dawgoneit Axis, -vs- entek Allies, (The Rising Sun)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66
            1 Artillery moved from S.A to sz66
            1 Infantry moved from Amdanam to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 Infantry moved from E.India to sz64
            1 Infantry and 1 T.Boat moved from sz64 to sz66
            1 Infantry moved from sz66 to Malaya
            1 EarlyFighter moved from Calcutta to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 Artillery and 1 Infantry moved from Burma to Thailand
            1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Artillery moved from E.G to sz49
            1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Destroyer, 1 Infantry and 2 Transports moved from sz49 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Submarine moved from sz47 to sz70
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 1 Carrier, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Java
                    British roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Java
                Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Borneo
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Borneo
                British win, taking Borneo from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Tank moved from S.India to C.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from Calcutta to E.India
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            2 Infantrys moved from India to C.India
            1 Infantry moved from Nagpur to E.India
            1 Infantry moved from Nepal to Bengal
            1 EarlyFighter moved from Dheli to sz63
            1 EarlyFighter moved from Bhopa to Bengal
            1 Tank moved from Dheli to Nepal
            1 Infantry moved from Dheli to Bhopa
            1 Infantry moved from Dheli to Bhopa
            1 Infantry moved from Bhopa to Nepal
            1 Artillery moved from Bhopa to Nepal
            1 AAGun moved from Dheli to Bhopa
            1 Infantry moved from New Guinea to Moresby
            1 Infantry moved from N.G to New Guinea
    
        Place Units - British
            1 Carrier placed in sz63
            1 Fighter placed in sz63
            1 Infantry placed in Calcutta
    
        Turn Complete - British
            British collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : 0.17
    Thai : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            2 Infantrys moved from Wellington to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38
            2 Infantrys moved from New Caledonia to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz40
            2 Infantrys moved from sz40 to Bikini
            1 Infantry moved from Melbourne to sz37
            1 Artillery moved from Melbourne to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Derby
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Tank moved from Australia to W.Australia
            2 Infantrys moved from Townsville to N.Australia
            1 Artillery and 1 Infantry moved from E.Australia to sz41
            1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49
            1 Artillery and 1 Infantry moved from sz49 to Derby
            1 Infantry moved from N.Australia to Derby
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to W.Australia
            2 Tanks moved from Melbourne to S.W.Australia
            2 Tanks moved from S.W.Australia to W.Australia
            2 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from Sydney to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery and 3 Infantrys moved from sz38 to Fiji
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 EarlyFighter moved from Davao to Malaya
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            2 Infantrys moved from Samar to S
            1 Infantry moved from Mindor to Punay
            1 Artillery moved from Pikelot to Pula
            1 Artillery moved from Fais to Ifalk
            1 Tank moved from Phonpei to Pula
            2 Submarines moved from sz40 to sz9
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 Destroyer moved from sz27 to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 EarlyFighter moved from Midway to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Bomber moved from Portland to sz25
            1 Submarine moved from sz13 to sz25
            1 Battleship moved from sz23 to sz25
    
        Purchase Units - Americans
            Americans buy 2 Destroyers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
                Yamamoto defend with 2 Carriers, 1 Cruiser and 4 EarlyFighters
                    Americans roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 6/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits, 3.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Submarines owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 3 EarlyFighters in sz25, round 3 : 3/7 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Carrier in sz25, round 3 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 50
                Casualties for Americans: 1 EarlyFighter and 2 Submarines
                Casualties for Yamamoto: 2 Carriers, 1 Cruiser and 4 EarlyFighters
    
        Non Combat Move - Americans
            1 Bomber moved from sz25 to Hilo
            1 Carrier moved from sz23 to sz25
            1 EarlyFighter moved from sz25 to Kauai
            1 Transport moved from sz27 to sz23
            2 Infantrys moved from Los Angeles to sz23
            2 Artillerys moved from San Francisco to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz25
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz13
            1 Artillery and 1 Infantry moved from sz13 to Kauai
            1 Artillery and 1 Infantry moved from sz25 to Kauai
            1 Tank moved from San Francisco to Portland
            1 Tank moved from San Francisco to Portland
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            3 Infantrys moved from San Francisco to Nor Cal
            2 Infantrys moved from Nor Cal to Portland
            1 Transport moved from sz5 to sz6
            1 Infantry moved from Olympic Penn to sz6
            1 Infantry moved from Seattle to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz5
            2 Infantrys moved from sz5 to Alaska
            2 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Rocky Mt to Canada
            1 Infantry moved from Rocky Mt to Canada
            2 Artillerys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Seattle
            1 Infantry moved from Anchorage to Alaska
    
