@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 factory, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 submarine moved from 46 Sea Zone to 60 Sea Zone 1 fighter moved from Wake Island to 60 Sea Zone 1 submarine moved from 50 Sea Zone to 61 Sea Zone 1 bomber moved from India to Egypt 4 fighters moved from 50 Sea Zone to 36 Sea Zone 1 fighter moved from India to French Indo-China Thailand 3 fighters moved from 36 Sea Zone to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 2 fighters moved from 46 Sea Zone to 61 Sea Zone Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Egypt causes 2 damage total. Battle in 36 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indo-China Thailand Americans attack with 1 bomber, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery and 1 factory Japanese roll AA dice in French Indo-China Thailand : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in French Indo-China Thailand Americans roll dice for 1 bomber, 3 fighters and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 artillery in French Indo-China Thailand, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in French Indo-China Thailand Americans win, taking French Indo-China Thailand from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour and 1 artillery Battle in 61 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 60 Sea Zone to 50 Sea Zone 3 fighters moved from French Indo-China Thailand to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 1 carrier and 2 destroyers moved from 46 Sea Zone to 50 Sea Zone 1 fighter moved from 36 Sea Zone to Burma 1 bomber moved from French Indo-China Thailand to Philippine Islands 1 bomber moved from Egypt to India 1 fighter moved from Burma to India 1 infantry moved from Western United States to 56 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Combat Move - Chinese 1 artillery moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Americans 1 factory placed in Philippine Islands 1 transport placed in 56 Sea Zone 1 bomber, 2 fighters and 2 infantry placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 1 units. Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 52 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 54 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.50 Japanese AA : 0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Ukraine to Caucasus 1 armour moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 3 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 fighter moved from 5 Sea Zone to Archangel 1 fighter moved from Eastern Ukraine to Archangel 2 fighters moved from Eastern Ukraine to Archangel 1 armour moved from Caucasus to Persia 3 armour moved from Eastern Ukraine to Persia 3 artilleries and 20 infantry moved from Eastern Ukraine to Caucasus 3 armour moved from East Poland to Caucasus 1 infantry moved from East Poland to Belorussia 3 armour moved from Germany to East Poland 1 infantry moved from East Poland to Belorussia 1 artillery and 4 infantry moved from East Poland to Eastern Ukraine 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in Archangel Germans attack with 1 artillery, 4 fighters and 4 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 3 : 3/9 hits, 3.17 expected hits Russians roll dice for 2 artilleries in Archangel, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to 5 Sea Zone 1 fighter moved from Archangel to 5 Sea Zone 2 fighters moved from Archangel to Caucasus Place Units - Germans 4 artilleries placed in Caucasus 2 armour placed in Karelia S.S.R. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 infantry EDIT: Adding units owned by Germans to Poland: 3 infantry EDIT: Turning off Edit Mode 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Novosibirsk 6 armour, 4 artilleries and 25 infantry moved from Russia to Kazakh S.S.R. 1 submarine moved from 2 Sea Zone to 8 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Kazakh S.S.R. Russians attack with 6 armour, 4 artilleries and 25 infantry Italians defend with 1 armour Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Kazakh S.S.R., round 2 : 13/35 hits, 9.17 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Italians with 6 armour, 4 artilleries and 25 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Novosibirsk to India 2 aaGuns moved from Russia to Kazakh S.S.R. Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.50 Russians regular : 5.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 fighter moved from 62 Sea Zone to Philippine Islands 1 fighter and 1 infantry moved from Suiyuan to Manchuria 1 infantry moved from Ningxia to Suiyuan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 fighter Americans defend with 1 bomber and 1 factory Japanese roll dice for 1 fighter in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Philippine Islands, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 3 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Philippine Islands Americans win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Buryatia S.S.R. to Manchuria 5 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from 56 Sea Zone to 57 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 62 Sea Zone to 57 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 armour and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 armour moved from Yunnan to India 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 artillery moved from Yunnan to Fukien 1 artillery moved from Yunnan to Fukien 5 armour moved from Belgian Congo to Anglo-Egypt Sudan 3 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Anglo-Egypt Sudan British attack with 8 armour Italians defend with 1 infantry British roll dice for 8 armour in Anglo-Egypt Sudan, round 2 : 3/8 hits, 4.00 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Italians