Initial test. First time tries.
dawgoneit v. entek Anniversary 1941 again
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,3 and gets 0 hits Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Germany to Karelia S.S.R. 1 armour and 2 infantry moved from East Poland to Baltic States 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from Norway to Baltic States 2 fighters moved from Norway to Baltic States Combat - Germans Battle in 12 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Karelia S.S.R. Germans attack with 1 armour, 2 fighters and 3 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 1 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 4 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Baltic States Germans attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Baltic States, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Baltic States, round 3 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Norway 2 fighters moved from Baltic States to Norway 1 bomber moved from Baltic States to Germany 6 infantry moved from Germany to Poland 3 armour and 1 artillery moved from Ukraine to East Poland Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 artillery, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -1.50 AA fire in Karelia S.S.R. : : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 1 artillery and 5 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Belorussia to Archangel 5 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Chinghai to Ningxia Non Combat Move - Russians Place Units - Russians 2 armour, 1 artillery and 3 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Hupeh to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kiangsu to Suiyuan Japanese take Suiyuan from Chinese 3 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan 1 infantry moved from Buryatia S.S.R. to Manchuria 2 infantry moved from Yunnan to Burma 1 fighter moved from French Indo-China Thailand to Burma 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 2 fighters moved from French Indo-China Thailand to 52 Sea Zone 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from French Indo-China Thailand to 38 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Kiangsu to Burma 2 infantry moved from Fukien to Hupeh Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone British win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 artillery in Philippine Islands, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippine Islands, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippine Islands, round 7 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 7 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery in Philippine Islands, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippine Islands, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippine Islands, round 10 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippine Islands, round 11 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 11 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippine Islands Americans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in 52 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 2 fighters in 52 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 52 Sea Zone 1 transport owned by the Americans lost in 52 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Burma Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 1 carrier and 1 cruiser moved from 61 Sea Zone to 52 Sea Zone 2 fighters moved from Burma to French Indo-China Thailand Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : 1.33 Americans : -1.67 Japanese : -3.00
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I don’t know what happened on the Philippines!
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 6,4 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt 1 destroyer moved from 30 Sea Zone to 48 Sea Zone 1 infantry moved from Australia to 47 Sea Zone 1 artillery moved from Australia to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea 1 artillery and 3 infantry moved from India to Burma 1 fighter moved from Egypt to 14 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 fighter moved from 6 Sea Zone to Norway Combat - British Battle in 14 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 48 Sea Zone British attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 4 fighters British roll dice for 2 cruisers in Norway, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 4 fighters in Norway, round 2 : 3/4 hits, 2.67 expected hits 3 fighters owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Norway British roll dice for 1 bomber and 1 fighter in Norway, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Norway British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 armour, 2 fighters and 1 infantry Casualties for Germans: 4 fighters Battle in New Guinea British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea British win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom 1 aaGun moved from India to Burma 1 fighter moved from 14 Sea Zone to Egypt Place Units - British 1 carrier and 2 fighters placed in 6 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -2.17 Japanese : -0.33
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@Entek said in dawgoneit v. entek Anniversary 1941 again:
I don’t know what happened on the Philippines!
