dawgoneit v. entek Anniversary 1941 again

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
                  Italians take Gibraltar from British
            1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from Balkans to Bulgaria Romania
            1 armour moved from Italy to Bulgaria Romania
            1 armour moved from Balkans to Bulgaria Romania
            1 artillery moved from Italy to Balkans
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,3 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 fighter moved from Western United States to 60 Sea Zone
            1 fighter moved from Hawaiian Islands to 60 Sea Zone
            1 fighter moved from 44 Sea Zone to 60 Sea Zone
            1 bomber moved from Eastern United States to 60 Sea Zone
            1 bomber moved from Western United States to 60 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 60 Sea Zone
                Americans attack with 2 bombers and 3 fighters
                Japanese defend with 2 carriers and 2 fighters
                    Americans roll dice for 2 bombers and 3 fighters in 60 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 2 carriers and 2 fighters in 60 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
                    Americans roll dice for 2 bombers and 1 fighter in 60 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 fighters in 60 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 60 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 18
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 2 carriers and 2 fighters
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from 60 Sea Zone to Wake Island
            1 infantry moved from Western United States to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            2 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            1 destroyer moved from 56 Sea Zone to 52 Sea Zone
            1 carrier moved from 44 Sea Zone to 53 Sea Zone
            1 destroyer moved from 44 Sea Zone to 53 Sea Zone
            1 fighter moved from Eastern United States to 53 Sea Zone
            1 infantry moved from Central United States to Western United States
    
        Combat Move - Chinese
            1 infantry moved from Suiyuan to Ningxia
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 destroyer placed in 56 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Place Units - Chinese
            2 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 1,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Finland to Karelia S.S.R.
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 fighters moved from Germany to Karelia S.S.R.
            1 armour and 2 infantry moved from East Poland to Baltic States
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 bomber moved from Norway to Baltic States
            2 fighters moved from Norway to Baltic States
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 12 Sea Zone
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 2 fighters and 3 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory and 2 infantry
                    AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 4 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                Russians defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Baltic States, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Baltic States, round 3 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Karelia S.S.R. to Norway
            2 fighters moved from Baltic States to Norway
            1 bomber moved from Baltic States to Germany
            6 infantry moved from Germany to Poland
            3 armour and 1 artillery moved from Ukraine to East Poland
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 5 Sea Zone
            1 artillery, 1 fighter and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    AA fire in Karelia S.S.R. : : -0.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour, 1 artillery and 5 infantry moved from Russia to Archangel
            1 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Eastern Ukraine to Belorussia
            1 infantry moved from Belorussia to Archangel
            5 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Chinghai to Ningxia
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour, 1 artillery and 3 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 6,2 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kiangsu to Suiyuan
                  Japanese take Suiyuan from Chinese
            3 infantry moved from Manchuria to Suiyuan
            1 armour moved from Manchuria to Suiyuan
            1 infantry moved from Buryatia S.S.R. to Manchuria
            2 infantry moved from Yunnan to Burma
            1 fighter moved from French Indo-China Thailand to Burma
            1 infantry moved from Borneo to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 destroyer moved from 50 Sea Zone to 52 Sea Zone
            2 fighters moved from French Indo-China Thailand to 52 Sea Zone
            1 artillery and 2 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
            1 artillery and 3 infantry moved from 50 Sea Zone to Philippine Islands
            1 fighter moved from French Indo-China Thailand to 38 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 61 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 61 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Manchuria
            1 fighter moved from Kiangsu to Burma
            2 infantry moved from Fukien to Hupeh
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 38 Sea Zone
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Philippine Islands
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippine Islands
                    Japanese roll dice for 1 artillery in Philippine Islands, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippine Islands, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Philippine Islands, round 7 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 7 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippine Islands
                    Japanese roll dice for 1 artillery in Philippine Islands, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Philippine Islands, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Philippine Islands, round 10 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Philippine Islands, round 11 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 11 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Philippine Islands
                Americans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Americans: 1 infantry
            Battle in 52 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer and 2 fighters in 52 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 52 Sea Zone
                    1 transport owned by the Americans lost in 52 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Burma
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 1 carrier and 1 cruiser moved from 61 Sea Zone to 52 Sea Zone
            2 fighters moved from Burma to French Indo-China Thailand
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Americans : -1.67
    Japanese : -3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    I don’t know what happened on the Philippines!


