dawgoneit Allies v. Entek Axis 1941
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 bomber moved from Ningxia to 62 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 bomber moved from Egypt to 62 Sea Zone 1 bomber and 2 fighters moved from Western United States to 62 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima 4 fighters moved from 59 Sea Zone to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine Japanese defend with 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 3/14 hits, 6.83 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports in 62 Sea Zone, round 2 : 7/11 hits, 5.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 1 cruiser and 4 fighters in 62 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 62 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits 1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 1 battleship, 3 bombers and 1 cruiser in 62 Sea Zone, round 4 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 fighters and 3 transports in 62 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 62 Sea Zone 2 transports owned by the Japanese lost in 62 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Ningxia 1 bomber moved from 62 Sea Zone to Soviet Far East Combat Move - Chinese Combat - Chinese Place Units - Americans 1 artillery, 1 bomber and 2 fighters placed in Western United States 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -3.17 Japanese : 1.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans roll 4,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour and 8 infantry moved from East Poland to Belorussia 1 artillery and 7 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland 1 bomber moved from Germany to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 3 fighters moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from Archangel to Karelia S.S.R. 1 bomber moved from Archangel to Karelia S.S.R. 5 infantry moved from Germany to Poland 1 fighter moved from Germany to Belorussia Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 1 bomber, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 infantry moved from Chinghai to Ningxia 3 infantry moved from Ningxia to Suiyuan 1 artillery and 1 infantry moved from Russia to Archangel 1 submarine moved from 5 Sea Zone to 7 Sea Zone Combat - Russians Battle in Suiyuan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuan Russians roll dice for 2 infantry in Suiyuan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuan Russians roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Suiyuan, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Russians win, taking Suiyuan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 artillery and 5 infantry moved from Caucasus to Russia 1 artillery moved from Eastern Ukraine to Russia 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia Place Units - Russians 1 armour and 5 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -3.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,3 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo-China Thailand to Fukien 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from India to Persia Japanese take Persia from British Combat - Japanese Battle in Suiyuan Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Sikang to Hupeh Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 1,3,1,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Egypt to Persia 1 bomber moved from Egypt to Persia 2 infantry moved from Rhodesia to Italian Africa Combat - British Battle in Persia British attack with 1 armour and 1 bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Persia British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Persia to Egypt Place Units - British 2 artilleries placed in Egypt 1 bomber and 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Libya to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to East Poland 1 artillery and 1 infantry moved from Italy to Balkans 2 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.50 Russians : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Japan 1 bomber moved from Western United States to 62 Sea Zone 2 fighters moved from Western United States to 62 Sea Zone 2 bombers moved from Ningxia to 62 Sea Zone 1 bomber moved from Soviet Far East to Japan Combat - Americans Battle in 62 Sea Zone Americans attack with 3 bombers, 2 fighters and 1 transport Japanese defend with 1 carrier, 1 destroyer and 1 fighter Americans roll dice for 3 bombers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone Americans win with 3 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 22 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Battle in Japan Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun, 1 bomber and 1 factory AA fire in Japan : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Japan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Japan, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Japan Americans captures 54PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 fighter moved from 62 Sea Zone to Iwo Jima 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from 57 Sea Zone to Midway Combat Move - Chinese 1 infantry moved from Ningxia to Sikang Chinese take Sikang from Japanese 1 infantry moved from Chinghai to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 artillery, 1 bomber and 2 fighters placed in Western United States 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 46 PUs; end with 100 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans : -0.33 AA fire in Japan : : -0.17 Japanese : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 3 fighters moved from Karelia S.S.R. to Russia 4 armour, 2 artilleries, 1 fighter and 9 infantry moved from Belorussia to Russia 2 armour moved from East Poland to Russia 1 bomber moved from Germany to Russia 1 artillery and 7 infantry moved from East Poland to Eastern Ukraine Combat - Germans Battle in Russia Germans attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters and 9 infantry Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 22 infantry AA fire in Russia : 1/6 hits, 1.00 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 4 fighters and 9 infantry in Russia, round 2 : 5/22 hits, 8.83 expected hits Russians roll dice for 1 armour, 2 artilleries and 22 infantry in Russia, round 2 : 7/25 hits, 8.50 expected hits 5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Russia Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Russia, round 3 : 5/15 hits, 7.67 expected hits Russians roll dice for 1 armour, 2 artilleries and 17 infantry in Russia, round 3 : 6/20 hits, 6.83 expected hits 5 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia 4 armour owned by the Germans retreated to Belorussia Russians win with 1 armour, 2 artilleries and 12 infantry remaining. Battle score for attacker is -27 Casualties for Germans: 2 armour, 2 artilleries, 1 bomber and 9 infantry Casualties for Russians: 10 infantry Battle in Eastern Ukraine Germans attack with 1 artillery and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 7 infantry in Eastern Ukraine, round 2 : 1/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 4 fighters moved from Russia to Karelia S.S.R. 2 infantry moved from Karelia S.S.R. to Archangel 5 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 7 infantry moved from Germany to Poland 1 fighter moved from Germany to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 1 artillery, 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -7.17 Germans rolls : : 0.00 Russians : -2.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Caucasus to Russia 3 infantry moved from Ningxia to Chinghai Non Combat Move - Russians Place Units - Russians 1 armour and 5 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Combat Move - Japanese 1 transport moved from 36 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Fukien to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Japan 2 fighters moved from 36 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 62 Sea Zone 2 fighters moved from 62 Sea Zone to Japan Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Japan Japanese attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry AA fire in Japan : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Japan Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Japan, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese win, taking Japan from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Suiyuan to Manchuria 4 infantry moved from Hupeh to Kiangsu 1 fighter moved from Japan to 62 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.67 Americans : 0.33 Japanese : 1.17
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour and 4 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 4 artilleries, 1 bomber, 1 fighter and 4 infantry moved from Egypt to Libya 2 fighters moved from 15 Sea Zone to Libya 1 bomber moved from Union of South Africa to Libya 2 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from 7 Sea Zone to Libya Combat - British Battle in Libya British attack with 4 artilleries, 2 bombers, 5 fighters and 4 infantry Germans defend with 2 armour, 1 artillery and 2 infantry; Italians defend with 1 artillery and 3 infantry British roll dice for 4 artilleries, 2 bombers, 5 fighters and 4 infantry in Libya, round 2 : 7/17 hits, 6.83 expected hits Italians roll dice for 2 armour, 2 artilleries and 5 infantry in Libya, round 2 : 3/9 hits, 3.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Libya British roll dice for 4 artilleries, 2 bombers, 5 fighters and 1 infantry in Libya, round 3 : 4/14 hits, 5.83 expected hits Italians roll dice for 2 armour in Libya, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 artilleries owned by the British lost in Libya British win, taking Libya from Italians with 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for British: 2 artilleries and 3 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 fighter moved from Libya to 7 Sea Zone 2 fighters moved from Libya to 15 Sea Zone 2 fighters moved from Libya to Egypt 2 bombers moved from Libya to Egypt Place Units - British 2 transports placed in 15 Sea Zone 2 transports placed in 7 Sea Zone 1 armour placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -1.67 Italians : 0.67 British rolls : : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Ukraine to Caucasus 2 armour moved from Bulgaria Romania to Caucasus 1 fighter moved from East Poland to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry AA fire in Caucasus : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Eastern Ukraine Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.67 AA fire in Caucasus : : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,2,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 5 bombers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Okinawa 1 fighter moved from Iwo Jima to 62 Sea Zone 4 bombers moved from Iwo Jima to 62 Sea Zone 1 bomber and 2 fighters moved from Western United States to 62 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Americans roll dice for 5 bombers and 3 fighters in 62 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 62 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 5 bombers and 1 fighter in 62 Sea Zone, round 3 : 6/6 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 48 Casualties for Americans: 3 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Battle in Okinawa Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Okinawa Americans roll dice for 1 artillery in Okinawa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Okinawa, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Okinawa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Okinawa Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 bombers moved from 62 Sea Zone to Iwo Jima Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 2 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Ningxia to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 armour, 5 bombers, 3 fighters and 1 infantry placed in Western United States Americans undo move 1. 1 transport placed in 10 Sea Zone 1 armour, 5 bombers, 3 fighters and 1 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 transport placed in 56 Sea Zone 1 armour, 4 bombers, 3 fighters and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Karelia S.S.R. to Russia 1 bomber moved from Karelia S.S.R. to Russia 5 fighters moved from Karelia S.S.R. to Russia 2 infantry moved from Archangel to Russia 4 armour moved from Belorussia to Russia 1 artillery and 7 infantry moved from Eastern Ukraine to Russia 1 armour moved from East Poland to Russia Combat - Germans Battle in Russia Germans attack with 7 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Russians defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 20 infantry AA fire in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 9 infantry in Russia, round 2 : 9/22 hits, 8.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 20 infantry in Russia, round 2 : 6/24 hits, 8.33 expected hits 9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in Russia, round 3 : 8/16 hits, 7.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 11 infantry in Russia, round 3 : 6/15 hits, 5.33 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 5 armour, 1 bomber and 4 fighters in Russia, round 4 : 4/10 hits, 5.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 4 : 6/7 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 5 : 1/4 hits, 2.50 expected hits Russians roll dice for 2 armour and 1 artillery in Russia, round 5 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 1 armour and 1 bomber in Russia, round 6 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour in Russia, round 6 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 bomber owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -45 Casualties for Germans: 6 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Casualties for Russians: 2 armour, 2 artilleries and 20 infantry Non Combat Move - Germans 5 infantry moved from East Poland to Eastern Ukraine 1 artillery and 8 infantry moved from Germany to Czechoslovakia Hungary 7 infantry moved from Poland to East Poland 1 fighter moved from Germany to Caucasus Place Units - Germans 1 fighter and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 65 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -2.17 Russians : 2.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Karelia S.S.R. to Russia 1 bomber moved from Karelia S.S.R. to Russia 5 fighters moved from Karelia S.S.R. to Russia 2 infantry moved from Archangel to Russia 4 armour moved from Belorussia to Russia 1 artillery and 7 infantry moved from Eastern Ukraine to Russia 1 armour moved from East Poland to Russia Combat - Germans Battle in Russia Germans attack with 7 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Russians defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 20 infantry AA fire in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 9 infantry in Russia, round 2 : 9/22 hits, 8.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 20 infantry in Russia, round 2 : 6/24 hits, 8.33 expected hits 9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in Russia, round 3 : 8/16 hits, 7.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 11 infantry in Russia, round 3 : 6/15 hits, 5.33 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 5 armour, 1 bomber and 4 fighters in Russia, round 4 : 4/10 hits, 5.83 expected hits Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 4 : 6/7 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 5 : 1/4 hits, 2.50 expected hits Russians roll dice for 2 armour and 1 artillery in Russia, round 5 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 1 armour and 1 bomber in Russia, round 6 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 armour in Russia, round 6 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 bomber owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -45 Casualties for Germans: 6 armour, 1 artillery, 1 bomber, 5 fighters and 9 infantry Casualties for Russians: 2 armour, 2 artilleries and 20 infantry Non Combat Move - Germans 5 infantry moved from East Poland to Eastern Ukraine 1 artillery and 8 infantry moved from Germany to Czechoslovakia Hungary 7 infantry moved from Poland to East Poland 1 fighter moved from Germany to Caucasus Place Units - Germans 1 fighter and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 65 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from East Poland: 7 infantry EDIT: Adding units owned by Germans to Baltic States: 7 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -2.17 Russians : 2.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Combat Move - Russians 2 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Chinghai to Kazakh S.S.R. Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Kiangsu to Hupeh 1 armour moved from Manchuria to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 1 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 2 fighters and 5 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 1 transport moved from 15 Sea Zone to 34 Sea Zone 2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 bombers moved from Egypt to India 2 fighters moved from 15 Sea Zone to Russia 2 fighters moved from Egypt to India 1 infantry moved from Rhodesia to Italian Africa 1 armour moved from Union of South Africa to Italian Africa 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Libya to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to France 1 carrier moved from 15 Sea Zone to 35 Sea Zone 1 destroyer moved from 15 Sea Zone to 34 Sea Zone Combat - British Battle in Russia British attack with 2 fighters Germans defend with 1 aaGun, 1 armour and 1 factory AA fire in Russia : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters in Russia, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in Russia, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Russia British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 fighter Casualties for Germans: 1 armour Battle in India British attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry Japanese defend with 1 aaGun and 3 infantry AA fire in India : 2/4 hits, 0.67 expected hits 2 fighters owned by the British lost in India British roll dice for 1 artillery, 2 bombers and 3 infantry in India, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -17 Casualties for British: 2 fighters and 2 infantry Casualties for Japanese: 3 infantry Battle in France British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Russia to Novosibirsk 2 bombers moved from India to Egypt Place Units - British 1 transport placed in 34 Sea Zone 2 transports placed in 7 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 artillery EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Turning off Edit Mode 1 infantry placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 0.67 British : -0.33 AA fire in India : : 1.33 Japanese : 1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to France 1 infantry moved from Italy to France 2 armour moved from Caucasus to India 1 fighter moved from Eastern Ukraine to Italy 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in France Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in France, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in France, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in France Italians win, taking France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in India Italians attack with 2 armour British defend with 1 aaGun, 1 artillery and 1 infantry Italians roll dice for 2 armour in India, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in India Italians roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Italians win, taking India from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Italians: 1 armour Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to France 4 infantry moved from Italy to Balkans Place Units - Italians 2 infantry placed in Caucasus 3 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : -1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,5,5,3 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 4 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery moved from Caroline Islands to 51 Sea Zone 1 artillery and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 transport moved from 60 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 2 bombers moved from Iwo Jima to Manchuria 3 bombers moved from Iwo Jima to Manchuria 4 bombers and 3 fighters moved from Western United States to Manchuria 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from Eastern United States to Manchuria Combat - Americans Battle in Manchuria Americans attack with 10 bombers and 3 fighters Japanese defend with 2 armour, 2 artilleries, 1 factory and 4 infantry Americans roll dice for 10 bombers and 3 fighters in Manchuria, round 2 : 5/13 hits, 8.17 expected hits Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Manchuria, round 2 : 3/8 hits, 3.00 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria Americans roll dice for 10 bombers in Manchuria, round 3 : 5/10 hits, 6.67 expected hits Japanese roll dice for 2 armour and 1 artillery in Manchuria, round 3 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Americans win with 9 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 3 fighters Casualties for Japanese: 2 armour, 2 artilleries and 4 infantry Non Combat Move - Americans 9 bombers moved from Manchuria to Buryatia S.S.R. 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 destroyer moved from 7 Sea Zone to 13 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Sikang to Ningxia 1 infantry moved from Yunnan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier and 2 transports placed in 56 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -4.83 Japanese : -0.33