Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit Allies v. Entek Axis 1941
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Good luck
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 submarines moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Northwestern Europe to 6 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 artillery and 2 infantry moved from Poland to Baltic States 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 2 armour and 2 infantry moved from Poland to East Poland 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to Baltic States 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 fighter moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in East Poland Germans attack with 3 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 3 armour in East Poland, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 4 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 transport Battle in Baltic States Germans attack with 1 armour, 2 artilleries and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Baltic States, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 infantry moved from Norway to Finland 3 fighters moved from 6 Sea Zone to Finland 1 bomber and 1 fighter moved from 2 Sea Zone to Norway 1 infantry moved from Northwestern Europe to Germany 2 infantry moved from Germany to Poland Place Units - Germans 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 1.33 Russians : 2.67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland 2 infantry moved from Belorussia to East Poland 2 infantry moved from Archangel to Karelia S.S.R. 1 submarine moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Novosibirsk to Chinghai 2 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Russia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 armour and 3 infantry Germans defend with 2 armour Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour in East Poland, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 armour and 2 infantry in East Poland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 armour and 1 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 armour in East Poland, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in East Poland, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in East Poland, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in East Poland, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery and 1 infantry moved from Russia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.50
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from French Indo-China Thailand to Yunnan 2 fighters moved from 61 Sea Zone to Yunnan 1 artillery and 3 infantry moved from 61 Sea Zone to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Manchuria to Hupeh 3 infantry moved from Manchuria to Suiyuan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Japan to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 3 infantry and 2 transports moved from 51 Sea Zone to 50 Sea Zone 3 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from Formosa to Philippine Islands 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 50 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Philippine Islands, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 2 infantry in Suiyuan, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Japanese retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 53 Sea Zone Japanese attack with 2 fighters Americans defend with 1 battleship Japanese roll dice for 2 fighters in 53 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is -20 Casualties for Japanese: 2 fighters Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to 62 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 50 Sea Zone 1 fighter moved from Philippine Islands to 50 Sea Zone 2 fighters moved from Yunnan to Kiangsu 1 fighter moved from Hupeh to Kiangsu Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 28 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 1.00 Americans : 2.33 Chinese : -0.33 Japanese : 1.83
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 carriers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to 5 Sea Zone 1 cruiser and 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 destroyer moved from 9 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt 1 artillery and 1 infantry moved from Australia to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone Combat - British Battle in Morocco Algeria British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 bomber Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British Place Units - British 2 carriers placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone 2 fighters could not land in 5 Sea Zone and were removed Turn Complete - British British collect 45 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Adding units owned by British to 7 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17 British : 1.67 British rolls : : 0.00
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@Entek sorry for the edit. forgot to non com my planes and they died.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from Italy to Morocco Algeria 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Morocco Algeria to Libya Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.50
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 battleship moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 1 fighter moved from Eastern United States to 56 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Eastern United States to Morocco Algeria 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry 1 bomber owned by the Americans retreated Non Combat Move - Americans 1 bomber moved from Morocco Algeria to Egypt Combat Move - Chinese 1 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 cruiser and 1 submarine placed in 56 Sea Zone 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans rolls : : 0.00 Americans : -1.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Poland to East Poland 1 armour moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 artilleries moved from Baltic States to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Norway to 12 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 3 fighters moved from Finland to Karelia S.S.R. Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for Americans: 1 transport Battle in East Poland Germans attack with 2 infantry Russians defend with 1 armour Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries, 4 fighters and 5 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 9 infantry AA fire in Karelia S.S.R. : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Karelia S.S.R., round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 1 artillery and 9 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Karelia S.S.R., round 3 : 4/9 hits, 4.00 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 2/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Karelia S.S.R., round 4 : 5/7 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter and 4 infantry Casualties for Russians: 1 artillery and 9 infantry Non Combat Move - Germans 2 armour moved from Ukraine to East Poland 1 artillery and 1 infantry moved from Ukraine to East Poland 3 fighters moved from Karelia S.S.R. to Baltic States 1 bomber moved from 12 Sea Zone to Germany 8 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1.50 AA fire in Karelia S.S.R. : : 0.33 Germans rolls : : 1.00 Russians : -3.