        Place Units - Americans
            2 Destroyers placed in sz25
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Americans : 2.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Destroyer and 1 Submarine moved from sz7 to sz9
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Tank moved from Hsingan to Jinan
            1 Tank moved from Hsingan to Quingdao
            1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
            1 Infantry moved from Akina to sz15
            1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            2 Infantrys and 1 Tank moved from sz15 to Vladivostok
            1 Artillery moved from N.Japan to sz7
            1 Artillery and 1 Tank moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz7
            1 Artillery, 1 Tank and 2 Transports moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz15 to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Vostok
            1 EarlyFighter moved from Akina to Amursk
            1 Bomber moved from Akina to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ostrov
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Ostrov
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Amursk
                Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    AA fire in Amursk : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Belogorsk
                    Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 Bomber, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Vladivostok, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Vladivostok, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Vostok
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in sz9
                Masaharu attack with 1 Destroyer and 1 Submarine
                Americans defend with 2 Submarines
                    Masaharu roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in sz9, round 2 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz9, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Submarine owned by the Masaharu lost in sz9
                    Americans roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz9, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz9, round 4 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz9, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz9, round 5 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz9, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz9, round 6 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz9, round 6 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz9
                Masaharu win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Submarine
                Casualties for Americans: 2 Submarines
    
