dawgoneit v. entek Anniversary 1941 again


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
            1 armour, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Norway
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 artillery and 2 infantry moved from Burma to French Indo-China Thailand
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Egypt to 34 Sea Zone
            1 artillery moved from Egypt to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand
            1 infantry moved from Western Canada to Eastern Canada
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                Germans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    British roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 6/11 hits, 4.17 expected hits
                    Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 39
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport
            Battle in Norway
            Battle in French Indo-China Thailand
                British attack with 2 artilleries and 3 infantry
                Japanese defend with 2 fighters
                    British roll dice for 2 artilleries and 3 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 fighters in French Indo-China Thailand, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand
                    British roll dice for 2 artilleries and 1 infantry in French Indo-China Thailand, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in French Indo-China Thailand
                British win, taking Norway from Germans, taking French Indo-China Thailand from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            1 factory placed in India
            1 destroyer placed in 2 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 2.33
    British rolls : : 0.00
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 armour and 2 infantry moved from East Poland to Belorussia
    
        Combat - Italians
            Battle in Belorussia
                Italians attack with 2 armour and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Belorussia
                    Italians roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                    Italians roll dice for 2 armour and 1 infantry in Belorussia, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Belorussia
                Italians win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Balkans: 3 infantry
            EDIT: Removing units owned by Italians from Italy: 3 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Italians rolls : : 0.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,6,2,1 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 destroyer moved from 12 Sea Zone to 2 Sea Zone
            1 destroyer moved from 50 Sea Zone to 62 Sea Zone
            3 bombers moved from Wake Island to 62 Sea Zone
            1 bomber moved from Western United States to 62 Sea Zone
            2 fighters moved from 56 Sea Zone to 62 Sea Zone
            1 fighter moved from Stanovoj Chrebet to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
                    Americans roll dice for 4 bombers, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 4 bombers and 3 fighters in 62 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
                Americans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 80
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 62 Sea Zone to 59 Sea Zone
            1 armour and 1 infantry moved from Western United States to 56 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from 62 Sea Zone to Buryatia S.S.R.
            4 bombers moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Americans
            1 battleship and 1 transport placed in 56 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : -2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
                Germans roll 3,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            3 armour and 1 fighter moved from Karelia S.S.R. to Norway
            2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
            1 bomber moved from Germany to Egypt
            1 fighter moved from Germany to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 3 armour and 2 fighters
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour and 1 infantry
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
                British defend with 1 armour, 1 fighter and 5 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 5 infantry in Egypt, round 2 : 2/7 hits, 2.83 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 2/4 hits, 1.83 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 bomber in Egypt, round 4 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits
                    1 armour owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 bomber in Egypt, round 5 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Egypt
                Germans win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for British: 1 armour, 1 fighter and 5 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Egypt to Libya
            2 fighters moved from Norway to Karelia S.S.R.
            5 infantry moved from East Poland to Belorussia
            1 artillery moved from Germany to Poland
            7 infantry moved from Germany to Poland
            1 armour moved from Germany to East Poland
    
        Place Units - Germans
            1 armour and 1 infantry placed in Karelia S.S.R.
            2 armour, 2 fighters and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            9 infantry moved from Buryatia S.S.R. to Manchuria
            2 infantry moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Caucasus to Kazakh S.S.R.
            5 infantry moved from Caucasus to Ukraine
            1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
            1 armour, 1 artillery and 9 infantry moved from Russia to Belorussia
            1 armour moved from Archangel to Belorussia
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 infantry in Ukraine, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Ukraine, round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Ukraine, round 4 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belorussia
                Russians attack with 2 armour, 1 artillery and 9 infantry
                Germans defend with 5 infantry; Italians defend with 2 armour
                    Russians roll dice for 2 armour, 1 artillery and 9 infantry in Belorussia, round 2 : 2/12 hits, 3.00 expected hits
                    Italians roll dice for 2 armour and 5 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 armour, 1 artillery and 7 infantry in Belorussia, round 3 : 1/10 hits, 2.67 expected hits
                    Italians roll dice for 2 armour and 3 infantry in Belorussia, round 3 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 armour, 1 artillery and 6 infantry in Belorussia, round 4 : 2/9 hits, 2.50 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Belorussia, round 4 : 3/4 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 5 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 2 armour in Belorussia, round 5 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Italians lost in Belorussia
                Russians win, taking Belorussia from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 8 infantry
                Casualties for Germans: 5 infantry
                Casualties for Italians: 2 armour
            Battle in Manchuria
                Russians attack with 9 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 3 : 4/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 submarine moved from 2 Sea Zone to 12 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.67
    Russians : -1.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 50 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from Sikang to Yunnan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Yunnan
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from East Indies to Kwangtung
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 5,3 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Northwestern Europe
                  British take Northwestern Europe from Germans
            1 fighter moved from United Kingdom to 6 Sea Zone
            1 bomber moved from United Kingdom to Germany
            2 artilleries and 1 infantry moved from French Indo-China Thailand to Yunnan
            1 destroyer moved from 2 Sea Zone to 6 Sea Zone
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
            Battle in Yunnan
                British attack with 2 artilleries and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 fighter and 1 transport placed in 6 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in India
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Japanese : -0.17
    AA fire in Germany : : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            3 infantry moved from Balkans to Bulgaria Romania
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            4 infantry moved from Libya to Egypt
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Italy to Balkans
            1 fighter moved from Italy to Libya
    
        Place Units - Italians
            1 artillery and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.67
    Italians rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
            2 destroyers moved from 59 Sea Zone to 62 Sea Zone
            1 carrier moved from 59 Sea Zone to 62 Sea Zone
            2 bombers moved from Buryatia S.S.R. to Kwangtung
            2 bombers moved from Buryatia S.S.R. to 62 Sea Zone
            1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
            2 fighters moved from 59 Sea Zone to 62 Sea Zone
            1 bomber and 1 fighter moved from Western United States to 62 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            1 battleship, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 3 bombers, 1 carrier, 2 destroyers and 4 fighters
                Japanese defend with 1 carrier, 2 destroyers and 1 submarine
                    Americans roll dice for 3 bombers, 1 carrier, 2 destroyers and 4 fighters in 62 Sea Zone, round 2 : 3/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier and 2 destroyers in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 3 bombers, 1 carrier, 1 destroyer and 4 fighters in 62 Sea Zone, round 3 : 2/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 62 Sea Zone
                Americans win with 3 bombers, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
            Battle in Kwangtung
                Americans attack with 1 armour, 2 bombers and 1 infantry
                Japanese defend with 2 fighters
                    Americans roll dice for 1 armour, 2 bombers and 1 infantry in Kwangtung, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters in Kwangtung, round 2 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - Americans
            2 bombers moved from Kwangtung to Manchuria
            2 fighters moved from 62 Sea Zone to Manchuria
            3 bombers moved from 62 Sea Zone to Manchuria
    
        Combat Move - Chinese
            1 infantry moved from Chinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : -4.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 1,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Increased Factory Production
    
        Activate Technology - Germans
            Germans activating Increased Factory Production
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 52 PUs; 0 techTokens; 
            Germans buy 1 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Karelia S.S.R. to Archangel
            1 armour moved from Karelia S.S.R. to Archangel
            2 fighters moved from Karelia S.S.R. to Archangel
            2 fighters moved from Germany to Northwestern Europe
            1 armour moved from Egypt to Persia
                  Germans take Trans-Jordan from British
                  Germans take Persia from British
            1 armour moved from Egypt to Italian Africa
                  Germans take Anglo-Egypt Sudan from British
                  Germans take Italian Africa from British
            1 bomber moved from Libya to Northwestern Europe
    
        Combat - Germans
            Battle in Northwestern Europe
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Archangel
                Germans attack with 1 armour, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Archangel to Karelia S.S.R.
            1 armour moved from East Poland to Karelia S.S.R.
            1 infantry moved from East Poland to Baltic States
            1 artillery and 7 infantry moved from Poland to East Poland
            2 armour moved from Germany to East Poland
            3 infantry moved from Germany to Poland
            2 armour moved from Norway to Karelia S.S.R.
            1 bomber moved from Northwestern Europe to Germany
            2 fighters moved from Northwestern Europe to Germany
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            1 armour, 1 artillery, 1 fighter and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            4 infantry moved from Manchuria to Suiyuan
                  Chinese take Suiyuan from Japanese
            1 infantry moved from Kazakh S.S.R. to Chinghai
            1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia
            2 infantry moved from Caucasus to Persia
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Russia to Archangel
            1 artillery moved from Belorussia to Archangel
            1 infantry moved from Ukraine to Eastern Ukraine
            1 infantry moved from Eastern Ukraine to Belorussia
            2 armour moved from Belorussia to Russia
            3 infantry moved from Ukraine to Caucasus
            1 submarine moved from 12 Sea Zone to 10 Sea Zone
            1 infantry moved from Manchuria to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Manchuria to Suiyuan
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
            Battle in Persia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 artillery and 3 infantry placed in Russia
            1 armour and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:30:28 PM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Ningxia to Hupeh
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 3 submarines placed in 62 Sea Zone
            Japanese undo move 1.
            3 submarines placed in 62 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Ningxia to Hupeh
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 3 submarines placed in 62 Sea Zone
            Japanese undo move 1.
            3 submarines placed in 62 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Ningxia to Hupeh
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 3 submarines placed in 62 Sea Zone
            Japanese undo move 1.
            3 submarines placed in 62 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 4,3,1 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from United Kingdom to France
            2 artilleries and 2 infantry moved from 7 Sea Zone to France
            4 fighters moved from 7 Sea Zone to France
            1 armour and 1 infantry moved from India to Persia
            1 fighter moved from India to Persia
            1 artillery moved from Yunnan to Fukien
                  Chinese take Fukien from Japanese
    
