Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
-
@Karl7 start of new game
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to East Poland 1 artillery moved from Bulgaria Romania to Ukraine 1 artillery moved from Poland to East Poland 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to Baltic States 2 armour moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 infantry moved from Poland to Baltic States Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Baltic States Germans attack with 4 armour, 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Baltic States Germans roll dice for 4 armour, 1 artillery and 4 infantry in Baltic States, round 3 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 2 armour, 1 artillery and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 1 infantry in East Poland, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 artillery in East Poland, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Germany to Balkans 1 aaGun and 1 infantry moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to France 1 infantry moved from Germany to France Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.50 British regular : -0.83
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Ukraine 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Ukraine 5 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 aaGun moved from Karelia S.S.R. to Archangel 1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Russia to Archangel Place Units - Russians 1 fighter placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 56 Sea Zone 3 fighters moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Fukien 3 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from French Indo-China Thailand to Burma 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 fighter moved from Manchuria to Hupeh 1 fighter moved from Japan to Suiyuan 1 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from Formosa to Fukien 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 3 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 4/4 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Fukien to 37 Sea Zone 1 fighter moved from Hupeh to Kiangsu 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 2 transports placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 35 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 Japanese regular : 3.33 British regular : 1.33
-
Some hiccups there, but overall a stronger J1 than the last game!
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 41 Sea Zone to 48 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 48 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Eastern Canada 1 fighter moved from Egypt to Persia 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 2 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 41 Sea Zone to 47 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 1 factory placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.33
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt Italians take Egypt from British 1 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 fighter moved from Italy to Libya 1 armour and 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to East Poland 1 artillery moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Indo-China Thailand from Japanese to British EDIT: Removing units owned by British from Kwangtung: 1 infantry EDIT: Adding units owned by British to French Indo-China Thailand: 1 infantry EDIT: Changing PUs for British from 43 to 45 EDIT: Turning off Edit Mode Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 fighter moved from Hawaiian Islands to Australia 1 fighter moved from 44 Sea Zone to Australia 1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 bomber moved from Eastern United States to Solomon Islands 1 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada 1 bomber moved from Western United States to Solomon Islands Combat Move - Chinese 2 infantry moved from Yunnan to Hupeh 1 infantry moved from Sikang to Hupeh 1 fighter moved from Sikang to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone 1 fighter and 1 infantry placed in Western United States Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 1.00
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Balkans to 14 Sea Zone 1 artillery moved from Libya to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 2 armour moved from Libya to Anglo-Egypt Sudan 1 artillery moved from Ukraine to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from East Poland to Belorussia Germans take Belorussia from Russians 1 armour moved from Belorussia to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from East Poland to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Norway to Finland 1 submarine moved from 6 Sea Zone to 4 Sea Zone 1 submarine moved from 2 Sea Zone to 9 Sea Zone 4 armour moved from Baltic States to Karelia S.S.R. 1 artillery moved from Baltic States to East Poland 3 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 artillery and 7 infantry moved from Germany to Poland 1 fighter moved from Norway to East Poland 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Anglo-Egypt Sudan Germans attack with 2 armour, 1 artillery and 1 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 infantry moved from Libya to Egypt 1 bomber moved from Norway to Libya Place Units - Germans 1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 British regular : 0.00
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 fighter and 2 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Eastern Ukraine Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Caucasus 1 armour and 5 infantry moved from Caucasus to Persia 1 infantry moved from Urals to Russia 1 aaGun, 2 artilleries and 10 infantry moved from Archangel to Russia Place Units - Russians 6 infantry placed in Russia Russians undo move 1. 1 armour and 3 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 27 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Suiyuan to Hupeh 1 fighter moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to French Indo-China Thailand 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Burma to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from Fukien to Kwangtung Japanese take Kwangtung from British 1 fighter moved from 37 Sea Zone to 48 Sea Zone 1 fighter moved from 37 Sea Zone to 47 Sea Zone 1 carrier moved from 37 Sea Zone to 48 Sea Zone 1 battleship moved from 50 Sea Zone to 48 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 1 armour and 3 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 2 fighters moved from 62 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 cruiser moved from 50 Sea Zone to 48 Sea Zone Combat - Japanese Battle in 47 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 47 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Americans Submerged Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 48 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 48 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 48 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Philippine Islands Japanese attack with 2 fighters and 4 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 4 infantry in Philippine Islands, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 4 infantry in Philippine Islands, round 3 : 2/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 47 Sea Zone to 48 Sea Zone 1 fighter moved from Hupeh to Manchuria 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from 56 Sea Zone to 57 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 48 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 48 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 factory placed in Manchuria 1 armour, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 51 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : -2.83 British regular : 1.00
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 9 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 2 fighters moved from United Kingdom to 9 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from Persia to 34 Sea Zone 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 armour and 3 infantry moved from Persia to India Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 34 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 34 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 9 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 fighter moved from 34 Sea Zone to Persia 2 infantry moved from Rhodesia to Union of South Africa 2 fighters moved from 9 Sea Zone to United Kingdom 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 armour and 1 fighter placed in Union of South Africa 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.83 British regular : -0.50
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 9 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 2 fighters moved from United Kingdom to 9 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from Persia to 34 Sea Zone 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan 1 armour and 3 infantry moved from Persia to India Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 34 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 34 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 9 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Persia to India 1 fighter moved from 34 Sea Zone to Persia 2 infantry moved from Rhodesia to Union of South Africa 2 fighters moved from 9 Sea Zone to United Kingdom 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 armour and 1 fighter placed in Union of South Africa 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.83 British regular : -0.50