        Non Combat Move - Masaharu
            2 Infantrys and 1 Tank moved from Akina to N.Japan
            1 Bomber moved from Vladivostok to N.Japan
            1 EarlyFighter moved from Amursk to Manchuria
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            1 Infantry and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.67
    Americans : 0.00
    Russians : -1.67
    AA fire in Amursk : : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Kyzal to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Tulun
            1 Infantry moved from Bratsk to Tulun
            4 Infantrys moved from Kaask to Tulun
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Kyzyl to Kaask
            1 Artillery moved from Achinsk to Kyzyl
            1 Infantry moved from Achinsk to Kyzyl
            1 Tank moved from Achinsk to Kaask
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Maltan to Haixi
            1 Infantry moved from Palana to Magadan
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz71 to sz70
            1 T.Boat moved from sz75 to sz74
            1 Artillery and 2 Tanks moved from Iwo Jima to sz75
            1 Artillery and 1 Tank moved from Manila to sz75
            1 Infantry moved from Manila to sz75
            4 Infantrys moved from Iwo Jima to sz75
            1 Infantry moved from Bonin to sz75
            1 Artillery moved from Bonin to sz75
            3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz75 to sz70
            3 Artillerys, 6 Infantrys and 3 Tanks moved from sz70 to Davao
            1 Destroyer and 1 Submarine moved from sz75 to sz70
            1 Destroyer moved from sz68 to sz59
            1 Bomber and 1 EarlyFighter moved from Phuket to sz59
            2 EarlyFighters moved from sz73 to sz59
            2 EarlyFighters moved from sz71 to sz59
            1 Carrier moved from sz73 to sz59
            1 Bomber moved from Iwo Jima to sz59
            1 Artillery and 2 Infantrys moved from Hainan to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to W.Borneo
                  Yamamoto take W.Borneo from British
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz73
            1 Artillery and 1 Infantry moved from sz73 to Thailand
            2 Artillerys and 2 Infantrys moved from N.French I. to Burma
            1 Tank moved from N.French I. to Burma
            1 Fighter moved from Tokyo to sz70
            1 Carrier moved from sz71 to sz70
            1 Submarine moved from sz78 to sz68
            1 Destroyer moved from sz78 to sz68
            1 Artillery moved from S.Japan to sz78
            1 Tank moved from Tokyo to sz78
            1 Artillery and 1 Tank moved from Tokyo to sz78
            1 Infantry moved from Japan to sz78
            1 Infantry moved from Tokyo to sz78
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz71
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68
            3 Tanks moved from Manila to Punay
                  Yamamoto take Mindor from Americans
            1 Artillery moved from Manila to Mindor
            1 Artillery, 1 Infantry and 1 Tank moved from sz71 to S
            1 Artillery, 1 Infantry and 1 Tank moved from sz68 to Borneo
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from sz74 to Hopeh
            4 Infantrys and 4 Tanks moved from Shansi to Nanking
            4 Infantrys moved from Tientsin to Hopeh
            2 Artillerys moved from Tientsin to Hopeh
            1 Tank moved from Kochi to Nagasaki
            1 Artillery moved from Naha to Nagasaki
            1 Artillery, 6 Infantrys and 2 Tanks moved from S.Japan to Kochi
            5 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 3 Destroyers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Punay
                Yamamoto attack with 3 Tanks
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 3 Tanks in Punay, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Punay
                    Yamamoto roll dice for 3 Tanks in Punay, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Punay
                Yamamoto win, taking Punay from Americans with 2 Tanks remaining. Battle score for attacker is -1
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Tank
            Battle in sz59
                Yamamoto attack with 2 Bombers, 1 Carrier, 1 Destroyer and 5 EarlyFighters
                Dutch defend with 1 Destroyer, 1 T.Boat and 2 Transports
                    Yamamoto roll dice for 2 Bombers, 1 Carrier, 1 Destroyer and 5 EarlyFighters in sz59, round 2 : 4/9 hits, 3.50 expected hits
                    Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 2 : 2/4 hits, 1.00 expected hits
                    2 Transports owned by the Dutch, 1 T.Boat owned by the Dutch, 1 Destroyer owned by the Yamamoto, 1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz59
                Yamamoto win with 2 Bombers, 1 Carrier and 4 EarlyFighters remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter
                Casualties for Dutch: 1 Destroyer, 1 T.Boat and 2 Transports
            Battle in Thailand
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Thailand
                    Yamamoto roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Thailand, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Thailand, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Thailand, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Thailand, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Thailand, round 8 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Thailand, round 8 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in Thailand
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery
            Battle in Burma
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank
                British defend with 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Burma, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Burma, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Burma, round 3 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Burma, round 3 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Burma, round 4 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for British: 2 Infantrys and 1 Tank
            Battle in sz70
                Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 2 Submarines and 6 Transports
                British defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 6 Transports in sz70, round 2 : 4/5 hits, 2.00 expected hits
                    1 Submarine owned by the British lost in sz70
                Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 2 Submarines and 6 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in Davao
                Yamamoto attack with 3 Artillerys, 6 Infantrys and 3 Tanks
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 3 Tanks in Davao, round 2 : 3/12 hits, 4.00 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Davao
                    Yamamoto roll dice for 3 Artillerys, 4 Infantrys and 3 Tanks in Davao, round 3 : 5/10 hits, 3.67 expected hits
                    Americans roll dice for 2 Tanks in Davao, round 3 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto and 2 Tanks owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
            Battle in S
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in S, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in S
                    Yamamoto roll dice for 1 Artillery and 1 Tank in S, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 2 Infantrys in S, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in S
                Yamamoto win, taking S from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in Borneo
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the British lost in Borneo
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Tank in Borneo, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Borneo
                Yamamoto win, taking Borneo from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from sz59 to sz70
            2 Bombers moved from sz59 to Java
            1 EarlyFighter moved from sz59 to Java
    
        Place Units - Yamamoto
            2 B.Transports and 3 Destroyers placed in sz78
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Yamamoto : -1.67
    Americans : -0.33
    Dutch : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 Infantrys and 1 Tank moved from Szechwan to Shangsi
            1 EarlyFighter moved from Sikang to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            1 Artillery and 2 Infantrys moved from Quyan to W.Mongolia
            1 Artillery and 1 Infantry moved from Ming Jong to Gobi
            1 Infantry moved from Tsingnan to Gobi
            1 Infantry moved from Hanan to Kwangsi
            1 Tank moved from W.Sian to Kwangsi
    