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Archangel 1 infantry moved from Russia to Belorussia 4 infantry moved from Chinghai to Ningxia 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 submarine moved from 3 Sea Zone to 7 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer and 1 factory; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Kwangtung to French Indo-China Thailand 2 infantry moved from Fukien to 61 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Manchuria 2 infantry moved from Manchuria to Suiyuan 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 destroyer moved from 50 Sea Zone to 38 Sea Zone 1 carrier moved from 50 Sea Zone to 38 Sea Zone 3 fighters moved from Kiangsu to 62 Sea Zone 1 bomber moved from Japan to French Indo-China Thailand Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from French Indo-China Thailand to Kwangtung 2 fighters moved from 50 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 49 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Japanese : -0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 5,4 and gets 0 hits Purchase Units - British British buy 1 bomber, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 fighter moved from Egypt to 14 Sea Zone 1 infantry moved from Egypt to 34 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Italy 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from 13 Sea Zone to 14 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 13 Sea Zone, round 2 : 0/7 hits, 2.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 carriers owned by the British lost in 13 Sea Zone British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 13 Sea Zone, round 3 : 4/5 hits, 2.17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 2 carriers and 2 destroyers Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Battle in 14 Sea Zone British attack with 1 destroyer, 2 fighters and 1 transport Germans defend with 1 transport; Italians defend with 1 destroyer British roll dice for 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Battle in Italy British captures 17PUs while taking Italians capital Non Combat Move - British 1 fighter could not land in 14 Sea Zone and was removed 1 fighter moved from 14 Sea Zone to Egypt 2 fighters moved from 13 Sea Zone to Gibraltar 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 53 Sea Zone Place Units - British 1 factory placed in Egypt 1 bomber, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 55 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.00 Italians : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Combat Move - Italians 1 artillery and 1 infantry moved from Morocco Algeria to Libya 2 armour moved from Bulgaria Romania to Italy 1 fighter moved from Libya to Italy Combat - Italians Battle in Italy Italians attack with 2 armour and 1 fighter British defend with 1 aaGun, 1 factory and 1 infantry AA fire in Italy : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour and 1 fighter in Italy, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Italy Italians win, taking Italy from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Italy to Libya Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33 AA fire in Italy : : -0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 bomber moved from Hawaiian Islands to Kwangtung 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 56 Sea Zone to 59 Sea Zone Combat - Americans Battle in Kwangtung Americans attack with 1 bomber Japanese defend with 1 bomber Americans roll dice for 1 bomber in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Kwangtung Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 1 bomber moved from Kwangtung to Ningxia Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 transport placed in 56 Sea Zone 1 artillery, 1 bomber and 2 fighters placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,2 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber and 1 fighter moved from Germany to 14 Sea Zone 1 artillery and 1 infantry moved from East Poland to Belorussia 2 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from Baltic States to Eastern Ukraine 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Baltic States to Archangel Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 14 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Ukraine to Karelia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 8 infantry moved from Poland to East Poland 1 artillery moved from Germany to Poland 7 infantry moved from Germany to Poland 1 armour moved from Germany to East Poland 1 bomber moved from 14 Sea Zone to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Ukraine to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 armour, 1 artillery and 2 infantry moved from Russia to Archangel 2 artilleries and 2 infantry moved from Russia to Belorussia 1 infantry moved from Chinghai to Ningxia 1 infantry moved from Novosibirsk to Chinghai 1 submarine moved from 7 Sea Zone to 5 Sea Zone Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belorussia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia 1 artillery owned by the Russians retreated to Russia Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 5 infantry moved from Caucasus to Russia Place Units - Russians 6 infantry placed in Russia 1 artillery and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -2.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from Borneo to 49 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 infantry moved from East Indies to 38 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 2 fighters moved from 35 Sea Zone to India 1 infantry moved from Burma to India 3 infantry moved from Suiyuan to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hupeh, round 2 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 2 infantry AA fire in India : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 4 infantry in India, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese win, taking India from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 cruiser and 3 destroyers placed in 62 Sea Zone 1 armour placed in Manchuria Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British : -0.67 Chinese : -0.33 AA fire in India : : -0.33 Japanese : 2.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 1,5,3 and gets 0 hits Purchase Units - British British buy 1 artillery, 2 carriers, 1 destroyer and 1 factory; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 cruiser moved from 13 Sea Zone to 7 Sea Zone 2 fighters moved from Gibraltar to 15 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Egypt 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone Non Combat Move - British Place Units - British 1 carrier and 1 destroyer placed in 15 Sea Zone 1 carrier placed in 7 Sea Zone 1 factory placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :