Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit v. entek Anniversary 1941 again
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Norway 1 bomber moved from United Kingdom to 5 Sea Zone 1 artillery and 2 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Egypt to 34 Sea Zone 1 artillery moved from Egypt to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 infantry moved from Western Canada to Eastern Canada Combat - British Battle in 5 Sea Zone British attack with 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport Germans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport British roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 6/11 hits, 4.17 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 39 Casualties for British: 1 destroyer Casualties for Germans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport Battle in Norway Battle in French Indo-China Thailand British attack with 2 artilleries and 3 infantry Japanese defend with 2 fighters British roll dice for 2 artilleries and 3 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 fighters in French Indo-China Thailand, round 2 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand British roll dice for 2 artilleries and 1 infantry in French Indo-China Thailand, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in French Indo-China Thailand British win, taking Norway from Germans, taking French Indo-China Thailand from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Japanese: 2 fighters Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 destroyer placed in 2 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 2.33 British rolls : : 0.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour and 2 infantry moved from East Poland to Belorussia Combat - Italians Battle in Belorussia Italians attack with 2 armour and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Belorussia Italians roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Italians roll dice for 2 armour and 1 infantry in Belorussia, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Belorussia Italians win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Balkans: 3 infantry EDIT: Removing units owned by Italians from Italy: 3 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.67 Italians rolls : : 0.00 Russians : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,6,2,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 destroyer moved from 50 Sea Zone to 62 Sea Zone 3 bombers moved from Wake Island to 62 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from Stanovoj Chrebet to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport Americans roll dice for 4 bombers, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 4 bombers and 3 fighters in 62 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone Americans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 80 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport Non Combat Move - Americans 2 fighters moved from 62 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. 4 bombers moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 2.33 Japanese : -2.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans roll 3,4 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 3 armour and 1 fighter moved from Karelia S.S.R. to Norway 2 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 fighter moved from Germany to Norway Combat - Germans Battle in Norway Germans attack with 3 armour and 2 fighters British defend with 1 armour and 1 infantry Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for British: 1 armour and 1 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry British defend with 1 armour, 1 fighter and 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 1 armour, 1 fighter and 5 infantry in Egypt, round 2 : 2/7 hits, 2.83 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/5 hits, 2.33 expected hits British roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 2/4 hits, 1.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 4 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 5 : 1/3 hits, 1.67 expected hits British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 1 armour, 1 fighter and 5 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Libya 2 fighters moved from Norway to Karelia S.S.R. 5 infantry moved from East Poland to Belorussia 1 artillery moved from Germany to Poland 7 infantry moved from Germany to Poland 1 armour moved from Germany to East Poland Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : -2.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 9 infantry moved from Buryatia S.S.R. to Manchuria 2 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Caucasus to Kazakh S.S.R. 5 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 1 armour, 1 artillery and 9 infantry moved from Russia to Belorussia 1 armour moved from Archangel to Belorussia Combat - Russians Battle in Ukraine Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Ukraine, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Ukraine, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Ukraine, round 4 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 2 armour, 1 artillery and 9 infantry Germans defend with 5 infantry; Italians defend with 2 armour Russians roll dice for 2 armour, 1 artillery and 9 infantry in Belorussia, round 2 : 2/12 hits, 3.00 expected hits Italians roll dice for 2 armour and 5 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour, 1 artillery and 7 infantry in Belorussia, round 3 : 1/10 hits, 2.67 expected hits Italians roll dice for 2 armour and 3 infantry in Belorussia, round 3 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour, 1 artillery and 6 infantry in Belorussia, round 4 : 2/9 hits, 2.50 expected hits Italians roll dice for 2 armour and 2 infantry in Belorussia, round 4 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 5 : 2/6 hits, 2.00 expected hits Italians roll dice for 2 armour in Belorussia, round 5 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Belorussia Russians win, taking Belorussia from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 8 infantry Casualties for Germans: 5 infantry Casualties for Italians: 2 armour Battle in Manchuria Russians attack with 9 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 3 : 4/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 submarine moved from 2 Sea Zone to 12 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.67 Russians : -1.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 50 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Sikang to Yunnan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from East Indies to Kwangtung Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 fighter moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany 2 artilleries and 1 infantry moved from French Indo-China Thailand to Yunnan 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in Yunnan British attack with 2 artilleries and 1 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 fighter and 1 transport placed in 6 Sea Zone 1 armour, 1 fighter and 1 infantry placed in India 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.67 Japanese : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 3 infantry moved from Balkans to Bulgaria Romania 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 4 infantry moved from Libya to Egypt 1 armour moved from Italy to Bulgaria Romania 1 infantry moved from Italy to Balkans 1 fighter moved from Italy to Libya Place Units - Italians 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.67 Italians rolls : : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung 2 destroyers moved from 59 Sea Zone to 62 Sea Zone 1 carrier moved from 59 Sea Zone to 62 Sea Zone 2 bombers moved from Buryatia S.S.R. to Kwangtung 2 bombers moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 2 fighters moved from 59 Sea Zone to 62 Sea Zone 1 bomber and 1 fighter moved from Western United States to 62 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 battleship, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Battle in 62 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 destroyers and 4 fighters Japanese defend with 1 carrier, 2 destroyers and 1 submarine Americans roll dice for 3 bombers, 1 carrier, 2 destroyers and 4 fighters in 62 Sea Zone, round 2 : 3/10 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier and 2 destroyers in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone Americans roll dice for 3 bombers, 1 carrier, 1 destroyer and 4 fighters in 62 Sea Zone, round 3 : 2/9 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win with 3 bombers, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 29 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine Battle in Kwangtung Americans attack with 1 armour, 2 bombers and 1 infantry Japanese defend with 2 fighters Americans roll dice for 1 armour, 2 bombers and 1 infantry in Kwangtung, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 fighters in Kwangtung, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Japanese: 2 fighters Non Combat Move - Americans 2 bombers moved from Kwangtung to Manchuria 2 fighters moved from 62 Sea Zone to Manchuria 3 bombers moved from 62 Sea Zone to Manchuria Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Eastern United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -4.33 Japanese : -0.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 52 PUs; 0 techTokens; Germans buy 1 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Germany to Northwestern Europe 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 2 fighters moved from Karelia S.S.R. to Archangel 2 fighters moved from Germany to Northwestern Europe 1 armour moved from Egypt to Persia Germans take Trans-Jordan from British Germans take Persia from British 1 armour moved from Egypt to Italian Africa Germans take Anglo-Egypt Sudan from British Germans take Italian Africa from British 1 bomber moved from Libya to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 artillery Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Archangel Germans attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from East Poland to Baltic States 1 artillery and 7 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland 3 infantry moved from Germany to Poland 2 armour moved from Norway to Karelia S.S.R. 1 bomber moved from Northwestern Europe to Germany 2 fighters moved from Northwestern Europe to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery, 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 4 infantry moved from Manchuria to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Kazakh S.S.R. to Chinghai 1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Caucasus to Persia 1 infantry moved from Belorussia to Archangel 1 infantry moved from Russia to Archangel 1 artillery moved from Belorussia to Archangel 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Belorussia to Russia 3 infantry moved from Ukraine to Caucasus 1 submarine moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Manchuria to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Manchuria to Suiyuan Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Persia Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Persia Russians win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 3 infantry placed in Russia 1 armour and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.17
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Test summary from TripleA, engine version: 1.9, time: 4:30:28 PM
