L20 CaptainNapalm (X) vs trulpen (A) P2V


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 65 Sea Zone to 35 Sea Zone
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Tunisia from Italians to French
            EDIT: Turning off Edit Mode
            1 fighter moved from Gibraltar to United Kingdom
            EDIT: 1 infantry moved from Queensland to New South Wales
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 65 Sea Zone to 35 Sea Zone
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Tunisia from Italians to French
            EDIT: Turning off Edit Mode
            1 fighter moved from Gibraltar to United Kingdom
            EDIT: 1 infantry moved from Queensland to New South Wales
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by French to Alexandria: 1 infantry
            EDIT: Removing units owned by French from Alexandria: 1 infantry
            EDIT: Adding units owned by French to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Might do the aussies differently. Will look at it shortly, but doesn’t inhibit the krauts.


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 65 Sea Zone to 35 Sea Zone
            2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Tunisia from Italians to French
            EDIT: Turning off Edit Mode
            1 fighter moved from Gibraltar to United Kingdom
            EDIT: 1 infantry moved from Queensland to New South Wales
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by French to Alexandria: 1 infantry
            EDIT: Removing units owned by French from Alexandria: 1 infantry
            EDIT: Adding units owned by French to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 55 Sea Zone: 2 submarines
            EDIT: Adding units owned by ANZAC to 48 Sea Zone: 2 submarines
            EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
            EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
            EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery and 2 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    @trulpen You are welcome to ask if I’m ok with an edit you want to do, sure. All these edits are starting to feel unsporting. I don’t mind an edit in Tunisia, for example, if you forgot to move into the territory until non-combat, but rethinking moves after your turn is over isn’t an edit. It is a strategic mistake.


  • Sorry, I’m just very used to NCM-edits. Especially when no dice have been rolled. I’ll make an effort to not post so quickly then, but contemplate the moves more thoroughly.

  • '20 '16

    @trulpen Yes, thank you. Dice have already been thrown. I’m halfway thru Germany’s turn, when I was called away for work. I will take a look at your latest edits when I get time.


  • Ah, wasn’t aware. Not saying it is justified or anything, but atleast the ANZAC-stacking in Carolines isn’t affected by Germany. Certainly it’s your call.

  • '20 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 115 Sea Zone to 107 Sea Zone
            1 submarine moved from 115 Sea Zone to 117 Sea Zone
            1 destroyer moved from 115 Sea Zone to 128 Sea Zone
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to 107 Sea Zone
            1 bomber moved from Western Germany to 107 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 117 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            6 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour and 1 infantry moved from Western Germany to 115 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone
            1 armour and 1 infantry moved from 130 Sea Zone to Nenetsia
    
        Combat - Germans
            Battle in Nenetsia
            Battle in 107 Sea Zone
                Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 107 Sea Zone
                Germans win, taking Nenetsia from Russians with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 128 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 117 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 117 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 117 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 aaGun, 1 armour, 7 artilleries and 14 infantry moved from Poland to Eastern Poland
            1 aaGun, 1 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
            5 armour and 5 mech_infantrys moved from Yugoslavia to Eastern Poland
            4 artilleries and 6 infantry moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
            1 bomber moved from 107 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 117 Sea Zone to France
            1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 117 Sea Zone to France
            1 tactical_bomber moved from 117 Sea Zone to Western Germany
            1 armour moved from Norway to Karelia
            1 artillery and 2 infantry moved from Norway to Finland
            1 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            2 submarines placed in 115 Sea Zone
            5 artilleries and 5 infantry placed in Germany
            1 artillery and 2 infantry placed in France
            1 infantry placed in Southern France
            Germans undo move 4.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.33
    Germans regular : 0.50
    

