Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit Axis, -vs- entek Allies, (The Rising Sun)
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same sides
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:04:11 PM
Savegame -
TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto 2 Submarines moved from sz67 to sz60 1 Submarine moved from sz12 to sz25 1 Carrier, 1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25 1 Submarine moved from sz21 to sz25 1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25 2 Submarines moved from sz30 to sz25 1 Submarine moved from sz76 to sz70 1 Submarine moved from sz17 to sz45 1 EarlyFighter moved from Marcus to sz45 1 Artillery and 2 Tanks moved from Japan to sz16 3 Infantrys moved from Japan to sz16 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz16 to sz75 1 Artillery, 3 Infantrys and 2 Tanks moved from sz75 to Manila 2 Tanks moved from Japan to sz78 1 Artillery moved from Japan to sz78 3 Infantrys moved from Japan to sz78 1 Infantry moved from Japan to sz78 1 Artillery, 4 Infantrys, 1 T.Boat, 2 Tanks and 3 Transports moved from sz78 to sz75 1 Artillery, 4 Infantrys and 2 Tanks moved from sz75 to Manila 1 Carrier moved from sz78 to sz71 1 Destroyer moved from sz78 to sz71 1 Battleship moved from sz78 to sz71 1 Submarine moved from sz78 to sz71 2 EarlyFighters moved from sz78 to sz70 1 Destroyer and 1 Submarine moved from sz16 to sz75 1 Artillery and 1 Infantry moved from Nagasaki to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Infantry moved from Hainan to sz67 1 Artillery and 2 Infantrys moved from sz67 to Frenchindochina 1 Destroyer moved from sz74 to sz68 1 EarlyFighter moved from Korea to sz68 2 EarlyFighters moved from sz74 to sz60 1 EarlyFighter moved from sz68 to sz60 2 Artillerys, 3 Infantrys and 1 Tank moved from Kwangsi to N.French I. 1 Carrier moved from sz74 to sz73 1 Bomber moved from Tokyo to sz60 1 Bomber moved from Japan to sz70 1 EarlyFighter moved from Iwo Jima to sz45 Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 1 Destroyer, 1 Fighter and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz68 Yamamoto attack with 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz68, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz68, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz68, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz68, round 6 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz68, round 7 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz68, round 7 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in sz68 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in sz45 Yamamoto attack with 2 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 EarlyFighters in sz45, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45 Yamamoto roll dice for 2 EarlyFighters in sz45, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz45, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz45 Yamamoto roll dice for 1 EarlyFighter in sz45, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz45, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz45, round 5 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz45, round 6 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz45, round 7 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 8 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz45, round 8 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz45 Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine Casualties for Americans: 1 Destroyer and 1 Transport Battle in Frenchindochina Yamamoto attack with 1 Artillery and 2 Infantrys Dutch defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 3/3 hits, 1.00 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Frenchindochina Dutch win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Dutch: 1 Infantry Battle in sz25 Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 8 Submarines in sz25, round 2 : 4/8 hits, 2.67 expected hits Units damaged: 3 Battleships owned by the Americans Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 4/7 hits, 4.00 expected hits 1 Destroyer owned by the Americans, 4 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25 Yamamoto roll dice for 4 Submarines in sz25, round 3 : 1/4 hits, 1.33 expected hits 1 Carrier owned by the Americans lost in sz25 Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 3/7 hits, 2.17 expected hits Americans roll dice for 3 Battleships and 1 Carrier in sz25, round 3 : 4/4 hits, 2.50 expected hits 1 Carrier owned by the Americans, 4 Submarines owned by the Yamamoto and 2 Battleships owned by the Americans lost in sz25 Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 4 : 2/7 hits, 2.17 expected hits Americans roll dice for 1 Battleship in sz25, round 4 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Americans lost in sz25 Yamamoto win with 2 Carriers, 1 Cruiser and 4 EarlyFighters remaining. Battle score for attacker is 58 Casualties for Yamamoto: 8 Submarines Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Battle in Manila Yamamoto attack with 2 Artillerys, 7 Infantrys and 4 Tanks Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 7 Infantrys and 4 Tanks in Manila, round 2 : 2/13 hits, 4.17 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 4/5 hits, 2.00 expected hits 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Manila Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Manila, round 3 : 5/9 hits, 3.50 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Manila, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 2 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 9 Casualties for Yamamoto: 6 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Battle in sz71 Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 2 : 1/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in sz71 Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in sz60 Yamamoto attack with 1 Bomber, 3 EarlyFighters and 2 Submarines Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports Yamamoto roll dice for 2 Submarines in sz60, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber and 3 EarlyFighters in sz60, round 2 : 2/4 hits, 1.67 expected hits Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 1/4 hits, 1.33 expected hits 2 Transports owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60 Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber and 3 EarlyFighters in sz60, round 3 : 2/4 hits, 1.67 expected hits Dutch roll dice for 2 Destroyers in sz60, round 3 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Dutch, 1 Submarine owned by the Yamamoto, 1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60 Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 4 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer in sz60, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60 Yamamoto win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports Battle in sz70 Yamamoto attack with 1 Bomber, 2 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz70 Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz70 Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz70, round 4 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz70, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport Battle in N.French I. Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I. Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 3 : 2/5 hits, 1.83 expected hits Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch and 1 Tank owned by the Dutch lost in N.French I. Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 EarlyFighter moved from sz60 to Phuket 1 Bomber moved from sz60 to Phuket 1 EarlyFighter moved from Tokyo to sz73 1 EarlyFighter moved from sz70 to sz71 1 EarlyFighter moved from sz45 to sz71 1 Bomber moved from sz70 to Iwo Jima 1 EarlyFighter moved from Tokyo to sz73 5 Infantrys and 4 Tanks moved from Hopeh to Shansi 2 Artillerys, 4 Infantrys and 1 Tank moved from Korea to Tientsin 1 Tank moved from Tientsin to Hopeh Place Units - Yamamoto 2 B.Transports, 1 Destroyer and 1 Submarine placed in sz78 1 Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : -1.00 Yamamoto : -4.67 Americans : 1.83 Dutch : 1.83
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Chunking to Kwangsi Chinese take Kwangsi from Yamamoto Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 Infantry moved from Hankou to Hanan 1 Tank moved from Kiangsi to Sian 1 Infantry moved from Kichedung to Hankou 2 Infantrys moved from Hanan to Sian 1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian 1 Infantry moved from Gansu to Szechwan 1 Infantry moved from Sikang to Szechwan 1 EarlyFighter moved from Xining to Sian 1 Tank moved from Tsingnan to Szechwan 2 Tanks moved from Xining to Sikang 1 Infantry moved from Tsingnan to Sikang 2 Artillerys moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 1 Infantry moved from W.Sian to Sian 2 Infantrys moved from N.Chunking to W.Sian 1 Tank moved from W.Chunking to W.Sian 1 Infantry moved from Ming Jong to Tsingnan 1 Artillery moved from Cheng to Ming Jong 1 EarlyFighter moved from Urumal to Sikang 2 Tanks moved from Urumal to Ming Jong 1 Infantry moved from Quyan to Ming Jong 1 Artillery moved from Urumal to Quyan 1 Infantry moved from Urumal to Quyan 1 Infantry moved from Haixi to Quyan 1 Infantry moved from Yecheng to Urumal Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 2 Artillerys moved from Formosa to sz74 2 Infantrys moved from Formosa to sz74 1 Artillery, 3 Infantrys and 1 Tank moved from E.Shansi to N.Shangsi 1 Artillery and 2 Infantrys moved from Shansi to Shangsi 1 Tank moved from Peking to N.Shangsi 1 Artillery and 2 Infantrys moved from Shansi to Nanking 2 Infantrys moved from Shantung to Kichedung 1 Infantry and 1 Tank moved from Shantung to Kichedung 1 Artillery and 2 Infantrys moved from Fukien to Hankou 1 Artillery and 2 Infantrys moved from Fukien to Kwangtung 1 Infantry moved from Fukien to Hankou 1 Infantry moved from Fukien to Kwangtung 1 Tank moved from Fukien to Kichedung 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to Macau 1 Artillery and 1 Infantry moved from sz67 to Kwangsi 1 Infantry moved from Formosa to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to Kwangsi 1 EarlyFighter moved from Fukien to Macau 1 Transport moved from sz79 to sz74 1 Artillery and 1 Infantry moved from Formosa to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to Hongkong 1 Infantry moved from Seoul to sz79 1 Infantry and 1 Transport moved from sz79 to sz74 1 Tank moved from Formosa to sz74 1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67 1 Infantry and 1 Tank moved from sz67 to Hongkong 1 Infantry moved from Seoul to sz79 1 Infantry and 1 Transport moved from sz79 to sz74 1 Tank moved from Formosa to sz74 1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67 1 Infantry and 1 Tank moved from sz67 to Hongkong 2 EarlyFighters moved from Formosa to Frenchindochina 1 Artillery and 1 Infantry moved from Seoul to sz79 1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67 1 Artillery and 1 Infantry moved from sz67 to Frenchindochina 1 Artillery and 1 Infantry moved from Seoul to sz79 1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67 1 Artillery and 1 Infantry moved from sz67 to Hongkong 1 Infantry and 1 Tank moved from Seoul to sz79 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67 1 Infantry and 1 Tank moved from sz67 to Frenchindochina 1 Battleship moved from sz74 to sz67 1 EarlyFighter moved from Peking to Shangsi 2 EarlyFighters moved from sz79 to Kwangsi 1 Carrier moved from sz79 to sz67 1 Bomber moved from Seoul to Nanking 1 Bomber moved from Formosa to Macau Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Factory and 4 Infantrys; Remaining resources: 3 PUs; Combat - Hisaichi Battle in Nanking Hisaichi attack with 1 Artillery, 1 Bomber and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Nanking, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Frenchindochina Hisaichi attack with 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank Dutch defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank in Frenchindochina, round 2 : 3/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Frenchindochina Hisaichi win, taking Frenchindochina from Dutch with 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Artillery and 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 3/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in N.Shangsi, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hankou Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hankou, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kichedung Hisaichi attack with 3 Infantrys and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 2 Tanks in Kichedung, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Kichedung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kichedung Hisaichi win, taking Kichedung from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Kwangsi Hisaichi attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Kwangsi, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Macau Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry in Macau, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Macau Hisaichi win, taking Macau from Chinese with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hongkong Hisaichi attack with 2 Artillerys, 4 Infantrys and 2 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Hisaichi roll dice for 1 Battleship in Hongkong, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Hongkong, round 2 : 5/8 hits, 2.67 expected hits British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the British and 2 Infantrys owned by the British lost in Hongkong Hisaichi win, taking Hongkong from British with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 10 Casualties for British: 1 Bunker and 2 Infantrys Battle in Kwangtung Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Destroyer moved from sz74 to sz68 1 Submarine moved from sz74 to sz68 1 Carrier moved from sz79 to sz68 2 Destroyers moved from sz79 to sz68 3 Submarines moved from sz79 to sz68 1 Bomber moved from Nanking to Fukien 4 Infantrys moved from Peking to E.Shansi 1 EarlyFighter moved from Shangsi to E.Shansi 2 Tanks moved from Tientsin to E.Shansi 4 Infantrys moved from Tientsin to Hopeh 2 EarlyFighters moved from Frenchindochina to N.French I. 2 EarlyFighters moved from sz79 to N.French I. 2 EarlyFighters moved from Kwangsi to N.French I. 1 Bomber moved from Macau to Phuket 1 EarlyFighter moved from Macau to N.French I. 1 EarlyFighter moved from Seoul to N.French I. 1 Infantry moved from Seoul to Korea 2 Tanks moved from Seoul to Tientsin Place Units - Hisaichi 1 Factory placed in Peking 4 Artillerys and 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 British : -1.17 Chinese : 3.33 Dutch : -0.67
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 EarlyFighter moved from Sarong to Celebs 1 Infantry moved from Bava to sz58 1 Infantry moved from sz58 to Celebs 1 Transport moved from sz81 to sz59 1 Destroyer moved from sz81 to sz59 1 T.Boat moved from sz57 to sz59 1 Transport moved from sz57 to sz59 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from E.Borneo: 1 Artillery and 1 Infantry EDIT: Adding units owned by Dutch to S.Borneo: 1 Artillery and 1 Infantry EDIT: Removing units owned by Dutch from Borneo: 2 Infantrys EDIT: Adding units owned by Dutch to E.Borneo: 2 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz68 1 Infantry moved from sz68 to Borneo Thai take Borneo from Dutch 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 1 Artillery and 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60 1 Artillery and 1 Infantry moved from sz60 to Java 1 Artillery, 2 Infantrys and 1 Tank moved from Thailand to Phuket 1 Destroyer moved from sz73 to sz60 1 EarlyFighter moved from Phuket to sz64 Purchase Units - Thai Thai buy 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in sz64 Thai attack with 1 EarlyFighter British defend with 1 Submarine and 2 T.Boats Thai roll dice for 1 EarlyFighter in sz64, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 T.Boats in sz64, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 EarlyFighter in sz64, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 2 T.Boats in sz64, round 3 : 0/2 hits, 0.33 expected hits 1 Submarine owned by the British lost in sz64 Thai roll dice for 1 EarlyFighter in sz64, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 2 T.Boats in sz64, round 4 : 1/2 hits, 0.33 expected hits 1 EarlyFighter owned by the Thai and 1 T.Boat owned by the British lost in sz64 British win with 1 T.Boat remaining. Battle score for attacker is 3 Casualties for British: 1 Submarine and 1 T.Boat Casualties for Thai: 1 EarlyFighter Battle in Java Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Transport placed in sz73 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 0.00 Thai : 0.67 Dutch : -0.67
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz66 1 Artillery moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 Infantry moved from E.India to sz64 1 Infantry and 1 T.Boat moved from sz64 to sz66 1 Infantry moved from sz66 to Malaya 1 EarlyFighter moved from Calcutta to Malaya 1 EarlyFighter moved from Burma to Malaya 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 Artillery and 1 Infantry moved from Burma to Thailand 1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo 1 Infantry and 1 Tank moved from N.B to Borneo 1 Artillery moved from E.G to sz49 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Destroyer, 1 Infantry and 2 Transports moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Submarine moved from sz47 to sz70 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from Canada to N.Canada 1 Infantry moved from N.Canada to Anchorage Purchase Units - British British buy 1 Carrier, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 1 Infantry Thai defend with 1 Artillery and 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Java British roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in Java Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in Borneo British attack with 1 Infantry and 1 Tank Thai defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry and 1 Tank in Borneo, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Borneo British win, taking Borneo from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Thailand British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Thailand British win, taking Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Bikaner British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Artillery and 1 Infantry moved from C.India to E.India 1 Tank moved from S.India to C.India 1 Infantry moved from M.India to C.India 1 Tank moved from Calcutta to E.India 4 Infantrys moved from Calcutta to C.India 1 Artillery moved from Calcutta to C.India 2 Infantrys moved from India to C.India 1 Infantry moved from Nagpur to E.India 1 Infantry moved from Nepal to Bengal 1 EarlyFighter moved from Dheli to sz63 1 EarlyFighter moved from Bhopa to Bengal 1 Tank moved from Dheli to Nepal 1 Infantry moved from Dheli to Bhopa 1 Infantry moved from Dheli to Bhopa 1 Infantry moved from Bhopa to Nepal 1 Artillery moved from Bhopa to Nepal 1 AAGun moved from Dheli to Bhopa 1 Infantry moved from New Guinea to Moresby 1 Infantry moved from N.G to New Guinea Place Units - British 1 Carrier placed in sz63 1 Fighter placed in sz63 1 Infantry placed in Calcutta Turn Complete - British British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : -0.33 British : 0.17 Thai : 1.67
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 1 Artillery moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 2 Infantrys moved from Wellington to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38 2 Infantrys moved from New Caledonia to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz40 2 Infantrys moved from sz40 to Bikini 1 Infantry moved from Melbourne to sz37 1 Artillery moved from Melbourne to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Derby 1 Artillery and 3 Infantrys moved from Darwin to Derby 1 Tank moved from Australia to W.Australia 2 Infantrys moved from Townsville to N.Australia 1 Artillery and 1 Infantry moved from E.Australia to sz41 1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz41 to sz49 1 Artillery and 1 Infantry moved from sz49 to Derby 1 Infantry moved from N.Australia to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to W.Australia 2 Tanks moved from Melbourne to S.W.Australia 2 Tanks moved from S.W.Australia to W.Australia 2 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to S.W.Australia Purchase Units - Anzac Anzac buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery and 3 Infantrys moved from sz38 to Fiji Place Units - Anzac 3 Infantrys placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 1 EarlyFighter moved from Davao to Malaya 1 Artillery and 1 Infantry moved from Mindanao to Davao 2 Infantrys moved from Samar to S 1 Infantry moved from Mindor to Punay 1 Artillery moved from Pikelot to Pula 1 Artillery moved from Fais to Ifalk 1 Tank moved from Phonpei to Pula 2 Submarines moved from sz40 to sz9 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 1 Destroyer moved from sz27 to sz25 1 EarlyFighter moved from Kauai to sz25 1 EarlyFighter moved from Midway to sz25 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 1 Submarine moved from sz13 to sz25 1 Battleship moved from sz23 to sz25 Purchase Units - Americans Americans buy 2 Destroyers and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines Yamamoto defend with 2 Carriers, 1 Cruiser and 4 EarlyFighters Americans roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 6/8 hits, 3.33 expected hits Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits, 3.50 expected hits Units damaged: 1 Battleship owned by the Americans 2 Submarines owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 3 EarlyFighters in sz25, round 3 : 3/7 hits, 3.00 expected hits Yamamoto roll dice for 1 Carrier in sz25, round 3 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto lost in sz25 Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 50 Casualties for Americans: 1 EarlyFighter and 2 Submarines Casualties for Yamamoto: 2 Carriers, 1 Cruiser and 4 EarlyFighters Non Combat Move - Americans 1 Bomber moved from sz25 to Hilo 1 Carrier moved from sz23 to sz25 1 EarlyFighter moved from sz25 to Kauai 1 Transport moved from sz27 to sz23 2 Infantrys moved from Los Angeles to sz23 2 Artillerys moved from San Francisco to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz25 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz13 1 Artillery and 1 Infantry moved from sz13 to Kauai 1 Artillery and 1 Infantry moved from sz25 to Kauai 1 Tank moved from San Francisco to Portland 1 Tank moved from San Francisco to Portland 1 Tank moved from Central Valley to Seattle 2 Infantrys moved from Central Valley to Portland 3 Infantrys moved from San Francisco to Nor Cal 2 Infantrys moved from Nor Cal to Portland 1 Transport moved from sz5 to sz6 1 Infantry moved from Olympic Penn to sz6 1 Infantry moved from Seattle to sz6 2 Infantrys and 1 Transport moved from sz6 to sz5 2 Infantrys moved from sz5 to Alaska 2 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Rocky Mt to Canada 1 Infantry moved from Rocky Mt to Canada 2 Artillerys moved from Rocky Mt to Canada 1 Tank moved from High Desert to Seattle 1 Infantry moved from Anchorage to Alaska Place Units - Americans 2 Destroyers placed in sz25 1 Infantry placed in San Francisco Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00 Americans : 2.00
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TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Destroyer and 1 Submarine moved from sz7 to sz9 1 Artillery and 2 Infantrys moved from Hsingan to Jinan 1 Artillery and 2 Infantrys moved from Hsingan to Quingdao 1 Tank moved from Hsingan to Jinan 1 Tank moved from Hsingan to Quingdao 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 1 Infantry moved from Akina to sz15 1 Tank moved from Akina to sz15 1 Infantry moved from Akina to sz15 2 Infantrys and 1 Tank moved from sz15 to Vladivostok 1 Artillery moved from N.Japan to sz7 1 Artillery and 1 Tank moved from N.Japan to sz1 1 Infantry moved from N.Japan to sz7 1 Artillery, 1 Tank and 2 Transports moved from sz1 to sz15 2 Infantrys moved from Akina to sz15 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz15 to sz1 1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov 1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk 1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1 1 Artillery and 1 Infantry moved from sz1 to Vostok 1 EarlyFighter moved from Akina to Amursk 1 Bomber moved from Akina to Vladivostok Purchase Units - Masaharu Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ostrov Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Ostrov Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ostrov Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Amursk Masaharu attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Bunker and 1 Factory AA fire in Amursk : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Belogorsk Masaharu attack with 1 Artillery and 4 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 4 Infantrys in Belogorsk, round 2 : 1/5 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Belogorsk Masaharu roll dice for 1 Artillery and 3 Infantrys in Belogorsk, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 Bomber, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Vladivostok, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Vladivostok, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Vostok Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz9 Masaharu attack with 1 Destroyer and 1 Submarine Americans defend with 2 Submarines Masaharu roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Submarines in sz9, round 2 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Destroyer in sz9, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Masaharu lost in sz9 Americans roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Destroyer in sz9, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz9, round 4 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Destroyer in sz9, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz9, round 5 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Destroyer in sz9, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz9, round 6 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Destroyer in sz9, round 6 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in sz9 Masaharu win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Submarine Casualties for Americans: 2 Submarines Non Combat Move - Masaharu 2 Infantrys and 1 Tank moved from Akina to N.Japan 1 Bomber moved from Vladivostok to N.Japan 1 EarlyFighter moved from Amursk to Manchuria Place Units - Masaharu 1 Factory placed in Manchuria 1 Infantry and 1 Marine placed in Akina Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu : -1.67 Americans : 0.00 Russians : -1.67 AA fire in Amursk : : -0.17
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 1 Infantry moved from Kyzal to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Irkutsk to Ulaan Ude 1 EarlyFighter moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Tulun 1 Infantry moved from Bratsk to Tulun 4 Infantrys moved from Kaask to Tulun 2 Tanks moved from Kaask to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Kyzyl to Kaask 1 Artillery moved from Achinsk to Kyzyl 1 Infantry moved from Achinsk to Kyzyl 1 Tank moved from Achinsk to Kaask 1 Tank moved from Abakan to Jinquan 1 Infantry moved from Maltan to Haixi 1 Infantry moved from Palana to Magadan Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 Battleship, 1 Destroyer and 1 Submarine moved from sz71 to sz70 1 T.Boat moved from sz75 to sz74 1 Artillery and 2 Tanks moved from Iwo Jima to sz75 1 Artillery and 1 Tank moved from Manila to sz75 1 Infantry moved from Manila to sz75 4 Infantrys moved from Iwo Jima to sz75 1 Infantry moved from Bonin to sz75 1 Artillery moved from Bonin to sz75 3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz75 to sz70 3 Artillerys, 6 Infantrys and 3 Tanks moved from sz70 to Davao 1 Destroyer and 1 Submarine moved from sz75 to sz70 1 Destroyer moved from sz68 to sz59 1 Bomber and 1 EarlyFighter moved from Phuket to sz59 2 EarlyFighters moved from sz73 to sz59 2 EarlyFighters moved from sz71 to sz59 1 Carrier moved from sz73 to sz59 1 Bomber moved from Iwo Jima to sz59 1 Artillery and 2 Infantrys moved from Hainan to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to W.Borneo Yamamoto take W.Borneo from British 1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz73 1 Artillery and 1 Infantry moved from sz73 to Thailand 2 Artillerys and 2 Infantrys moved from N.French I. to Burma 1 Tank moved from N.French I. to Burma 1 Fighter moved from Tokyo to sz70 1 Carrier moved from sz71 to sz70 1 Submarine moved from sz78 to sz68 1 Destroyer moved from sz78 to sz68 1 Artillery moved from S.Japan to sz78 1 Tank moved from Tokyo to sz78 1 Artillery and 1 Tank moved from Tokyo to sz78 1 Infantry moved from Japan to sz78 1 Infantry moved from Tokyo to sz78 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz71 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68 3 Tanks moved from Manila to Punay Yamamoto take Mindor from Americans 1 Artillery moved from Manila to Mindor 1 Artillery, 1 Infantry and 1 Tank moved from sz71 to S 1 Artillery, 1 Infantry and 1 Tank moved from sz68 to Borneo 1 Infantry moved from Nagasaki to sz74 1 Infantry moved from sz74 to Hopeh 4 Infantrys and 4 Tanks moved from Shansi to Nanking 4 Infantrys moved from Tientsin to Hopeh 2 Artillerys moved from Tientsin to Hopeh 1 Tank moved from Kochi to Nagasaki 1 Artillery moved from Naha to Nagasaki 1 Artillery, 6 Infantrys and 2 Tanks moved from S.Japan to Kochi 5 Infantrys moved from Tokyo to S.Japan Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 3 Destroyers and 2 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Punay Yamamoto attack with 3 Tanks Americans defend with 2 Infantrys Yamamoto roll dice for 3 Tanks in Punay, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto roll dice for 3 Tanks in Punay, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Punay, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Punay Yamamoto win, taking Punay from Americans with 2 Tanks remaining. Battle score for attacker is -1 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Tank Battle in sz59 Yamamoto attack with 2 Bombers, 1 Carrier, 1 Destroyer and 5 EarlyFighters Dutch defend with 1 Destroyer, 1 T.Boat and 2 Transports Yamamoto roll dice for 2 Bombers, 1 Carrier, 1 Destroyer and 5 EarlyFighters in sz59, round 2 : 4/9 hits, 3.50 expected hits Dutch roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in sz59, round 2 : 2/4 hits, 1.00 expected hits 2 Transports owned by the Dutch, 1 T.Boat owned by the Dutch, 1 Destroyer owned by the Yamamoto, 1 Destroyer owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz59 Yamamoto win with 2 Bombers, 1 Carrier and 4 EarlyFighters remaining. Battle score for attacker is 9 Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter Casualties for Dutch: 1 Destroyer, 1 T.Boat and 2 Transports Battle in Thailand Yamamoto attack with 1 Artillery and 1 Infantry British defend with 1 Artillery Yamamoto roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Thailand, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Artillery in Thailand, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Thailand Yamamoto roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Thailand, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Thailand, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Thailand, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Thailand, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Thailand, round 8 : 1/1 hits, 0.33 expected hits British roll dice for 1 Artillery in Thailand, round 8 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in Thailand British win with no units remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for British: 1 Artillery Battle in Burma Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank British defend with 2 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Burma, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 2 Infantrys and 1 Tank in Burma, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Burma, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 Infantry and 1 Tank in Burma, round 3 : 2/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma Yamamoto roll dice for 1 Artillery and 1 Tank in Burma, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for British: 2 Infantrys and 1 Tank Battle in sz70 Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 2 Submarines and 6 Transports British defend with 1 Submarine Yamamoto roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 6 Transports in sz70, round 2 : 4/5 hits, 2.00 expected hits 1 Submarine owned by the British lost in sz70 Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 2 Submarines and 6 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in Davao Yamamoto attack with 3 Artillerys, 6 Infantrys and 3 Tanks Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 3 Tanks in Davao, round 2 : 3/12 hits, 4.00 expected hits Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Davao Yamamoto roll dice for 3 Artillerys, 4 Infantrys and 3 Tanks in Davao, round 3 : 5/10 hits, 3.67 expected hits Americans roll dice for 2 Tanks in Davao, round 3 : 1/2 hits, 1.00 expected hits 1 Artillery owned by the Yamamoto and 2 Tanks owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks Battle in S Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Americans defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in S, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in S Yamamoto roll dice for 1 Artillery and 1 Tank in S, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 2 Infantrys in S, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in S Yamamoto win, taking S from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Battle in Borneo Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 2 