Savegame -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Ningxia to Hupeh Non Combat Move - Japanese Place Units - Japanese 1 fighter and 3 submarines placed in 62 Sea Zone Japanese undo move 1. 3 submarines placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Ningxia to Hupeh Non Combat Move - Japanese Place Units - Japanese 1 fighter and 3 submarines placed in 62 Sea Zone Japanese undo move 1. 3 submarines placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Ningxia to Hupeh Non Combat Move - Japanese Place Units - Japanese 1 fighter and 3 submarines placed in 62 Sea Zone Japanese undo move 1. 3 submarines placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - British British spend 5 on tech rolls British roll 4,3,1 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to France 2 artilleries and 2 infantry moved from 7 Sea Zone to France 4 fighters moved from 7 Sea Zone to France 1 armour and 1 infantry moved from India to Persia 1 fighter moved from India to Persia 1 artillery moved from Yunnan to Fukien Chinese take Fukien from Japanese Combat - British Battle in France British attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry Germans defend with 4 infantry British roll dice for 2 cruisers in France, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in France, round 2 : 2/10 hits, 4.17 expected hits Germans roll dice for 4 infantry in France, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 2 artilleries, 1 bomber, 4 fighters and 1 infantry in France, round 3 : 2/9 hits, 3.83 expected hits Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - British 4 fighters moved from France to 7 Sea Zone 1 bomber moved from France to United Kingdom 1 aaGun moved from Burma to India Place Units - British 1 armour, 1 fighter and 1 infantry placed in India 1 artillery and 2 infantry placed in United Kingdom 1 destroyer placed in 7 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -4.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 artillery and 4 infantry moved from Italy to France 1 fighter moved from Libya to France 1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 artillery and 3 infantry moved from Bulgaria Romania to Ukraine 2 armour moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Italians attack with 1 artillery, 1 fighter and 4 infantry British defend with 2 artilleries Italians roll dice for 1 artillery, 1 fighter and 4 infantry in France, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in France Italians roll dice for 1 artillery, 1 fighter and 3 infantry in France, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in France Italians win, taking France from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries Non Combat Move - Italians 1 fighter moved from France to Italy 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 armour and 5 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 1.00 Italians rolls : : 0.00 Russians : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,1 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 battleship moved from 52 Sea Zone to 62 Sea Zone 2 fighters moved from Manchuria to 62 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western United States 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 armour moved from Kwangtung to Hupeh 2 bombers moved from Manchuria to Hupeh 1 bomber moved from Manchuria to Hupeh 2 bombers moved from Manchuria to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 3 submarines Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 62 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Japanese lost in 62 Sea Zone Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Hupeh Americans attack with 1 armour and 3 bombers Japanese defend with 3 infantry Americans roll dice for 1 armour and 3 bombers in Hupeh, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Hupeh Americans win, taking Hupeh from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans 3 bombers moved from Hupeh to Manchuria 2 fighters moved from 62 Sea Zone to Manchuria 2 bombers moved from 62 Sea Zone to Manchuria Combat Move - Chinese 1 infantry moved from Sikang to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Place Units - Americans 3 transports placed in 56 Sea Zone 1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Manchuria 1 infantry placed in Kiangsu Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 3.00 Japanese : -0.50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 artillery and 2 infantry moved from East Poland to Belorussia 2 infantry moved from East Poland to Eastern Ukraine 2 fighters moved from Karelia S.S.R. to Eastern Ukraine 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Eastern Ukraine 1 armour moved from Italian Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in Belorussia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 infantry in Archangel, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Eastern Ukraine to Karelia S.S.R. 1 infantry moved from Baltic States to Belorussia 3 infantry moved from East Poland to Belorussia 3 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 4 infantry moved from Germany to France 2 infantry moved from Northwestern Europe to Germany 1 artillery and 5 infantry moved from Germany to Poland 3 fighters moved from Germany to Karelia S.S.R. 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 1 fighter and 10 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.33 Germans rolls : : 1.00 Russians : -0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 6 infantry moved from Suiyuan to Ningxia 3 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kiangsu to Manchuria 1 artillery and 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Russia 1 artillery and 2 infantry moved from Persia to Caucasus Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Archangel, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 submarine moved from 10 Sea Zone to 12 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 5 infantry EDIT: Adding units owned by Russians to Russia: 5 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -2.50