        Combat - British
            Battle in France
                British attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                Germans defend with 4 infantry
                    British roll dice for 2 cruisers in France, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in France, round 2 : 2/10 hits, 4.17 expected hits
                    Germans roll dice for 4 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in France
                    British roll dice for 2 artilleries, 1 bomber, 4 fighters and 1 infantry in France, round 3 : 2/9 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - British
            4 fighters moved from France to 7 Sea Zone
            1 bomber moved from France to United Kingdom
            1 aaGun moved from Burma to India
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in India
            1 artillery and 2 infantry placed in United Kingdom
            1 destroyer placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -4.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 artillery and 4 infantry moved from Italy to France
            1 fighter moved from Libya to France
            1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            1 artillery moved from 15 Sea Zone to Egypt
            1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine
            2 armour moved from Bulgaria Romania to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in France
                Italians attack with 1 artillery, 1 fighter and 4 infantry
                British defend with 2 artilleries
                    Italians roll dice for 1 artillery, 1 fighter and 4 infantry in France, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in France
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in France, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in France
                Italians win, taking France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries
    
        Non Combat Move - Italians
            1 fighter moved from France to Italy
            1 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 armour and 5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 1.00
    Italians rolls : : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 1,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 battleship moved from 52 Sea Zone to 62 Sea Zone
            2 fighters moved from Manchuria to 62 Sea Zone
            2 infantry moved from Wake Island to 52 Sea Zone
            2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western United States
            1 bomber moved from Eastern United States to United Kingdom
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 armour moved from Kwangtung to Hupeh
            2 bombers moved from Manchuria to Hupeh
            1 bomber moved from Manchuria to Hupeh
            2 bombers moved from Manchuria to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 4 fighters
                Japanese defend with 3 submarines
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 62 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
                    Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Japanese lost in 62 Sea Zone
                Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
            Battle in Hupeh
                Americans attack with 1 armour and 3 bombers
                Japanese defend with 3 infantry
                    Americans roll dice for 1 armour and 3 bombers in Hupeh, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Hupeh
                Americans win, taking Hupeh from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Hupeh to Manchuria
            2 fighters moved from 62 Sea Zone to Manchuria
            2 bombers moved from 62 Sea Zone to Manchuria
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Ningxia
                  Chinese take Ningxia from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chinghai to Sikang
    
        Place Units - Americans
            3 transports placed in 56 Sea Zone
            1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Fukien
            1 infantry placed in Manchuria
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.00
    Japanese : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Jet Power
    
        Activate Technology - Germans
            Germans activating Jet Power
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from Germany to United Kingdom
            1 artillery and 2 infantry moved from East Poland to Belorussia
            2 infantry moved from East Poland to Eastern Ukraine
            2 fighters moved from Karelia S.S.R. to Eastern Ukraine
            2 infantry moved from Karelia S.S.R. to Archangel
            1 armour moved from Karelia S.S.R. to Archangel
            1 armour moved from East Poland to Belorussia
            1 armour moved from East Poland to Eastern Ukraine
            1 armour moved from Italian Africa to Union of South Africa
                  Germans take Rhodesia from British
                  Germans take Union of South Africa from British
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Belorussia
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Archangel, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 1 infantry in Archangel, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 armour, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Eastern Ukraine to Karelia S.S.R.
            1 infantry moved from Baltic States to Belorussia
            3 infantry moved from East Poland to Belorussia
            3 infantry moved from Poland to East Poland
            1 armour moved from Germany to East Poland
            4 infantry moved from Germany to France
            2 infantry moved from Northwestern Europe to Germany
            1 artillery and 5 infantry moved from Germany to Poland
            3 fighters moved from Germany to Karelia S.S.R.
            1 bomber moved from United Kingdom to Germany
    
        Place Units - Germans
            1 armour and 1 infantry placed in Karelia S.S.R.
            1 fighter and 10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Germans rolls : : 1.00
    Russians : -0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            6 infantry moved from Suiyuan to Ningxia
            3 infantry moved from Chinghai to Kazakh S.S.R.
            1 infantry moved from Kiangsu to Manchuria
            1 artillery and 2 infantry moved from Russia to Archangel
            1 armour moved from Caucasus to Russia
            1 artillery and 2 infantry moved from Persia to Caucasus
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
            4 infantry placed in Caucasus
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 5 infantry
            EDIT: Adding units owned by Russians to Russia: 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : -2.50
    

    Savegame

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