@Daaras Scramble decisions?
L20 #1 Mainah (X) vs Avner (L + 16) BM3
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TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 marines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 2 marines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Northern Italy to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone retreated to 96 Sea Zone British win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 3/6 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis Place Units - Italians 2 marines placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Neutral_Allies regular : -0.33 British regular : 1.50
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 fighter moved from Queensland to New Zealand 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 13 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. Non Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 1 fighter moved from Tobruk to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 2 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from France to Northern Italy 1 artillery moved from France to Western Germany 1 aaGun moved from Western Germany to France 5 armour and 4 mech_infantrys moved from France to Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 artillery and 3 infantry moved from Russia to Bryansk 1 aaGun, 3 artilleries and 16 infantry moved from Novgorod to Belarus 1 armour moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 armour moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Novgorod 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Japan 1 fighter moved from Kwangsi to Anhwe 1 fighter moved from Jehol to Japan 2 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers moved from Jehol to Anhwe 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to French Indo China 1 armour moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 2 submarines and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.67
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 artillery moved from Ethiopia to Kenya 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from Egypt to Kenya 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 91 Sea Zone
Combat Hit Differential Summary :
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OOL?
sz91?
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@Avner
Tipped carrier, tipped BB. Cruiser, carrier, bb.
I didn’t foresee the CV as the landing spot for the figs. Duh :face_palm: -
Worse! British guina!
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Expensive lesson. But thank you and well done
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu 8 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Ethiopia to Kenya 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from Egypt to Kenya 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from New Brunswick Nova Scotia to 91 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Italians: 1 infantry Battle in 91 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the British lost in 91 Sea Zone British roll dice for 1 bomber, 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone British roll dice for 1 bomber, 1 cruiser and 1 fighter in 91 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans, 1 cruiser owned by the British and 2 transports owned by the Germans lost in 91 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 32 Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 2 transports Non Combat Move - British 1 bomber moved from 91 Sea Zone to British Guiana 1 fighter moved from 91 Sea Zone to British Guiana 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 battleship moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from Quebec to 106 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Kenya to Egypt 1 tactical_bomber moved from Kenya to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 infantry moved from Shan State to Burma 1 battleship moved from 39 Sea Zone to 80 Sea Zone Place Units - British 1 carrier placed in 106 Sea Zone 1 factory_minor placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : 0,67 Japanese regular : 0,67 Germans regular : -0,67 British regular : 1,17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 2 marines moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians 1 aaGun moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 aaGun moved from 98 Sea Zone to Alexandria 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tobruk 1 artillery moved from Greece to Bulgaria 2 infantry moved from Bulgaria to Romania 1 armour moved from Greece to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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@Avner
Please hold - forgot to NCM my fighters from south italy to alexandria. -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 2 marines moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians 1 aaGun moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 aaGun moved from 98 Sea Zone to Alexandria 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tobruk 1 artillery moved from Greece to Bulgaria 2 infantry moved from Bulgaria to Romania 1 armour moved from Greece to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to Alexandria: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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All Done
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 marine ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 49 Sea Zone 3 fighters moved from New Zealand to New South Wales Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1,00 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 81 Sea Zone 3 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 carrier, 2 cruisers, 3 destroyers and 1 transport; French defend with 1 destroyer Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 2 cruisers, 4 destroyers and 1 transport in 81 Sea Zone, round 2 : 1/7 hits, 2.67 expected hits 1 destroyer owned by the French, 3 destroyers owned by the British and 1 fighter owned by the Germans lost in 81 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 81 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits British roll dice for 1 carrier, 2 cruisers and 1 transport in 81 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits 1 transport owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 81 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 69 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 1 transport Casualties for French: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 fighters moved from 81 Sea Zone to Alexandria 3 tactical_bombers moved from 81 Sea Zone to Alexandria 2 bombers moved from 81 Sea Zone to Alexandria 2 armour moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland 5 armour moved from Germany to Eastern Poland 14 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 4 infantry moved from Romania to Bessarabia 2 artilleries moved from Romania to Bessarabia 6 infantry moved from Romania to Eastern Poland 1 armour and 2 infantry moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 1 artillery moved from Northern Italy to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 1 infantry placed in France 1 infantry placed in France 2 infantry placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 British regular : -3.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Bryansk 1 aaGun, 4 artilleries and 18 infantry moved from Belarus to Bryansk 8 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :