dawgoneit Axis vs. entek Allies

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Soem to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Davao
            1 B29 moved from Arawa to sz70
            2 Fighters moved from Arawa to sz70
            2 Fighters moved from sz42 to sz70
            1 Submarine moved from sz42 to sz45
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 3 Destroyers, 8 Elites, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz70
                Americans attack with 1 B29, 4 Fighters and 1 Transport
                Yamamoto defend with 4 Destroyers
                    Americans roll dice for 1 B29, 4 Fighters and 1 Transport in sz70, round 2 : 3/5 hits, 2.83 expected hits
                    Yamamoto roll dice for 4 Destroyers in sz70, round 2 : 2/4 hits, 2.00 expected hits
                    2 Fighters owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz70
                    Americans roll dice for 1 B29, 2 Fighters and 1 Transport in sz70, round 3 : 2/3 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz70
                Americans win with 1 B29, 2 Fighters and 1 Transport remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Fighters
                Casualties for Yamamoto: 4 Destroyers
            Battle in Davao
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 AAGun, 1 Bunker and 1 Factory
                    Americans roll dice for 1 Artillery and 1 Infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Bunker in Davao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Davao
                    Americans roll dice for 1 Artillery in Davao, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bunker in Davao, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Davao, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bunker in Davao, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Americans lost in Davao
                Yamamoto win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in sz45
                Americans attack with 1 Submarine
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Submarine in sz45, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz45, round 3 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz45
                Yamamoto win with 1 T.Boat remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Americans
            1 B29 moved from sz70 to Arawa
            2 B.Transports, 2 Battleships, 1 Carrier and 2 Destroyers moved from sz42 to sz46
            2 Fighters moved from sz70 to sz46
            1 Destroyer moved from sz18 to sz42
            1 Infantry moved from Majuru to sz30
            2 Artillerys moved from Majuru to sz30
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz30 to sz41
            2 Artillerys and 1 Infantry moved from sz41 to Townsville
            4 Destroyers moved from sz25 to sz30
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            2 Tankettes moved from Alaska to sz4
            10 Elites moved from Alaska to sz4
            1 B.Transport and 3 Elites moved from sz4 to sz5
            1 Marine moved from Anchorage to sz5
            1 B.Transport, 3 Elites and 1 Marine moved from sz5 to sz4
            1 Infantry moved from Anchorage to Alaska
            10 Elites, 1 Marine and 2 Tankettes moved from sz4 to Palana
            11 Elites and 2 Tankettes moved from Palana to Magadan
            2 Artillerys, 5 Elites, 2 Fighters, 1 Infantry, 1 Marine and 2 Tankettes moved from Magadan to Yakutsk
            2 EarlyFighters moved from sz4 to Yakutsk
            8 Elites moved from sz5 to Alaska
    
        Place Units - Americans
            2 Destroyers placed in sz25
            1 Destroyer and 1 Submarine placed in sz25
            8 Elites placed in San Francisco
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : -1.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Masaharu
            1 unit repaired.
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
            2 Infantrys moved from Amursk to Belogorsk
            1 B.Transport moved from sz1 to sz15
            3 Infantrys moved from Akina to sz15
            1 B.Transport and 3 Infantrys moved from sz15 to sz1
            3 Infantrys moved from sz1 to Vostok
    