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Libya to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Italy to Ukraine 1 armour and 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from East Poland to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Libya 1 fighter moved from Ukraine to Bulgaria Romania Place Units - Italians 1 destroyer placed in 14 Sea Zone 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.00 British regular : -0.67
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to 48 Sea Zone 1 bomber moved from Solomon Islands to 37 Sea Zone 1 bomber moved from Solomon Islands to 48 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 48 Sea Zone 2 fighters moved from Australia to 48 Sea Zone 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier and 2 fighters Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 48 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 48 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 57 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter could not land in 48 Sea Zone and was removed 3 infantry moved from Western United States to Western Canada 1 fighter moved from 48 Sea Zone to Australia 1 bomber moved from 37 Sea Zone to India Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Chinghai Place Units - Americans 1 submarine and 1 transport placed in 56 Sea Zone Americans undo move 1. 1 submarine placed in 56 Sea Zone 3 fighters and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Australia: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.00 Japanese regular : -3.67
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 fighter moved from Western United States to 48 Sea Zone 1 bomber moved from Solomon Islands to 37 Sea Zone 1 bomber moved from Solomon Islands to 48 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 48 Sea Zone 2 fighters moved from Australia to 48 Sea Zone 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe Americans take Northwestern Europe from Germans 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier and 2 fighters Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 48 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 48 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 57 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter could not land in 48 Sea Zone and was removed 3 infantry moved from Western United States to Western Canada 1 fighter moved from 48 Sea Zone to Australia 1 bomber moved from 37 Sea Zone to India Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Chinghai Place Units - Americans 1 submarine and 1 transport placed in 56 Sea Zone Americans undo move 1. 1 submarine placed in 56 Sea Zone 3 fighters and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to Australia: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Chinese builds 2 units. Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.00 Japanese regular : -3.67
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; Germans buy 1 aaGun, 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Germany to 6 Sea Zone 2 fighters moved from France to 6 Sea Zone 1 fighter moved from East Poland to 6 Sea Zone 1 bomber moved from Libya to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from France to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 2 infantry moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 artillery moved from East Poland to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 artillery moved from Anglo-Egypt Sudan to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Rhodesia Germans take Rhodesia from British 1 infantry moved from France to Northwestern Europe 1 armour moved from Karelia S.S.R. to Norway Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 submarine British defend with 2 carriers, 1 destroyer and 2 transports; Americans defend with 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 transports owned by the British and 1 transport owned by the Americans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 37 Casualties for Germans: 1 bomber, 3 fighters and 1 submarine Casualties for Americans: 1 destroyer, 2 fighters and 1 transport Casualties for British: 2 carriers, 1 destroyer and 2 transports Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belorussia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 3 armour and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 3 armour and 2 infantry in Norway, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Norway Germans roll dice for 3 armour and 2 infantry in Norway, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 3 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Karelia S.S.R. to Eastern Ukraine 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 artillery and 5 infantry moved from Poland to Baltic States 1 armour moved from Germany to East Poland 7 infantry moved from Germany to Poland 1 aaGun and 2 infantry moved from France to Germany 1 infantry moved from Egypt to Anglo-Egypt Sudan 2 infantry moved from Libya to Egypt Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 carrier placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone Germans undo move 1. 1 aaGun and 1 artillery placed in Karelia S.S.R. 4 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -0.67 Germans regular : -0.67 British regular : -0.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 7 infantry moved from Stanovoj Chrebet to Soviet Far East 10 infantry moved from Russia to Archangel 2 artilleries moved from Russia to Archangel 7 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Eastern Ukraine 4 infantry moved from Persia to Trans-Jordan 1 fighter moved from Caucasus to Trans-Jordan Combat - Russians Battle in Archangel Russians attack with 2 artilleries and 11 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 11 infantry in Archangel, round 2 : 4/13 hits, 2.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Soviet Far East Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan Russians attack with 1 fighter and 4 infantry Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Trans-Jordan Russians roll dice for 1 fighter and 4 infantry in Trans-Jordan, round 3 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 10 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 10 infantry in Eastern Ukraine, round 2 : 2/11 hits, 2.17 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Trans-Jordan to Caucasus 1 armour moved from Persia to Caucasus 2 infantry moved from Caucasus to Persia 1 aaGun moved from Russia to Archangel 1 submarine moved from 12 Sea Zone to 6 Sea Zone Place Units - Russians 1 armour and 3 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Russians undo move 1. 1 infantry placed in Russia 1 armour and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 3: Russians met a national objective for an additional 3 PUs; end with 26 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter and 2 infantry EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Removing units owned by Russians from Eastern Ukraine: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.33 Japanese regular : -0.33 Germans regular : -0.83 Russians regular : 3.50
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 fighter moved from Fukien to Yunnan 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Manchuria to Yunnan 3 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Buryatia S.S.R. 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in 48 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 bomber and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 0/7 hits, 2.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 2 fighters in Yunnan, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo-China Thailand 1 fighter moved from 48 Sea Zone to 62 Sea Zone 1 bomber moved from Buryatia S.S.R. to Japan Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 3 infantry placed in Japan 1 carrier and 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 4: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : -2.83 Russians regular : 1.33
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3 Purchase Units - British British buy 2 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone 1 armour moved from India to Burma British take Burma from Japanese 1 armour moved from Burma to India 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Union of South Africa to Rhodesia 1 infantry moved from Eastern Canada to Western Canada Combat - British Battle in Rhodesia British attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour British roll dice for 1 armour, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Rhodesia British win, taking Rhodesia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 carrier and 2 fighters British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone retreated to 5 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 fighter Casualties for Germans: 1 carrier 2 fighters owned by the Germans forced to land in Germany Non Combat Move - British 1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom 1 fighter moved from Persia to India 3 infantry moved from India to Persia 1 fighter moved from Rhodesia to Persia Place Units - British 1 factory placed in India 2 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 27 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 30 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : -1.00