Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
            1 infantry moved from 59 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
            2 infantry moved from 60 Sea Zone to Okinawa
                  Americans take Okinawa from Japanese
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to Formosa
                  Americans take Formosa from Japanese
            2 infantry moved from Western Canada to Alaska
            1 bomber moved from Wake Island to Alaska
            1 bomber moved from Philippine Islands to Manchuria
            1 bomber moved from India to Russia
    
        Combat - Americans
            Strategic bombing raid in Manchuria
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in Manchuria causes 6 damage total. 
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Russia causes 1 damage total. 
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Alaska to Eastern Canada
            1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 fighter moved from 52 Sea Zone to Western United States
            1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone
            1 fighter moved from 50 Sea Zone to 59 Sea Zone
            1 destroyer moved from 50 Sea Zone to 59 Sea Zone
            1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            1 destroyer moved from 37 Sea Zone to 61 Sea Zone
            1 destroyer moved from 50 Sea Zone to 60 Sea Zone
            3 fighters moved from India to Persia
            1 bomber moved from Manchuria to Fukien
            1 infantry moved from Kwangtung to Fukien
            1 bomber moved from Russia to India
    
        Combat Move - Chinese
            1 infantry moved from Fukien to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 1 infantry moved from Fukien to Hupeh
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 infantry placed in Eastern United States
            2 armour placed in French Indo-China Thailand
            2 fighters placed in Philippine Islands
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 3 units.
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 50 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 61 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.67
    Japanese AA : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory; Remaining resources: 76 PUs; 0 techTokens; 
            Germans buy 6 armour, 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Kazakh S.S.R.
            2 fighters moved from Karelia S.S.R. to Kazakh S.S.R.
            2 artilleries moved from Russia to Caucasus
            2 armour moved from Karelia S.S.R. to Russia
            4 infantry moved from Germany to France
            1 fighter moved from 5 Sea Zone to France
            1 fighter moved from 5 Sea Zone to France
            1 bomber moved from Karelia S.S.R. to France
            1 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Germany to France
    
        Combat - Germans
            Battle in Kazakh S.S.R.
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Kazakh S.S.R. to Caucasus
    
        Place Units - Germans
            4 artilleries placed in Caucasus
            6 armour placed in Russia
            2 fighters placed in 5 Sea Zone
            1 artillery and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
            1 fighter moved from India to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Stanovoj Chrebet from Japanese to Russians
            EDIT: Turning off Edit Mode
            1 fighter moved from Kazakh S.S.R. to India
            2 aaGuns, 6 armour, 3 artilleries and 24 infantry moved from Persia to India
            4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Kiangsu
            1 infantry moved from Manchuria to Kiangsu
            2 fighters moved from Manchuria to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to Japan
    