        Place Units - Masaharu
            1 Bunker placed in Vostok
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Amursk
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Russians
            3 Infantrys moved from Jinan to Hsingan
            2 Mech.Infs moved from Tulun to Hsingan
            2 EarlyFighters moved from Quingdao to Hsingan
            15 Infantrys moved from Quingdao to Hsingan
            5 Marines moved from Quingdao to Hsingan
            2 Artillerys moved from Quingdao to Hsingan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 Artillerys, 2 EarlyFighters, 18 Infantrys, 5 Marines and 2 Mech.Infs
                Masaharu defend with 1 Bunker, 1 Factory and 15 Infantrys; Yamamoto defend with 3 Infantrys
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 18 Infantrys, 5 Marines and 2 Mech.Infs in Hsingan, round 2 : 6/29 hits, 7.33 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker and 18 Infantrys in Hsingan, round 2 : 11/19 hits, 6.50 expected hits
                    11 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 2 Infantrys owned by the Yamamoto lost in Hsingan
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 5 Marines and 2 Mech.Infs in Hsingan, round 3 : 9/18 hits, 5.50 expected hits
                    Masaharu roll dice for 1 Bunker and 13 Infantrys in Hsingan, round 3 : 8/14 hits, 4.83 expected hits
                    7 Infantrys owned by the Russians, 8 Infantrys owned by the Masaharu, 1 Marine owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 4 Marines and 2 Mech.Infs in Hsingan, round 4 : 7/10 hits, 4.00 expected hits
                    Masaharu roll dice for 1 Bunker and 4 Infantrys in Hsingan, round 4 : 2/5 hits, 1.83 expected hits
                    4 Infantrys owned by the Masaharu, 2 Marines owned by the Russians and 1 Bunker owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 2 Artillerys, 2 EarlyFighters, 2 Marines and 2 Mech.Infs remaining. Battle score for attacker is -3
                Casualties for Russians: 18 Infantrys and 3 Marines
                Casualties for Masaharu: 1 Bunker and 15 Infantrys
                Casualties for Yamamoto: 3 Infantrys
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Hsingan to Quingdao
            8 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            5 Infantrys and 1 Marine moved from Kaask to Tulun
            2 Infantrys moved from Kyzyl to Kaask
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Bunker placed in Quingdao
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 7.83
    Russians : 5.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Cruiser and 13 Destroyers moved from sz72 to sz46
            1 T.Boat moved from sz45 to sz46
            2 Fighters moved from Iwo Jima to sz70
            1 Transport moved from sz60 to sz70
            2 Artillerys and 15 Infantrys moved from Hopeh to Peking
            1 Cruiser moved from sz79 to sz1
            2 Infantrys moved from Vladivostok to sz1
            2 Mech.Infs moved from Vostok to Hsingan
            1 Artillery moved from Belogorsk to Hsingan
            1 Artillery and 3 Infantrys moved from Manchuria to Hsingan
            1 Infantry moved from Shantung to Hopeh
            1 Infantry moved from Vladivostok to sz1
            3 Infantrys moved from sz1 to Vostok
            1 B.Transport moved from sz74 to sz78
            2 Infantrys moved from Tokyo to sz78
            1 B.Transport and 2 Infantrys moved from sz78 to sz74
            1 Infantry moved from sz74 to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Destroyer, 5 Elites, 1 Factory, 3 Infantrys, 5 Tanks and 1 Transport; Remaining resources: 4 PUs; 
    
