No scramble
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
-
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 30 infantry moved from Southern Italy to Northern Italy 1 mech_infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary Combat - Italians Battle in Northern Italy Italians attack with 30 infantry French defend with 1 infantry; Americans defend with 1 factory_minor Italians roll dice for 30 infantry in Northern Italy, round 2 : 2/30 hits, 5.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy Italians win, taking Northern Italy from Americans with 30 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Slovakia Hungary Italians attack with 1 mech_infantry and 1 tactical_bomber Americans defend with 1 armour Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 tactical_bomber moved from Slovakia Hungary to Germany 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3 Italians collect 3 PUs (4 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -2.67 Americans : -0.83
-
TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Greece to Volgograd 1 artillery and 3 infantry moved from South Australia to New South Wales 2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from Caroline Islands to New South Wales 2 carriers moved from 33 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone 2 fighters moved from 33 Sea Zone to 63 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Greece to Volgograd 1 artillery and 3 infantry moved from South Australia to New South Wales 2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from Caroline Islands to New South Wales 2 carriers moved from 33 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone 2 fighters moved from 33 Sea Zone to 63 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Greece to Volgograd 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Guiana from Americans French take Southern France from Americans French take Syria from British French take French West Africa from Americans Combat - French Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3 Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3 Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3 Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3 Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3 Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3 Trigger French Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3 Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3 Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3 Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3 Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Adding units owned by French to France: 2 armour EDIT: Turning off Edit Mode Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 4 aaGuns, 4 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 13 mech_infantrys moved from Bryansk to Eastern Poland 28 armour and 16 mech_infantrys moved from Rostov to Bessarabia 4 infantry moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians Combat - Germans Battle in Bessarabia Germans attack with 28 armour, 4 infantry and 16 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 28 armour, 4 infantry and 16 mech_infantrys in Bessarabia, round 2 : 11/48 hits, 17.33 expected hits British roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from British with 28 armour, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 infantry and 13 mech_infantrys British defend with 1 armour Germans roll dice for 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 3/14 hits, 2.33 expected hits British roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from British with 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 infantry moved from Novgorod to Baltic States 1 aaGun, 3 artilleries and 2 infantry moved from Karelia to Novgorod 2 fighters moved from Karelia to Germany 14 mech_infantrys moved from Poland to Germany 1 armour moved from Archangel to Eastern Poland 1 infantry moved from Archangel to Novgorod 1 infantry moved from Smolensk to Belarus 1 aaGun, 6 artilleries and 2 infantry moved from Bryansk to Western Ukraine 7 artilleries and 11 infantry moved from Rostov to Ukraine 1 infantry moved from Finland to Karelia 3 bombers moved from West India to Western Australia 1 bomber moved from Germany to Novgorod Place Units - Germans 4 aaGuns, 4 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -5.67 British : 0.17
-
On different computer, logged into tripple a wrong.
-
TripleA Manual Gamesave Post: Russians round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 1 armour moved from Volgograd to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Tambov 1 infantry moved from Volgograd to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 10 artilleries and 10 infantry moved from Volgograd to Samara 1 marine moved from Volgograd to Tambov 4 infantry moved from Volgograd to Tambov 2 fighters moved from Volgograd to Samara 3 fighters moved from Volgograd to Tambov 30 infantry moved from Volgograd to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 3 fighters, 34 infantry and 1 marine Germans defend with 1 infantry Russians roll dice for 1 armour, 3 fighters, 34 infantry and 1 marine in Tambov, round 2 : 8/39 hits, 7.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 3 fighters, 34 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 10 artilleries, 2 fighters and 10 infantry Japanese defend with 8 infantry Russians roll dice for 10 artilleries, 2 fighters and 10 infantry in Samara, round 2 : 9/22 hits, 7.67 expected hits Japanese roll dice for 8 infantry in Samara, round 2 : 4/8 hits, 2.67 expected hits 8 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 10 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Casualties for Japanese: 8 infantry Non Combat Move - Russians 5 aaGuns moved from Volgograd to Tambov 2 fighters moved from Samara to Turkey 3 fighters moved from Tambov to Turkey 2 fighters moved from Kazakhstan to Turkey 1 mech_infantry moved from Albania to Yugoslavia Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33 Japanese : 2.00
-
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 submarines moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from India to 37 Sea Zone 1 bomber moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Midway Battle in Wake Island Battle in 16 Sea Zone Japanese attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese winJapanese win with 1 submarine remaining with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of South Australia from ANZAC to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 bombers moved from 36 Sea Zone to Western Australia 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Western Australia to South Australia EDIT: Japanese undo move 13. 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 3 bombers moved from 37 Sea Zone to Western Australia 1 bomber and 7 fighters moved from French Indo China to Western Australia 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from India to Western Australia 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Kweichow 5 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland 5 mech_infantrys moved from Novgorod to Smolensk 5 armour and 6 mech_infantrys moved from Novgorod to Poland Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 1 armour and 1 fighter placed in Japan 1 fighter placed in Japan 2 infantry placed in India 1 transport placed in 39 Sea Zone 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3 Japanese collect 85 PUs (3 lost to blockades); end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 1.17
-
Edits involved. A) walking into S. Australia and I didn’t mean to get involve in a meaningless sub battle in the Philippines. I wasn’t paying attention when it asked.
-
TripleA Manual Gamesave Post: Americans round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany 3 armour moved from Holland Belgium to Germany 8 fighters and 2 tactical_bombers moved from Greece to Germany 3 fighters moved from Southern France to Germany 1 bomber and 9 fighters moved from Norway to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 5 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Spain to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone 6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone 7 artilleries and 9 infantry moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to Germany 1 mech_infantry moved from Volgograd to Russia Russians take Russia from Japanese 1 mech_infantry moved from Volgograd to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Volgograd to Vologda Russians take Vologda from Japanese 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 3 mech_infantrys moved from Turkey to Albania 3 carriers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 2 cruisers moved from 63 Sea Zone to 61 Sea Zone 1 battleship moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 3 infantry moved from Romania to Slovakia Hungary 12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Slovakia Hungary Americans attack with 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Germany Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber AA fire in Germany : 2/15 hits, 2.50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits 4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits 2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits 1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans destroys 34PUs while taking Germans capital Americans converts factory_upgrade into different units Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133 Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.67 AA fire in Germany : : -0.50
-
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany 3 armour moved from Holland Belgium to Germany 8 fighters and 2 tactical_bombers moved from Greece to Germany 3 fighters moved from Southern France to Germany 1 bomber and 9 fighters moved from Norway to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 5 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Spain to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone 6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone 7 artilleries and 9 infantry moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to Germany 1 mech_infantry moved from Volgograd to Russia Russians take Russia from Japanese 1 mech_infantry moved from Volgograd to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Volgograd to Vologda Russians take Vologda from Japanese 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 3 mech_infantrys moved from Turkey to Albania 3 carriers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 2 cruisers moved from 63 Sea Zone to 61 Sea Zone 1 battleship moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 3 infantry moved from Romania to Slovakia Hungary 12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Slovakia Hungary Americans attack with 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Germany Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber AA fire in Germany : 2/15 hits, 2.50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits 4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits 2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits 1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans destroys 34PUs while taking Germans capital Americans converts factory_upgrade into different units Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133 Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Americans 1 aaGun moved from Western Germany to Germany 20 fighters and 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany Place Units - Americans 2 artilleries and 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Norway 2 fighters and 1 mech_infantry placed in Spain Americans undo move 3. 1 mech_infantry placed in Greece 10 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Americans collect 88 PUs (2 lost to blockades); end with 88 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.67 AA fire in Germany : : -0.50
-
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany 3 armour moved from Holland Belgium to Germany 8 fighters and 2 tactical_bombers moved from Greece to Germany 3 fighters moved from Southern France to Germany 1 bomber and 9 fighters moved from Norway to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 5 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Spain to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone 6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone 7 artilleries and 9 infantry moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to Germany 1 mech_infantry moved from Volgograd to Russia Russians take Russia from Japanese 1 mech_infantry moved from Volgograd to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Volgograd to Vologda Russians take Vologda from Japanese 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 3 mech_infantrys moved from Turkey to Albania 3 carriers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 2 cruisers moved from 63 Sea Zone to 61 Sea Zone 1 battleship moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 3 infantry moved from Romania to Slovakia Hungary 12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Slovakia Hungary Americans attack with 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Germany Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber AA fire in Germany : 2/15 hits, 2.50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits 4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits 2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits 1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans destroys 34PUs while taking Germans capital Americans converts factory_upgrade into different units Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133 Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Americans 1 aaGun moved from Western Germany to Germany 20 fighters and 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany Place Units - Americans 2 artilleries and 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Norway 2 fighters and 1 mech_infantry placed in Spain Americans undo move 3. 