        Place Units - Japanese
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Persia to Trans-Jordan
            2 fighters moved from Persia to Trans-Jordan
            1 bomber moved from United Kingdom to Germany
            1 armour moved from Rhodesia to Italian Africa
            4 armour moved from Belgian Congo to Italian Africa
            1 armour moved from Belgian Congo to Italian Africa
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
            Battle in Italian Africa
                British attack with 6 armour
                Italians defend with 1 armour
                    British roll dice for 6 armour in Italian Africa, round 2 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Italian Africa
                British win, taking Italian Africa from Italians with 5 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Trans-Jordan to India
            5 armour and 2 infantry moved from Persia to India
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 12 Sea Zone to 2 Sea Zone
            1 fighter moved from United Kingdom to 10 Sea Zone
            1 aaGun moved from India to Burma
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            3 infantry placed in India
            2 armour placed in Burma
            2 fighters placed in Union of South Africa
            1 transport placed in 2 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Germans AA : -0.17
    British regular : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            5 armour moved from Egypt to Italian Africa
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
            1 armour moved from Novosibirsk to Chinghai
                  Italians take Chinghai from Chinese
            1 armour moved from Chinghai to Kazakh S.S.R.
            5 infantry moved from Caucasus to Kazakh S.S.R.
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 13 Sea Zone to 7 Sea Zone
            2 fighters moved from 7 Sea Zone to United Kingdom
            2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakh S.S.R.
                Italians attack with 1 armour and 5 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour and 5 infantry in Kazakh S.S.R., round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 5 infantry in Kazakh S.S.R., round 3 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakh S.S.R.
                Italians win, taking Kazakh S.S.R. from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Italian Africa
                Italians attack with 5 armour and 1 infantry
                British defend with 5 armour
                    Italians roll dice for 5 armour and 1 infantry in Italian Africa, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 5 armour in Italian Africa, round 2 : 4/5 hits, 2.50 expected hits
                    1 infantry owned by the Italians, 4 armour owned by the British and 3 armour owned by the Italians lost in Italian Africa
                    Italians roll dice for 2 armour in Italian Africa, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour in Italian Africa, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Italian Africa
                Italians win, taking Italian Africa from British with 1 armour remaining. Battle score for attacker is 2
                Casualties for Italians: 4 armour and 1 infantry
                Casualties for British: 5 armour
            Battle in United Kingdom
                Italians attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 1 aaGun, 1 bomber, 1 factory and 8 infantry; Americans defend with 1 artillery and 1 infantry
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in United Kingdom, round 2 : 1/6 hits, 2.33 expected hits
                    British roll dice for 1 artillery, 1 bomber and 9 infantry in United Kingdom, round 2 : 6/11 hits, 3.50 expected hits
                    2 fighters owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in United Kingdom
                British win with 1 artillery, 1 bomber and 8 infantry remaining. Battle score for attacker is -31
                Casualties for Italians: 2 artilleries, 2 fighters and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 2 infantry moved from Italy to France
            1 infantry moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Egypt
            2 fighters and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British AA : -0.33
    Russians regular : -1.33
    British regular : 5.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Tough day for the Italians.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from India to 15 Sea Zone
            1 bomber moved from Fukien to Japan
            1 infantry moved from Fukien to Kiangsu
            2 fighters moved from 61 Sea Zone to Kiangsu
            3 fighters moved from Persia to India
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to Soviet Far East
                  Americans take Soviet Far East from Japanese
            1 infantry moved from Formosa to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                  Americans take Buryatia S.S.R. from Japanese
            1 fighter moved from 60 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to United Kingdom
            1 bomber moved from Eastern Canada to United Kingdom
    
        Combat - Americans
            Strategic bombing raid in Japan
                Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Japan causes 4 damage total. 
            Battle in 15 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 15 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kiangsu
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                 retreated to Kiangsu
                Japanese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers and 1 fighter moved from 59 Sea Zone to 63 Sea Zone
            1 carrier moved from 60 Sea Zone to 62 Sea Zone
            2 destroyers moved from 60 Sea Zone to 62 Sea Zone
            2 infantry moved from Okinawa to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to Soviet Far East
            2 fighters moved from Kiangsu to 61 Sea Zone
            1 fighter moved from Kiangsu to 62 Sea Zone
            2 submarines moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from Philippine Islands to French Indo-China Thailand
            2 armour moved from French Indo-China Thailand to India
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            1 infantry moved from Eastern United States to Eastern Canada
            1 bomber moved from Japan to Kwangtung
            1 bomber moved from 15 Sea Zone to India
    
        Combat Move - Chinese
            1 infantry moved from Hupeh to Suiyuan
                  Chinese take Suiyuan from Japanese
            1 artillery and 1 infantry moved from Fukien to Kiangsu
            1 artillery moved from Ningxia to Chinghai
                  Chinese take Chinghai from Italians
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Fukien to Hupeh
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 armour placed in French Indo-China Thailand
            1 fighter placed in Philippine Islands
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 4 units.
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Ningxia
            2 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 47 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Hupeh: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from India to 15 Sea Zone
            1 bomber moved from Fukien to Japan
            1 infantry moved from Fukien to Kiangsu
            2 fighters moved from 61 Sea Zone to Kiangsu
            3 fighters moved from Persia to India
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to Soviet Far East
                  Americans take Soviet Far East from Japanese
            1 infantry moved from Formosa to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                  Americans take Buryatia S.S.R. from Japanese
            1 fighter moved from 60 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to United Kingdom
            1 bomber moved from Eastern Canada to United Kingdom
    