        Purchase Units - Chinese
            Chinese buy 2 Infantrys, 1 Marine and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery and 2 Infantrys in W.Mongolia, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Gobi, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Gobi, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Gobi, round 4 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Kwangsi
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Shangsi, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Shangsi to Sian
            2 Infantrys moved from W.Sian to Sian
            2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
            2 Tanks moved from Sikang to Gansu
            2 Infantrys moved from Sikang to Szechwan
            3 Infantrys moved from Xining to Tsingnan
            2 Tanks moved from Ming Jong to Gansu
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            2 Infantrys, 1 Marine and 3 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : 0.67
    Yamamoto : -0.33
    Chinese : 3.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Tanks moved from Hongkong to sz67
            1 Tank moved from Frenchindochina to Malaya
                  Thai take Thailand from British
            1 Artillery moved from Macau to sz67
            1 Artillery moved from Kwangtung to sz67
            1 Transport moved from sz67 to sz73
            1 Artillery moved from Frenchindochina to sz73
            1 Infantry moved from Frenchindochina to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Infantry moved from sz60 to S.Borneo
            1 Transport moved from sz67 to sz73
            1 Infantry moved from Frenchindochina to sz73
            4 Infantrys moved from Hongkong to sz67
            2 Infantrys moved from Kwangtung to sz67
            4 Artillerys, 6 Infantrys, 2 Tanks and 6 Transports moved from sz67 to sz60
            4 Artillerys, 6 Infantrys and 2 Tanks moved from sz60 to S.Borneo
            8 EarlyFighters moved from N.French I. to sz66
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to S.Borneo
            1 Battleship moved from sz67 to sz60
            1 Bomber moved from Phuket to S.Borneo
            1 Infantry moved from Hankou to Hanan
                  Hisaichi take Hanan from Chinese
            1 Artillery and 2 Infantrys moved from Hankou to Kiangsi
            2 Infantrys moved from E.Shansi to Shangsi
            1 Infantry moved from E.Shansi to Shangsi
            1 EarlyFighter moved from E.Shansi to Shangsi
            2 Tanks moved from E.Shansi to N.Shangsi
            1 Infantry moved from E.Shansi to N.Shangsi
            4 Infantrys moved from Hopeh to E.Shansi
            2 Tanks moved from Tientsin to E.Shansi
            1 Infantry moved from Korea to Tientsin
            4 Artillerys and 4 Infantrys moved from Seoul to Korea
            1 Bomber moved from Fukien to S.Borneo
            1 Carrier, 3 Destroyers and 4 Submarines moved from sz68 to sz60
            1 Carrier moved from sz67 to sz60
            1 T.Boat moved from sz67 to sz74
            2 Tanks moved from Kichedung to Nanking
            2 Infantrys moved from Kichedung to Nanking
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 EarlyFighter, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 5 Artillerys, 2 Bombers, 8 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    AA fire in S.Borneo : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks in S.Borneo, round 2 : 8/16 hits, 5.50 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 6/11 hits, 4.00 expected hits
                    2 Artillerys owned by the Dutch, 1 Artillery owned by the British, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 5 Artillerys, 1 Bomber, 2 Infantrys and 2 Tanks in S.Borneo, round 3 : 4/10 hits, 4.00 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 5 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Bomber and 7 Infantrys
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Malaya
                Hisaichi attack with 1 Tank
                British defend with 2 Artillerys, 1 Bunker, 3 EarlyFighters, 7 Infantrys and 2 Tanks; Americans defend with 1 EarlyFighter
                    Hisaichi roll dice for 1 Tank in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 2 Tanks in Malaya, round 2 : 5/16 hits, 6.50 expected hits
                    1 Tank owned by the Hisaichi lost in Malaya
                British win with 2 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Tank
            Battle in Shangsi
                Hisaichi attack with 1 EarlyFighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 1/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Shangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in sz66
                Hisaichi attack with 8 EarlyFighters
                British defend with 2 Destroyers, 1 Submarine, 1 T.Boat and 2 Transports
                    Hisaichi roll dice for 8 EarlyFighters in sz66, round 2 : 1/8 hits, 2.67 expected hits
                    British roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in sz66, round 2 : 1/5 hits, 1.50 expected hits
                1 T.Boat owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 7 EarlyFighters in sz66, round 3 : 2/7 hits, 2.33 expected hits
                    British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 2/4 hits, 1.33 expected hits
                    1 Submarine owned by the British, 1 Transport owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 5 EarlyFighters in sz66, round 4 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 2/3 hits, 1.17 expected hits
                    1 Transport owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 3 EarlyFighters in sz66, round 5 : 2/3 hits, 1.00 expected hits
                    British roll dice for 2 Destroyers in sz66, round 5 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is -9
                Casualties for Hisaichi: 6 EarlyFighters
                Casualties for British: 2 Destroyers, 1 Submarine, 1 T.Boat and 2 Transports
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from sz66 to sz60
            2 EarlyFighters moved from sz60 to Java
            1 EarlyFighter moved from Shangsi to N.Shangsi
            1 Bomber moved from S.Borneo to Java
            4 Tanks moved from Fukien to Nanking
    
        Place Units - Hisaichi
            2 Artillerys and 1 Infantry placed in Peking
            8 Infantrys placed in Seoul
            1 EarlyFighter, 1 Fighter and 4 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    British : -0.50
    AA fire in S.Borneo : : 0.67
    Chinese : 1.17
    Dutch : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 EarlyFighter moved from Celebs to Malaya
            1 Infantry moved from Soem to Lambok
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Destroyer moved from sz60 to sz58
            1 Infantry moved from Phuket to Thailand
            1 Infantry moved from Java to sz60
            1 Infantry and 1 Transport moved from sz60 to sz70
            1 Infantry moved from sz70 to Mindanao
                  Thai take Mindanao from Americans
            1 Infantry and 1 Tank moved from Phuket to sz73
            1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
            1 Infantry and 1 Tank moved from sz60 to Java
            1 T.Boat moved from sz68 to sz60
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz58
                Thai attack with 1 Destroyer
                Dutch defend with 1 T.Boat
                    Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 T.Boat in sz58, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Dutch lost in sz58
                Thai win with 1 Destroyer remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 T.Boat
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.67
    Dutch : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 unit repaired.
            1 Destroyer and 2 Transports moved from sz57 to sz55
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Artillery, 1 EarlyFighter and 2 Infantrys moved from Bengal to Burma
            3 EarlyFighters moved from Malaya to sz73
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Destroyers, 2 Elites, 3 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in sz73
                British attack with 3 EarlyFighters
                Yamamoto defend with 1 Transport
                    British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in sz73, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz73
                British win with 3 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Burma
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Tank
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Burma, round 2 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Burma
                    British roll dice for 1 Artillery and 1 EarlyFighter in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win with 1 EarlyFighter remaining. Battle score for attacker is 1
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Tank
    
        Non Combat Move - British
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            1 AAGun and 2 Infantrys moved from Bhopa to Nepal
            3 EarlyFighters moved from sz73 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 EarlyFighter and 1 Fighter moved from sz63 to Malaya
    
        Place Units - British
            2 Destroyers and 2 Transports placed in sz63
            2 Artillerys and 2 Elites placed in Calcutta
            3 Infantrys placed in Dheli
            British undo move 3.
            3 Mech.Infs placed in Dheli
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Yamamoto : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            2 Infantrys moved from Bikini to sz40
            2 Infantrys and 2 T.Boats moved from sz40 to sz42
            2 Infantrys moved from sz42 to Arawa
            1 Artillery moved from Fiji to sz38
            3 Infantrys moved from Fiji to sz38
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz46
            1 Artillery and 3 Infantrys moved from sz46 to N.Australia
            1 Submarine moved from sz49 to sz45
            1 Transport moved from sz49 to sz46
            1 Battleship, 1 Carrier and 2 EarlyFighters moved from sz50 to sz46
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            3 Infantrys moved from S.W.Australia to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Destroyer placed in sz37
            1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.33
    Thai : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Destroyer and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from Alaska to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
    
        Purchase Units - Americans
            Americans buy 6 B.Transports, 2 Destroyers and 8 Elites; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz11
            1 Artillery and 1 Infantry moved from sz11 to Midway
            1 Artillery and 1 Infantry moved from Hilo to sz13
            1 Artillery, 1 Infantry and 1 Transport moved from sz13 to sz11
            1 Artillery and 1 Infantry moved from sz11 to Midway
            1 EarlyFighter moved from Kauai to Wake
            1 Bomber moved from Hilo to Wake
            4 Infantrys and 2 Tanks moved from Portland to Seattle
            3 Infantrys moved from Nor Cal to Portland
            1 Infantry moved from San Francisco to Nor Cal
            2 Tanks moved from Seattle to N.Canada
            2 Tanks moved from Seattle to British Columbia
            2 Infantrys moved from British Columbia to N.Canada
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 EarlyFighter moved from Alaska to Palana
    
