L20 BM3 freh vs LennardF (Allies+20)


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Finland to Karelia
            4 infantry moved from Finland to Karelia
            2 infantry moved from Poland to Eastern Poland
            2 armour and 1 infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Germany to Northern Italy
            6 armour moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Southern Italy
            1 artillery moved from Holland Belgium to France
            2 aaGuns moved from Holland Belgium to Western Germany
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            3 bombers moved from Algeria to Western Germany
    
        Place Units - Germans
            1 armour and 5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            20 infantry moved from Bryansk to Ukraine
            5 infantry moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Ukraine
            7 artilleries and 3 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Smolensk to Western Ukraine
            1 tactical_bomber moved from Smolensk to Western Ukraine
            11 artilleries and 3 infantry moved from Bryansk to Smolensk
            6 infantry moved from Timguska to Novosibirsk
            12 infantry moved from Yenisey to Timguska
            1 fighter moved from Smolensk to Volgograd
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 28 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 28 infantry in Ukraine, round 2 : 5/28 hits, 4.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 27 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
            2 aaGuns moved from Bryansk to Ukraine
            2 aaGuns moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            Russians undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.00
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Borneo to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser and 1 marine moved from 43 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from 37 Sea Zone to Sumatra
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Hopei to Shensi
            3 artilleries and 4 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Kwangsi to India
            1 bomber moved from Kwangsi to India
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Guam
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 3 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Java
                Japanese attack with 2 artilleries, 2 infantry and 1 marine
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Java, round 2 : 3/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
            1 mech_infantry moved from Hopei to Kweichow
            1 aaGun moved from Hopei to Shensi
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Sikang to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 fighters moved from Kwangsi to Yunnan
            5 tactical_bombers moved from Kwangsi to Yunnan
            3 fighters moved from Sumatra to 42 Sea Zone
            1 bomber moved from India to French Indo China
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            2 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to Jehol
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 mech_infantrys placed in Kiangsu
            1 destroyer placed in 19 Sea Zone
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.50
    Japanese regular : 0.33
    UK_Pacific AA : 0.67
    ANZAC regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 89 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to British Guiana
            1 fighter moved from Eastern United States to British Guiana
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 carriers, 1 cruiser, 3 fighters and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 bomber moved from Queensland to British Guiana
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 artillery moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 battleship, 2 carriers and 2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 89 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to British Guiana
            1 fighter moved from Eastern United States to British Guiana
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 carriers, 1 cruiser, 3 fighters and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 bomber moved from Queensland to British Guiana
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 artillery moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 battleship, 2 carriers and 2 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from India to Burma
            2 infantry moved from India to Burma
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
            1 armour moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            2 fighters moved from 98 Sea Zone to Iraq
            1 tactical_bomber moved from Egypt to Iraq
            1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Egypt
            2 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.33
    British regular : 1.17
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
            1 armour moved from Romania to Western Ukraine
            1 armour moved from Baltic States to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in Western Ukraine
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Syria from French, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 cruiser moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 artillery placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -0.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            3 bombers moved from Western Germany to 109 Sea Zone
            1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Cyprus
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @LennardF Scramble at Sz109?


  • No scramble.