        Combat - Americans
            Strategic bombing raid in Japan
                Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Japan causes 4 damage total. 
            Battle in 15 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 15 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kiangsu
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                 retreated to Kiangsu
                Japanese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers and 1 fighter moved from 59 Sea Zone to 63 Sea Zone
            1 carrier moved from 60 Sea Zone to 62 Sea Zone
            2 destroyers moved from 60 Sea Zone to 62 Sea Zone
            2 infantry moved from Okinawa to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to Soviet Far East
            2 fighters moved from Kiangsu to 61 Sea Zone
            1 fighter moved from Kiangsu to 62 Sea Zone
            2 submarines moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from Philippine Islands to French Indo-China Thailand
            2 armour moved from French Indo-China Thailand to India
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            1 infantry moved from Eastern United States to Eastern Canada
            1 bomber moved from Japan to Kwangtung
            1 bomber moved from 15 Sea Zone to India
    
        Combat Move - Chinese
            1 infantry moved from Hupeh to Suiyuan
                  Chinese take Suiyuan from Japanese
            1 artillery and 1 infantry moved from Fukien to Kiangsu
            1 artillery moved from Ningxia to Chinghai
                  Chinese take Chinghai from Italians
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Fukien to Hupeh
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 armour placed in French Indo-China Thailand
            1 fighter placed in Philippine Islands
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 4 units.
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Ningxia
            2 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 47 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Hupeh: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : 0.00
    

    Savegame


  • @Argothair

    Wow, scared me there.

    Whatever, India is where the war will be decided

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 factory, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Caucasus to France
            1 fighter moved from Caucasus to France
            1 fighter moved from France to 8 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom
            1 bomber moved from France to United Kingdom
            1 infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            8 armour moved from Russia to Persia
            10 armour, 18 artilleries and 23 infantry moved from Caucasus to Persia
            1 infantry moved from Archangel to Russia
            3 infantry moved from Finland to Karelia S.S.R.
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in 8 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Persia
                Germans attack with 18 armour, 18 artilleries and 23 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 18 armour, 18 artilleries and 23 infantry in Persia, round 2 : 18/59 hits, 21.83 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Persia
                Germans win, taking Persia from British with 18 armour, 18 artilleries and 23 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in United Kingdom
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 aaGun, 1 bomber, 1 factory and 7 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 9 infantry in United Kingdom, round 2 : 4/14 hits, 4.83 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in United Kingdom
                British win with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 8 Sea Zone to France
            1 aaGun moved from Caucasus to Russia
            1 bomber moved from United Kingdom to France
    
        Place Units - Germans
            1 factory placed in France
            4 infantry placed in Caucasus
            3 artilleries and 3 infantry placed in Russia
            Germans undo move 2.
            1 artillery and 3 infantry placed in Caucasus
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Germans regular : -2.17
    British regular : -1.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 12
    
        Non Combat Move - Russians
            5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 submarine moved from 12 Sea Zone to 9 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Kiangsu
            1 artillery moved from Manchuria to Kiangsu
            1 armour moved from Manchuria to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 aaGun and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; 
            British buy 1 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Rhodesia to Italian Africa
            5 armour moved from Belgian Congo to Italian Africa
            2 fighters moved from Union of South Africa to Italian Africa
            1 bomber moved from United Kingdom to France
    
