@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
2 infantry moved from French Indo-China Thailand to Burma
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Fukien
1 fighter moved from Manchuria to Fukien
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Japan to Kwangtung
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
2 fighters moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 62 Sea Zone
1 infantry moved from Manchuria to Kiangsu
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to Morocco Algeria
1 fighter moved from Egypt to Morocco Algeria
1 fighter moved from United Kingdom to 12 Sea Zone
Combat - British
Battle in Morocco Algeria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 2 fighters and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 2/4 hits, 2.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Morocco Algeria
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Morocco Algeria, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 fighters in Morocco Algeria, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 1 artillery owned by the British lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
Non Combat Move - British
1 fighter moved from Morocco Algeria to Egypt
1 fighter moved from 12 Sea Zone to United Kingdom
1 bomber moved from Morocco Algeria to United Kingdom
2 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 2 infantry moved from India to Persia
Place Units - British
1 factory placed in Union of South Africa
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
1 factory placed in Union of South Africa
1 destroyer and 1 transport placed in 2 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Libya to Morocco Algeria
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 battleship moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Morocco Algeria
Italians attack with 2 infantry
British defend with 1 armour
Italians roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
1 infantry owned by the Italians retreated to Libya
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour moved from Balkans to Poland
2 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from Italy to Bulgaria Romania
1 artillery moved from Italy to Balkans
Place Units - Italians
2 armour placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Eastern United States to 12 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from 44 Sea Zone to Australia
1 bomber moved from Western United States to 53 Sea Zone
1 carrier moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 infantry moved from Central United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
1 fighter moved from Eastern United States to United Kingdom
Combat - Americans
Battle in 12 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 53 Sea Zone to Australia
1 bomber moved from 53 Sea Zone to Australia
1 bomber moved from 12 Sea Zone to Eastern Canada
Combat Move - Chinese
2 infantry moved from Yunnan to Fukien
1 infantry moved from Hupeh to Fukien
1 fighter moved from Sikang to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
1 fighter moved from Fukien to Sikang
Place Units - Americans
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
Purchase Units - Chinese
Chinese builds 3 units.
Place Units - Chinese
1 infantry placed in Hupeh
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 48 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.50
Japanese regular : 0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
2 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
4 armour moved from East Poland to Karelia S.S.R.
1 bomber moved from Germany to 12 Sea Zone
1 submarine moved from 6 Sea Zone to 12 Sea Zone
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour, 1 artillery and 2 infantry moved from Libya to Morocco Algeria
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 10 infantry
Russians roll AA dice in Karelia S.S.R. : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 8/16 hits, 5.67 expected hits
Russians roll dice for 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.67 expected hits
9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 5/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 1 artillery and 10 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 2 transports; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the British lost in 12 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer
Casualties for British: 2 transports
Battle in Morocco Algeria
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Morocco Algeria
Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from 12 Sea Zone to Germany
3 infantry moved from Germany to Poland
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from East Poland to Bulgaria Romania
1 infantry moved from East Poland to Baltic States
Place Units - Germans
1 fighter placed in 5 Sea Zone
1 armour, 1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 5.67
British regular : -0.83
Russians AA : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Archangel to Belorussia
1 artillery moved from Archangel to Russia
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Chinghai to Sikang
2 artilleries and 3 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Russia
1 armour moved from Ukraine to Caucasus
1 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Persia to Caucasus
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
1 artillery and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Burma to India
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 37 Sea Zone to India
1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
2 fighters moved from French Indo-China Thailand to Fukien
2 infantry moved from Kiangsu to Fukien
1 infantry moved from Manchuria to Suiyuan
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from 62 Sea Zone to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from 62 Sea Zone to Fukien
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 2 infantry in Philippine Islands, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Fukien
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 2 infantry in Fukien, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 2 fighters and 3 infantry in Buryatia S.S.R., round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in India, round 2 : 0/7 hits, 1.83 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in India, round 3 : 2/7 hits, 1.83 expected hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 50 Sea Zone
1 armour moved from Kwangtung to Burma
1 infantry moved from Kwangtung to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 transport moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from Yunnan to 50 Sea Zone
1 fighter moved from Fukien to 50 Sea Zone
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
1 fighter moved from Suiyuan to 62 Sea Zone
1 fighter moved from Fukien to 62 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
Place Units - Japanese
1 factory placed in French Indo-China Thailand
1 destroyer placed in 62 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : -2.83
Russians regular : -1.00
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from Egypt to 35 Sea Zone
1 armour moved from Egypt to Persia
2 infantry moved from Rhodesia to Italian Africa
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 12 Sea Zone
1 battleship and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 artillery and 4 infantry moved from Egypt to Libya
1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone
Combat - British
Battle in 35 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 12 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Libya
British attack with 1 artillery and 4 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Libya, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 35 Sea Zone to Persia
2 fighters moved from United Kingdom to 3 Sea Zone
1 bomber moved from 12 Sea Zone to United Kingdom
Place Units - British
1 armour and 1 infantry placed in Union of South Africa
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 3 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.17
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from Egypt to 35 Sea Zone
1 armour moved from Egypt to Persia
2 infantry moved from Rhodesia to Italian Africa
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 12 Sea Zone
1 battleship and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 artillery and 4 infantry moved from Egypt to Libya
1 destroyer and 1 transport moved from 41 Sea Zone to 40 Sea Zone
Combat - British
Battle in 35 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 12 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Libya
British attack with 1 artillery and 4 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Libya, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 35 Sea Zone to Persia
2 fighters moved from United Kingdom to 3 Sea Zone
1 bomber moved from 12 Sea Zone to United Kingdom
Place Units - British
1 armour and 1 infantry placed in Union of South Africa
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 3 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.17
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Bulgaria Romania to Libya
1 armour moved from Poland to East Poland
2 infantry moved from Bulgaria Romania to East Poland
Combat - Italians
Battle in East Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in East Poland
Italians roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery and 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 4 infantry in Libya, round 2 : 3/5 hits, 1.67 expected hits
1 fighter owned by the Italians, 4 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour, 1 fighter and 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Italians
2 armour moved from Italy to Germany
1 artillery moved from Balkans to Germany
Place Units - Italians
1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 0.33
British regular : 1.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 bomber moved from Australia to 61 Sea Zone
1 bomber moved from Eastern Canada to 13 Sea Zone
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to United Kingdom
1 fighter moved from 56 Sea Zone to Australia
Combat - Americans
Battle in 61 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 61 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 13 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 13 Sea Zone to United Kingdom
1 bomber moved from 61 Sea Zone to Yunnan
Combat Move - Chinese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Sikang to Yunnan
1 infantry moved from Sikang to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone
Purchase Units - Chinese
Chinese builds 3 units.
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 41 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya
1 fighter moved from 5 Sea Zone to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Baltic States to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
1 bomber moved from Germany to Norway
Combat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber and 2 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Libya
Germans win, taking Libya from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to 5 Sea Zone
1 fighter moved from Belorussia to 5 Sea Zone
2 artilleries moved from Karelia S.S.R. to Finland
6 armour moved from Karelia S.S.R. to East Poland
3 infantry moved from Poland to East Poland
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Germany to East Poland
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to Germany
4 infantry moved from France to Germany
1 artillery and 3 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery, 1 fighter and 4 infantry placed in Germany
1 destroyer placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -0.17
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Urals to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 submarine moved from 3 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Russia to Belorussia
7 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Caucasus to Persia
2 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective 3: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Fukien to Yunnan
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Suiyuan to Hupeh
Japanese take Hupeh from Chinese
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
2 fighters moved from French Indo-China Thailand to Yunnan
1 fighter moved from 62 Sea Zone to 51 Sea Zone
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from 50 Sea Zone to Yunnan
1 armour moved from Burma to India
1 fighter moved from 62 Sea Zone to Yunnan
2 fighters moved from 62 Sea Zone to Kiangsu
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 5 fighters and 2 infantry
Americans defend with 1 bomber; Chinese defend with 3 infantry
Japanese roll dice for 5 fighters and 2 infantry in Yunnan, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 1 bomber and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.17 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to India
3 fighters moved from Yunnan to French Indo-China Thailand
2 fighters moved from Kiangsu to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from 51 Sea Zone to 50 Sea Zone
Place Units - Japanese
1 factory placed in India
2 armour placed in French Indo-China Thailand
2 artilleries and 2 infantry placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : -2.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 3 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry moved from 6 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Italian Africa
1 infantry moved from Australia to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports
Germans defend with 1 destroyer
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Norway, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
2 fighters moved from Norway to 6 Sea Zone
1 bomber moved from Norway to United Kingdom
1 aaGun, 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Persia to Trans-Jordan
1 destroyer moved from 40 Sea Zone to 41 Sea Zone
Place Units - British
1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans regular : 1.00
British regular : -0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Germany to Bulgaria Romania
1 infantry moved from East Poland to Bulgaria Romania
1 armour moved from Germany to Bulgaria Romania
1 armour moved from East Poland to Bulgaria Romania
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 infantry in Bulgaria Romania, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Italians roll dice for 3 armour in Bulgaria Romania, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
2 infantry moved from Italy to Balkans
Place Units - Italians
1 fighter and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 fighter moved from Australia to 48 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 artillery moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from United Kingdom to Finland
1 infantry moved from Western Canada to 56 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Australia to 53 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 artilleries
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 artilleries in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Finland, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Americans
1 fighter moved from Finland to Norway
1 bomber moved from Finland to United Kingdom
1 fighter moved from 48 Sea Zone to 53 Sea Zone
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
British take Burma from Japanese
1 infantry moved from Yunnan to Fukien
Chinese take Fukien from Japanese
1 fighter and 2 infantry moved from Sikang to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ningxia
Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Ningxia to Chinghai
Place Units - Americans
2 armour, 2 fighters and 1 infantry placed in Western United States
Americans undo move 1.
2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
2 armour, 2 fighters and 1 infantry placed in Western United States
Purchase Units - Chinese
Chinese builds 3 units.
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 43 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 45 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.67
Japanese regular : -0.33
Germans regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 4 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Finland
1 fighter moved from 5 Sea Zone to Finland
1 bomber moved from Germany to Ukraine
2 infantry moved from East Poland to Ukraine
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 armour moved from Egypt to Libya
1 fighter moved from Germany to Finland
Combat - Germans
Battle in 4 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour moved from East Poland to Karelia S.S.R.
1 bomber moved from Ukraine to Germany
2 fighters moved from Finland to Germany
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
2 infantry moved from Poland to Bulgaria Romania
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 8 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
3 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Sikang to Hupeh
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 artillery moved from Eastern Ukraine to East Poland
1 infantry moved from Yakut S.S.R. to Soviet Far East
Combat - Russians
Battle in Soviet Far East
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in East Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in East Poland, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Poland
Russians roll dice for 1 artillery and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Hupeh
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Hupeh, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Hupeh, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Russians win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
4 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 artillery and 3 infantry moved from Belorussia to Archangel
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 armour moved from Russia to Chinghai
2 armour moved from Caucasus to Archangel
1 aaGun moved from Russia to Archangel
1 aaGun moved from Caucasus to Russia
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
Russians undo move 1.
1 fighter and 3 infantry placed in Caucasus
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Japanese regular : -1.00
Germans regular : 0.33
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Kiangsu
Japanese take Kiangsu from Chinese
2 fighters moved from 62 Sea Zone to Yakut S.S.R.
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 artilleries moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from India to Burma
1 armour moved from French Indo-China Thailand to Burma
2 infantry moved from India to Persia
1 fighter moved from India to Persia
1 fighter moved from India to Burma
1 battleship and 1 cruiser moved from 50 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
1 fighter moved from 50 Sea Zone to East Indies
1 fighter moved from French Indo-China Thailand to Fukien
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to Fukien
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Fukien
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Fukien, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
retreated to Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in East Indies
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in East Indies, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in East Indies
Japanese win, taking East Indies from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 38 Sea Zone
1 fighter moved from East Indies to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 armour moved from French Indo-China Thailand to India
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 fighters moved from Yakut S.S.R. to Stanovoj Chrebet
2 carriers, 1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from Fukien to 61 Sea Zone
1 fighter moved from Burma to 61 Sea Zone
1 fighter moved from Persia to India
1 infantry moved from India to Burma
Place Units - Japanese
1 factory placed in Manchuria
3 infantry placed in India
Japanese undo move 2.
2 infantry placed in French Indo-China Thailand
1 armour and 2 infantry placed in India
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
Russians regular : 1.33
British regular : 1.00