    Savegame


  • Presume this means you do not accept the last ANZAC-edit.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 artillery and 2 infantry moved from Bessarabia to Romania
            1 infantry moved from Northern Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Bessarabia to Baltic States
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Russia to Gorky
            2 aaGuns, 4 artilleries and 19 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from Stalingrad to Rostov
            2 armour and 2 mech_infantrys moved from Bessarabia to Kursk
            3 infantry moved from Leningrad to Novgorod
            2 aaGuns, 4 artilleries and 7 infantry moved from Northern Belarus to Novgorod
            3 infantry moved from Leningrad to Vologda
            4 infantry moved from Smolensk to Novgorod
            2 infantry moved from Leningrad to Novgorod
            2 infantry moved from Amur to Northern Manchuria
            1 aaGun moved from Amur to Northern Manchuria
            1 aaGun, 1 artillery and 11 infantry moved from Amur to Korea
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Urals
            Russians undo move 2.
            1 artillery and 2 infantry placed in Stalingrad
            7 infantry placed in Russia
            Russians undo move 4.
            1 infantry placed in Urals
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
            Russians collect 50 PUs; end with 50 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 1,33
    

    Savegame

  • '20 '16

    @trulpen said in L20 CaptainNapalm (X) vs trulpen (A) P2V:

    Presume this means you do not accept the last ANZAC-edit.

    Correct. Sorry. Like I said, I was already done with combat rolls, and on the second half of Germany’s turn. I’m not going to redo my turn, and I don’t think you should get to redo yours. I hope this doesn’t spoil your fun. Still not a big enough blunder to compare with mine! :cry:


  • It’s a different standard than I’m used to, but I’ll try to adjust properly.

  • '20 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Honan to Hopei
            1 infantry moved from Kansu to Northern Sinkiang
                  Japanese take Northern Sinkiang from Chinese
            3 fighters and 3 tactical_bombers moved from French Indo China to Hopei
            2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Caroline Islands
            1 marine moved from Malaya to 38 Sea Zone
            1 artillery and 3 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 38 Sea Zone to 35 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers and 2 transports in 35 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Caroline Islands
                Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Caroline Islands, round 2 : 7/15 hits, 7.00 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 artillery, 1 infantry and 2 marines
            Battle in Hopei
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 5/8 hits, 4.17 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Inner Mongolia to Kansu
            1 infantry moved from Shansi to Inner Mongolia
            1 artillery moved from Honan to Shansi
            3 infantry moved from Jehol to Southern Manchuria
            1 armour moved from Kwangsi to Kiangsi
            1 infantry moved from Anhwe to Shansi
            1 aaGun moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Anhwe
            1 submarine moved from 38 Sea Zone to 76 Sea Zone
            1 fighter moved from Japan to Southern Manchuria
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Southern Manchuria
            1 transport moved from 38 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun and 3 infantry moved from 20 Sea Zone to Southern Manchuria
            1 infantry moved from French Indo China to 37 Sea Zone
            1 artillery moved from Kwangsi to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
            3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
            2 infantry moved from Kwangsi to Hunan
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to Guam
            1 bomber moved from Caroline Islands to Davao
            4 fighters and 4 tactical_bombers moved from Caroline Islands to 35 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from French Indo China to Yunnan
            2 transports moved from 37 Sea Zone to 6 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Japan to Kyushu
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 submarine placed in 7 Sea Zone
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.33
    Japanese regular : 2.00
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 107 Sea Zone
            1 fighter moved from Gibraltar to 107 Sea Zone
            1 fighter moved from 93 Sea Zone to 107 Sea Zone
            1 bomber moved from Gibraltar to 107 Sea Zone
    
        Combat - Americans
            Battle in 107 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 107 Sea Zone to 93 Sea Zone
            1 bomber moved from 107 Sea Zone to United Kingdom
            1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
            3 transports moved from 93 Sea Zone to 104 Sea Zone
            2 artilleries moved from Central United States to 104 Sea Zone
            2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone
            2 infantry moved from British Guiana to 90 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
            1 armour and 2 mech_infantrys moved from Morocco to Algeria
            3 infantry moved from Morocco to Algeria
            2 infantry moved from Western United States to 11 Sea Zone
            2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 artillery, 2 infantry and 1 marine placed in Central United States
            1 destroyer and 2 submarines placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Germans regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Western Sinkiang to Northern Sinkiang
            1 fighter moved from Western Sinkiang to Northern Sinkiang
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Inner Mongolia
            3 infantry moved from Tsinghai to Honan
            2 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Sinkiang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Northern Sinkiang
                    Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Northern Sinkiang
                Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Northern Sinkiang to Eastern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 107 Sea Zone
            1 fighter moved from Gibraltar to 107 Sea Zone
            1 fighter moved from 93 Sea Zone to 107 Sea Zone
            1 bomber moved from Gibraltar to 107 Sea Zone
    