1 mech_infantry placed in Greece 10 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Americans collect 88 PUs (2 lost to blockades); end with 88 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 5 artilleries, 38 infantry and 1 marine moved from Yugoslavia to Northern Italy 6 fighters moved from Western Germany to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 2 bombers moved from United Kingdom to Northern Italy 2 bombers moved from Volgograd to Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 4 artilleries and 8 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from Denmark to 113 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 4 cruisers, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Volgograd to Novosibirsk Russians take Novosibirsk from Japanese 2 mech_infantrys moved from Volgograd to Northwest Persia 1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys moved from Iraq to Persia 2 armour and 2 mech_infantrys moved from Turkey to Persia 2 armour and 1 mech_infantry moved from Turkey to Persia 1 mech_infantry moved from Egypt to Iraq 1 battleship moved from 63 Sea Zone to 61 Sea Zone 2 fighters moved from Volgograd to Greece 3 submarines moved from 98 Sea Zone to 80 Sea Zone Combat - British Battle in Northern Italy British attack with 5 artilleries, 2 bombers, 8 fighters, 39 infantry, 1 marine and 1 mech_infantry Italians defend with 2 aaGuns, 1 factory_minor and 30 infantry AA fire in Northern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the British lost in Northern Italy British roll dice for 5 artilleries, 2 bombers, 7 fighters, 39 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 2 : 14/55 hits, 14.17 expected hits Italians roll dice for 2 aaGuns and 30 infantry in Northern Italy, round 2 : 15/30 hits, 10.00 expected hits 2 aaGuns owned by the Italians, 12 infantry owned by the Italians and 15 infantry owned by the British lost in Northern Italy British roll dice for 5 artilleries, 2 bombers, 7 fighters, 24 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 3 : 11/40 hits, 11.67 expected hits Italians roll dice for 18 infantry in Northern Italy, round 3 : 4/18 hits, 6.00 expected hits 11 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy British roll dice for 5 artilleries, 2 bombers, 7 fighters, 20 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 4 : 12/36 hits, 11.00 expected hits Italians roll dice for 7 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits 7 infantry owned by the Italians and 3 infantry owned by the British lost in Northern Italy British win, taking Northern Italy from Italians with 5 artilleries, 2 bombers, 7 fighters, 17 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for British: 1 fighter and 22 infantry Casualties for Italians: 2 aaGuns and 30 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 113 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by British to 113 Sea Zone: 2 transports EDIT: Turning off Edit Mode 7 fighters moved from Northern Italy to Germany 2 bombers moved from Northern Italy to Germany 5 aaGuns moved from Western Germany to Germany 3 aaGuns moved from Bulgaria to Albania 2 aaGuns moved from Iraq to Persia Place Units - British 2 fighters and 5 infantry placed in United Kingdom 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 British collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33 British : 0.17 Italians : 3.67 Americans : -0.67 AA fire in Northern Italy : : 0.00 AA fire in Germany : : -0.50
-
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6 Italians collect 2 PUs (1 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 2 mech_infantrys moved from New South Wales to Northern Territory 1 bomber moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to South Australia 2 fighters moved from Volgograd to Greece Combat - ANZAC Battle in Northern Territory ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales 1 bomber and 2 fighters moved from Northern Territory to New South Wales 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales 2 carriers moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
-
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 2 mech_infantrys moved from New South Wales to Northern Territory 1 bomber moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to South Australia 2 fighters moved from Volgograd to Greece Combat - ANZAC Battle in Northern Territory ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales 1 bomber and 2 fighters moved from Northern Territory to New South Wales 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales 2 carriers moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - French French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - French 2 armour moved from France to Germany 1 infantry moved from France to Western Germany Combat - French Non Combat Move - French Place Units - French 2 armour and 1 mech_infantry placed in France Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
-
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Combat Move - Germans 1 bomber moved from Novgorod to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 bomber in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Yugoslavia Germans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Yugoslavia to Poland 2 infantry moved from Baltic States to Poland 1 armour, 1 infantry and 13 mech_infantrys moved from Eastern Poland to Poland 1 aaGun, 6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Karelia to Novgorod 3 infantry moved from Bessarabia to Eastern Poland 28 armour and 16 mech_infantrys moved from Bessarabia to Poland 2 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Western Ukraine Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33
-
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians 10 artilleries and 6 infantry moved from Samara to Kazakhstan 1 armour moved from Tambov to Kazakhstan 20 infantry moved from Tambov to Samara 1 marine moved from Tambov to Russia 14 infantry moved from Tambov to Russia 7 fighters moved from Turkey to Kazakhstan Combat - Russians Non Combat Move - Russians 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Samara 1 aaGun moved from Tambov to Samara 2 aaGuns moved from Tambov to Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
You need 7 VCs now right?