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Borneo Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Tank in Borneo, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Borneo Yamamoto win, taking Borneo from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 1 EarlyFighter moved from sz59 to sz70 2 Bombers moved from sz59 to Java 1 EarlyFighter moved from sz59 to Java Place Units - Yamamoto 2 B.Transports and 3 Destroyers placed in sz78 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : 1.00 Yamamoto : -1.67 Americans : -0.33 Dutch : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 2 Infantrys and 1 Tank moved from Szechwan to Shangsi 1 EarlyFighter moved from Sikang to Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 Artillery and 2 Infantrys moved from Quyan to W.Mongolia 1 Artillery and 1 Infantry moved from Ming Jong to Gobi 1 Infantry moved from Tsingnan to Gobi 1 Infantry moved from Hanan to Kwangsi 1 Tank moved from W.Sian to Kwangsi Purchase Units - Chinese Chinese buy 2 Infantrys, 1 Marine and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery and 2 Infantrys in W.Mongolia, round 2 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Gobi Chinese attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery and 2 Infantrys in Gobi, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Gobi, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in Gobi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Gobi, round 4 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in Gobi, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Kwangsi Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 2 EarlyFighters, 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 1 Tank in Shangsi, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 2 EarlyFighters, 1 Infantry and 1 Tank in Shangsi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 2 EarlyFighters moved from Shangsi to Sian 2 Infantrys moved from W.Sian to Sian 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu 2 Tanks moved from Sikang to Gansu 2 Infantrys moved from Sikang to Szechwan 3 Infantrys moved from Xining to Tsingnan 2 Tanks moved from Ming Jong to Gansu 1 Infantry moved from Urumal to Quyan Place Units - Chinese 2 Infantrys, 1 Marine and 3 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Hisaichi : 0.67 Yamamoto : -0.33 Chinese : 3.17
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 2 Artillerys and 2 Tanks moved from Hongkong to sz67 1 Tank moved from Frenchindochina to Malaya Thai take Thailand from British 1 Artillery moved from Macau to sz67 1 Artillery moved from Kwangtung to sz67 1 Transport moved from sz67 to sz73 1 Artillery moved from Frenchindochina to sz73 1 Infantry moved from Frenchindochina to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60 1 Artillery and 1 Infantry moved from sz60 to S.Borneo 1 Transport moved from sz67 to sz73 1 Infantry moved from Frenchindochina to sz73 4 Infantrys moved from Hongkong to sz67 2 Infantrys moved from Kwangtung to sz67 4 Artillerys, 6 Infantrys, 2 Tanks and 6 Transports moved from sz67 to sz60 4 Artillerys, 6 Infantrys and 2 Tanks moved from sz60 to S.Borneo 8 EarlyFighters moved from N.French I. to sz66 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to S.Borneo 1 Battleship moved from sz67 to sz60 1 Bomber moved from Phuket to S.Borneo 1 Infantry moved from Hankou to Hanan Hisaichi take Hanan from Chinese 1 Artillery and 2 Infantrys moved from Hankou to Kiangsi 2 Infantrys moved from E.Shansi to Shangsi 1 Infantry moved from E.Shansi to Shangsi 1 EarlyFighter moved from E.Shansi to Shangsi 2 Tanks moved from E.Shansi to N.Shangsi 1 Infantry moved from E.Shansi to N.Shangsi 4 Infantrys moved from Hopeh to E.Shansi 2 Tanks moved from Tientsin to E.Shansi 1 Infantry moved from Korea to Tientsin 4 Artillerys and 4 Infantrys moved from Seoul to Korea 1 Bomber moved from Fukien to S.Borneo 1 Carrier, 3 Destroyers and 4 Submarines moved from sz68 to sz60 1 Carrier moved from sz67 to sz60 1 T.Boat moved from sz67 to sz74 2 Tanks moved from Kichedung to Nanking 2 Infantrys moved from Kichedung to Nanking Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 EarlyFighter, 1 Fighter and 13 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 5 Artillerys, 2 Bombers, 8 Infantrys and 2 Tanks British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank AA fire in S.Borneo : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 5 Artillerys, 1 Bomber, 8 Infantrys and 2 Tanks in S.Borneo, round 2 : 8/16 hits, 5.50 expected hits Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 6/11 hits, 4.00 expected hits 2 Artillerys owned by the Dutch, 1 Artillery owned by the British, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 5 Artillerys, 1 Bomber, 2 Infantrys and 2 Tanks in S.Borneo, round 3 : 4/10 hits, 4.00 expected hits Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 5 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Bomber and 7 Infantrys Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Casualties for British: 1 Artillery and 1 Infantry Battle in Malaya Hisaichi attack with 1 Tank British defend with 2 Artillerys, 1 Bunker, 3 EarlyFighters, 7 Infantrys and 2 Tanks; Americans defend with 1 EarlyFighter Hisaichi roll dice for 1 Tank in Malaya, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 2 Tanks in Malaya, round 2 : 5/16 hits, 6.50 expected hits 1 Tank owned by the Hisaichi lost in Malaya British win with 2 Artillerys, 1 Bunker, 4 EarlyFighters, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Tank Battle in Shangsi Hisaichi attack with 1 EarlyFighter and 3 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 EarlyFighter and 3 Infantrys in Shangsi, round 2 : 1/4 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Shangsi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tank Battle in Kiangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in sz66 Hisaichi attack with 8 EarlyFighters British defend with 2 Destroyers, 1 Submarine, 1 T.Boat and 2 Transports Hisaichi roll dice for 8 EarlyFighters in sz66, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in sz66, round 2 : 1/5 hits, 1.50 expected hits 1 T.Boat owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi roll dice for 7 EarlyFighters in sz66, round 3 : 2/7 hits, 2.33 expected hits British roll dice for 2 Destroyers and 2 Transports in sz66, round 3 : 2/4 hits, 1.33 expected hits 1 Submarine owned by the British, 1 Transport owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 5 EarlyFighters in sz66, round 4 : 1/5 hits, 1.67 expected hits British roll dice for 2 Destroyers and 1 Transport in sz66, round 4 : 2/3 hits, 1.17 expected hits 1 Transport owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz66 Hisaichi roll dice for 3 EarlyFighters in sz66, round 5 : 2/3 hits, 1.00 expected hits British roll dice for 2 Destroyers in sz66, round 5 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is -9 Casualties for Hisaichi: 6 EarlyFighters Casualties for British: 2 Destroyers, 1 Submarine, 1 T.Boat and 2 Transports Non Combat Move - Hisaichi 2 EarlyFighters moved from sz66 to sz60 2 EarlyFighters moved from sz60 to Java 1 EarlyFighter moved from Shangsi to N.Shangsi 1 Bomber moved from S.Borneo to Java 4 Tanks moved from Fukien to Nanking Place Units - Hisaichi 2 Artillerys and 1 Infantry placed in Peking 8 Infantrys placed in Seoul 1 EarlyFighter, 1 Fighter and 4 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 54 PUs; end with 81 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00 British : -0.50 AA fire in S.Borneo : : 0.67 Chinese : 1.17 Dutch : 2.00
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 1 EarlyFighter moved from Celebs to Malaya 1 Infantry moved from Soem to Lambok Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 Destroyer moved from sz60 to sz58 1 Infantry moved from Phuket to Thailand 1 Infantry moved from Java to sz60 1 Infantry and 1 Transport moved from sz60 to sz70 1 Infantry moved from sz70 to Mindanao Thai take Mindanao from Americans 1 Infantry and 1 Tank moved from Phuket to sz73 1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60 1 Infantry and 1 Tank moved from sz60 to Java 1 T.Boat moved from sz68 to sz60 Purchase Units - Thai Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in sz58 Thai attack with 1 Destroyer Dutch defend with 1 T.Boat Thai roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Dutch lost in sz58 Thai win with 1 Destroyer remaining. Battle score for attacker is 5 Casualties for Dutch: 1 T.Boat Non Combat Move - Thai Place Units - Thai 4 Infantrys, 1 Marine and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Thai : 0.67 Dutch : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 unit repaired. 1 Destroyer and 2 Transports moved from sz57 to sz55 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 Infantry moved from Anchorage to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 1 Artillery, 1 EarlyFighter and 2 Infantrys moved from Bengal to Burma 3 EarlyFighters moved from Malaya to sz73 Purchase Units - British British buy 2 Artillerys, 2 Destroyers, 2 Elites, 3 Infantrys, 3 Mech.Infs and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in sz73 British attack with 3 EarlyFighters Yamamoto defend with 1 Transport British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in sz73, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in sz73 British win with 3 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Burma British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Artillery and 1 Tank British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Burma, round 2 : 2/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Burma British roll dice for 1 Artillery and 1 EarlyFighter in Burma, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win with 1 EarlyFighter remaining. Battle score for attacker is 1 Casualties for British: 1 Artillery and 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Tank Non Combat Move - British 1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal 1 Tank moved from C.India to Bengal 1 Artillery and 7 Infantrys moved from C.India to E.India 1 AAGun and 2 Infantrys moved from Bhopa to Nepal 3 EarlyFighters moved from sz73 to Malaya 1 EarlyFighter moved from Burma to Malaya 1 EarlyFighter and 1 Fighter moved from sz63 to Malaya Place Units - British 2 Destroyers and 2 Transports placed in sz63 2 Artillerys and 2 Elites placed in Calcutta 3 Infantrys placed in Dheli British undo move 3. 3 Mech.Infs placed in Dheli 3 Infantrys placed in Moresby Turn Complete - British British collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0.17 Yamamoto : 1.50
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 2 Infantrys moved from Bikini to sz40 2 Infantrys and 2 T.Boats moved from sz40 to sz42 2 Infantrys moved from sz42 to Arawa 1 Artillery moved from Fiji to sz38 3 Infantrys moved from Fiji to sz38 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz38 to sz46 1 Artillery and 3 Infantrys moved from sz46 to N.Australia 1 Submarine moved from sz49 to sz45 1 Transport moved from sz49 to sz46 1 Battleship, 1 Carrier and 2 EarlyFighters moved from sz50 to sz46 Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 3 Infantrys moved from S.W.Australia to W.Australia 1 Infantry moved from Melbourne to S.W.Australia Place Units - Anzac 1 Factory placed in W.Australia 1 Destroyer placed in sz37 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac : 0.33 Thai : -0.33