with 7 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Non Combat Move - British 2 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Germany to United Kingdom 1 transport moved from 2 Sea Zone to 8 Sea Zone 2 destroyers moved from 2 Sea Zone to 8 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone Place Units - British 1 carrier placed in 8 Sea Zone 1 fighter and 2 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans AA : -0.17 British regular : -1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 32 PUs; 0 techTokens; Italians buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Caucasus 1 infantry moved from Ukraine to Caucasus 5 armour moved from Persia to Egypt 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 2 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya Combat - Italians Non Combat Move - Italians Place Units - Italians 1 carrier and 1 transport placed in 14 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter moved from Western United States to 64 Sea Zone 1 bomber and 1 fighter moved from Western United States to 57 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 46 Sea Zone to 57 Sea Zone 2 fighters moved from 50 Sea Zone to 57 Sea Zone 1 bomber moved from Philippine Islands to 57 Sea Zone 2 fighters moved from 50 Sea Zone to 57 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 bomber moved from India to Egypt Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Egypt causes 2 damage total. Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 57 Sea Zone Americans attack with 2 bombers, 1 carrier, 6 fighters and 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 1 fighter Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 carrier and 6 fighters in 57 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 57 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 57 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 57 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 carrier, 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 1 fighter Non Combat Move - Americans 1 fighter could not land in 64 Sea Zone and was removed 1 carrier moved from 50 Sea Zone to 52 Sea Zone 2 fighters moved from 57 Sea Zone to 52 Sea Zone 1 bomber moved from 57 Sea Zone to Philippine Islands 1 bomber moved from 57 Sea Zone to Wake Island 2 infantry moved from Western United States to Western Canada 1 submarine moved from 49 Sea Zone to 35 Sea Zone 1 submarine moved from 61 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 destroyer moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 50 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from French Indo-China Thailand to Burma 1 bomber moved from Egypt to India 2 fighters moved from 50 Sea Zone to India Combat Move - Chinese 1 artillery moved from Sikang to Chinghai 1 fighter moved from Yunnan to Chinghai 1 infantry moved from Yunnan to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Battle in Chinghai Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Chinese win, taking Chinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chinghai to Yunnan 1 artillery moved from Yunnan to Fukien Place Units - Americans 2 fighters placed in 50 Sea Zone 1 armour and 1 fighter placed in French Indo-China Thailand Americans undo move 2. 1 armour and 1 infantry placed in French Indo-China Thailand Americans undo move 2. 1 armour placed in Western United States 1 fighter and 1 infantry placed in French Indo-China Thailand Americans undo move 3. Americans undo move 2. Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter and 1 transport placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Burma: 1 infantry EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 2 fighters placed in 50 Sea Zone Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 2 units. Place Units - Chinese 1 artillery and 2 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens; Germans buy 5 artilleries, 1 battleship and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Russia 2 infantry moved from Belorussia to Russia 2 fighters moved from Caucasus to Russia 1 artillery moved from Eastern Ukraine to Russia 2 infantry moved from Karelia S.S.R. to Finland 3 armour moved from East Poland to Caucasus 4 armour moved from Persia to Caucasus 1 bomber moved from Germany to Russia 4 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Poland to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 2 infantry moved from Poland to Germany Combat - Germans Battle in Russia Germans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry Russians defend with 2 armour, 1 factory and 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Russia, round 2 : 3/10 hits, 3.50 expected hits Russians roll dice for 2 armour and 3 infantry in Russia, round 2 : 4/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Russia, round 3 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 13PUs while taking Russians capital Germans win, taking Russia from Russians with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 5 infantry Casualties for Russians: 2 armour and 3 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Russia to Karelia S.S.R. Place Units - Germans 1 battleship placed in 5 Sea Zone 4 artilleries placed in Caucasus 1 artillery and 6 infantry placed in Germany Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -0.17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Combat Move - Russians 6 infantry moved from Evenki National Okrug to Yakut S.S.R. 6 armour, 4 artilleries and 25 infantry moved from Kazakh S.S.R. to Persia 1 submarine moved from 8 Sea Zone to 12 Sea Zone Combat - Russians Battle in Yakut S.S.R. Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia Russians attack with 6 armour, 4 artilleries and 25 infantry Italians defend with 1 infantry Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Persia, round 2 : 5/35 hits, 9.17 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 6 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kazakh S.S.R. to Persia 3 infantry moved from India to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : -0.33 Russians regular : -4.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to Hupeh 1 fighter moved from Manchuria to Hupeh 4 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Japanese Battle in Hupeh Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to Manchuria Place Units - Japanese 8 infantry placed in Japan 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 factory, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 armour moved from Union of South Africa to Rhodesia 1 armour moved from Anglo-Egypt Sudan to Italian Africa British take Italian Africa from Italians 1 armour moved from Italian Africa to Belgian Congo 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 2 artilleries and 1 infantry moved from Fukien to Hupeh Combat - British Battle in Rhodesia British attack with 2 armour Italians defend with 1 infantry British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Hupeh British attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh British roll dice for 2 artilleries in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Hupeh, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 5 armour moved from India to Persia 4 infantry moved from India to Persia 2 fighters moved from India to Persia 6 armour moved from Anglo-Egypt Sudan to Belgian Congo 1 destroyer moved from 8 Sea Zone to 13 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone Place Units - British 1 factory placed in Burma 3 infantry placed in India 1 armour and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 42 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 30 PUs; 0 techTokens; Italians buy 1 aaGun, 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Italian Africa Italians take Anglo-Egypt Sudan from British Italians take Italian Africa from British 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 2 fighters moved from 14 Sea Zone to Morocco Algeria 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 armour and 1 infantry moved from Libya to Egypt 1 armour moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians Combat - Italians Battle in 13 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports in 13 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 13 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Battle in Morocco Algeria Italians attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 0/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Morocco Algeria Italians win, taking Gibraltar from British, taking Morocco Algeria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Egypt to Anglo-Egypt Sudan Place Units - Italians 1 aaGun and 1 infantry placed in Egypt 1 armour, 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 33 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : 1.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima Americans take Iwo Jima from Japanese 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa Americans take Okinawa from Japanese 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Formosa Americans take Formosa from Japanese 2 infantry moved from Western Canada to Alaska 1 bomber moved from Wake Island to Alaska 1 bomber moved from Philippine Islands to Manchuria 1 bomber moved from India to Russia Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Russia Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in Alaska Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Alaska to Eastern Canada 1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from 52 Sea Zone to Western United States 1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone 1 fighter moved from 50 Sea Zone to 59 Sea Zone 1 destroyer moved from 50 Sea Zone to 59 Sea Zone 1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 3 fighters moved from India to Persia 1 bomber moved from Manchuria to Fukien 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Russia to India Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 artillery moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 1 infantry moved from Fukien to Hupeh Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Eastern United States 2 armour placed in French Indo-China Thailand 2 fighters placed in Philippine Islands Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 3 units. Place Units - Chinese 1 artillery and 3 infantry placed in Fukien Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima Americans take Iwo Jima from Japanese 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa Americans take Okinawa from Japanese 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Formosa Americans take Formosa from Japanese 2 infantry moved from Western Canada to Alaska 1 bomber moved from Wake Island to Alaska 1 bomber moved from Philippine Islands to Manchuria 1 bomber moved from India to Russia Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Russia Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in Alaska Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Alaska to Eastern Canada 1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from 52 Sea Zone to Western United States 1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone 1 fighter moved from 50 Sea Zone to 59 Sea Zone 1 destroyer moved from 50 Sea Zone to 59 Sea Zone 1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 3 fighters moved from India to Persia 1 bomber moved from Manchuria to Fukien 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Russia to India Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 