FMErwinRommel (X) vs Wizmark (L+16) BM3

  • '20 '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            5 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 infantry moved from Tambov to Rostov
            2 infantry moved from Samara to Tambov
            1 aaGun moved from Tambov to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Russia to Tambov
            2 mech_infantrys moved from Volgograd to Russia
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.67
    

    Savegame

  • '20 '19

    @FMErwinRommel i play tested my russian turn off line a couple of times and your inf in arc hit every time…do it for real and he hits again! crazy dice up there!

  • 2024 2023 '22 '21 '20 '19

    Nice to see Russia’s income continue to dwindle. I see Russia decided not to continue the fighter arms race. Makes sense, as even if Rus spent all its income on fighters and brought in the Brits, we would have been about equal in air strength. May as well build troops while you have the income.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
            2 bombers moved from Philippines to Celebes
            2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Shan State
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Korea to Sakha
                  Japanese take Sakha from Russians
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
            2 bombers moved from Philippines to Celebes
            2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Shan State
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Korea to Sakha
                  Japanese take Sakha from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 aaGun, 1 fighter and 1 infantry
                    ANZAC roll AA dice in Celebes : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Celebes, round 2 : 4/6 hits, 2.67 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Celebes, round 2 : 0/4 hits, 1.67 expected hits
                    1 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Celebes, round 3 : 0/6 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter in Celebes, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Celebes, round 4 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter in Celebes, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from Americans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 bombers moved from Celebes to Philippines
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun moved from Jehol to 19 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 battleship moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 battleship and 1 marine moved from 20 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 armour moved from Kiangsu to Chahar
            1 tactical_bomber moved from Kwangsi to Chahar
            2 fighters moved from Kwangsi to Kwangtung
            3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry and 2 mech_infantrys placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
            Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -2.33
    Japanese regular : -3.83
    ANZAC AA : -0.33
    UK_Pacific regular : -0.67
    ANZAC regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    It looked dire for Japan, but with a lot of re-arranging of planes, good dice in Celebes and builds, its looking better. Its never good to let China and India combine to take Yun, but I’ve got a powerful force in FIC. You’ve played many more games than I have since we last competed. And it looks like your Allied play has significantly improved from when our 3-set match easily went to the Axis. My Italians are marginalized and my Japanese are still fighting for their lives. Which lets UK put all its builds into the Mideast. Let’s see if the U.S. shifts its builds to the Atlantic. This Japanese turn was complicated. Finding planes from multiple starting points that could reach targets and then land in multiple new locations. Might have been helpful to break out the board game and move the pieces around, if I even have a Global board that matches.

  • '20 '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Yunnan to Anhwe
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Yunnan to Anhwe
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to 30 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 110 Sea Zone to Gibraltar
            1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Western United States
            1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.00
    Germans regular : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Yunnan to Hunan
            3 artilleries and 4 infantry moved from Shensi to Suiyuyan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Yunnan to Hunan
            3 artilleries and 4 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Suiyuyan, round 2 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour
            EDIT: Adding units owned by Americans to Northwest Persia: 1 armour
            EDIT: Turning off Edit Mode
            2 infantry moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Yunnan to Anhwe
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter; Russians loiter and taunt
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to 30 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 110 Sea Zone to Gibraltar
            1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Western United States
            1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Yunnan to Hunan
            3 artilleries and 4 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Suiyuyan, round 2 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 armour
            EDIT: Adding units owned by Americans to Northwest Persia: 1 armour
            EDIT: Turning off Edit Mode
            2 infantry moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to Yunnan
            1 mech_infantry moved from India to Yunnan
            5 infantry moved from India to Burma
            1 armour, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Caucasus to Rostov
            2 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Northwest Persia to Russia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 tactical_bombers moved from Egypt to Northwest Persia
            1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 artillery placed in United Kingdom
            1 fighter and 2 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.50
    Japanese regular : -1.00
    Germans regular : -0.17
    British regular : 1.67
    

    Savegame

  • '20 '19

    @FMErwinRommel Had to put some money in the atlantic this turn…but as you say…japan under pressure so allies can switch focus a little. nice to take 2 tts out and with ANZAC and US tts arriving in theatre there will be some island swapping ahead!

    My playing style prefers the allies but without a healthy dose of luck I still feel the axis will tend to win in games between players at the same level. But having played adam in a marathon battle where I actually got the axis ahead in income but still eventually lost shows an excellent allied player can prevail. Just not often!! I am still searching for that killer strategy but it often comes down to not letting japan explode and not letting germany into cairo!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry and 1 marine moved from 99 Sea Zone to Cyprus
            1 bomber moved from Ukraine to Cyprus
            1 bomber moved from Southern Italy to Cyprus
    
        Combat - Italians
            Battle in Cyprus
                Italians attack with 2 bombers, 1 infantry and 1 marine
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 bombers, 1 infantry and 1 marine in Cyprus, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
                Italians win, taking Cyprus from British with 2 bombers and 1 marine remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers and 5 submarines moved from 97 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Romania to Northern Italy
            2 bombers moved from Cyprus to Southern Italy
            2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Even though most of my solo defenders failed to hit, it was great that the Japanese infantry took the U.S. bomber down with it. But another bomber arrived in Aust, sigh. The Allied fleet move to Gib gave Italy some breathing room to make an offensive move. Having previously built a rare second bomber helped.

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 2 submarines
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 37 Sea Zone to Yunnan
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 2 submarines
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 37 Sea Zone to Yunnan
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    ANZAC regular : -1.33
    

    Savegame

  • '20 '19

    @FMErwinRommel yeah i expected something like that would happen, but needed to give the allied fleet some manoueverability. At least I get to sink that last remaining italian tt!

    Jap defending on point against the aussies…I’m glad I took the extra tt to java, was debating it…

  • 2024 2023 '22 '21 '20 '19

    The stiff defense in Java gives me hope of taking it back this coming turn rather than the big negative swing in income from having to wait a turn or two. My poor subs couldn’t escape, under threat from east and west. At least they took a sub down with them. ANZ keeps building those pesky subs. Well, at least you didn’t build another tt. You are running low on amphib troops. Pacific isle battles are hit and miss because the attacker often can’t depend on air support or bombardment. And with small troops numbers, one side or the other can have lopsided dice. With big land battles, results tend to even out with 50+ dice.

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