dawgoneit Allies v. Entek Axis 1941

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 fighter moved from Italy to Morocco Algeria
            1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in Morocco Algeria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Morocco Algeria
                Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 infantry moved from Balkans to Bulgaria Romania
            1 armour moved from Balkans to Bulgaria Romania
            1 armour moved from Italy to Bulgaria Romania
            1 fighter moved from Morocco Algeria to Libya
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 battleship moved from 53 Sea Zone to 56 Sea Zone
            1 fighter moved from Hawaiian Islands to 56 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 bomber moved from Eastern United States to Morocco Algeria
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 destroyer moved from 10 Sea Zone to 9 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Morocco Algeria
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
                1 bomber owned by the Americans retreated
    
        Non Combat Move - Americans
            1 bomber moved from Morocco Algeria to Egypt
    
        Combat Move - Chinese
            1 infantry moved from Suiyuan to Ningxia
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 carrier, 1 cruiser and 1 submarine placed in 56 Sea Zone
            1 infantry placed in Eastern United States
    
        Place Units - Chinese
            2 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans rolls : : 0.00
    Americans : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover AA Radar
    
        Activate Technology - Germans
            Germans activating AA Radar
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Poland to East Poland
            1 armour moved from Baltic States to Karelia S.S.R.
            1 infantry moved from Baltic States to Karelia S.S.R.
            2 artilleries moved from Baltic States to Karelia S.S.R.
            4 infantry moved from Finland to Karelia S.S.R.
            1 bomber moved from Norway to 12 Sea Zone
            1 fighter moved from Norway to Karelia S.S.R.
            3 fighters moved from Finland to Karelia S.S.R.
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 transport
                Casualties for Americans: 1 transport
            Battle in East Poland
                Germans attack with 2 infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 2 artilleries, 4 fighters and 5 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory and 9 infantry
                    AA fire in Karelia S.S.R. : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Karelia S.S.R., round 2 : 4/11 hits, 4.33 expected hits
                    Russians roll dice for 1 artillery and 9 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 2/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Karelia S.S.R., round 4 : 5/7 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 fighter and 4 infantry
                Casualties for Russians: 1 artillery and 9 infantry
    
        Non Combat Move - Germans
            2 armour moved from Ukraine to East Poland
            1 artillery and 1 infantry moved from Ukraine to East Poland
            3 fighters moved from Karelia S.S.R. to Baltic States
            1 bomber moved from 12 Sea Zone to Germany
            8 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    AA fire in Karelia S.S.R. : : 0.33
    Germans rolls : : 1.00
    Russians : -3.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Russia to Belorussia
            4 infantry moved from Chinghai to Ningxia
            1 infantry moved from Novosibirsk to Chinghai
            1 infantry moved from Evenki National Okrug to Novosibirsk
            2 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Caucasus
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 1 factory; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Kwangtung to French Indo-China Thailand
            2 infantry moved from Fukien to 61 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from British
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Manchuria to Suiyuan
                  Japanese take Suiyuan from Chinese
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
            1 armour moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            1 armour moved from Buryatia S.S.R. to Manchuria
            2 infantry moved from Manchuria to Suiyuan
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
            1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 destroyer moved from 50 Sea Zone to 38 Sea Zone
            1 carrier moved from 50 Sea Zone to 38 Sea Zone
            3 fighters moved from Kiangsu to 62 Sea Zone
            1 bomber moved from Japan to French Indo-China Thailand
    
        Combat - Japanese
            Battle in French Indo-China Thailand
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from French Indo-China Thailand to Kwangtung
            2 fighters moved from 50 Sea Zone to 38 Sea Zone
            1 battleship and 1 cruiser moved from 61 Sea Zone to 49 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Japanese rolls : : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 5,4 and gets 0 hits
    
        Purchase Units - British
            British buy 1 bomber, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 fighter moved from Egypt to 14 Sea Zone
            1 infantry moved from Egypt to 34 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Italy
            2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 7 Sea Zone to 13 Sea Zone
            1 fighter moved from 13 Sea Zone to 14 Sea Zone
    
        Combat - British
            Battle in 13 Sea Zone
                British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Italians defend with 1 battleship, 2 cruisers and 1 transport
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 13 Sea Zone, round 2 : 0/7 hits, 2.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 carriers owned by the British lost in 13 Sea Zone
                    British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 13 Sea Zone, round 3 : 4/5 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone
                    1 transport owned by the Italians lost in 13 Sea Zone
                British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 7
                Casualties for British: 2 carriers and 2 destroyers
                Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
            Battle in 14 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 transport
                Germans defend with 1 transport; Italians defend with 1 destroyer
                    British roll dice for 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 transport
            Battle in Italy
                British captures 17PUs while taking Italians capital
    
        Non Combat Move - British
            1 fighter could not land in 14 Sea Zone and was removed
            1 fighter moved from 14 Sea Zone to Egypt
            2 fighters moved from 13 Sea Zone to Gibraltar
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone
    
        Place Units - British
            1 factory placed in Egypt
            1 bomber, 2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 55 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.00
    Italians : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
            2 armour moved from Bulgaria Romania to Italy
            1 fighter moved from Libya to Italy
    
        Combat - Italians
            Battle in Italy
                Italians attack with 2 armour and 1 fighter
                British defend with 1 aaGun, 1 factory and 1 infantry
                    AA fire in Italy : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 armour and 1 fighter in Italy, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Italy
                Italians win, taking Italy from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Italy to Libya
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.33
    AA fire in Italy : : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 infantry moved from Central United States to Western United States
            1 bomber moved from Hawaiian Islands to Kwangtung
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 56 Sea Zone to 59 Sea Zone
    
        Combat - Americans
            Battle in Kwangtung
                Americans attack with 1 bomber
                Japanese defend with 1 bomber
                    Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Kwangtung
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Americans
            1 bomber moved from Kwangtung to Ningxia
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 transport placed in 56 Sea Zone
            1 artillery, 1 bomber and 2 fighters placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 1,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 bomber and 1 fighter moved from Germany to 14 Sea Zone
            1 artillery and 1 infantry moved from East Poland to Belorussia
            2 infantry moved from East Poland to Eastern Ukraine
            1 fighter moved from Baltic States to Eastern Ukraine
            1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
            1 fighter moved from Baltic States to Belorussia
            1 fighter moved from Baltic States to Archangel
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 14 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer and 1 transport
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Ukraine to Karelia S.S.R.
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 fighter moved from Archangel to Karelia S.S.R.
            8 infantry moved from Poland to East Poland
            1 artillery moved from Germany to Poland
            7 infantry moved from Germany to Poland
            1 armour moved from Germany to East Poland
            1 bomber moved from 14 Sea Zone to Germany
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 armour, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Eastern Ukraine
            1 artillery moved from Caucasus to Eastern Ukraine
            1 armour, 1 artillery and 2 infantry moved from Russia to Archangel
            2 artilleries and 2 infantry moved from Russia to Belorussia
            1 infantry moved from Chinghai to Ningxia
            1 infantry moved from Novosibirsk to Chinghai
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belorussia
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                    Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia
                1 artillery owned by the Russians retreated to Russia
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            5 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
            1 artillery and 3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 infantry moved from East Indies to 38 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            2 fighters moved from 35 Sea Zone to India
            1 infantry moved from Burma to India
            3 infantry moved from Suiyuan to Hupeh
    
        Combat - Japanese
            Battle in Hupeh
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Hupeh, round 2 : 2/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 fighters and 4 infantry
                British defend with 1 aaGun and 2 infantry
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters and 4 infantry in India, round 2 : 3/6 hits, 1.67 expected hits
                    British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese win, taking India from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from India to 35 Sea Zone
            1 infantry moved from Manchuria to Suiyuan
    
        Place Units - Japanese
            1 cruiser and 3 destroyers placed in 62 Sea Zone
            1 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : -0.33
    AA fire in India : : -0.33
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 1,5,3 and gets 0 hits
    
        Purchase Units - British
            British buy 1 artillery, 2 carriers, 1 destroyer and 1 factory; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - British
            1 cruiser moved from 13 Sea Zone to 7 Sea Zone
            2 fighters moved from Gibraltar to 15 Sea Zone
            2 fighters moved from United Kingdom to 7 Sea Zone
            1 bomber moved from United Kingdom to Egypt
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
    
        Non Combat Move - British
    
        Place Units - British
            1 carrier and 1 destroyer placed in 15 Sea Zone
            1 carrier placed in 7 Sea Zone
            1 factory placed in Union of South Africa
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 destroyer moved from 9 Sea Zone to 7 Sea Zone
            1 bomber moved from Ningxia to 62 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 59 Sea Zone to 62 Sea Zone
            1 bomber moved from Egypt to 62 Sea Zone
            1 bomber and 2 fighters moved from Western United States to 62 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
            1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
            4 fighters moved from 59 Sea Zone to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine
                Japanese defend with 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports
                    Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 3/14 hits, 6.83 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports in 62 Sea Zone, round 2 : 7/11 hits, 5.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 62 Sea Zone
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser and 4 fighters in 62 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 62 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
                    1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 1 battleship, 3 bombers and 1 cruiser in 62 Sea Zone, round 4 : 4/5 hits, 3.17 expected hits
                    Japanese roll dice for 3 fighters and 3 transports in 62 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 62 Sea Zone
                    2 transports owned by the Japanese lost in 62 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine
                Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from 62 Sea Zone to Ningxia
            1 bomber moved from 62 Sea Zone to Soviet Far East
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Americans
            1 artillery, 1 bomber and 2 fighters placed in Western United States
            1 transport placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -3.17
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
                Germans roll 4,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Paratroopers
    
        Activate Technology - Germans
            Germans activating Paratroopers
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            3 armour and 8 infantry moved from East Poland to Belorussia
            1 artillery and 7 infantry moved from Poland to East Poland
            2 armour moved from Germany to East Poland
            1 bomber moved from Germany to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            3 fighters moved from Karelia S.S.R. to Archangel
            1 artillery moved from Karelia S.S.R. to Belorussia
            1 armour moved from Karelia S.S.R. to Belorussia
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Russians defend with 1 armour, 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Archangel to Karelia S.S.R.
            1 bomber moved from Archangel to Karelia S.S.R.
            5 infantry moved from Germany to Poland
            1 fighter moved from Germany to Belorussia
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            1 armour, 1 bomber, 1 fighter and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
            1 infantry moved from Chinghai to Ningxia
            3 infantry moved from Ningxia to Suiyuan
            1 artillery and 1 infantry moved from Russia to Archangel
            1 submarine moved from 5 Sea Zone to 7 Sea Zone
    
        Combat - Russians
            Battle in Suiyuan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Suiyuan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuan
                    Russians roll dice for 2 infantry in Suiyuan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuan
                    Russians roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Suiyuan, round 8 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuan, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuan
                Russians win, taking Suiyuan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 artillery and 5 infantry moved from Caucasus to Russia
            1 artillery moved from Eastern Ukraine to Russia
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -3.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 1,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo-China Thailand to Fukien
            1 artillery and 1 infantry moved from Manchuria to Suiyuan
            1 infantry moved from India to Persia
                  Japanese take Persia from British
    
        Combat - Japanese
            Battle in Suiyuan
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Sikang to Hupeh
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 1,3,1,6 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Heavy Bomber
    
        Activate Technology - British
            British activating Heavy Bomber
    
        Purchase Units - British
            British buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from Egypt to Persia
            1 bomber moved from Egypt to Persia
            2 infantry moved from Rhodesia to Italian Africa
    
        Combat - British
            Battle in Persia
                British attack with 1 armour and 1 bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Persia
                British win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Persia to Egypt
    
        Place Units - British
            2 artilleries placed in Egypt
            1 bomber and 1 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from Libya to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to East Poland
            1 artillery and 1 infantry moved from Italy to Balkans
            2 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Japan
            1 bomber moved from Western United States to 62 Sea Zone
            2 fighters moved from Western United States to 62 Sea Zone
            2 bombers moved from Ningxia to 62 Sea Zone
            1 bomber moved from Soviet Far East to Japan
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 3 bombers, 2 fighters and 1 transport
                Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                    Americans roll dice for 3 bombers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
                Americans win with 3 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 22
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
            Battle in Japan
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 aaGun, 1 bomber and 1 factory
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Japan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber in Japan, round 2 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Japan
                Americans captures 54PUs while taking Japanese capital
                Americans win, taking Japan from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Americans
            3 bombers moved from 62 Sea Zone to Iwo Jima
            1 bomber moved from Japan to Iwo Jima
            1 fighter moved from 62 Sea Zone to Iwo Jima
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 artillery moved from 57 Sea Zone to Midway
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Chinghai to Ningxia
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 artillery, 1 bomber and 2 fighters placed in Western United States
            1 transport placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 100 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    AA fire in Japan : : -0.17
    Japanese : -0.67
    

    Savegame

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