@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit Allies v. Entek Axis 1941
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from Italy to Morocco Algeria 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Morocco Algeria to Libya Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.50
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 battleship moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Eastern United States to Morocco Algeria 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry 1 bomber owned by the Americans retreated Non Combat Move - Americans 1 bomber moved from Morocco Algeria to Egypt Combat Move - Chinese 1 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 cruiser and 1 submarine placed in 56 Sea Zone 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans rolls : : 0.00 Americans : -1.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Poland to East Poland 1 armour moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Baltic States to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Norway to 12 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 3 fighters moved from Finland to Karelia S.S.R. Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for Americans: 1 transport Battle in East Poland Germans attack with 2 infantry Russians defend with 1 armour Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries, 4 fighters and 5 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 9 infantry AA fire in Karelia S.S.R. : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Karelia S.S.R., round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 1 artillery and 9 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/9 hits, 4.00 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 2/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Karelia S.S.R., round 4 : 5/7 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter and 4 infantry Casualties for Russians: 1 artillery and 9 infantry Non Combat Move - Germans 2 armour moved from Ukraine to East Poland 1 artillery and 1 infantry moved from Ukraine to East Poland 3 fighters moved from Karelia S.S.R. to Baltic States 1 bomber moved from 12 Sea Zone to Germany 8 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.50 AA fire in Karelia S.S.R. : : 0.33 Germans rolls : : 1.00 Russians : -3.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Archangel 1 infantry moved from Russia to Belorussia 4 infantry moved from Chinghai to Ningxia 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 submarine moved from 3 Sea Zone to 7 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer and 1 factory; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Kwangtung to French Indo-China Thailand 2 infantry moved from Fukien to 61 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Manchuria 2 infantry moved from Manchuria to Suiyuan 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 destroyer moved from 50 Sea Zone to 38 Sea Zone 1 carrier moved from 50 Sea Zone to 38 Sea Zone 3 fighters moved from Kiangsu to 62 Sea Zone 1 bomber moved from Japan to French Indo-China Thailand Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from French Indo-China Thailand to Kwangtung 2 fighters moved from 50 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 49 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Japanese : -0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 5,4 and gets 0 hits Purchase Units - British British buy 1 bomber, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 fighter moved from Egypt to 14 Sea Zone 1 infantry moved from Egypt to 34 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Italy 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 13 Sea Zone to 14 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 13 Sea Zone, round 2 : 0/7 hits, 2.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 carriers owned by the British lost in 13 Sea Zone British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 13 Sea Zone, round 3 : 4/5 hits, 2.17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 2 carriers and 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Battle in 14 Sea Zone British attack with 1 destroyer, 2 fighters and 1 transport Germans defend with 1 transport; Italians defend with 1 destroyer British roll dice for 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Battle in Italy British captures 17PUs while taking Italians capital Non Combat Move - British 1 fighter could not land in 14 Sea Zone and was removed 1 fighter moved from 14 Sea Zone to Egypt 2 fighters moved from 13 Sea Zone to Gibraltar 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone Place Units - British 1 factory placed in Egypt 1 bomber, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.00 Italians : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Combat Move - Italians 1 artillery and 1 infantry moved from Morocco Algeria to Libya 2 armour moved from Bulgaria Romania to Italy 1 fighter moved from Libya to Italy Combat - Italians Battle in Italy Italians attack with 2 armour and 1 fighter British defend with 1 aaGun, 1 factory and 1 infantry AA fire in Italy : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour and 1 fighter in Italy, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Italy Italians win, taking Italy from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Italy to Libya Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33 AA fire in Italy : : -0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 bomber moved from Hawaiian Islands to Kwangtung 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 56 Sea Zone to 59 Sea Zone Combat - Americans Battle in Kwangtung Americans attack with 1 bomber Japanese defend with 1 bomber Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Kwangtung Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Kwangtung to Ningxia Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 transport placed in 56 Sea Zone 1 artillery, 1 bomber and 2 fighters placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,2 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber and 1 fighter moved from Germany to 14 Sea Zone 1 artillery and 1 infantry moved from East Poland to Belorussia 2 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from Baltic States to Eastern Ukraine 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Baltic States to Archangel Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 14 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Ukraine to Karelia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 8 infantry moved from Poland to East Poland 1 artillery moved from Germany to Poland 7 infantry moved from Germany to Poland 1 armour moved from Germany to East Poland 1 bomber moved from 14 Sea Zone to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Ukraine to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 armour, 1 artillery and 2 infantry moved from Russia to Archangel 2 artilleries and 2 infantry moved from Russia to Belorussia 1 infantry moved from Chinghai to Ningxia 1 infantry moved from Novosibirsk to Chinghai 1 submarine moved from 7 Sea Zone to 5 Sea Zone Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia 1 artillery owned by the Russians retreated to Russia Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 5 infantry moved from Caucasus to Russia Place Units - Russians 6 infantry placed in Russia 1 artillery and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -2.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from Borneo to 49 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 infantry moved from East Indies to 38 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 2 fighters moved from 35 Sea Zone to India 1 infantry moved from Burma to India 3 infantry moved from Suiyuan to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hupeh, round 2 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 2 infantry AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 4 infantry in India, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese win, taking India from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 cruiser and 3 destroyers placed in 62 Sea Zone 1 armour placed in Manchuria Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British : -0.67 Chinese : -0.33 AA fire in India : : -0.33 Japanese : 2.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 1,5,3 and gets 0 hits Purchase Units - British British buy 1 artillery, 2 carriers, 1 destroyer and 1 factory; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 cruiser moved from 13 Sea Zone to 7 Sea Zone 2 fighters moved from Gibraltar to 15 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Egypt 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone Non Combat Move - British Place Units - British 1 carrier and 1 destroyer placed in 15 Sea Zone 1 carrier placed in 7 Sea Zone 1 factory placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 1 bomber moved from Ningxia to 62 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 bomber moved from Egypt to 62 Sea Zone 1 bomber and 2 fighters moved from Western United States to 62 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima 4 fighters moved from 59 Sea Zone to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine Japanese defend with 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 3/14 hits, 6.83 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports in 62 Sea Zone, round 2 : 7/11 hits, 5.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 1 cruiser and 4 fighters in 62 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 62 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits 1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 1 battleship, 3 bombers and 1 cruiser in 62 Sea Zone, round 4 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 fighters and 3 transports in 62 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 62 Sea Zone 2 transports owned by the Japanese lost in 62 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Ningxia 1 bomber moved from 62 Sea Zone to Soviet Far East Combat Move - Chinese Combat - Chinese Place Units - Americans 1 artillery, 1 bomber and 2 fighters placed in Western United States 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -3.17 Japanese : 1.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans roll 4,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour and 8 infantry moved from East Poland to Belorussia 1 artillery and 7 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland 1 bomber moved from Germany to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 3 fighters moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from Archangel to Karelia S.S.R. 1 bomber moved from Archangel to Karelia S.S.R. 5 infantry moved from Germany to Poland 1 fighter moved from Germany to Belorussia Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 1 bomber, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 infantry moved from Chinghai to Ningxia 3 infantry moved from Ningxia to Suiyuan 1 artillery and 1 infantry moved from Russia to Archangel 1 submarine moved from 5 Sea Zone to 7 Sea Zone Combat - Russians Battle in Suiyuan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuan Russians roll dice for 2 infantry in Suiyuan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuan Russians roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Suiyuan, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Russians win, taking Suiyuan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 artillery and 5 infantry moved from Caucasus to Russia 1 artillery moved from Eastern Ukraine to Russia 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia Place Units - Russians 1 armour and 5 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -3.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,3 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo-China Thailand to Fukien 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from India to Persia Japanese take Persia from British Combat - Japanese Battle in Suiyuan Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Sikang to Hupeh Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 1,3,1,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Egypt to Persia 1 bomber moved from Egypt to Persia 2 infantry moved from Rhodesia to Italian Africa Combat - British Battle in Persia British attack with 1 armour and 1 bomber Japanese defend with 1 infantry British roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Persia British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Persia to Egypt Place Units - British 2 artilleries placed in Egypt 1 bomber and 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Libya to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to East Poland 1 artillery and 1 infantry moved from Italy to Balkans 2 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.50 Russians : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Japan 1 bomber moved from Western United States to 62 Sea Zone 2 fighters moved from Western United States to 62 Sea Zone 2 bombers moved from Ningxia to 62 Sea Zone 1 bomber moved from Soviet Far East to Japan Combat - Americans Battle in 62 Sea Zone Americans attack with 3 bombers, 2 fighters and 1 transport Japanese defend with 1 carrier, 1 destroyer and 1 fighter Americans roll dice for 3 bombers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone Americans win with 3 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 22 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Battle in Japan Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 aaGun, 1 bomber and 1 factory AA fire in Japan : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Japan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 bomber in Japan, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Japan Americans captures 54PUs while taking Japanese capital Americans win, taking Japan from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 fighter moved from 62 Sea Zone to Iwo Jima 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from 57 Sea Zone to Midway Combat Move - Chinese 1 infantry moved from Ningxia to Sikang Chinese take Sikang from Japanese 1 infantry moved from Chinghai to Ningxia Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 artillery, 1 bomber and 2 fighters placed in Western United States 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 46 PUs; end with 100 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans : -0.33 AA fire in Japan : : -0.17 Japanese : -0.67