6 Tanks moved from Nanking to E.Shansi
            2 Artillerys and 1 Infantry moved from Peking to E.Shansi
            1 Infantry moved from Tientsin to Peking
            4 Artillerys and 3 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
            1 Infantry moved from Kiangsi to Hanan
            1 Artillery moved from Kiangsi to Kwangsi
            2 Infantrys moved from Hongkong to Kwangtung
            1 Infantry moved from Shangsi to E.Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Factory, 7 Infantrys, 1 Marine, 2 Mech.Infs, 5 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz56
                Hisaichi attack with 1 EarlyFighter and 1 Fighter
                Anzac defend with 1 Transport
                    Hisaichi roll dice for 1 EarlyFighter and 1 Fighter in sz56, round 2 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Transport in sz56, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in sz56
                Hisaichi win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in sz55
                Hisaichi attack with 1 Bomber and 2 EarlyFighters
                British defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 1 Bomber and 2 EarlyFighters in sz55, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz55, round 2 : 2/3 hits, 0.83 expected hits
                    2 Transports owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz55
                    Hisaichi roll dice for 1 Bomber in sz55, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in sz55, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz55
                British win with no units remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 1 Bomber and 2 EarlyFighters
                Casualties for British: 1 Destroyer and 2 Transports
    
        Non Combat Move - Hisaichi
            1 EarlyFighter and 1 Fighter could not land in sz56 and were removed
    
        Place Units - Hisaichi
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
            3 Tanks placed in Peking
            2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong
            1 Factory placed in Kichedung
            6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    British : 1.67
    Anzac : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 Transport moved from sz70 to sz71
            1 Infantry moved from sz71 to Samar
                  Thai take Samar from Americans
            2 Transports moved from sz60 to sz73
            1 Marine moved from Phuket to sz73
            1 Artillery moved from Phuket to sz73
            1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Marine moved from sz60 to Sumatra
            1 Infantry and 1 Tank moved from Phuket to sz73
            1 Artillery moved from Java to Bali
                  Thai take Bali from Dutch
            1 Infantry moved from Java to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Bava
                  Thai take Bava from Dutch
            1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
            1 Infantry and 1 Tank moved from sz60 to Sumatra
            1 Tank moved from Java to Sumatra
            1 Infantry moved from Thailand to Burma
            1 Artillery, 9 Infantrys and 1 Tank moved from Phuket to Thailand
            1 Destroyer moved from sz58 to sz59
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 Artillery, 1 Infantry, 1 Marine and 2 Tanks
                Anzac defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 2 : 3/5 hits, 2.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Sumatra
                Thai win, taking Sumatra from Anzac with 1 Artillery, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Thai : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Bengal to Burma
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Destroyers, 2 Fighters, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Artillery and 7 Infantrys moved from E.India to Bengal
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            2 Artillerys and 2 Elites moved from Calcutta to sz63
            2 Artillerys, 1 Carrier, 2 Destroyers, 2 Elites and 2 Transports moved from sz63 to sz66
            2 Elites moved from sz66 to N.S
            2 Artillerys moved from sz66 to N.S
    