long rough battle
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour and 2 infantry moved from Bulgaria Romania to East Poland 1 artillery moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 battleship, 2 cruisers and 1 transport moved from 13 Sea Zone to 14 Sea Zone Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians rolls : : 0.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 53 Sea Zone to 50 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone 1 fighter moved from Western United States to 62 Sea Zone 2 bombers moved from Wake Island to 62 Sea Zone 1 fighter moved from 53 Sea Zone to 62 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 62 Sea Zone Americans attack with 3 bombers and 2 fighters Japanese defend with 1 destroyer, 1 submarine and 3 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers and 2 fighters in 62 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 3 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 destroyer and 3 transports Battle in 12 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 bombers moved from 62 Sea Zone to Wake Island 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet Combat Move - Chinese 3 infantry moved from Ningxia to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.67 Chinese : 0.17 Japanese : 0.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans roll 1,3 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Belorussia 1 artillery moved from East Poland to Belorussia 1 bomber moved from Germany to Belorussia 1 fighter moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Karelia S.S.R. 1 bomber moved from Belorussia to Germany 6 infantry moved from Poland to East Poland 3 armour moved from East Poland to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. Place Units - Germans 1 destroyer and 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 1 artillery and 6 infantry moved from Archangel to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese Combat - Russians Battle in Karelia S.S.R. Russians attack with 3 armour, 1 artillery and 6 infantry Germans defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.00 expected hits Germans roll dice for 5 armour, 2 artilleries, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 3/11 hits, 4.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 3 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 5 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 3/7 hits, 3.50 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 4 : 0/4 hits, 1.83 expected hits Germans roll dice for 3 armour and 1 fighter in Karelia S.S.R., round 4 : 3/4 hits, 2.17 expected hits 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R. 1 armour owned by the Russians retreated to Archangel Germans win with 3 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour, 1 artillery and 6 infantry Casualties for Germans: 2 armour, 2 artilleries and 3 infantry Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Russia to Archangel 5 infantry moved from Eastern Ukraine to Russia 3 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 2 infantry placed in Caucasus 1 infantry placed in Caucasus 1 infantry placed in Caucasus 1 armour, 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Hupeh to Sikang 1 armour moved from Suiyuan to Sikang 2 fighters moved from 52 Sea Zone to 48 Sea Zone 4 infantry moved from Suiyuan to Ningxia 2 fighters moved from French Indo-China Thailand to Sikang Combat - Japanese Battle in 48 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone 1 transport owned by the British lost in 48 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Ningxia Japanese attack with 4 infantry Russians defend with 1 infantry Japanese roll dice for 4 infantry in Ningxia, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia Japanese win, taking Ningxia from Chinese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 1 armour, 2 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Sikang, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to French Indo-China Thailand 2 fighters moved from 48 Sea Zone to 52 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 62 Sea Zone 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.67 Japanese : 1.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Hupeh to Sikang 1 armour moved from Suiyuan to Sikang 2 fighters moved from 52 Sea Zone to 48 Sea Zone 4 infantry moved from Suiyuan to Ningxia 2 fighters moved from French Indo-China Thailand to Sikang Combat - Japanese Battle in 48 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone 1 transport owned by the British lost in 48 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Ningxia Japanese attack with 4 infantry Russians defend with 1 infantry Japanese roll dice for 4 infantry in Ningxia, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia Japanese win, taking Ningxia from Chinese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 1 armour, 2 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Sikang, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to French Indo-China Thailand 2 fighters moved from 48 Sea Zone to 52 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 62 Sea Zone 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 52 Sea Zone: 2 fighters EDIT: Removing units owned by Japanese from 52 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to East Indies: 2 fighters EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter EDIT: Removing units owned by Japanese from 52 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.67 Japanese : 1.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Norway 1 bomber moved from United Kingdom to 5 Sea Zone 1 artillery and 2 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Egypt to 34 Sea Zone 1 artillery moved from Egypt to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 infantry moved from Western Canada to Eastern Canada Combat - British Battle in 5 Sea Zone British attack with 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport Germans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport British roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 6/11 hits, 4.17 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 39 Casualties for British: 1 destroyer Casualties for Germans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport Battle in Norway Battle in French Indo-China Thailand British attack with 2 artilleries and 3 infantry Japanese defend with 2 fighters British roll dice for 2 artilleries and 3 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 fighters in French Indo-China Thailand, round 2 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand British roll dice for 2 artilleries and 1 infantry in French Indo-China Thailand, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in French Indo-China Thailand British win, taking Norway from Germans, taking French Indo-China Thailand from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Japanese: 2 fighters Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 destroyer placed in 2 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 2.33 British rolls : : 0.