        Place Units - Americans
            2 Destroyers placed in sz25
            6 B.Transports placed in sz23
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery moved from Ostrov to sz1
            1 Infantry and 1 Tank moved from Ostrov to sz1
            1 Infantry and 1 Tank moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz1
            1 Infantry and 1 Marine moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            2 Infantrys, 1 Marine, 1 T.Boat and 1 Transport moved from sz15 to sz1
            1 Tank moved from Vladivostok to Belogorsk
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 1 Tank moved from Jinan to Quingdao
            1 Artillery moved from Vostok to Quingdao
            1 Tank moved from Amursk to Quingdao
            1 Infantry moved from Vostok to Quingdao
            1 Artillery, 5 Infantrys, 1 Marine and 2 Tanks moved from sz1 to Vostok
            1 Artillery and 1 Infantry moved from Amursk to Belogorsk
            1 Bomber moved from N.Japan to sz4
            1 Destroyer moved from sz9 to sz4
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz4
                Masaharu attack with 1 Bomber and 1 Destroyer
                British defend with 1 Transport; Americans defend with 1 Destroyer and 1 Transport; Russians defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz4, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 2 : 1/3 hits, 0.83 expected hits
                    1 Submarine owned by the Russians, 1 Transport owned by the British and 1 Destroyer owned by the Masaharu lost in sz4
                    Masaharu roll dice for 1 Bomber in sz4, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz4, round 3 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Bomber in sz4, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz4, round 4 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the Americans lost in sz4
                    Masaharu roll dice for 1 Bomber in sz4, round 5 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz4, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz4
                Masaharu win with 1 Bomber remaining. Battle score for attacker is 18
                Casualties for Masaharu: 1 Destroyer
                Casualties for British: 1 Transport
                Casualties for Russians: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz4 to N.Japan
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            1 Elite, 2 Infantrys and 1 Tank placed in Manchuria
            3 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Americans : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks
                Masaharu defend with 4 Artillerys, 5 Infantrys and 3 Tanks
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Quingdao, round 2 : 5/12 hits, 3.17 expected hits
                    Masaharu roll dice for 4 Artillerys, 5 Infantrys and 3 Tanks in Quingdao, round 2 : 4/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Russians and 5 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Quingdao, round 3 : 4/8 hits, 2.50 expected hits
                    Masaharu roll dice for 4 Artillerys and 3 Tanks in Quingdao, round 3 : 5/7 hits, 2.83 expected hits
                    4 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 4 Artillerys owned by the Masaharu lost in Quingdao
                2 Tanks retreated to Ulaan Ude
                Masaharu win with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 8 Infantrys
                Casualties for Masaharu: 4 Artillerys and 5 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Artillerys and 5 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Tank moved from Kaask to Ulaan Ude
            1 Tank moved from Jinquan to Ulaan Ude
            1 Infantry moved from Haixi to Jinquan
            1 Infantry moved from Kyzyl to Jinquan
            1 Artillery moved from Kyzyl to Jinquan
            4 Infantrys moved from Kaask to Tulun
            1 AAGun moved from Kaask to Tulun
            1 AAGun moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.67
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Artillerys and 3 Tanks moved from Davao to sz70
            1 Artillery moved from S to sz70
            1 B.Transport moved from sz68 to sz67
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Tank moved from S to sz71
            1 Tank moved from Punay to sz71
            1 B.Transport and 2 Tanks moved from sz71 to sz73
            2 Tanks moved from sz73 to Malaya
            1 T.Boat moved from sz68 to sz60
            1 Infantry moved from W.Borneo to sz60
            1 Infantry moved from sz60 to Malaya
            4 Infantrys moved from Davao to sz70
            3 Artillerys, 4 Infantrys, 3 Tanks and 6 Transports moved from sz70 to sz68
            1 Infantry moved from Borneo to sz68
            3 Artillerys, 1 Destroyer, 5 Infantrys, 1 Submarine, 3 Tanks and 6 Transports moved from sz68 to sz60
            1 Artillery and 1 Tank moved from Borneo to E.Borneo
            1 EarlyFighter and 1 Fighter moved from sz70 to Malaya
            3 Artillerys, 5 Infantrys and 3 Tanks moved from sz60 to Malaya
            2 Bombers and 1 EarlyFighter moved from Java to Malaya
            2 EarlyFighters moved from sz59 to Malaya
            1 Battleship moved from sz70 to sz73
            1 Artillery, 1 B.Transport and 1 Infantry moved from sz67 to sz73
            1 Artillery and 1 Infantry moved from sz73 to Malaya
            1 Infantry moved from Nagasaki to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to Spralty
                  Yamamoto take Spralty from Americans
            3 Destroyers moved from sz78 to sz7
            1 Submarine moved from sz70 to sz42
            1 Submarine moved from sz70 to sz42
            1 Destroyer moved from sz70 to sz45
            1 Destroyer moved from sz70 to sz45
            1 Artillery and 2 Tanks moved from Kochi to sz78
            1 Tank moved from Nagasaki to sz78
            6 Infantrys moved from Kochi to Nagasaki
            5 Infantrys moved from S.Japan to Nagasaki
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from Ototo Jima to sz78
            1 Artillery, 2 B.Transports, 2 Infantrys and 3 Tanks moved from sz78 to sz67
            1 Artillery, 2 Infantrys and 3 Tanks moved from sz67 to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 1 EarlyFighter, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 4 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Fighter, 7 Infantrys and 5 Tanks
                British defend with 2 Artillerys, 1 Bunker, 5 EarlyFighters, 1 Fighter, 7 Infantrys and 2 Tanks; Americans defend with 1 EarlyFighter; Dutch defend with 1 EarlyFighter
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Fighter, 7 Infantrys and 5 Tanks in Malaya, round 2 : 6/23 hits, 8.83 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 1 Fighter, 7 Infantrys and 2 Tanks in Malaya, round 2 : 11/20 hits, 8.67 expected hits
                    4 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 6 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 2 Bombers, 4 EarlyFighters, 1 Fighter and 5 Tanks in Malaya, round 3 : 9/12 hits, 5.67 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 7 EarlyFighters, 1 Fighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 4/14 hits, 6.67 expected hits
                    1 Bunker owned by the British, 2 Tanks owned by the British, 2 Artillerys owned by the British, 1 EarlyFighter owned by the Dutch, 1 EarlyFighter owned by the British, 1 Infantry owned by the British, 1 EarlyFighter owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 2 Bombers, 1 Fighter and 5 Tanks in Malaya, round 4 : 6/8 hits, 4.33 expected hits
                    British roll dice for 4 EarlyFighters and 1 Fighter in Malaya, round 4 : 5/5 hits, 2.67 expected hits
                    1 Fighter owned by the British, 4 EarlyFighters owned by the British, 4 Tanks owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Malaya
                Yamamoto win, taking Malaya from British with 2 Bombers and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 4 Artillerys, 4 EarlyFighters, 1 Fighter, 7 Infantrys and 4 Tanks
                Casualties for British: 2 Artillerys, 1 Bunker, 5 EarlyFighters, 1 Fighter, 7 Infantrys and 2 Tanks
                Casualties for Americans: 1 EarlyFighter
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz45
                Yamamoto attack with 2 Destroyers
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in sz45
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in E.Borneo
                Yamamoto attack with 1 Artillery and 1 Tank
                Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 1 Tank in E.Borneo, round 2 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in E.Borneo
                Dutch win with no units remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Artillery and 1 Tank
                Casualties for Dutch: 2 Infantrys
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Tank
            Battle in sz42
                Yamamoto attack with 2 Submarines
                Anzac defend with 2 T.Boats
                    Yamamoto roll dice for 2 Submarines in sz42, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Anzac lost in sz42
                    Anzac roll dice for 1 T.Boat in sz42, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Submarines in sz42, round 3 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Anzac lost in sz42
                Yamamoto win with 2 Submarines remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 T.Boats
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz70 to sz60
            1 Carrier moved from sz59 to sz60
            2 Bombers moved from Malaya to S.Borneo
            3 Tanks moved from Nanking to Shansi
            2 Artillerys, 5 Infantrys and 1 Tank moved from Hopeh to Shansi
            1 Tank moved from Nanking to Shansi
            1 Tank moved from Punay to Manila
            1 Artillery moved from Mindor to Manila
    