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            3 bombers moved from Western Germany to 109 Sea Zone
            1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Germans
            Battle in Cyprus
            Battle in 109 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 109 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                Germans win, taking Cyprus from British with 3 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            3 bombers moved from 109 Sea Zone to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from Eastern Poland to Bessarabia
            3 aaGuns, 15 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Karelia to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from France to Northern Italy
            2 carriers, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            2 fighters and 2 tactical_bombers moved from Gibraltar to 99 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 mech_infantry placed in Western Germany
            2 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 46 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
            1 tactical_bomber moved from Smolensk to Archangel
            1 fighter moved from Smolensk to Archangel
            1 fighter moved from Volgograd to Belarus
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 fighter moved from Belarus to Bryansk
            2 aaGuns, 2 armour, 18 artilleries, 12 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
            2 aaGuns and 27 infantry moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Volgograd to Tambov
            4 artilleries and 6 infantry moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            Russians undo move 1.
            3 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.00
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 factory_minor, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 infantry moved from Shensi to Kansu
            3 artilleries moved from Shensi to Kansu
            5 tactical_bombers moved from Yunnan to Kansu
            2 fighters moved from Yunnan to Kansu
            1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
            1 infantry moved from Shensi to Kansu
            2 mech_infantrys moved from Kweichow to Kansu
            1 mech_infantry moved from Kweichow to Kansu
            1 armour moved from Kweichow to Kansu
            1 fighter moved from Jehol to Kansu
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Dutch New Guinea
            2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 20 Sea Zone to 21 Sea Zone
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            4 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from French Indo China to Kansu
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Dutch New Guinea, round 2 : 1/8 hits, 3.50 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers in Dutch New Guinea, round 3 : 6/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kansu
                Japanese attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 6 tactical_bombers
                Chinese defend with 1 fighter and 15 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 6 tactical_bombers in Kansu, round 2 : 11/26 hits, 10.33 expected hits
                    Chinese roll dice for 1 fighter and 15 infantry in Kansu, round 2 : 7/16 hits, 5.67 expected hits
                    7 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Kansu, round 3 : 7/19 hits, 9.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 8 infantry and 1 mech_infantry
                Casualties for Chinese: 1 fighter and 15 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Kweichow
            3 fighters moved from Kansu to Shensi
            4 tactical_bombers moved from Kansu to Shensi
            1 bomber moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Shensi
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            4 fighters moved from 44 Sea Zone to Shan State
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 56 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Dutch New Guinea to 42 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
            1 carrier moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from 21 Sea Zone to 37 Sea Zone
            1 fighter moved from 21 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 artilleries placed in French Indo China
            3 fighters placed in Japan
            2 infantry placed in Japan
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -1.17
    ANZAC regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 3 fighters and 5 tactical_bombers
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters and 5 tactical_bombers in Shensi, round 2 : 4/8 hits, 4.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 aaGun, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            3 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 89 Sea Zone to Western United States
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from British Guiana to Western United States
            1 tactical_bomber moved from British Guiana to Gibraltar
            1 fighter moved from British Guiana to Gibraltar
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Southeast Mexico to 89 Sea Zone
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 2 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 harbour and 1 marine
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 marine owned by the Germans lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 marine
            Battle in 16 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun, 3 fighters and 5 tactical_bombers
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters and 5 tactical_bombers in Shensi, round 2 : 4/8 hits, 4.50 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 aaGun, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 fighters moved from Union of South Africa to Egypt
            1 artillery and 1 infantry moved from Burma to India
            1 bomber moved from Brazil to French Equatorial Africa
            1 armour and 4 infantry moved from Brazil to British Guiana
    
        Non Combat Move - British
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            3 submarines placed in 81 Sea Zone
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
            British collect 33 PUs (2 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 fighter
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Removing units owned by British from Iraq: 1 fighter
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.67
    Japanese regular : -1.17
    Germans regular : 0.67
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                1 artillery owned by the Italians retreated to Algeria
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 artilleries moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Northern Italy to France
            1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Greece to Southern Italy
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 82 Sea Zone to 83 Sea Zone
            3 armour moved from Western Ukraine to Eastern Poland
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -2.00
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 15 armour, 5 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
            5 mech_infantrys moved from Eastern Poland to Novgorod
            2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Belarus to Germany
            1 bomber moved from Archangel to Novgorod
            1 mech_infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Northern Italy
            2 tactical_bombers moved from 99 Sea Zone to Western Germany
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            2 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in France
            5 artilleries placed in Germany
            1 infantry placed in Western Germany
            1 submarine placed in 110 Sea Zone
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -2.00
    

    Savegame

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