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour and 2 infantry moved from East Poland to Belorussia Combat - Italians Battle in Belorussia Italians attack with 2 armour and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Belorussia Italians roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Italians roll dice for 2 armour and 1 infantry in Belorussia, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Belorussia Italians win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Balkans: 3 infantry EDIT: Removing units owned by Italians from Italy: 3 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.67 Italians rolls : : 0.00 Russians : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,6,2,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 destroyer moved from 50 Sea Zone to 62 Sea Zone 3 bombers moved from Wake Island to 62 Sea Zone 1 bomber moved from Western United States to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from Stanovoj Chrebet to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 4 bombers, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport Americans roll dice for 4 bombers, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans roll dice for 4 bombers and 3 fighters in 62 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone Americans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 80 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport Non Combat Move - Americans 2 fighters moved from 62 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. 4 bombers moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Americans 1 battleship and 1 transport placed in 56 Sea Zone 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 2.33 Japanese : -2.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans roll 3,4 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 3 armour and 1 fighter moved from Karelia S.S.R. to Norway 2 armour, 1 artillery and 3 infantry moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 fighter moved from Germany to Norway Combat - Germans Battle in Norway Germans attack with 3 armour and 2 fighters British defend with 1 armour and 1 infantry Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for British: 1 armour and 1 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry British defend with 1 armour, 1 fighter and 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 1 armour, 1 fighter and 5 infantry in Egypt, round 2 : 2/7 hits, 2.83 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/5 hits, 2.33 expected hits British roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 2/4 hits, 1.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 4 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 5 : 1/3 hits, 1.67 expected hits British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 1 armour, 1 fighter and 5 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Libya 2 fighters moved from Norway to Karelia S.S.R. 5 infantry moved from East Poland to Belorussia 1 artillery moved from Germany to Poland 7 infantry moved from Germany to Poland 1 armour moved from Germany to East Poland Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : -2.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 9 infantry moved from Buryatia S.S.R. to Manchuria 2 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Caucasus to Kazakh S.S.R. 5 infantry moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 1 armour, 1 artillery and 9 infantry moved from Russia to Belorussia 1 armour moved from Archangel to Belorussia Combat - Russians Battle in Ukraine Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Ukraine, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Ukraine, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Ukraine, round 4 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 2 armour, 1 artillery and 9 infantry Germans defend with 5 infantry; Italians defend with 2 armour Russians roll dice for 2 armour, 1 artillery and 9 infantry in Belorussia, round 2 : 2/12 hits, 3.00 expected hits Italians roll dice for 2 armour and 5 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour, 1 artillery and 7 infantry in Belorussia, round 3 : 1/10 hits, 2.67 expected hits Italians roll dice for 2 armour and 3 infantry in Belorussia, round 3 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour, 1 artillery and 6 infantry in Belorussia, round 4 : 2/9 hits, 2.50 expected hits Italians roll dice for 2 armour and 2 infantry in Belorussia, round 4 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 5 : 2/6 hits, 2.00 expected hits Italians roll dice for 2 armour in Belorussia, round 5 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Belorussia Russians win, taking Belorussia from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 8 infantry Casualties for Germans: 5 infantry Casualties for Italians: 2 armour Battle in Manchuria Russians attack with 9 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 3 : 4/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 submarine moved from 2 Sea Zone to 12 Sea Zone Place Units - Russians 4 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.67 Russians : -1.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 50 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Sikang to Yunnan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from East Indies to Kwangtung Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 5 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 fighter moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany 2 artilleries and 1 infantry moved from French Indo-China Thailand to Yunnan 1 destroyer moved from 2 Sea Zone to 6 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in Yunnan British attack with 2 artilleries and 1 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 fighter and 1 transport placed in 6 Sea Zone 1 armour, 1 fighter and 1 infantry placed in India 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.67 Japanese : -0.17 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 3 infantry moved from Balkans to Bulgaria Romania 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 4 infantry moved from Libya to Egypt 1 armour moved from Italy to Bulgaria Romania 1 infantry moved from Italy to Balkans 1 fighter moved from Italy to Libya Place Units - Italians 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.67 Italians rolls : : 0.00