        Place Units - Yamamoto
            1 B.Transport placed in sz70
            1 Destroyer placed in sz70
            2 Destroyers placed in sz78
            1 Artillery and 1 Marine placed in Davao
            Yamamoto undo move 1.
            Yamamoto undo move 1.
            2 Infantrys placed in Davao
            1 B.Transport and 1 Destroyer placed in sz78
            1 Artillery, 1 EarlyFighter and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Yamamoto : 4.33
    Anzac : -0.33
    Chinese : -0.83
    Dutch : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Artillerys, 5 Infantrys and 4 Tanks moved from Gansu to N.Shangsi
            2 EarlyFighters moved from Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 4 Tanks
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 4 Tanks in N.Shangsi, round 2 : 4/13 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 4 Tanks in N.Shangsi, round 2 : 3/9 hits, 3.83 expected hits
                    3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 4 Tanks in N.Shangsi, round 3 : 4/10 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 4 Tanks in N.Shangsi, round 3 : 1/5 hits, 2.50 expected hits
                    4 Tanks owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in N.Shangsi, round 4 : 6/9 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 EarlyFighter in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 30
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 EarlyFighter, 3 Infantrys and 4 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from N.Shangsi to Sian
            3 Mech.Infs moved from Xining to N.Shangsi
            3 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            2 Infantrys moved from Xining to Tsingnan
            1 Artillery and 1 Infantry moved from Gobi to Tsingnan
            1 Artillery and 1 Infantry moved from W.Mongolia to Gobi
            1 Infantry moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
            1 AAGun moved from Xining to Tsingnan
            1 AAGun moved from Urumal to Quyan
            1 Infantry moved from Chunking to N.Chunking
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.83
    Chinese : 1.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Transport moved from sz60 to sz67
            5 Artillerys and 2 Tanks moved from S.Borneo to sz60
            5 Artillerys and 2 Tanks moved from sz60 to Malaya
            1 Bomber and 2 EarlyFighters moved from Java to sz55
            1 Infantry moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            1 Fighter moved from Hongkong to sz56
            1 EarlyFighter moved from Hongkong to sz56
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz68
            1 Infantry moved from sz68 to N.B
                  Hisaichi take N.B from British
            2 Infantrys moved from Hongkong to sz67
            2 Infantrys moved from sz67 to N.French I.
            1 Infantry moved from Hanan to Nanking
            6 Tanks moved from Nanking to E.Shansi
            2 Artillerys and 1 Infantry moved from Peking to E.Shansi
            1 Infantry moved from Tientsin to Peking
            4 Artillerys and 3 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
            1 Infantry moved from Kiangsi to Hanan
            1 Artillery moved from Kiangsi to Kwangsi
            2 Infantrys moved from Hongkong to Kwangtung
            1 Infantry moved from Shangsi to E.Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Factory, 7 Infantrys, 1 Marine, 2 Mech.Infs, 5 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz56
                Hisaichi attack with 1 EarlyFighter and 1 Fighter
                Anzac defend with 1 Transport
                    Hisaichi roll dice for 1 EarlyFighter and 1 Fighter in sz56, round 2 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Transport in sz56, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in sz56
                Hisaichi win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in sz55
                Hisaichi attack with 1 Bomber and 2 EarlyFighters
                British defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 1 Bomber and 2 EarlyFighters in sz55, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz55, round 2 : 2/3 hits, 0.83 expected hits
                    2 Transports owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz55
                    Hisaichi roll dice for 1 Bomber in sz55, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in sz55, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 Bomber owned by the Hisaichi lost in sz55
                British win with no units remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 1 Bomber and 2 EarlyFighters
                Casualties for British: 1 Destroyer and 2 Transports
    