        Place Units - British
            2 Destroyers and 2 Transports placed in sz63
            2 Artillerys and 2 Fighters placed in Calcutta
            2 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Battleship, 1 Carrier, 2 EarlyFighters, 1 Submarine and 3 Transports moved from sz46 to sz50
            6 Infantrys moved from Derby to sz50
            6 Infantrys moved from sz50 to Soem
            1 Artillery and 5 Infantrys moved from N.Australia to Derby
            1 EarlyFighter moved from W.Australia to N.S
            1 Destroyer moved from sz37 to sz50
            1 Infantry moved from S.W.Australia to W.Australia
            3 Infantrys moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Destroyers and 1 Transport placed in sz50
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 EarlyFighter moved from Wake to sz42
            1 Bomber moved from Wake to sz42
            1 Infantry and 1 Tank moved from Palana to Magadan
            1 EarlyFighter moved from Palana to Magadan
            2 Artillerys moved from Midway to sz11
            2 Infantrys moved from Midway to sz11
            2 Artillerys, 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz11 to sz4
            2 Artillerys and 2 Infantrys moved from sz4 to Palana
            2 Destroyers moved from sz25 to sz11
            8 Elites moved from San Francisco to sz23
            1 B.Transport and 4 Elites moved from sz23 to sz6
            1 B.Transport and 4 Elites moved from sz23 to sz6
            2 Artillerys, 4 Infantrys and 2 Tanks moved from N.Canada to Anchorage
            2 Tanks moved from British Columbia to Anchorage
            1 B.Transport moved from sz23 to sz14
            1 Infantry moved from Nor Cal to sz14
            3 Infantrys moved from Portland to sz14
            4 Infantrys moved from sz14 to Seattle
            1 B.Transport moved from sz23 to sz14
            2 B.Transports moved from sz23 to sz6
            8 Elites moved from sz6 to N.Canada
            4 Infantrys moved from Seattle to sz6
            4 Infantrys moved from sz6 to N.Canada
    
        Purchase Units - Americans
            Americans buy 5 Destroyers, 8 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz42
                Americans attack with 1 Bomber and 1 EarlyFighter
                Yamamoto defend with 2 Submarines
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz42, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in sz42
                1 Submarine owned by the Yamamoto Submerged
                Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz42 to Wake
            1 Bomber moved from sz42 to Wake
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Destroyer placed in sz23
            8 Elites placed in San Francisco
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Artillery, 1 Infantry and 1 Tank moved from Belogorsk to Quingdao
            1 Tank moved from Vostok to Quingdao
            1 Tank moved from Manchuria to Quingdao
            1 Tank moved from Vostok to Quingdao
            1 Elite and 2 Infantrys moved from Manchuria to Hsingan
            2 Infantrys moved from Vladivostok to Manchuria
            3 Infantrys moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            2 Infantrys moved from Vostok to Angarsk
            1 EarlyFighter moved from Manchuria to Irkutsk
            1 Infantry and 1 Marine moved from Vostok to Irkutsk
            1 Bomber moved from N.Japan to Angarsk
            1 Artillery and 2 Infantrys moved from Vostok to Quingdao
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Irkutsk
                Masaharu attack with 1 EarlyFighter, 1 Infantry and 1 Marine
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Irkutsk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Irkutsk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Angarsk
                Masaharu attack with 1 Bomber and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Angarsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Irkutsk to Quingdao
            1 Bomber moved from Angarsk to Belogorsk
    