        Combat - British
            Strategic bombing raid in France
                Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in France causes 2 damage total. 
            Battle in Italian Africa
                British attack with 5 armour, 2 fighters and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 5 armour, 2 fighters and 1 infantry in Italian Africa, round 2 : 3/8 hits, 3.67 expected hits
                    Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
                British win, taking Italian Africa from Italians with 5 armour and 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            2 armour moved from Burma to India
            2 fighters moved from Italian Africa to Rhodesia
            1 fighter moved from 9 Sea Zone to United Kingdom
            1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 2 Sea Zone to 9 Sea Zone
            1 bomber moved from France to United Kingdom
    
        Place Units - British
            1 destroyer placed in 7 Sea Zone
            7 infantry placed in United Kingdom
            1 armour and 2 infantry placed in India
            2 infantry placed in Burma
            British undo move 2.
            2 infantry placed in Union of South Africa
            5 infantry placed in United Kingdom
            British undo move 4.
            2 infantry placed in Union of South Africa
            British undo move 5.
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            5 infantry moved from Kazakh S.S.R. to Novosibirsk
            1 armour moved from Kazakh S.S.R. to Novosibirsk
            2 fighters moved from Italy to 7 Sea Zone
    
        Combat - Italians
            Battle in 7 Sea Zone
                Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 7 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 2 infantry moved from France to Northwestern Europe
            1 infantry moved from Italy to France
            1 infantry moved from Italy to France
            1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Anglo-Egypt Sudan
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            2 armour placed in Egypt
            2 fighters and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to France
            1 bomber moved from India to Caucasus
    
        Combat - Americans
            Strategic bombing raid in France
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in France causes 4 damage total. 
            Strategic bombing raid in Caucasus
                Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Caucasus causes 1 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 bomber moved from Caucasus to Burma
            1 bomber moved from Kwangtung to Burma
            1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 infantry moved from Alaska to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone
            1 infantry moved from 57 Sea Zone to Midway
            1 transport moved from 62 Sea Zone to 50 Sea Zone
            1 submarine moved from 33 Sea Zone to 27 Sea Zone
            2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 armour moved from French Indo-China Thailand to Hupeh
            1 carrier, 1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone
            2 fighters moved from 61 Sea Zone to 62 Sea Zone
            1 fighter moved from Philippine Islands to French Indo-China Thailand
            1 carrier, 2 destroyers and 1 fighter moved from 63 Sea Zone to 62 Sea Zone
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 9 Sea Zone
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hupeh to Kiangsu
            1 fighter moved from Hupeh to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            2 infantry moved from Fukien to Hupeh
            1 infantry moved from Ningxia to Chinghai
            1 artillery moved from Chinghai to Ningxia
            1 artillery moved from Ningxia to Hupeh
            1 infantry moved from Ningxia to Hupeh
            1 fighter moved from Kiangsu to Hupeh
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 infantry placed in Philippine Islands
            2 fighters placed in French Indo-China Thailand
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 4 units.
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Fukien
            Chinese undo move 1.
            1 artillery and 4 infantry placed in Suiyuan
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 46 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory, 1x factory; Remaining resources: 59 PUs; 0 techTokens; 
            Germans buy 1 aaGun, 2 armour, 1 artillery, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from France to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 18 Sea Zone
            1 infantry moved from 18 Sea Zone to Brazil
                  Germans take Brazil from Americans
            1 artillery and 3 infantry moved from Caucasus to Persia
            1 artillery moved from Russia to Urals
            1 infantry moved from Russia to Urals
            1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
            2 artilleries and 3 infantry moved from Russia to Caucasus
            1 fighter moved from Germany to Egypt
            1 fighter moved from France to 7 Sea Zone
            1 fighter moved from France to 7 Sea Zone
            1 artillery moved from Germany to Northwestern Europe
            1 infantry moved from Germany to Northwestern Europe
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 carrier and 1 transport placed in 7 Sea Zone
            1 aaGun placed in France
            1 artillery and 3 infantry placed in Caucasus
            2 armour placed in Russia
            3 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun
            EDIT: Adding units owned by Germans to Archangel: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
            2 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 submarine moved from 9 Sea Zone to 8 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
            2 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 submarine moved from 9 Sea Zone to 8 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Japanese
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

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