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,4 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Heavy Bomber
    
        Activate Technology - British
            British activating Heavy Bomber
    
        Purchase Units - British
            British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Egypt
            1 destroyer moved from 30 Sea Zone to 48 Sea Zone
            1 infantry moved from Australia to 47 Sea Zone
            1 artillery moved from Australia to 47 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
            1 artillery and 3 infantry moved from India to Burma
            1 fighter moved from Egypt to 14 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Norway
            1 fighter moved from 6 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            1 fighter moved from 6 Sea Zone to Norway
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 14 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 48 Sea Zone
                British attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Norway
                British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 4 fighters
                    British roll dice for 2 cruisers in Norway, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 4 fighters in Norway, round 2 : 3/4 hits, 2.67 expected hits
                    3 fighters owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
                    British roll dice for 1 bomber and 1 fighter in Norway, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Norway
                British win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 armour, 2 fighters and 1 infantry
                Casualties for Germans: 4 fighters
            Battle in New Guinea
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
                British win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Norway to United Kingdom
            1 aaGun moved from India to Burma
            1 fighter moved from 14 Sea Zone to Egypt
    
        Place Units - British
            1 carrier and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -2.17
    Japanese : -0.33
    

    Savegame


  • @Entek said in dawgoneit v. entek Anniversary 1941 again:

    I don’t know what happened on the Philippines!

    long rough battle

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 armour and 2 infantry moved from Bulgaria Romania to East Poland
            1 artillery moved from Balkans to Bulgaria Romania
            1 armour moved from Italy to Bulgaria Romania
            1 battleship, 2 cruisers and 1 transport moved from 13 Sea Zone to 14 Sea Zone
    
        Non Combat Move - Italians
    
        Place Units - Italians
            5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 1,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 destroyer moved from 53 Sea Zone to 50 Sea Zone
            1 bomber moved from Western United States to 62 Sea Zone
            1 fighter moved from Western United States to 62 Sea Zone
            2 bombers moved from Wake Island to 62 Sea Zone
            1 fighter moved from 53 Sea Zone to 62 Sea Zone
    
        Combat - Americans
            Battle in 50 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 50 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 62 Sea Zone
                Americans attack with 3 bombers and 2 fighters
                Japanese defend with 1 destroyer, 1 submarine and 3 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers and 2 fighters in 62 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    3 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 destroyer and 3 transports
            Battle in 12 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 12 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 bombers moved from 62 Sea Zone to Wake Island
            1 fighter moved from 62 Sea Zone to 56 Sea Zone
            1 carrier moved from 53 Sea Zone to 56 Sea Zone
            1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
    
        Combat Move - Chinese
            3 infantry moved from Ningxia to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 destroyer, 1 fighter and 1 transport placed in 56 Sea Zone
            1 armour, 1 bomber and 1 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.67
    Chinese : 0.17
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
                Germans roll 1,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belorussia
            1 artillery moved from East Poland to Belorussia
            1 bomber moved from Germany to Belorussia
            1 fighter moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 bomber moved from Belorussia to Germany
            6 infantry moved from Poland to East Poland
            3 armour moved from East Poland to Karelia S.S.R.
            1 armour moved from Baltic States to Karelia S.S.R.
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour, 1 artillery, 1 fighter and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour, 1 artillery and 6 infantry moved from Archangel to Karelia S.S.R.
            2 armour moved from Russia to Karelia S.S.R.
            2 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 3 armour, 1 artillery and 6 infantry
                Germans defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory, 1 fighter and 3 infantry
                    Russians roll dice for 3 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.00 expected hits
                    Germans roll dice for 5 armour, 2 artilleries, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 3/11 hits, 4.83 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 3 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 5 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 3/7 hits, 3.50 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 4 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 3 armour and 1 fighter in Karelia S.S.R., round 4 : 3/4 hits, 2.17 expected hits
                    2 armour owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
                1 armour owned by the Russians retreated to Archangel
                Germans win with 3 armour and 1 fighter remaining. Battle score for attacker is -5
                Casualties for Russians: 2 armour, 1 artillery and 6 infantry
                Casualties for Germans: 2 armour, 2 artilleries and 3 infantry
            Battle in Belorussia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Archangel
            5 infantry moved from Eastern Ukraine to Russia
            3 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Caucasus to Kazakh S.S.R.
            8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
    
        Place Units - Russians
            2 infantry placed in Caucasus
            1 infantry placed in Caucasus
            1 infantry placed in Caucasus
            1 armour, 2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hupeh to Sikang
            1 armour moved from Suiyuan to Sikang
            2 fighters moved from 52 Sea Zone to 48 Sea Zone
            4 infantry moved from Suiyuan to Ningxia
            2 fighters moved from French Indo-China Thailand to Sikang
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 48 Sea Zone
                    1 transport owned by the British lost in 48 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Ningxia
                Japanese attack with 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 4 infantry in Ningxia, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 2 fighters and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Sikang, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sikang to French Indo-China Thailand
            2 fighters moved from 48 Sea Zone to 52 Sea Zone
            1 submarine moved from 62 Sea Zone to 50 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 62 Sea Zone
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : 0.67
    Japanese : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hupeh to Sikang
            1 armour moved from Suiyuan to Sikang
            2 fighters moved from 52 Sea Zone to 48 Sea Zone
            4 infantry moved from Suiyuan to Ningxia
            2 fighters moved from French Indo-China Thailand to Sikang
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 48 Sea Zone
                    1 transport owned by the British lost in 48 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Ningxia
                Japanese attack with 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 4 infantry in Ningxia, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 2 fighters and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Sikang, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sikang to French Indo-China Thailand
            2 fighters moved from 48 Sea Zone to 52 Sea Zone
            1 submarine moved from 62 Sea Zone to 50 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 62 Sea Zone
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 52 Sea Zone: 2 fighters
            EDIT: Removing units owned by Japanese from 52 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to East Indies: 2 fighters
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
            EDIT: Removing units owned by Japanese from 52 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : 0.67
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
            1 armour, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Norway
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 artillery and 2 infantry moved from Burma to French Indo-China Thailand
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Egypt to 34 Sea Zone
            1 artillery moved from Egypt to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand
            1 infantry moved from Western Canada to Eastern Canada
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                Germans defend with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    British roll dice for 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 6/11 hits, 4.17 expected hits
                    Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 39
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 cruiser, 2 destroyers, 2 submarines and 1 transport
            Battle in Norway
            Battle in French Indo-China Thailand
                British attack with 2 artilleries and 3 infantry
                Japanese defend with 2 fighters
                    British roll dice for 2 artilleries and 3 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 fighters in French Indo-China Thailand, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand
                    British roll dice for 2 artilleries and 1 infantry in French Indo-China Thailand, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in French Indo-China Thailand
                British win, taking Norway from Germans, taking French Indo-China Thailand from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            1 factory placed in India
            1 destroyer placed in 2 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 2.33
    British rolls : : 0.00
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 armour and 2 infantry moved from East Poland to Belorussia
    
        Combat - Italians
            Battle in Belorussia
                Italians attack with 2 armour and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Belorussia
                    Italians roll dice for 2 armour and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                    Italians roll dice for 2 armour and 1 infantry in Belorussia, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Belorussia
                Italians win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Balkans: 3 infantry
            EDIT: Removing units owned by Italians from Italy: 3 infantry
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Italians rolls : : 0.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,6,2,1 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 destroyer moved from 12 Sea Zone to 2 Sea Zone
            1 destroyer moved from 50 Sea Zone to 62 Sea Zone
            3 bombers moved from Wake Island to 62 Sea Zone
            1 bomber moved from Western United States to 62 Sea Zone
            2 fighters moved from 56 Sea Zone to 62 Sea Zone
            1 fighter moved from Stanovoj Chrebet to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
                    Americans roll dice for 4 bombers, 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 62 Sea Zone
                    Americans roll dice for 4 bombers and 3 fighters in 62 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
                Americans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 80
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 62 Sea Zone to 59 Sea Zone
            1 armour and 1 infantry moved from Western United States to 56 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from 62 Sea Zone to Buryatia S.S.R.
            4 bombers moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Americans
            1 battleship and 1 transport placed in 56 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : -2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
                Germans roll 3,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            3 armour and 1 fighter moved from Karelia S.S.R. to Norway
            2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
            1 bomber moved from Germany to Egypt
            1 fighter moved from Germany to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 3 armour and 2 fighters
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 2 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour and 1 infantry
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
                British defend with 1 armour, 1 fighter and 5 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 5 infantry in Egypt, round 2 : 2/7 hits, 2.83 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 2/4 hits, 1.83 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 bomber in Egypt, round 4 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits
                    1 armour owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 bomber in Egypt, round 5 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Egypt
                Germans win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for British: 1 armour, 1 fighter and 5 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Egypt to Libya
            2 fighters moved from Norway to Karelia S.S.R.
            5 infantry moved from East Poland to Belorussia
            1 artillery moved from Germany to Poland
            7 infantry moved from Germany to Poland
            1 armour moved from Germany to East Poland
    
        Place Units - Germans
            1 armour and 1 infantry placed in Karelia S.S.R.
            2 armour, 2 fighters and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            9 infantry moved from Buryatia S.S.R. to Manchuria
            2 infantry moved from Kazakh S.S.R. to Chinghai
            1 infantry moved from Caucasus to Kazakh S.S.R.
            5 infantry moved from Caucasus to Ukraine
            1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
            1 armour, 1 artillery and 9 infantry moved from Russia to Belorussia
            1 armour moved from Archangel to Belorussia
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 infantry in Ukraine, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Ukraine, round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Ukraine, round 4 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belorussia
                Russians attack with 2 armour, 1 artillery and 9 infantry
                Germans defend with 5 infantry; Italians defend with 2 armour
                    Russians roll dice for 2 armour, 1 artillery and 9 infantry in Belorussia, round 2 : 2/12 hits, 3.00 expected hits
                    Italians roll dice for 2 armour and 5 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 armour, 1 artillery and 7 infantry in Belorussia, round 3 : 1/10 hits, 2.67 expected hits
                    Italians roll dice for 2 armour and 3 infantry in Belorussia, round 3 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 armour, 1 artillery and 6 infantry in Belorussia, round 4 : 2/9 hits, 2.50 expected hits
                    Italians roll dice for 2 armour and 2 infantry in Belorussia, round 4 : 3/4 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 2 armour, 1 artillery and 3 infantry in Belorussia, round 5 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 2 armour in Belorussia, round 5 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Italians lost in Belorussia
                Russians win, taking Belorussia from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 8 infantry
                Casualties for Germans: 5 infantry
                Casualties for Italians: 2 armour
            Battle in Manchuria
                Russians attack with 9 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 3 : 4/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 submarine moved from 2 Sea Zone to 12 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Caucasus
            1 armour, 1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.67
    Russians : -1.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 50 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from Sikang to Yunnan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Yunnan
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from East Indies to Kwangtung
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.00
    

    Savegame

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