        Place Units - Masaharu
            2 Artillerys, 1 Elite and 1 Infantry placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.50
    Russians : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 AAGun and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Jinquan to Kyzal
            1 Artillery moved from Jinquan to Kyzal
            1 AAGun moved from Krasnoyarsk to Kaask
            2 Infantrys moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Tank moved from Kwangsi to Chunking
                  Yamamoto take Chunking from Chinese
            1 Tank moved from Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Tank moved from Kwangsi to W.Sian
                  Yamamoto take W.Sian from Chinese
            1 Tank moved from Kwangsi to N.Chunking
            1 Artillery and 2 Infantrys moved from Kwangsi to sz67
            2 Transports moved from sz60 to sz68
            1 Artillery and 1 Tank moved from Manila to sz68
            1 Infantry moved from Spralty to sz68
            3 Transports moved from sz60 to sz74
            1 Tank moved from Malaya to sz60
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from sz68 to sz60
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz67 to sz60
            1 T.Boat moved from sz68 to sz70
            1 Infantry moved from Davao to sz70
            1 Infantry moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            1 B.Transport moved from sz67 to sz70
            1 Artillery, 1 Infantry and 1 Marine moved from Davao to sz70
            1 Artillery, 1 Infantry and 1 Marine moved from sz70 to Celebs
            2 B.Transports moved from sz73 to sz74
            2 Artillerys, 3 Infantrys and 2 Tanks moved from sz60 to N.S
            2 Bombers moved from S.Borneo to N.S
            2 Artillerys, 2 Infantrys and 5 Tanks moved from Shansi to E.Shansi
            3 Infantrys moved from Shansi to Nanking
            1 Artillery moved from Nagasaki to sz74
            1 Artillery moved from Tokyo to sz78
            2 Infantrys moved from Tokyo to sz78
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz74
            12 Infantrys moved from Nagasaki to sz74
            2 Artillerys and 14 Infantrys moved from sz74 to Shantung
            1 EarlyFighter moved from Tokyo to sz60
            1 Destroyer moved from sz7 to sz1
            1 Destroyer moved from sz7 to sz1
            3 Destroyers moved from sz78 to sz7
            1 Destroyer moved from sz7 to sz3
            2 Infantrys moved from Tokyo to S.Japan
            2 Destroyers moved from sz45 to sz70
            1 Submarine moved from sz42 to sz70
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 4 Artillerys, 3 Destroyers, 1 Elite, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Chunking
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in N.Chunking, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Chunking
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 1 Infantry
            Battle in Celebs
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Marine
                Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Marine in Celebs, round 2 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Celebs
                Yamamoto win, taking Celebs from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 2 Infantrys
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks
                British defend with 2 Artillerys and 2 Elites; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks in N.S, round 2 : 5/9 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 1 EarlyFighter, 2 Elites, 2 Infantrys and 1 Tank in N.S, round 2 : 4/10 hits, 3.83 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the Dutch lost in N.S
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 2 Tanks in N.S, round 3 : 2/5 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Elites and 1 Tank in N.S, round 3 : 5/6 hits, 2.50 expected hits
                    1 Elite owned by the British, 1 Artillery owned by the Yamamoto, 2 Bombers owned by the Yamamoto, 1 Artillery owned by the British and 2 Tanks owned by the Yamamoto lost in N.S
                Dutch win with 1 Bunker, 1 EarlyFighter, 1 Elite and 1 Tank remaining. Battle score for attacker is -32
                Casualties for Yamamoto: 2 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks
                Casualties for British: 2 Artillerys and 1 Elite
                Casualties for Dutch: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Factory placed in Malaya
            3 Destroyers placed in sz78
            1 Artillery, 1 Elite and 2 Infantrys placed in Davao
            3 Artillerys and 2 Infantrys placed in Tokyo
            Yamamoto undo move 3.
            1 Artillery, 1 Elite and 1 Infantry placed in Davao
            1 Infantry placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.00
    Chinese : 0.67
    Dutch : 3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to W.Sian
            2 EarlyFighters moved from Sian to W.Sian
            1 Infantry moved from Gansu to Shangsi
            1 Mech.Inf moved from Xining to Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                1 Mech.Inf retreated to Gansu
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in W.Sian
                Chinese attack with 2 EarlyFighters and 2 Infantrys
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in W.Sian, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in W.Sian, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from W.Sian to Sian
            3 Mech.Infs moved from N.Shangsi to Szechwan
            3 Mech.Infs moved from Szechwan to Sian
            2 Artillerys and 4 Tanks moved from N.Shangsi to Gansu
            4 Mech.Infs moved from Tsingnan to Sian
            1 AAGun, 1 Artillery, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            4 Infantrys moved from Xining to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
            1 AAGun moved from Quyan to Ming Jong
            1 Mech.Inf moved from Urumal to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Yamamoto : 0.50
    Chinese : -2.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Shangsi to Szechwan
                  Hisaichi take Szechwan from Chinese
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery moved from E.Shansi to N.Shangsi
            1 Infantry moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 Artillery moved from Kwangsi to Chunking
            1 Infantry moved from Nanking to Hanan
            2 Mech.Infs moved from Hongkong to Nanking
            1 Tank moved from Hongkong to sz67
            1 Tankette moved from Hongkong to sz67
            4 Transports moved from sz60 to sz74
            2 Artillerys, 1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Infantry moved from E.Borneo to sz60
            1 Infantry and 1 Transport moved from sz60 to sz68
            1 Tank, 1 Tankette and 1 Transport moved from sz67 to sz60
            1 T.Boat moved from sz68 to sz74
            1 Infantry moved from N.B to sz68
            2 Infantrys and 1 Transport moved from sz68 to sz60
            2 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 1 Tankette moved from sz60 to N.S
            1 Infantry moved from Kwangtung to Kiangsi
            1 Infantry moved from Kwangtung to Hankou
            1 Tank moved from Hongkong to Hankou
            1 Tankette moved from Hongkong to Kwangsi
            8 Infantrys moved from Korea to sz74
            8 Infantrys moved from sz74 to Hopeh
            4 Artillerys and 3 Infantrys moved from Tientsin to Hopeh
            1 Infantry and 3 Tanks moved from Peking to E.Shansi
            1 Infantry moved from E.Shansi to Shangsi
            6 Infantrys moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 19 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.S
                Hisaichi attack with 2 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 1 Tankette
                British defend with 1 Elite; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Bunker and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 1 Tankette in N.S, round 2 : 2/8 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker, 1 EarlyFighter, 1 Elite and 1 Tank in N.S, round 2 : 3/4 hits, 1.83 expected hits
                    1 Elite owned by the British, 1 Bunker owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 2 Artillerys, 1 Marine, 1 Tank and 1 Tankette in N.S, round 3 : 1/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 EarlyFighter in N.S, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Tankette owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Dutch with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 3 Infantrys and 1 Tankette
                Casualties for British: 1 Elite
                Casualties for Dutch: 1 Bunker and 1 Tank
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Hisaichi
            8 Tanks moved from E.Shansi to Nanking
    
        Place Units - Hisaichi
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
            4 Infantrys and 2 Tankettes placed in Hongkong
            3 Infantrys placed in Kichedung
            3 Infantrys placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Chinese : -0.33
    Dutch : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            2 Infantrys moved from Lambok to Bali
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Combat - Dutch
            Battle in Bali
                Dutch attack with 2 Infantrys
                Thai defend with 1 Artillery
                    Dutch roll dice for 2 Infantrys in Bali, round 2 : 1/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Bali
                Dutch win, taking Bali from Thai with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai : -0.33
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Artillery moved from Thailand to Burma
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Sumatra to sz60
            1 Infantry moved from Samar to sz71
            1 Infantry and 1 Transport moved from sz71 to sz48
            1 Infantry moved from sz48 to Sarong
                  Thai take Sarong from Dutch
            1 Infantry moved from Bava to sz59
            1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz58
            1 Infantry and 1 Tank moved from sz58 to Halma
            1 Infantry and 1 T.Boat moved from sz59 to sz58
            1 Infantry moved from sz58 to Halma
            1 Destroyer moved from sz59 to sz58
            1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Marine moved from sz59 to Bali
            1 Tank moved from Sumatra to Bali
            1 Tank moved from Thailand to Burma
            1 Infantry moved from Thailand to Burma
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Burma, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Bali
                Thai attack with 1 Artillery, 1 Marine and 1 Tank
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Marine and 1 Tank in Bali, round 2 : 0/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Bali, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery, 1 Marine and 1 Tank in Bali, round 3 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Bali, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Bali
                    Thai roll dice for 1 Artillery, 1 Marine and 1 Tank in Bali, round 4 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Bali, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Marine owned by the Thai lost in Bali
                Thai win, taking Bali from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Dutch: 2 Infantrys
                Casualties for Thai: 1 Marine
            Battle in Halma
                Thai attack with 2 Infantrys and 1 Tank
                Dutch defend with 1 Infantry
                    Thai roll dice for 2 Infantrys and 1 Tank in Halma, round 2 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Halma
                Thai win, taking Halma from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            5 Infantrys and 1 Tank moved from Phuket to Thailand
    