        Non Combat Move - Hisaichi
            1 EarlyFighter and 1 Fighter could not land in sz56 and were removed
    
        Place Units - Hisaichi
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
            3 Tanks placed in Peking
            2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong
            1 Factory placed in Kichedung
            6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    British : 1.67
    Anzac : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 Transport moved from sz70 to sz71
            1 Infantry moved from sz71 to Samar
                  Thai take Samar from Americans
            2 Transports moved from sz60 to sz73
            1 Marine moved from Phuket to sz73
            1 Artillery moved from Phuket to sz73
            1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz60
            1 Artillery and 1 Marine moved from sz60 to Sumatra
            1 Infantry and 1 Tank moved from Phuket to sz73
            1 Artillery moved from Java to Bali
                  Thai take Bali from Dutch
            1 Infantry moved from Java to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Bava
                  Thai take Bava from Dutch
            1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
            1 Infantry and 1 Tank moved from sz60 to Sumatra
            1 Tank moved from Java to Sumatra
            1 Infantry moved from Thailand to Burma
            1 Artillery, 9 Infantrys and 1 Tank moved from Phuket to Thailand
            1 Destroyer moved from sz58 to sz59
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 Artillery, 1 Infantry, 1 Marine and 2 Tanks
                Anzac defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 2 : 3/5 hits, 2.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Sumatra
                Thai win, taking Sumatra from Anzac with 1 Artillery, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Thai : 1.00
    

    Savegame

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