artillery moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 1 infantry moved from Fukien to Hupeh Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Eastern United States 2 armour placed in French Indo-China Thailand 2 fighters placed in Philippine Islands Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 3 units. Place Units - Chinese 1 artillery and 3 infantry placed in Fukien Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 61 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 76 PUs; 0 techTokens; Germans buy 6 armour, 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Karelia S.S.R. to Kazakh S.S.R. 2 artilleries moved from Russia to Caucasus 2 armour moved from Karelia S.S.R. to Russia 4 infantry moved from Germany to France 1 fighter moved from 5 Sea Zone to France 1 fighter moved from 5 Sea Zone to France 1 bomber moved from Karelia S.S.R. to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Germany to France Combat - Germans Battle in Kazakh S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Kazakh S.S.R. to Caucasus Place Units - Germans 4 artilleries placed in Caucasus 6 armour placed in Russia 2 fighters placed in 5 Sea Zone 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11 Combat Move - Russians 1 artillery and 1 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from India to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Stanovoj Chrebet from Japanese to Russians EDIT: Turning off Edit Mode 1 fighter moved from Kazakh S.S.R. to India 2 aaGuns, 6 armour, 3 artilleries and 24 infantry moved from Persia to India 4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 2 fighters moved from Manchuria to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsu to Japan 1 fighter moved from Kiangsu to Japan Place Units - Japanese 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11 Purchase Units - British British buy 2 armour, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Persia to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan 1 bomber moved from United Kingdom to Germany 1 armour moved from Rhodesia to Italian Africa 4 armour moved from Belgian Congo to Italian Africa 1 armour moved from Belgian Congo to Italian Africa Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in Italian Africa British attack with 6 armour Italians defend with 1 armour British roll dice for 6 armour in Italian Africa, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Italian Africa British win, taking Italian Africa from Italians with 5 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to India 5 armour and 2 infantry moved from Persia to India 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 12 Sea Zone to 2 Sea Zone 1 fighter moved from United Kingdom to 10 Sea Zone 1 aaGun moved from India to Burma 1 bomber moved from Germany to United Kingdom Place Units - British 3 infantry placed in India 2 armour placed in Burma 2 fighters placed in Union of South Africa 1 transport placed in 2 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Germans AA : -0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 7 Sea Zone 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 5 armour moved from Egypt to Italian Africa 1 infantry moved from Anglo-Egypt Sudan to Italian Africa 1 armour moved from Novosibirsk to Chinghai Italians take Chinghai from Chinese 1 armour moved from Chinghai to Kazakh S.S.R. 5 infantry moved from Caucasus to Kazakh S.S.R. 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 13 Sea Zone to 7 Sea Zone 2 fighters moved from 7 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Kazakh S.S.R. Italians attack with 1 armour and 5 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 5 infantry in Kazakh S.S.R., round 2 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 5 infantry in Kazakh S.S.R., round 3 : 3/6 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakh S.S.R. Italians win, taking Kazakh S.S.R. from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Italian Africa Italians attack with 5 armour and 1 infantry British defend with 5 armour Italians roll dice for 5 armour and 1 infantry in Italian Africa, round 2 : 4/6 hits, 2.67 expected hits British roll dice for 5 armour in Italian Africa, round 2 : 4/5 hits, 2.50 expected hits 1 infantry owned by the Italians, 4 armour owned by the British and 3 armour owned by the Italians lost in Italian Africa Italians roll dice for 2 armour in Italian Africa, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Italian Africa, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Italian Africa Italians win, taking Italian Africa from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Italians: 4 armour and 1 infantry Casualties for British: 5 armour Battle in United Kingdom Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun, 1 bomber, 1 factory and 8 infantry; Americans defend with 1 artillery and 1 infantry British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in United Kingdom, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 artillery, 1 bomber and 9 infantry in United Kingdom, round 2 : 6/11 hits, 3.50 expected hits 2 fighters owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in United Kingdom British win with 1 artillery, 1 bomber and 8 infantry remaining. Battle score for attacker is -31 Casualties for Italians: 2 artilleries, 2 fighters and 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Italy to France 1 infantry moved from Egypt to Anglo-Egypt Sudan Place Units - Italians 1 artillery and 1 infantry placed in Egypt 2 fighters and 2 infantry placed in Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British AA : -0.33 Russians regular : -1.33 British regular : 5.17
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Tough day for the Italians.