-
Yes. Unless i take back Germany
-
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Western Australia to South Australia 1 infantry moved from Western Australia to Northern Territory 1 artillery moved from Western Australia to Northern Territory 1 bomber moved from Western Australia to Queensland 16 submarines moved from 56 Sea Zone to 61 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 56 Sea Zone to 61 Sea Zone 24 fighters and 6 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone 1 bomber moved from Western Australia to 61 Sea Zone 1 artillery moved from Western Australia to South Australia 1 artillery moved from Western Australia to Northern Territory 1 bomber moved from Western Australia to South Australia 1 bomber moved from Western Australia to Northern Territory 1 bomber moved from Western Australia to South Australia 1 bomber moved from Western Australia to Northern Territory 3 fighters moved from Western Australia to South Australia 3 fighters moved from Western Australia to Northern Territory Combat - Japanese Japanese creates battle in territory 80 Sea Zone Strategic bombing raid in Queensland AA fire in Queensland : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Queensland causes 0 damage total. Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 3 submarines; Americans defend with 1 submarine 1 submarine owned by the Japanese Submerged 1 submarine owned by the Americans and 3 submarines owned by the British Submerged Battle in 61 Sea Zone Japanese attack with 1 bomber, 24 fighters, 17 submarines and 6 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 2 cruisers and 3 destroyers Japanese roll dice for 17 submarines in 61 Sea Zone, round 2 : 5/17 hits, 5.67 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 1 bomber, 24 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 14/31 hits, 16.67 expected hits Americans roll dice for 2 battleships, 2 cruisers and 3 destroyers in 61 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 submarines owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 61 Sea Zone Japanese winBritish win with no units remaining with 1 bomber, 24 fighters, 12 submarines and 6 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 5 submarines Casualties for Americans: 1 battleship, 2 cruisers and 3 destroyers Casualties for British: 1 battleship Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Northern Territory Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry ANZAC defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Northern Territory, round 2 : 4/8 hits, 3.83 expected hits ANZAC roll dice for 2 mech_infantrys in Northern Territory, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 mech_infantrys Battle in South Australia Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in South Australia, round 2 : 3/8 hits, 3.83 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from South Australia to Western Australia 2 bombers moved from South Australia to Western Australia 2 bombers and 3 fighters moved from Northern Territory to Western Australia 1 bomber moved from 61 Sea Zone to Western Australia 24 fighters and 6 tactical_bombers moved from 61 Sea Zone to 56 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia 2 aaGuns, 7 artilleries, 7 infantry and 5 mech_infantrys moved from Eastern Persia to West India 1 infantry moved from India to West India 1 mech_infantry moved from Burma to West India 1 mech_infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State 1 fighter moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Hunan 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 carrier moved from 56 Sea Zone to 44 Sea Zone 2 fighters moved from 56 Sea Zone to 44 Sea Zone 2 fighters moved from 56 Sea Zone to Western Australia 4 fighters moved from 56 Sea Zone to Western Australia 15 fighters moved from 56 Sea Zone to Western Australia 4 tactical_bombers moved from 56 Sea Zone to Western Australia Place Units - Japanese 3 infantry placed in India 1 armour and 2 fighters placed in French Indo China 1 destroyer placed in 20 Sea Zone 10 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.00 AA fire in Queensland : : 0.83 Japanese : -3.83
-
TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to Germany 1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 infantry moved from Kazakhstan to Afghanistan Americans take Afghanistan from Japanese 1 mech_infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 mech_infantry moved from Vologda to Timguska Russians take Timguska from Japanese 3 mech_infantrys moved from Albania to Greater Southern Germany 2 infantry moved from Slovakia Hungary to Germany 2 fighters moved from Western Germany to Germany 1 mech_infantry moved from Greece to Yugoslavia 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 submarine moved from 31 Sea Zone to 16 Sea Zone 10 fighters moved from Western United States to 26 Sea Zone 19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Colombia to Paraguay Americans take Paraguay from Neutral_True 1 armour moved from Colombia to Peru Americans take Peru from Neutral_True 1 armour moved from Peru to Bolivia Americans take Bolivia from Neutral_True Combat - Americans Americans creates battle in territory 80 Sea Zone Battle in 80 Sea Zone British loiter and taunt; Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from 113 Sea Zone to Germany Place Units - Americans 3 infantry placed in Germany 1 destroyer and 9 submarines placed in 10 Sea Zone 7 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Americans collect 91 PUs (1 lost to blockades); end with 91 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67