        Place Units - Thai
            4 Infantrys and 2 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Thai : 0.00
    Dutch : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            2 Artillerys, 1 Infantry and 2 Transports moved from sz63 to sz64
            1 Infantry moved from Bengal to sz64
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66
            2 Transports moved from sz66 to sz64
            2 Artillerys and 2 Infantrys moved from Bengal to sz64
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66
            4 Artillerys and 4 Infantrys moved from sz66 to Malaya
            1 Destroyer moved from sz63 to sz66
            2 Fighters moved from Calcutta to sz66
            1 Destroyer moved from sz63 to sz66
            4 Infantrys moved from Moresby to New Guinea
            1 Infantry moved from New Guinea to N.G
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 2 Elites, 1 Marine, 2 Mech.Infs and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Malaya
                British attack with 4 Artillerys and 4 Infantrys
                Hisaichi defend with 5 Artillerys and 2 Tanks; Yamamoto defend with 1 Factory
                    British roll dice for 4 Artillerys and 4 Infantrys in Malaya, round 2 : 3/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 5 Artillerys and 2 Tanks in Malaya, round 2 : 4/7 hits, 2.67 expected hits
                    4 Infantrys owned by the British and 3 Artillerys owned by the Hisaichi lost in Malaya
                    British roll dice for 4 Artillerys in Malaya, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Tanks in Malaya, round 3 : 3/4 hits, 1.67 expected hits
                    3 Artillerys owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya
                    British roll dice for 1 Artillery in Malaya, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Malaya, round 4 : 0/3 hits, 1.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Malaya
                    British roll dice for 1 Artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Malaya, round 5 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the British lost in Malaya
                Yamamoto win with 2 Tanks remaining. Battle score for attacker is -4
                Casualties for British: 4 Artillerys and 4 Infantrys
                Casualties for Hisaichi: 5 Artillerys
    
        Non Combat Move - British
            2 Infantrys moved from Dheli to Bhopa
    
        Place Units - British
            2 Artillerys and 2 Elites placed in Calcutta
            4 Transports placed in sz63
            2 Mech.Infs placed in Dheli
            1 Marine placed in Moresby
    
        Turn Complete - British
            British collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    British : -0.33
    Yamamoto : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 EarlyFighter, 1 Infantry and 1 Tank moved from Magadan to Yakutsk
            2 Artillerys and 2 Infantrys moved from Palana to Magadan
            2 Destroyers moved from sz11 to sz3
            1 EarlyFighter moved from sz4 to sz3
            2 Transports moved from sz4 to sz5
            2 Artillerys moved from Anchorage to sz5
            2 Infantrys moved from Anchorage to sz5
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
            2 Artillerys and 2 Infantrys moved from sz4 to Palana
            8 Elites moved from N.Canada to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz4
            8 Elites moved from sz4 to Palana
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            4 Infantrys moved from Seattle to sz6
            4 Infantrys moved from N.Canada to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            8 Infantrys moved from sz5 to Alaska
            2 Infantrys and 4 Tanks moved from Anchorage to Alaska
            1 Destroyer moved from sz23 to sz6
            1 EarlyFighter moved from sz4 to sz3
            1 Bomber moved from Wake to sz48
            1 EarlyFighter moved from Wake to Pula
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 Carrier, 2 Destroyers, 1 EarlyFighter, 8 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz48
                Americans attack with 1 Bomber
                Thai defend with 1 Transport
                    Americans roll dice for 1 Bomber in sz48, round 2 : 1/1 hits, 0.67 expected hits
                    Thai roll dice for 1 Transport in sz48, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz48
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in sz3
                Americans attack with 2 Destroyers and 2 EarlyFighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers and 2 EarlyFighters in sz3, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz3
                Americans win with 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz3 to sz4
            1 Bomber moved from sz48 to Pula
            1 Artillery moved from Ifalk to Gaferut
            4 Destroyers moved from sz25 to sz20
    
        Place Units - Americans
            1 Carrier placed in sz25
            1 EarlyFighter placed in sz25
            2 Destroyers placed in sz4
            1 Factory placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Americans : 0.00
    Thai : -0.17
    

    Savegame

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