Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier and 1 fighter placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
13 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier and 1 fighter placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
13 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Kenya
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery, 1 carrier and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 cruisers and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry moved from Burma to India
1 battleship moved from 118 Sea Zone to 106 Sea Zone
1 fighter moved from India to 81 Sea Zone
Place Units - British
1 battleship, 1 cruiser and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : 0.67
Japanese regular : -0.33
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 bomber moved from Alexandria to Malta
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Greece to Romania
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 fighter moved from New Zealand to Queensland
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 fighter moved from New Zealand to Queensland
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
3 artilleries and 13 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Western Germany to 94 Sea Zone
5 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/39 hits, 10.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 94 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from 94 Sea Zone to Western Germany
2 tactical_bombers moved from 94 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Germany to Northern Italy
1 armour moved from Western Germany to Poland
3 aaGuns moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
1 infantry moved from Norway to Finland
1 bomber moved from Bessarabia to Northern Italy
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 fighter moved from Norway to Western Germany
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Southern Italy
Place Units - Germans
4 armour and 4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.00
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Baltic States
2 fighters moved from Western Ukraine to Bessarabia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Russia to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Bessarabia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Bessarabia, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 fighters and 2 infantry in Bessarabia, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
15 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Novgorod
2 aaGuns and 16 infantry moved from Amur to Manchuria
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : -2.17
@dawgoneit hey, in SZ 125 I get to submerge and avoid combat, right?
@freh yup. i ment to put that back. it did not ask me so the battle went on. sorry about that
@dawgoneit no problem, I saw some others posting about some glitches with the latest engine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
7 infantry moved from Kweichow to Hopei
4 artilleries moved from Kweichow to Hopei
2 infantry moved from Kweichow to Shensi
1 fighter moved from Kwangsi to Shensi
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Shan State
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
5 fighters moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 5 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/9 hits, 4.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 4 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries and 7 infantry in Hopei, round 2 : 5/11 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Chahar
4 infantry moved from Jehol to Chahar
1 fighter moved from Shensi to Kweichow
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from Neutral_Axis
1 mech_infantry moved from Kweichow to Szechwan
3 fighters moved from Kwangtung to Kiangsu
3 tactical_bombers moved from Kwangtung to Kiangsu
2 fighters moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Shan State to Kwangsi
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Philippines to Kiangsi
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Changing PUs for Russians from 45 to 43
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.33
Japanese regular : 1.33
UK_Pacific regular : 0.33
ANZAC regular : -0.33
Russians regular : -0.33
British regular : 0.67
@dawgoneit I edited back the German sub and deducted 2 PUs from Russia to nullify the Northern Route NO.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
12 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
12 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 4/6 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to Eastern Persia
1 battleship moved from 79 Sea Zone to 76 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 1.33
Germans regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 marine moved from Northern Italy to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
2 cruisers and 2 marines moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
2 armour moved from Romania to Baltic States
Combat - Italians
Battle in Cyprus
Battle in Crete
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 armour moved from Tobruk to Libya
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.33
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
2 armour moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Northern Italy to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 artilleries moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
4 armour moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 3 armour, 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 3 armour, 1 bomber, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 4.17 expected hits
Russians roll dice for 8 infantry in Novgorod, round 2 : 5/8 hits, 2.67 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 8 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 6 armour, 2 artilleries and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 6 armour, 2 artilleries and 4 infantry in Bessarabia, round 2 : 5/12 hits, 4.67 expected hits
Russians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 artilleries moved from Poland to Eastern Poland
6 infantry moved from Poland to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to France
1 bomber moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
2 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
1 submarine moved from 87 Sea Zone to 67 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 4 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Germans undo move 3.
1 armour placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.33