        Combat - Yamamoto
            Battle in sz70
                Yamamoto attack with 2 Fighters and 1 Transport
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 Fighters and 1 Transport in sz70, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in sz70
                Yamamoto win with 2 Fighters and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in sz46
                Yamamoto attack with 1 Cruiser, 13 Destroyers and 1 T.Boat
                Americans defend with 2 B.Transports, 2 Battleships, 1 Carrier, 2 Destroyers and 2 Fighters; Anzac defend with 2 Destroyers
                    Yamamoto roll dice for 1 Cruiser, 13 Destroyers and 1 T.Boat in sz46, round 2 : 5/15 hits, 5.17 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 2 B.Transports, 2 Battleships, 1 Carrier, 4 Destroyers and 2 Fighters in sz46, round 2 : 4/11 hits, 5.50 expected hits
                2 B.Transports owned by the Americans, 1 Destroyer owned by the Anzac, 3 Destroyers owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz46
                    Yamamoto roll dice for 1 Cruiser and 10 Destroyers in sz46, round 3 : 4/11 hits, 3.83 expected hits
                    Americans roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 Fighters in sz46, round 3 : 7/8 hits, 4.67 expected hits
                    2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 1 Destroyer owned by the Anzac and 7 Destroyers owned by the Yamamoto lost in sz46
                    Yamamoto roll dice for 1 Cruiser and 3 Destroyers in sz46, round 4 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 2 Battleships and 2 Fighters in sz46, round 4 : 0/4 hits, 2.67 expected hits
                    1 Fighter owned by the Americans lost in sz46
                    Yamamoto roll dice for 1 Cruiser and 3 Destroyers in sz46, round 5 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 2 Battleships and 1 Fighter in sz46, round 5 : 2/3 hits, 2.00 expected hits
                    1 Fighter owned by the Americans, 1 Battleship owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz46
                    Yamamoto roll dice for 1 Cruiser and 1 Destroyer in sz46, round 6 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Battleship in sz46, round 6 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz46
                Yamamoto win with 1 Cruiser remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 13 Destroyers and 1 T.Boat
                Casualties for Americans: 2 B.Transports, 2 Battleships, 1 Carrier, 2 Destroyers and 2 Fighters
                Casualties for Anzac: 2 Destroyers
            Battle in Hsingan
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 2 Mech.Infs
                Russians defend with 2 Artillerys, 1 Factory, 2 Marines and 2 Mech.Infs
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 2 Mech.Infs in Hsingan, round 2 : 1/7 hits, 2.33 expected hits
                    Russians roll dice for 2 Artillerys, 2 Marines and 2 Mech.Infs in Hsingan, round 2 : 2/6 hits, 2.00 expected hits
                    1 Marine owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Hsingan
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Mech.Infs in Hsingan, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Artillerys, 1 Marine and 2 Mech.Infs in Hsingan, round 3 : 3/5 hits, 1.67 expected hits
                    1 Marine owned by the Russians, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hsingan
                2 Mech.Infs retreated to Manchuria
                Russians win with 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
                Casualties for Russians: 2 Marines
            Battle in Peking
                Yamamoto attack with 2 Artillerys and 15 Infantrys
                Chinese defend with 1 Factory, 8 Mech.Infs and 3 Tanks
                    Yamamoto roll dice for 2 Artillerys and 15 Infantrys in Peking, round 2 : 0/17 hits, 3.50 expected hits
                    Chinese roll dice for 8 Mech.Infs and 3 Tanks in Peking, round 2 : 5/11 hits, 4.17 expected hits
                    5 Infantrys owned by the Yamamoto lost in Peking
                    Yamamoto roll dice for 2 Artillerys and 10 Infantrys in Peking, round 3 : 2/12 hits, 2.67 expected hits
                    Chinese roll dice for 8 Mech.Infs and 3 Tanks in Peking, round 3 : 4/11 hits, 4.17 expected hits
                2 Mech.Infs owned by the Chinese and 4 Infantrys owned by the Yamamoto lost in Peking
                2 Artillerys and 6 Infantrys retreated to Hopeh
                Chinese win with 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 9 Infantrys
                Casualties for Chinese: 2 Mech.Infs
    
        Non Combat Move - Yamamoto
            2 Fighters moved from sz70 to sz60
            4 Destroyers moved from sz78 to sz72
            1 Destroyer moved from sz78 to sz79
            1 Destroyer moved from sz79 to sz1
    
        Place Units - Yamamoto
            3 Infantrys placed in Vladivostok
            4 Elites and 4 Tanks placed in Tokyo
            1 Destroyer and 1 Transport placed in sz70
            1 Elite and 1 Tank placed in Davao
            1 Factory placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -6.00
    Americans : -1.67
    Chinese : 0.67
    Russians : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Chinese
            1 Elite, 1 Fighter and 8 Infantrys moved from Shangsi to Shansi
            4 Mech.Infs moved from Tsingnan to Shansi
            2 Mech.Infs moved from W.Sian to Chunking
            1 Fighter moved from Urumal to S.Mongolia
            2 Infantrys moved from Gobi to S.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 11 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 1 Fighter and 2 Infantrys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Fighter and 2 Infantrys in S.Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                    Chinese roll dice for 1 Fighter and 1 Infantry in S.Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in S.Mongolia, round 4 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in S.Mongolia, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese win with 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in Shansi
                Chinese attack with 1 Elite, 1 Fighter, 8 Infantrys and 4 Mech.Infs
                Hisaichi defend with 8 Infantrys
                    Chinese roll dice for 1 Elite, 1 Fighter, 8 Infantrys and 4 Mech.Infs in Shansi, round 2 : 3/14 hits, 4.33 expected hits
                    Hisaichi roll dice for 8 Infantrys in Shansi, round 2 : 1/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Elite, 1 Fighter, 7 Infantrys and 4 Mech.Infs in Shansi, round 3 : 7/13 hits, 4.17 expected hits
                    Hisaichi roll dice for 5 Infantrys in Shansi, round 3 : 2/5 hits, 1.67 expected hits
                    5 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter, 5 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 8 Infantrys
            Battle in Chunking
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Mech.Infs in Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chunking
                Chinese win, taking Chunking from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Sian to W.Sian
            1 Infantry moved from E.Shansi to Peking
            1 Fighter moved from Shansi to Peking
            7 Infantrys moved from Gansu to N.Shangsi
            4 Infantrys and 2 Marines moved from Tsingnan to Gansu
            1 Fighter moved from S.Mongolia to Gansu
            6 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker, 1 Elite and 2 Infantrys placed in Peking
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : -1.33
    Yamamoto : 0.67
    Chinese : 1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            2 Fighters and 6 Infantrys moved from Tientsin to Hsingan
            6 Infantrys moved from Hankou to Nanking
            6 Infantrys moved from Nanking to Shantung
            1 Infantry moved from N.French I. to Kwangsi
            3 Transports moved from sz74 to sz67
            6 Infantrys moved from Hongkong to sz67
            4 Infantrys moved from sz67 to Kwangsi
            2 Infantrys moved from sz67 to Kwangsi
            4 Artillerys moved from S.Borneo to sz60
            7 Infantrys moved from Malaya to sz60
            1 Artillery moved from sz60 to Java
            3 Infantrys moved from Sumatra to Java
            3 Infantrys moved from Sumatra to N.S
            3 Artillerys moved from sz60 to N.S
            1 Infantry moved from sz60 to Java
            3 Infantrys moved from sz60 to N.S
            3 Infantrys moved from sz60 to N.S
            10 Fighters moved from Vostok to Hsingan
            8 Infantrys moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Fighter, 20 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hsingan
                Hisaichi attack with 12 Fighters and 6 Infantrys
                Russians defend with 2 Artillerys, 1 Factory and 2 Mech.Infs
                    Hisaichi roll dice for 12 Fighters and 6 Infantrys in Hsingan, round 2 : 5/18 hits, 7.00 expected hits
                    Russians roll dice for 2 Artillerys and 2 Mech.Infs in Hsingan, round 2 : 1/4 hits, 1.33 expected hits
                    2 Artillerys owned by the Russians, 2 Mech.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hsingan
                Hisaichi win, taking Hsingan from Russians with 12 Fighters and 5 Infantrys remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 2 Artillerys and 2 Mech.Infs
            Battle in Java
                Hisaichi attack with 1 Artillery and 4 Infantrys
                Anzac defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Java, round 2 : 0/5 hits, 1.17 expected hits
                    Anzac roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Java, round 3 : 0/5 hits, 1.17 expected hits
                    Anzac roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Java, round 4 : 1/5 hits, 1.17 expected hits
                    Anzac roll dice for 2 Infantrys in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Java, round 5 : 2/4 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                Hisaichi win, taking Java from Anzac with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 2 Infantrys
            Battle in N.S
                Hisaichi attack with 3 Artillerys and 9 Infantrys
                British defend with 2 Artillerys and 3 Elites
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys and 9 Infantrys in N.S, round 2 : 3/12 hits, 3.00 expected hits
                    British roll dice for 2 Artillerys and 3 Elites in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    2 Elites owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 3 Artillerys and 6 Infantrys in N.S, round 3 : 2/9 hits, 2.50 expected hits
                    British roll dice for 1 Elite in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 2 Artillerys and 3 Elites
    
        Non Combat Move - Hisaichi
            10 Fighters moved from Hsingan to Vostok
            2 Fighters moved from Hsingan to Korea
            1 Mech.Inf moved from Vostok to Tientsin
            3 Infantrys moved from Belogorsk to Vostok
    
        Place Units - Hisaichi
            3 Infantrys placed in Belogorsk
            4 Artillerys placed in S.Borneo
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
            1 Fighter, 5 Infantrys and 1 Marine placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.67
    British : 1.00
    Anzac : -1.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Thai
            1 Artillery and 1 Marine moved from Sumatra to sz60
            1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz69
            1 Artillery and 1 Marine moved from sz69 to Celebs
            1 Artillery moved from Thailand to sz73
            1 Infantry moved from Thailand to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Halma
            1 Infantry moved from Burma to W.Chunking
                  Thai take W.Chunking from Chinese
            1 Artillery, 1 Elite and 1 Infantry moved from Burma to Chunking
            1 Infantry moved from Burma to Chunking
            1 Infantry moved from Thailand to Burma
            4 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Chunking
                Thai attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 1 Mech.Inf
                    Thai roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chunking, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Chunking
                Thai win, taking Chunking from Chinese with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Marine
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Thai lost in Celebs
                Thai win, taking Celebs from Anzac with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Thai: 1 Marine
                Casualties for Anzac: 1 Infantry
            Battle in Halma
                Thai attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Halma
                Thai win, taking Halma from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Transport placed in sz73
            3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.33
    Chinese : -0.33
    Thai : 3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            4 Elites moved from Calcutta to sz63
            4 Artillerys, 4 Elites and 4 Transports moved from sz63 to sz66
            4 Artillerys, 4 Elites and 2 Fighters moved from sz66 to N.S
            2 Mech.Infs moved from Bengal to W.Chunking
            2 Mech.Infs moved from Bengal to Burma
            3 Mech.Infs moved from Dheli to Bengal
            1 Mech.Inf moved from N.Chunking to Hanan
            1 Infantry moved from New Guinea to Sarong
                  British take Sarong from Yamamoto
            1 Infantry moved from E.G to N.G
                  British take N.G from Yamamoto
            1 Marine moved from Vancouver to sz6
            1 Marine and 1 S.Sub moved from sz6 to sz4
            1 Marine moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 4 Elites, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys, 4 Elites and 2 Fighters
                Hisaichi defend with 3 Artillerys and 6 Infantrys
                    British roll dice for 4 Artillerys, 4 Elites and 2 Fighters in N.S, round 2 : 5/10 hits, 5.00 expected hits
                    Hisaichi roll dice for 3 Artillerys and 6 Infantrys in N.S, round 2 : 2/9 hits, 3.00 expected hits
                    1 Elite owned by the British, 1 Artillery owned by the British and 5 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 3 Artillerys, 3 Elites and 2 Fighters in N.S, round 3 : 3/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 3 Artillerys and 1 Infantry in N.S, round 3 : 2/4 hits, 1.33 expected hits
                    1 Elite owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys, 2 Elites and 2 Fighters in N.S, round 4 : 4/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery in N.S, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 1 Artillery, 2 Elites and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for British: 3 Artillerys and 2 Elites
                Casualties for Hisaichi: 3 Artillerys and 6 Infantrys
            Battle in W.Chunking
                British attack with 2 Mech.Infs
                Thai defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Mech.Infs in W.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in W.Chunking
                    British roll dice for 1 Mech.Inf in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf retreated to Bengal
                Thai win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 Mech.Inf
            Battle in Hanan
                British attack with 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Hanan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 Mech.Inf
            Battle in Burma
                British attack with 2 Mech.Infs
                Thai defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Burma
                1 Mech.Inf retreated to Bengal
                Thai win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - British
            2 Fighters moved from N.S to sz66
            4 Transports moved from sz66 to sz63
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer placed in sz49
            1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -2.67
    Hisaichi : 1.00
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Anzac
            1 Fighter moved from sz50 to sz69
            1 EarlyFighter moved from sz50 to sz46
            1 Destroyer and 1 Submarine moved from sz37 to sz46
            1 Elite moved from Lambok to Bali
            3 Artillerys moved from Lambok to Bali
            1 Marine moved from Lambok to Bali
            2 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            2 Infantrys moved from Soem to sz50
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz50 to sz57
            2 Artillerys and 6 Infantrys moved from sz57 to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz69
                Anzac attack with 1 Fighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 Fighter in sz69, round 2 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Transport in sz69, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz69
                Anzac win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Bali
                Anzac attack with 3 Artillerys, 1 Elite and 1 Marine
                Thai defend with 1 Infantry
                    Anzac roll dice for 3 Artillerys, 1 Elite and 1 Marine in Bali, round 2 : 1/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Bali
                Anzac win, taking Bali from Yamamoto with 3 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Java
                Anzac attack with 2 Artillerys and 6 Infantrys
                Hisaichi defend with 1 Artillery and 3 Infantrys
                    Anzac roll dice for 2 Artillerys and 6 Infantrys in Java, round 2 : 2/8 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys and 5 Infantrys in Java, round 3 : 2/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 3 Infantrys
            Battle in sz46
                Anzac attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Cruiser
                    Anzac roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz46, round 2 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Anzac lost in sz46
                Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Submarine
                Casualties for Yamamoto: 1 Cruiser
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz46 to Derby
            1 Fighter moved from sz69 to sz57
            2 T.Boats moved from sz58 to sz50
            2 Infantrys moved from Darwin to Derby
            1 Battleship, 1 Carrier and 1 Destroyer moved from sz50 to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            3 Infantrys placed in Darwin
            1 EarlyFighter placed in Melbourne
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Yamamoto : 0.17
    Anzac : -0.50
    Thai : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Americans
            3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes moved from Yakutsk to Vostok
            1 B29 moved from Arawa to sz67
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Carrier, 2 EarlyFighters, 8 Elites and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz67
                Americans attack with 1 B29
                Hisaichi defend with 3 Transports
                    Americans roll dice for 1 B29 in sz67, round 2 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Transports in sz67, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in sz67
                    Americans roll dice for 1 B29 in sz67, round 3 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Transports in sz67, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in sz67
                    Americans roll dice for 1 B29 in sz67, round 4 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in sz67, round 4 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi and 1 B29 owned by the Americans lost in sz67
                Hisaichi win with no units remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 3 Transports
                Casualties for Americans: 1 B29
            Battle in Vostok
                Americans attack with 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes
                Hisaichi defend with 1 Artillery, 10 Fighters, 9 Infantrys and 4 Tankettes; Masaharu defend with 1 Artillery, 3 Bunkers, 2 Elites, 23 Infantrys and 1 Tank; Yamamoto defend with 2 Artillerys, 1 Elite, 8 Infantrys and 1 Marine
                    Americans roll dice for 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes in Vostok, round 2 : 32/68 hits, 31.00 expected hits
                Units damaged: 3 Bunkers owned by the Masaharu
                    Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 40 Infantrys, 1 Marine, 1 Tank and 4 Tankettes in Vostok, round 2 : 29/66 hits, 25.33 expected hits
                    2 Marines owned by the Americans, 17 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 13 Elites owned by the Americans, 3 Artillerys owned by the Americans, 5 Infantrys owned by the Americans, 4 Tankettes owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 2 EarlyFighters owned by the Americans and 4 Tankettes owned by the Americans lost in Vostok
                    Americans roll dice for 36 Elites and 3 Fighters in Vostok, round 3 : 15/39 hits, 19.50 expected hits
                    Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 15 Infantrys, 1 Marine and 1 Tank in Vostok, round 3 : 21/37 hits, 16.33 expected hits
                    6 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto, 21 Elites owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Vostok
                    Americans roll dice for 15 Elites and 3 Fighters in Vostok, round 4 : 13/18 hits, 9.00 expected hits
                    Masaharu roll dice for 4 Artillerys, 3 Bunkers, 3 Elites, 10 Fighters, 1 Marine and 1 Tank in Vostok, round 4 : 12/22 hits, 11.33 expected hits
                    2 Elites owned by the Masaharu, 1 Marine owned by the Yamamoto, 1 Fighter owned by the Hisaichi, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 1 Artillery owned by the Masaharu, 12 Elites owned by the Americans, 1 Tank owned by the Masaharu, 3 Bunkers owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Vostok
                    Americans roll dice for 3 Elites and 3 Fighters in Vostok, round 5 : 3/6 hits, 3.00 expected hits
                    Masaharu roll dice for 9 Fighters in Vostok, round 5 : 8/9 hits, 6.00 expected hits
                    3 Fighters owned by the Americans, 3 Fighters owned by the Hisaichi and 3 Elites owned by the Americans lost in Vostok
                Masaharu win with 6 Fighters remaining. Battle score for attacker is -96
                Casualties for Americans: 3 Artillerys, 2 EarlyFighters, 49 Elites, 3 Fighters, 5 Infantrys, 2 Marines and 4 Tankettes
                Casualties for Hisaichi: 1 Artillery, 4 Fighters, 9 Infantrys and 4 Tankettes
                Casualties for Masaharu: 1 Artillery, 3 Bunkers, 2 Elites, 23 Infantrys and 1 Tank
                Casualties for Yamamoto: 2 Artillerys, 1 Elite, 8 Infantrys and 1 Marine
    
        Non Combat Move - Americans
            11 Elites moved from Magadan to Yakutsk
            2 Tankettes moved from Palana to Yakutsk
            10 Elites and 1 Marine moved from Palana to Magadan
            1 B.Transport moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            1 B.Transport and 2 Tankettes moved from sz5 to sz4
            1 Infantry moved from Alaska to sz4
            8 Elites moved from Alaska to sz4
            8 Elites, 1 Infantry and 2 Tankettes moved from sz4 to Palana
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            3 Destroyers and 1 Submarine moved from sz25 to sz30
            4 Destroyers moved from sz30 to sz42
            2 Artillerys and 1 Infantry moved from Townsville to sz41
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz41 to sz42
            2 Artillerys and 1 Infantry moved from sz42 to Arawa
    
        Place Units - Americans
            1 Carrier placed in sz25
            2 EarlyFighters placed in sz25
            2 Artillerys placed in Alaska
            2 Tankettes placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Masaharu : 11.00
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Masaharu
            10 Infantrys moved from Belogorsk to Vostok
            1 Cruiser moved from sz1 to sz15
            1 Transport moved from sz1 to sz15
            3 Infantrys moved from Akina to sz15
            1 Cruiser, 3 Infantrys and 1 Transport moved from sz15 to sz1
            3 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to sz1
            3 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Bunker placed in Vostok
            3 Infantrys placed in Amursk
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Russians
            1 Marine moved from Quingdao to Hsingan
            8 Infantrys moved from Quingdao to Hsingan
            2 EarlyFighters moved from Quingdao to Hsingan
            2 Mech.Infs moved from Tulun to Hsingan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Mech.Infs
                Hisaichi defend with 5 Infantrys; Masaharu defend with 1 Factory and 3 Infantrys
                    Russians roll dice for 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Mech.Infs in Hsingan, round 2 : 4/13 hits, 3.33 expected hits
                    Masaharu roll dice for 8 Infantrys in Hsingan, round 2 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Hsingan
                    Russians roll dice for 2 EarlyFighters, 6 Infantrys, 1 Marine and 2 Mech.Infs in Hsingan, round 3 : 4/11 hits, 3.00 expected hits
                    Masaharu roll dice for 4 Infantrys in Hsingan, round 3 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 2 EarlyFighters, 6 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Masaharu: 3 Infantrys
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Hsingan to Quingdao
            5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            7 Infantrys and 1 Marine moved from Kaask to Tulun
            2 Infantrys moved from Kyzyl to Kaask
            1 Mech.Inf moved from Achinsk to Tulun
            1 Mech.Inf moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Bunker placed in Quingdao
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.00
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Elite and 1 Tank moved from Davao to sz70
            1 Elite, 1 Tank and 1 Transport moved from sz70 to sz60
            1 Tank moved from sz60 to N.S
            1 Elite moved from sz60 to N.S
            2 Fighters moved from sz60 to N.S
            1 Destroyer moved from sz70 to sz45
            1 Transport moved from sz70 to sz45
            1 Infantry moved from Phonpei to sz45
            1 Infantry and 1 Transport moved from sz45 to sz70
            1 Infantry moved from Samar to sz70
            2 Infantrys moved from sz70 to Davao
            1 Destroyer moved from sz72 to sz18
            1 Infantry moved from Hopeh to E.Shansi
                  Hisaichi take E.Shansi from Chinese
            1 Infantry moved from Shantung to Hopeh
            1 Infantry moved from sz74 to Tientsin
            4 Elites and 4 Tanks moved from Tokyo to S.Japan
            1 Destroyer moved from sz74 to sz79
            1 Transport moved from sz1 to sz79
            1 Cruiser moved from sz1 to sz79
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Destroyers, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Elite, 2 Fighters and 1 Tank
                British defend with 1 Artillery and 2 Elites
                    Yamamoto roll dice for 1 Elite, 2 Fighters and 1 Tank in N.S, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 2 Elites in N.S, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the British, 1 Elite owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 2 Fighters and 1 Tank in N.S, round 3 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 Elite in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 2 Fighters and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Elite
                Casualties for British: 1 Artillery and 2 Elites
    
        Non Combat Move - Yamamoto
            2 Fighters moved from N.S to sz60
            1 B.Transport moved from sz60 to sz73
            1 Infantry moved from Thailand to sz73
            1 B.Transport and 1 Infantry moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
    
        Place Units - Yamamoto
            3 Infantrys placed in Vladivostok
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Vladivostok: 3 Infantrys
            EDIT: Adding units owned by Masaharu to Manchuria: 3 Infantrys
            EDIT: Turning off Edit Mode
            3 Mech.Infs placed in Kwangsi
            4 Destroyers placed in sz70
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Chinese
            7 Infantrys moved from N.Shangsi to E.Shansi
            1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks moved from Peking to Hopeh
            1 Fighter moved from Hopeh to sz74
            1 Fighter moved from Gansu to Hopeh
            1 Elite, 5 Infantrys and 4 Mech.Infs moved from Shansi to Shantung
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in sz74
                Chinese attack with 1 Fighter
                Yamamoto defend with 1 B.Transport
                    Chinese roll dice for 1 Fighter in sz74, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter in sz74, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz74, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz74
                Chinese win with 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Hopeh
                Chinese attack with 1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks
                Yamamoto defend with 2 Artillerys and 7 Infantrys
                    Chinese roll dice for 1 Elite, 1 Fighter, 3 Infantrys, 6 Mech.Infs and 3 Tanks in Hopeh, round 2 : 7/14 hits, 5.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 7 Infantrys in Hopeh, round 2 : 4/9 hits, 3.00 expected hits
                1 Mech.Inf owned by the Chinese, 7 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Hopeh
                    Chinese roll dice for 1 Elite, 1 Fighter, 5 Mech.Infs and 3 Tanks in Hopeh, round 3 : 5/10 hits, 4.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in Hopeh, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Hopeh
                Chinese win, taking Hopeh from Hisaichi with 1 Elite, 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Chinese: 3 Infantrys and 1 Mech.Inf
                Casualties for Yamamoto: 2 Artillerys and 7 Infantrys
            Battle in E.Shansi
                Chinese attack with 7 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 7 Infantrys in E.Shansi, round 2 : 1/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Elite, 5 Infantrys and 4 Mech.Infs
                Hisaichi defend with 6 Infantrys
                    Chinese roll dice for 1 Elite, 5 Infantrys and 4 Mech.Infs in Shantung, round 2 : 3/10 hits, 3.33 expected hits
                    Hisaichi roll dice for 6 Infantrys in Shantung, round 2 : 1/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Elite, 4 Infantrys and 4 Mech.Infs in Shantung, round 3 : 4/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shantung, round 3 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Elite, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 6 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Hopeh to Peking
            1 Fighter moved from sz74 to Peking
            4 Infantrys and 2 Marines moved from Gansu to Shangsi
            6 Infantrys moved from Tsingnan to Sikang
            6 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            3 Infantrys placed in Peking
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Mech.Inf placed in Xining
            3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Yamamoto : -0.33
    Chinese : 2.33
    

    Savegame


  • @Entek i think its about time to call this 1. good game my friend. care for another. (as if i have to ask)Lol

  • '20 '19 '18 '17 '16

    @dawgoneit Of course, same sides?


  • @Entek I’ll get one launched here soon.
    do you want to play any more games? or would you like to just play 2?

  • '20 '19 '18 '17 '16

    I’m up for more

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