@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from India to 15 Sea Zone 1 bomber moved from Fukien to Japan 1 infantry moved from Fukien to Kiangsu 2 fighters moved from 61 Sea Zone to Kiangsu 3 fighters moved from Persia to India 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East Americans take Soviet Far East from Japanese 1 infantry moved from Formosa to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Americans take Buryatia S.S.R. from Japanese 1 fighter moved from 60 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from Eastern Canada to United Kingdom Combat - Americans Strategic bombing raid in Japan Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Japan causes 4 damage total. Battle in 15 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 15 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kiangsu Americans attack with 3 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 3 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu retreated to Kiangsu Japanese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier, 2 destroyers and 1 fighter moved from 59 Sea Zone to 63 Sea Zone 1 carrier moved from 60 Sea Zone to 62 Sea Zone 2 destroyers moved from 60 Sea Zone to 62 Sea Zone 2 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East 2 fighters moved from Kiangsu to 61 Sea Zone 1 fighter moved from Kiangsu to 62 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Philippine Islands to French Indo-China Thailand 2 armour moved from French Indo-China Thailand to India 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from Western United States to 9 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 bomber moved from Japan to Kwangtung 1 bomber moved from 15 Sea Zone to India Combat Move - Chinese 1 infantry moved from Hupeh to Suiyuan Chinese take Suiyuan from Japanese 1 artillery and 1 infantry moved from Fukien to Kiangsu 1 artillery moved from Ningxia to Chinghai Chinese take Chinghai from Italians Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Fukien to Hupeh Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 armour placed in French Indo-China Thailand 1 fighter placed in Philippine Islands Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 2 infantry placed in Ningxia 2 infantry placed in Fukien Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Hupeh: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 0.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Caucasus to France 1 fighter moved from Caucasus to France 1 fighter moved from France to 8 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 infantry moved from Archangel to Urals Germans take Urals from Russians 8 armour moved from Russia to Persia 10 armour, 18 artilleries and 23 infantry moved from Caucasus to Persia 1 infantry moved from Archangel to Russia 3 infantry moved from Finland to Karelia S.S.R. Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in 8 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Persia Germans attack with 18 armour, 18 artilleries and 23 infantry Russians defend with 2 infantry Germans roll dice for 18 armour, 18 artilleries and 23 infantry in Persia, round 2 : 18/59 hits, 21.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Persia Germans win, taking Persia from British with 18 armour, 18 artilleries and 23 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in United Kingdom Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun, 1 bomber, 1 factory and 7 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 9 infantry in United Kingdom, round 2 : 4/14 hits, 4.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in United Kingdom British win with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from 8 Sea Zone to France 1 aaGun moved from Caucasus to Russia 1 bomber moved from United Kingdom to France Place Units - Germans 1 factory placed in France 4 infantry placed in Caucasus 3 artilleries and 3 infantry placed in Russia Germans undo move 2. 1 artillery and 3 infantry placed in Caucasus 1 artillery and 1 infantry placed in Karelia S.S.R. 1 fighter placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : -2.17 British regular : -1.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Non Combat Move - Russians 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 submarine moved from 12 Sea Zone to 9 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 aaGun and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Kiangsu 1 artillery moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 aaGun and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - British British repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; British buy 1 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian Africa 5 armour moved from Belgian Congo to Italian Africa 2 fighters moved from Union of South Africa to Italian Africa 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in France Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory Bombing raid in France causes 2 damage total. Battle in Italian Africa British attack with 5 armour, 2 fighters and 1 infantry Italians defend with 1 armour British roll dice for 5 armour, 2 fighters and 1 infantry in Italian Africa, round 2 : 3/8 hits, 3.67 expected hits Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa British win, taking Italian Africa from Italians with 5 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 2 armour moved from Burma to India 2 fighters moved from Italian Africa to Rhodesia 1 fighter moved from 9 Sea Zone to United Kingdom 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 2 Sea Zone to 9 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 destroyer placed in 7 Sea Zone 7 infantry placed in United Kingdom 1 armour and 2 infantry placed in India 2 infantry placed in Burma British undo move 2. 2 infantry placed in Union of South Africa 5 infantry placed in United Kingdom British undo move 4. 2 infantry placed in Union of South Africa British undo move 5. 