        Combat - Americans
            Battle in 107 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 107 Sea Zone to 93 Sea Zone
            1 bomber moved from 107 Sea Zone to United Kingdom
            1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
            3 transports moved from 93 Sea Zone to 104 Sea Zone
            2 artilleries moved from Central United States to 104 Sea Zone
            2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone
            2 infantry moved from British Guiana to 90 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
            1 armour and 2 mech_infantrys moved from Morocco to Algeria
            3 infantry moved from Morocco to Algeria
            2 infantry moved from Western United States to 11 Sea Zone
            2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone
            1 fighter moved from Wake Island to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 artillery, 2 infantry and 1 marine placed in Central United States
            1 destroyer and 2 submarines placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Western Sinkiang to Northern Sinkiang
            1 fighter moved from Western Sinkiang to Northern Sinkiang
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Inner Mongolia
            3 infantry moved from Tsinghai to Honan
            2 infantry moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Sinkiang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Northern Sinkiang
                    Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Northern Sinkiang
                Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Northern Sinkiang to Eastern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 factory_minors and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to 74 Sea Zone
            1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
            1 infantry moved from 78 Sea Zone to British Somaliland
            1 artillery and 1 infantry moved from Kenya to Ethiopia
            1 armour and 1 mech_infantry moved from Egypt to Ethiopia
            1 fighter moved from Egypt to Ethiopia
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in British Somaliland
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/5 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                British win, taking British Somaliland from Italians, taking Ethiopia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Ethiopia to Egypt
            1 fighter moved from Egypt to Baluchistan
            1 infantry moved from Southern Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Southern Persia to Baluchistan
            1 aaGun and 6 infantry moved from Eastern India to Burma
            2 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Western India to Eastern India
            1 battleship moved from 74 Sea Zone to 78 Sea Zone
            1 cruiser moved from 74 Sea Zone to 77 Sea Zone
            1 destroyer moved from 83 Sea Zone to 77 Sea Zone
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 bomber moved from Gibraltar to Tanganyika Territory
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            1 factory_minor placed in Iraq
            British undo move 2.
            1 factory_minor placed in Egypt
            British undo move 1.
            1 factory_minor placed in Iraq
            British undo move 1.
            1 factory_minor placed in Southern Persia
            British undo move 1.
            1 factory_minor placed in Egypt
            British undo move 1.
            1 factory_minor placed in Iraq
            British undo move 2.
            1 factory_minor placed in Southern Persia
            1 destroyer and 1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 1,17
    Italians regular : 1,33
    Japanese regular : -1,00
    Germans regular : 0,83
    British regular : -2,67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            2 artilleries and 3 infantry moved from Bulgaria to Romania
            1 bomber moved from Southern Italy to Romania
            1 fighter moved from Southern Italy to Romania
            1 armour moved from Eastern Poland to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            2 infantry moved from Eastern Poland to Southern Belarus
                  Italians take Southern Belarus from Russians
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 0/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Romania
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Romania, round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Romania, round 4 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Romania to Slovakia Hungary
            1 bomber moved from Romania to Southern Italy
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.83
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from New Guinea to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
            1 cruiser and 1 destroyer moved from 48 Sea Zone to 31 Sea Zone
            2 submarines moved from 55 Sea Zone to 31 Sea Zone
            2 submarines moved from 64 Sea Zone to 31 Sea Zone
            3 fighters moved from Queensland to 31 Sea Zone
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from New Guinea to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
            1 cruiser and 1 destroyer moved from 48 Sea Zone to 31 Sea Zone
            2 submarines moved from 55 Sea Zone to 31 Sea Zone
            2 submarines moved from 64 Sea Zone to 31 Sea Zone
            3 fighters moved from Queensland to 31 Sea Zone
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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