Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 95 Sea Zone to Sicily 2 fighters moved from Gibraltar to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from Hawaiian Islands to 22 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Battle in Sicily Battle in Marshall Islands Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Sicily from Italians, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 submarine in 23 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 bomber and 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone 1 aaGun and 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Chahar to Suiyuyan 1 fighter moved from Hopei to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 2 carriers moved from 92 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 7 artilleries, 1 fighter and 18 infantry moved from India to Burma Combat - British Battle in Sardinia Battle in Burma British attack with 7 artilleries, 1 fighter and 18 infantry Japanese defend with 1 infantry British roll dice for 7 artilleries, 1 fighter and 18 infantry in Burma, round 2 : 10/26 hits, 7,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Sardinia from Italians, taking Burma from Japanese with 7 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 3 aaGuns moved from India to Burma 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from 95 Sea Zone to Sicily 2 fighters moved from 95 Sea Zone to Sicily 1 fighter moved from United Kingdom to Gibraltar 1 armour moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Quebec to Ontario 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Algeria to Libya Place Units - British 3 fighters placed in Egypt 1 fighter placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,67 Japanese regular : -1,33 British regular : 3,00
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@brxxx @aequitas-et-veritas I had to reroll combat move for UK, since my computer crashed during that time, nothing changed… I assumed no scrambles for sz 95 with USA and UK, let me know if you wanted to so.
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@Sovietishcat said in TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3:
@brxxx @aequitas-et-veritas I had to reroll combat move for UK, since my computer crashed during that time, nothing changed… I assumed no scrambles for sz 95 with USA and UK, let me know if you wanted to so.
FYI: If your game crashes after a battle for example, Reload triple a and look under “SAVE FILE”, compare the date and the time and reload this as your game. You should be good then.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Bessarabia to Rostov 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 fighters and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 2 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 Russians regular : 0,00
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@brxxx gut gemacht, super gelaufen!
Bitte auf andere Enigmarolle wechseln.
Feind lauscht mit! BrAeV Ende…🤣
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 aaGun and 2 infantry moved from Queensland to New South Wales 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 2 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 2 bombers moved from Novgorod to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 1 bomber moved from Western Ukraine to Ukraine 2 bombers moved from Belarus to Ukraine 6 mech_infantrys moved from Ukraine to Volgograd 2 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 8 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Romania 1 tactical_bomber moved from Western Germany to Southern Italy 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 aaGun and 3 infantry moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 armour, 1 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 1,83
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 fighters moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Smolensk 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Tambov
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 fighters moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Smolensk 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Tambov Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys in Tambov, round 2 : 8/43 hits, 8.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 3 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Russia to Samara 2 fighters moved from Western Ukraine to Russia 2 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia 9 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Tambov 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 92 Sea Zone to 96 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 96 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 6 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 1.67 Russians regular : -2.17
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@brxxx bloody lucky in w ukraine! :angry:
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@brxxx @aequitas-et-veritas btw the sub issue has reared its ugly head…all the stealth options have vanished… :confounded:
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@wizmark yepp I noticed big time.
We have to take care in the Pacific for that as well… -
@Sovietishcat ,@wizmark will do my Turn today.
My CPU crashed on me yesterday, so I wasn’t able to get through all of my games.
I apolgize for that. -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 cruisers moved from 35 Sea Zone to 34 Sea Zone 2 battleships moved from 35 Sea Zone to 34 Sea Zone 3 carriers moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from Japan to 22 Sea Zone 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 3 fighters moved from Japan to 34 Sea Zone 1 carrier moved from 36 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from Philippines to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 bomber moved from French Indo China to 42 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 34 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 1 submarine and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 1 submarine and 2 transports in 34 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Paulau Island Japanese attack with 2 artilleries, 2 infantry and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 3 tactical_bombers in Paulau Island, round 2 : 3/7 hits, 2,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 2 artilleries, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 22 Sea Zone retreated to 22 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 22 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone 3 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to Yunnan 1 armour and 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 2 armour moved from Jehol to Hunan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 3 fighters moved from 35 Sea Zone to Yunnan 3 fighters moved from Philippines to Yunnan 1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 10 infantry and 1 marine moved from Jehol to Manchuria Place Units - Japanese 1 carrier and 2 destroyers placed in 37 Sea Zone 3 armour placed in French Indo China 3 infantry placed in Manchuria Turning on Edit Mode EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 2,67 ANZAC regular : 0,33
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Caroline Islands to 34 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 10 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
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@brxxx Scramble sz 97 and @aequitas-et-veritas OOL in sz 34?
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@Sovietishcat said in TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3:
@brxxx Scramble sz 97 and @aequitas-et-veritas OOL in sz 34?
No Scramble in sz 97.
Ool Round for round please. Thank you.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Caroline Islands to 34 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 10 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Combat - Americans Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Russians loiter and taunt Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Battle in 34 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 10/16 hits, 8,17 expected hits
Combat Hit Differential Summary :
Americans regular : 2,00 Italians regular : 0,50
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@aequitas-et-veritas 10 hits 1st round
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@Sovietishcat sink CV’s dent BB’s.
Note that the Subs haven’t been rolled first, but keep an eye open where Subs can use their first strike ability due to no DD is present.
In this round it would not matter, bc we both have Subs and DD’s for now.