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British 5 infantry moved from Kazakh S.S.R. to Novosibirsk 1 armour moved from Kazakh S.S.R. to Novosibirsk 2 fighters moved from Italy to 7 Sea Zone Combat - Italians Battle in 7 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 7 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from France to Northwestern Europe 1 infantry moved from Italy to France 1 infantry moved from Italy to France 1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 2 armour placed in Egypt 2 fighters and 2 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 bomber moved from India to Caucasus Combat - Americans Strategic bombing raid in France Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory Bombing raid in France causes 4 damage total. Strategic bombing raid in Caucasus Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Caucasus causes 1 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Caucasus to Burma 1 bomber moved from Kwangtung to Burma 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 submarine moved from 33 Sea Zone to 27 Sea Zone 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 armour moved from French Indo-China Thailand to Hupeh 1 carrier, 1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from Philippine Islands to French Indo-China Thailand 1 carrier, 2 destroyers and 1 fighter moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 9 Sea Zone Combat Move - Chinese 1 artillery and 1 infantry moved from Hupeh to Kiangsu 1 fighter moved from Hupeh to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 2 infantry moved from Fukien to Hupeh 1 infantry moved from Ningxia to Chinghai 1 artillery moved from Chinghai to Ningxia 1 artillery moved from Ningxia to Hupeh 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Kiangsu to Hupeh Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Philippine Islands 2 fighters placed in French Indo-China Thailand Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Fukien Chinese undo move 1. 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.50
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory, 1x factory; Remaining resources: 59 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 1 artillery, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from France to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to Brazil Germans take Brazil from Americans 1 artillery and 3 infantry moved from Caucasus to Persia 1 artillery moved from Russia to Urals 1 infantry moved from Russia to Urals 1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel 2 artilleries and 3 infantry moved from Russia to Caucasus 1 fighter moved from Germany to Egypt 1 fighter moved from France to 7 Sea Zone 1 fighter moved from France to 7 Sea Zone 1 artillery moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe Combat - Germans Non Combat Move - Germans Place Units - Germans 1 carrier and 1 transport placed in 7 Sea Zone 1 aaGun placed in France 1 artillery and 3 infantry placed in Caucasus 2 armour placed in Russia 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun EDIT: Adding units owned by Germans to Archangel: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 submarine moved from 9 Sea Zone to 8 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 submarine moved from 9 Sea Zone to 8 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - British British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 9 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from United Kingdom to Karelia S.S.R. 1 transport moved from 9 Sea Zone to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 fighter moved from 9 Sea Zone to 18 Sea Zone 1 armour moved from Italian Africa to Belgian Congo British take Belgian Congo from Italians Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 18 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 18 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 fighter moved from 18 Sea Zone to 9 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom 4 armour moved from Italian Africa to Rhodesia 2 infantry moved from Burma to India 2 artilleries moved from Hupeh to Ningxia Place Units - British 2 fighters placed in United Kingdom 1 artillery and 2 infantry placed in India 2 infantry placed in Union of South Africa 2 infantry placed in Burma 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 44 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Anglo-Egypt Sudan to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 armour moved from Novosibirsk to Evenki National Okrug Italians take Evenki National Okrug from Russians 1 armour moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Northwestern Europe to 7 Sea Zone 1 armour moved from Northwestern Europe to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from 1 Sea Zone to Eastern Canada 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 artillery moved from Northwestern Europe to 7 Sea Zone 1 infantry moved from Northwestern Europe to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from 7 Sea Zone to 12 Sea Zone 2 fighters moved from Italy to Morocco Algeria 1 fighter moved from 7 Sea Zone to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belgian Congo Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Eastern Canada Italians attack with 1 armour and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Eastern Canada, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Eastern Canada Italians win, taking Eastern Canada from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Morocco Algeria Italians attack with 1 armour, 1 artillery, 3 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Morocco Algeria, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to 7 Sea Zone 1 fighter moved from Morocco Algeria to 7 Sea Zone 2 fighters moved from Morocco Algeria to Libya 1 aaGun moved from Anglo-Egypt Sudan to Egypt 2 infantry moved from Italy to Balkans Place Units - Italians 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 14 Sea Zone 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Soviet Far East to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 2 armour moved from Hupeh to Manchuria 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 bomber moved from Burma to Caucasus 4 fighters moved from 62 Sea Zone to Manchuria 1 bomber moved from Burma to Manchuria 2 fighters moved from 10 Sea Zone to Eastern Canada 1 fighter moved from 9 Sea Zone to 1 Sea Zone 1 submarine moved from 9 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to France 1 fighter moved from 9 Sea Zone to Eastern Canada 1 fighter moved from 9 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 destroyer moved from 9 Sea Zone to 13 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory Bombing raid in France causes 4 damage total. Strategic bombing raid in Caucasus Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Battle in 1 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 13 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Manchuria Americans attack with 2 armour, 1 bomber, 4 fighters and 7 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry Japanese roll AA dice in Manchuria : 0/5 hits, 0.83 expected hits Americans roll dice for 2 armour, 1 bomber, 4 fighters and 7 infantry in Manchuria, round 2 : 7/14 hits, 4.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits 7 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria Americans roll dice for 2 armour, 1 bomber, 4 fighters and 4 infantry in Manchuria, round 3 : 2/11 hits, 4.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Manchuria, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 armour, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 4 infantry Casualties for Japanese: 1 armour, 1 artillery and 7 infantry Battle in 8 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 8 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Eastern Canada Americans attack with 3 fighters Italians defend with 1 armour Americans roll dice for 3 fighters in Eastern Canada, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Eastern Canada, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Eastern Canada Americans roll dice for 2 fighters in Eastern Canada, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Eastern Canada, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Eastern Canada Americans win with 1 fighter remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Italians: 1 armour Non Combat Move - Americans 2 fighters moved from 8 Sea Zone to 9 Sea Zone 1 fighter moved from 1 Sea Zone to 9 Sea Zone 1 fighter moved from Eastern Canada to 9 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from Manchuria to Soviet Far East 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Manchuria to 62 Sea Zone 5 fighters moved from French Indo-China Thailand to India 1 submarine moved from 27 Sea Zone to 17 Sea Zone 2 submarines moved from 33 Sea Zone to 27 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 2 fighters moved from Manchuria to Yakut S.S.R. 1 bomber moved from Caucasus to India Combat Move - Chinese 1 artillery moved from Ningxia to Chinghai 1 artillery and 5 infantry moved from Suiyuan to Ningxia 1 fighter moved from Hupeh to Ningxia 1 artillery moved from Kiangsu to Manchuria 2 artilleries and 4 infantry moved from Hupeh to Ningxia Non Combat Move - Chinese Place Units - Americans 2 armour placed in French Indo-China Thailand 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 56 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 58 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 0.33 Japanese regular : 0.00 Japanese AA : -0.83 Germans AA : -0.17
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory, 1x factory; Remaining resources: 64 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 fighters moved from 7 Sea Zone to 10 Sea Zone 1 bomber moved from France to 10 Sea Zone 3 artilleries and 6 infantry moved from Caucasus to Persia 3 infantry moved from Russia to Urals 1 artillery and 4 infantry moved from Archangel to Urals 2 armour moved from Russia to Persia Combat - Germans Battle in 10 Sea Zone Germans attack with 1 bomber and 4 fighters Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 bomber and 4 fighters in 10 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Germans lost in 10 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 10 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : -1.33
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Casualty selection?
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max defense
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory, 1x factory; Remaining resources: 64 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 fighters moved from 7 Sea Zone to 10 Sea Zone 1 bomber moved from France to 10 Sea Zone 3 artilleries and 6 infantry moved from Caucasus to Persia 3 infantry moved from Russia to Urals 1 artillery and 4 infantry moved from Archangel to Urals 2 armour moved from Russia to Persia Combat - Germans Battle in 10 Sea Zone Germans attack with 1 bomber and 4 fighters Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 bomber and 4 fighters in 10 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Germans lost in 10 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 10 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 10 Sea Zone Germans roll dice for 1 bomber in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 transports in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 10 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -10 Casualties for Germans: 1 bomber and 4 fighters Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Germans 2 fighters moved from France to 7 Sea Zone 1 fighter moved from Egypt to Persia 2 infantry moved from Germany to France 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Archangel to Russia Place Units - Germans 1 destroyer, 2 fighters and 1 submarine placed in 7 Sea Zone 1 artillery and 1 infantry placed in Caucasus 2 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : -1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Turn Complete - Russians
Combat Hit Differential Summary :