Initial test. First time tries.
P2V first game
-
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 2 armour and 2 mech_infantrys moved from Vologda to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Vologda to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Vologda to Leningrad 2 infantry moved from Samara to Saratov 4 fighters and 2 tactical_bombers moved from Russia to Saratov 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Shansi to Inner Mongolia
-
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 2 armour and 2 mech_infantrys moved from Vologda to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Vologda to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Vologda to Leningrad 2 infantry moved from Samara to Saratov 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Shansi to Inner Mongolia 1 tactical_bomber moved from Russia to Leningrad 4 fighters and 1 tactical_bomber moved from Russia to Saratov
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 2 armour and 2 mech_infantrys moved from Vologda to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Vologda to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Vologda to Leningrad 2 infantry moved from Samara to Saratov 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Shansi to Inner Mongolia 1 tactical_bomber moved from Russia to Leningrad 4 fighters and 1 tactical_bomber moved from Russia to Saratov Combat - Russians Battle in Saratov Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Saratov, round 2 : 2/7 hits, 3.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Saratov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Saratov Russians win, taking Saratov from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Inner Mongolia Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Leningrad Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Leningrad, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Leningrad, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Leningrad to Yaroslavl 2 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Smolensk to Novgorod 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tula 4 aaGuns, 4 armour, 13 artilleries, 27 infantry and 3 mech_infantrys moved from Russia to Samara 4 fighters and 1 tactical_bomber moved from Saratov to Samara 1 artillery moved from Buryatia to Northern Manchuria Place Units - Russians 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4 Russians collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : -0.67 Germans regular : 1.00 Russians regular : -1.17
-
@Pejon_88 Russians are beasts in this game!
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 2 armour and 2 mech_infantrys moved from Vologda to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Vologda to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Vologda to Leningrad 2 infantry moved from Samara to Saratov 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Shansi to Inner Mongolia 1 tactical_bomber moved from Russia to Leningrad 4 fighters and 1 tactical_bomber moved from Russia to Saratov Combat - Russians Battle in Saratov Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Saratov, round 2 : 2/7 hits, 3.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Saratov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Saratov Russians win, taking Saratov from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Inner Mongolia Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Leningrad Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Leningrad, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Leningrad, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Leningrad to Yaroslavl 2 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Smolensk to Novgorod 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tula 4 aaGuns, 4 armour, 13 artilleries, 27 infantry and 3 mech_infantrys moved from Russia to Samara 4 fighters and 1 tactical_bomber moved from Saratov to Samara 1 artillery moved from Buryatia to Northern Manchuria Place Units - Russians 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4 Russians collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yaroslavl: 1 fighter and 2 tactical_bombers EDIT: Adding units owned by Russians to Vologda: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : -0.67 Germans regular : 1.00 Russians regular : -1.17
-
@Pejon_88 please use 2nd file…landed planes in the wrong spot
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 2 armour and 2 mech_infantrys moved from Vologda to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Vologda to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Vologda to Leningrad 2 infantry moved from Samara to Saratov 1 infantry moved from Southern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Shansi to Inner Mongolia 1 tactical_bomber moved from Russia to Leningrad 4 fighters and 1 tactical_bomber moved from Russia to Saratov Combat - Russians Battle in Saratov Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Saratov, round 2 : 2/7 hits, 3.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Saratov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Saratov Russians win, taking Saratov from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Inner Mongolia Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Leningrad Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Leningrad, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Leningrad, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Leningrad to Yaroslavl 2 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Smolensk to Novgorod 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tula 4 aaGuns, 4 armour, 13 artilleries, 27 infantry and 3 mech_infantrys moved from Russia to Samara 4 fighters and 1 tactical_bomber moved from Saratov to Samara 1 artillery moved from Buryatia to Northern Manchuria Place Units - Russians 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4 Russians collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yaroslavl: 1 fighter and 2 tactical_bombers EDIT: Adding units owned by Russians to Vologda: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 3 fighters EDIT: Adding units owned by Russians to Russia: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : -0.67 Germans regular : 1.00 Russians regular : -1.17
-
@Pejon_88 sorry more plane moving…remembering the land scramble is tricky!
-
@wizmark Haha yes indeed :D
-
@wizmark Yeah especially for me plating this for the first time haha.
-
@Pejon_88 Some bug with my marine attacking from land in Siberia. According to the rules it should hit at 2 or less even if attacking from land during an amphibious assault. Will roll dicebot separately. First combat round below
-
[dice 1d6]
-
1d6: 5
-
@Pejon_88 2nd round coming up
-
[dice 1d6]
-
1d6: 2
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Wake Island to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 marine moved from Soviet Far East to Siberia 2 infantry moved from Wake Island to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to Korea 2 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Yunnan 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 destroyer moved from 38 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 45 Sea Zone 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Kiangsi to Honan 2 infantry moved from Anhwe to Honan 1 infantry moved from Inner Mongolia to Chahar Japanese take Chahar from Chinese 1 cruiser moved from 24 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to Korea 1 tactical_bomber moved from Shantung to Jehol 1 fighter moved from Shantung to Honan 1 destroyer moved from 38 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 59 Sea Zone Combat - Japanese Battle in Sumatra Battle in 59 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 59 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 59 Sea Zone Japanese win, taking Sumatra from Americans, taking 59 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Siberia Japanese attack with 2 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Siberia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry and 1 marine in Siberia, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Japanese roll dice for 1 infantry and 1 marine in Siberia, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits 1 marine retreated to Soviet Far East Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Soviet Far East: 1 marine EDIT: Adding units owned by Japanese to Siberia: 1 marine EDIT: Turning off Edit Mode Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 0/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Jehol, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win, taking 45 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Honan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Honan, round 2 : 3/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 marine moved from Wake Island to 24 Sea Zone 1 infantry and 1 marine moved from Wake Island to 24 Sea Zone 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 24 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 24 Sea Zone to 7 Sea Zone 1 infantry and 2 marines moved from 7 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Tsinghai to Inner Mongolia 1 infantry moved from Szechwan to Tsinghai 1 artillery moved from Hopei to Szechwan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Shantung 1 artillery, 8 infantry and 1 marine moved from Malaya to Shan State 1 aaGun, 2 artilleries and 5 infantry moved from French Indo China to Shan State 2 bombers moved from Yunnan to Hunan 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Honan to Hunan 1 fighter moved from Honan to Shantung 1 fighter and 2 tactical_bombers moved from Jehol to Shantung Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone Japanese undo move 3. 1 carrier and 1 submarine placed in 7 Sea Zone 1 fighter placed in Japan 1 transport placed in 38 Sea Zone 1 artillery and 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,50 ANZAC regular : -0,33 Russians regular : -0,33
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Wake Island 2 mech_infantrys moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 27 Sea Zone to 32 Sea Zone 2 infantry and 2 mech_infantrys moved from 32 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 40 Sea Zone to 59 Sea Zone 6 fighters and 1 tactical_bomber moved from 40 Sea Zone to 59 Sea Zone
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Wake Island 2 mech_infantrys moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 27 Sea Zone to 32 Sea Zone 2 infantry and 2 mech_infantrys moved from 32 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island 1 submarine moved from 40 Sea Zone to 59 Sea Zone 6 fighters and 1 tactical_bomber moved from 40 Sea Zone to 59 Sea Zone Combat - Americans Battle in 59 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 59 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win, taking 59 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Wake Island Americans attack with 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Wake Island, round 2 : 3/10 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 3 carriers, 2 destroyers and 5 submarines moved from 27 Sea Zone to 32 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone 6 fighters and 1 tactical_bomber moved from 59 Sea Zone to 40 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 2 transports moved from 110 Sea Zone to 104 Sea Zone 2 submarines moved from 94 Sea Zone to 95 Sea Zone 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone Place Units - Americans 2 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -0.67
-
TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Southern Manchuria to Jehol 1 fighter moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Jehol